Reformatted v1.2
[Overview]
<p>-Base 125 Special Attack with a good STAB hits RU hard
-Good attack makes it ideal for going mixed
-Great movepool on both sides
-Not fast enough to sweep on its own
-Not very bulky + bad defensive typing + SR weakness severely threaten its ability to survive very long
-Has a lot of trouble against stall in general
-It sees a fair amount of use in NU, and rightfully so, as its one of the more threatening offensive pokemon in the metagame and avoids being predictable.</p>
[SET]
Name: Life Orb Attacker
Move 1: Flamethrower
Move 2: Thunderbolt
Move 3: Hp Ice/Hp Grass
Move 4: Cross Chop
Item: Life Orb
Ability: Flame Body
Nature: Hasty/Mild
EVs: 252 SpA/252 Spe/4 HP
[SET COMMENTS]
<p>-As with most pokemon of its ilk, Magmortar functions well as a straight up life orb attacker
-Nothing complicated here, just hit things hard with the right moves
-83 speed really lets it down in this role, and the mono-fire typing doesn't help
-Like Flame Charge, best to bring in late as a clean-up</p>
[ADDITIONAL COMMENTS]
<p>-This set can't do much to stall, so having a reliable stall breaker is huge
-Rapid Spin support is still extremely helpful and gives it more HP for Life Orb recoil
-Has to be weighed heavily against other RU attackers if you're thinking about using it</p>
[SET]
Name: Flame Charge
Move 1: Flame Charge
Move 2: Flamethower
Move 3: Hp Grass/Hp Ice
Move 4: Cross Chop
Item: Life Orb
Ability: Flame Body
Nature: Rash
EVs: SpA 252/Spe 252/4 HP
[SET COMMENTS]
<p>-Flame Charge is a great move for Magmortar as it gives it the opportunity to easily boost its speed on a favorable match-up and makes sweeping look a lot less far-fetched
-Best for cleaning up late game, as there are always going to be gaps in coverage.</p>
[ADDITIONAL COMMENTS]
<p>-If you want a little extra bulk at the expense of Flame Charge damage, you could run a modest nature, but Magmortar should be avoiding special attacks anyway
-Magmortar has a ton of options if you want to check certain stuff, but thunderbolt is practically mandatory for dealing with waters as well as Moltres.</p>
[SET]
Name: Choice Scarf
Move 1: Overheat/Flamethrower
Move 2: Thunderbolt
Move 3: Hp Ice/ Hp Grass
Move 4: Cross Chop
Item: Choice Scarf
Ability: Flame Body
Nature: Modest/Rash
EVs: SpA 252/Spe 252/HP 252
[SET COMMENTS]
<p>-With its great movepool and base offences, Magmortar is an ideal scarfer
-Can revenge kill pretty much anything in RU</p>
[ADDITIONAL COMMENTS]
<p>-Without Blissey/Chansey running around, Cross Chop isn't as necessary as it would be in higher tiers, and Magmortar has a plethora of other options if you don't want to split your stats
-Given the SR weakness, rapid spin support is pretty much necessary if you plan on bringing it in often</p>
[Other options]
<p>-It gets some non-offensive options, like Taunt, Toxic, Will-O-Wisp, etc. but Magmortar doesn't have the speed or bulk to abuse them properly
-It gets Belly Drum which could be an interesting gimmick with Flame Charge to make up for the lack of salac berry, but its probably going to be a waste of a pokemon 2/3s of the time
-Mach Punch is its best priority and helps Magmortar's revenge killing ability
-Lefties are generally a poor choice for Magmortar given its lack of bulk and common weaknesses
-Choice Specs are also generally a poor choice seeing as Magmortar enjoys its coverage and there are better specs pokemon out there</p>
[Checks and counters]
<p>-Dugtrio is pretty much lights out
-Even with Thunderbolt, Bulky Waters still give Magmortar a hard time, often sponging the attack and firing back with STAB water attacks, Lanturn being the most dangerous with Volt Absorb
-Entei shrugs off most of its attacks, out-speeds and then hits with Stone Edge
-Magmortar will always have a gap in its coverage, and once it's figured out which hidden power is being used it's open to be exploited
-Magmortar is very easily revenge killed with its lack of resistances and weakness to Aqua Jet
-SR are a major pain, especially for Scarfed variants</p>
[Dream world ability]
<p>-Dream World ability (unreleased) is Vital Spirit, a nice ability that lets Magmortar serve a sleep-blocking role for its team in addition to being able to block Will-O-Wisp
-Not the most amazing ability out there but it does give Magmortar some extra utility</p>
[Overview]
<p>-Base 125 Special Attack with a good STAB hits RU hard
-Good attack makes it ideal for going mixed
-Great movepool on both sides
-Not fast enough to sweep on its own
-Not very bulky + bad defensive typing + SR weakness severely threaten its ability to survive very long
-Has a lot of trouble against stall in general
-It sees a fair amount of use in NU, and rightfully so, as its one of the more threatening offensive pokemon in the metagame and avoids being predictable.</p>
[SET]
Name: Life Orb Attacker
Move 1: Flamethrower
Move 2: Thunderbolt
Move 3: Hp Ice/Hp Grass
Move 4: Cross Chop
Item: Life Orb
Ability: Flame Body
Nature: Hasty/Mild
EVs: 252 SpA/252 Spe/4 HP
[SET COMMENTS]
<p>-As with most pokemon of its ilk, Magmortar functions well as a straight up life orb attacker
-Nothing complicated here, just hit things hard with the right moves
-83 speed really lets it down in this role, and the mono-fire typing doesn't help
-Like Flame Charge, best to bring in late as a clean-up</p>
[ADDITIONAL COMMENTS]
<p>-This set can't do much to stall, so having a reliable stall breaker is huge
-Rapid Spin support is still extremely helpful and gives it more HP for Life Orb recoil
-Has to be weighed heavily against other RU attackers if you're thinking about using it</p>
[SET]
Name: Flame Charge
Move 1: Flame Charge
Move 2: Flamethower
Move 3: Hp Grass/Hp Ice
Move 4: Cross Chop
Item: Life Orb
Ability: Flame Body
Nature: Rash
EVs: SpA 252/Spe 252/4 HP
[SET COMMENTS]
<p>-Flame Charge is a great move for Magmortar as it gives it the opportunity to easily boost its speed on a favorable match-up and makes sweeping look a lot less far-fetched
-Best for cleaning up late game, as there are always going to be gaps in coverage.</p>
[ADDITIONAL COMMENTS]
<p>-If you want a little extra bulk at the expense of Flame Charge damage, you could run a modest nature, but Magmortar should be avoiding special attacks anyway
-Magmortar has a ton of options if you want to check certain stuff, but thunderbolt is practically mandatory for dealing with waters as well as Moltres.</p>
[SET]
Name: Choice Scarf
Move 1: Overheat/Flamethrower
Move 2: Thunderbolt
Move 3: Hp Ice/ Hp Grass
Move 4: Cross Chop
Item: Choice Scarf
Ability: Flame Body
Nature: Modest/Rash
EVs: SpA 252/Spe 252/HP 252
[SET COMMENTS]
<p>-With its great movepool and base offences, Magmortar is an ideal scarfer
-Can revenge kill pretty much anything in RU</p>
[ADDITIONAL COMMENTS]
<p>-Without Blissey/Chansey running around, Cross Chop isn't as necessary as it would be in higher tiers, and Magmortar has a plethora of other options if you don't want to split your stats
-Given the SR weakness, rapid spin support is pretty much necessary if you plan on bringing it in often</p>
[Other options]
<p>-It gets some non-offensive options, like Taunt, Toxic, Will-O-Wisp, etc. but Magmortar doesn't have the speed or bulk to abuse them properly
-It gets Belly Drum which could be an interesting gimmick with Flame Charge to make up for the lack of salac berry, but its probably going to be a waste of a pokemon 2/3s of the time
-Mach Punch is its best priority and helps Magmortar's revenge killing ability
-Lefties are generally a poor choice for Magmortar given its lack of bulk and common weaknesses
-Choice Specs are also generally a poor choice seeing as Magmortar enjoys its coverage and there are better specs pokemon out there</p>
[Checks and counters]
<p>-Dugtrio is pretty much lights out
-Even with Thunderbolt, Bulky Waters still give Magmortar a hard time, often sponging the attack and firing back with STAB water attacks, Lanturn being the most dangerous with Volt Absorb
-Entei shrugs off most of its attacks, out-speeds and then hits with Stone Edge
-Magmortar will always have a gap in its coverage, and once it's figured out which hidden power is being used it's open to be exploited
-Magmortar is very easily revenge killed with its lack of resistances and weakness to Aqua Jet
-SR are a major pain, especially for Scarfed variants</p>
[Dream world ability]
<p>-Dream World ability (unreleased) is Vital Spirit, a nice ability that lets Magmortar serve a sleep-blocking role for its team in addition to being able to block Will-O-Wisp
-Not the most amazing ability out there but it does give Magmortar some extra utility</p>







