"Welcome spectators to a 4v4 Doubles match between Engineer Pikachu and Terrador, two of our top battlers!" exclaims the referee. "You're all probably used to our tournament arena now, so you can all just sit back and enj--"
BOOM!
. . .
"This is where I step in, isn't it?" questions Elevator Music, as he carefully proceeds to where the previous ref was standing. "Ladies and gentlemen, it seems that this is not the standard arena after all. Some dubious trickster seems to have planted mines on this field.... I suspect it to be the work of Deck Knight, he is pretty devious. But that's not important! We came to watch an interesting battle, so let's get on with that!"
"Oh, I guess I should give a moment of silence to our dear ref though. Whatever, he clearly wasn't that important--he didn't even have a name! I can probably make a decent stand-in ref in any case..."
It seems to be the standard tournament arena, but mines have been buried underneath the ground! For each non-chill action a Pokemon takes, there is a 20% chance that a mine will explode, dealing 10 damage to the Pokemon and 3 damage to everybody else. Physical attacks increase this chance by a flat 10% chance, and combo attacks increase the chance by a flat 10% chance as well. In addition, since the mines seem to be pressure-based, all Pokemon who have a WC that is greater than 2 will increase the chance of a mine exploding by (5*WC - 10) percent. Likewise, Pokemon who have a SC that is greater than 2 will increase the chance of a mine exploding by (3*SC - 5) percent.
Engineer's Pokemon:
Happiny (Koken) (F)
Nature: Modest (Special Attack increased by *, Attack decreased by *)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Friend Guard (LOCKED): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
Stats: 100 / 5 / 5 / 15 / 65 / 30
HP: 110
Atk-: (0)
Def: * (1)
SpA+: ** (2)
SpD: *** (3)
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 11
Evolution Counter: 1 / 9
Move Counter: 0
Dream Counter: 0 / 5
Attacks:
Pound
Charm
Copycat
Refresh
Sweet Kiss
Heal Bell
Counter
Endure
Thunder Wave
Toxic
Flamethrower
Move Count: 11
Shibibiiru (Unagi) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ability:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats: 65 / 85 / 70 / 75 / 70 / 40
HP: 100
Atk: *** (3)
Def: *** (3)
SpA+: **** (4)
SpD: *** (3)
Spe-: 34 (40 / 1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 17
Evolution Counter: 4 / 9
Move Counter: 8
Dream Counter: 0 / 5
Attacks:
Tackle
Thunder Wave
Spark
Charge Beam
Headbutt
Bind
Acid
Crunch
Thunderbolt
Acid Spray
Move Count: 10
Kirlia (Samurai) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)
Kills: 1
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.Command: (Ability: Trace (Target Ability) )
Telepathy (LOCKED): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats: 38 / 35 / 35 / 65 / 55 / 50
HP: 90
Atk: ** (2)
Def: ** (2)
SpA+: **** (4)
SpD: ** (2)
Spe-: 43 (50 / 1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Evolution Counter: 5 / 9
Move Counter: 2
Dream Counter: 1 / 5
Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Confuse Ray
Disable
Shadow Sneak
Thunderbolt
Will-o-Wisp
Substitute
Move Count: 14
Togetic (Tamama) (M)
Nature: Bold (Defense increased by *, Attack decreased by *)
Kills: 2
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (LOCKED): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Stats: 55 / 40 / 85 / 80 / 105 / 40
HP: 90
Atk-: * (1)
Def+: **** (4)
SpA: *** (3)
SpD: **** (4)
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 16
Evolution Counter: 5 / 9
Move Counter: 2
Dream Counter: 2 / 5
Attacks:
Charm
Growl
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Magical Leaf
Morning Sun
Nasty Plot
Psycho Shift
Tri Attack
Flamethrower
Reflect
Substitute
Shadow Ball
Move Count: 18
Terrador's Pokemon:
Trapinch
Nature: Naive (+Speed, -Special Defense) (+5% Accuracy)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats
HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 12 (10*1.15=12)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its pincers extremely sharp, and thus cannot have its attack reduced.
Arena Trap: (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Attacks (10):
Bite
Sand-Attack
Faint Attack
Sand Tomb
Endure
Earth Power
Flail
Double Team
Rock Slide
Substitute
Tynamo (Brannigan) (M)
Nature: Quiet (+SpA, -Spe, -10 Eva/Dodge)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 1
BST: 12
EC: 2/9
MC: 13
Attacks:
Tackle
Thunder Wave
Spark
Charge Beam
Total: 4
Monohm [Spiffy] (Male)
Nature: Modest (+ SpA, - Atk)
Type:
Electric/Dragon: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
BST: 14
EC: 3/4/9
MC: 0
DC: 2/5
Attacks:
Tackle
Growl
Dragon Rage
Charge
ThunderShock
Rain Dance
Sonicboom
Twister
Hurricane
Slack Off
Discharge
Weather Ball
Power Gem
Hydro Pump
Magnet Rise
Rain Dance
Substitute
Thunder
Total: 18
Slowpoke [Pants] (Male)
Nature: Relaxed (+ Def, - Spe, -10 Eva)
Type:
Water/Psychic: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-)
Size Class: 3
Weight Class: 3
BST: 14
EC: 2/6
MC: 0
DC: 1/5
Attacks:
Curse
Yawn
Tackle
Growl
Confusion
Water Gun
Disable
Headbutt
Slack Off
Heal Pulse
Safeguard
Zen Headbutt
Me First
Substitute
Flamethrower
Ice Beam
Total: 16
Order of actions:
1. Engineer chooses his Pokemon!
2. Terrador chooses his Pokemon and issues his actions!
3. Engineer issues his actions!
4. We all get blowed up???
BOOM!
. . .
"This is where I step in, isn't it?" questions Elevator Music, as he carefully proceeds to where the previous ref was standing. "Ladies and gentlemen, it seems that this is not the standard arena after all. Some dubious trickster seems to have planted mines on this field.... I suspect it to be the work of Deck Knight, he is pretty devious. But that's not important! We came to watch an interesting battle, so let's get on with that!"
"Oh, I guess I should give a moment of silence to our dear ref though. Whatever, he clearly wasn't that important--he didn't even have a name! I can probably make a decent stand-in ref in any case..."
OPEN CHALLENGE ALTHOUGH GLACIER MIGHT TAKE IT
4v4 NFE Doubles
2 Day DQ
Infinite Recovers/Chills
Arena: MinefieldEngineer, you're mine.
Items=Off
Abilities=One
Switch=OK
It seems to be the standard tournament arena, but mines have been buried underneath the ground! For each non-chill action a Pokemon takes, there is a 20% chance that a mine will explode, dealing 10 damage to the Pokemon and 3 damage to everybody else. Physical attacks increase this chance by a flat 10% chance, and combo attacks increase the chance by a flat 10% chance as well. In addition, since the mines seem to be pressure-based, all Pokemon who have a WC that is greater than 2 will increase the chance of a mine exploding by (5*WC - 10) percent. Likewise, Pokemon who have a SC that is greater than 2 will increase the chance of a mine exploding by (3*SC - 5) percent.
Engineer's Pokemon:

Happiny (Koken) (F)
Nature: Modest (Special Attack increased by *, Attack decreased by *)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Friend Guard (LOCKED): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
Stats: 100 / 5 / 5 / 15 / 65 / 30
HP: 110
Atk-: (0)
Def: * (1)
SpA+: ** (2)
SpD: *** (3)
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 11
Evolution Counter: 1 / 9
Move Counter: 0
Dream Counter: 0 / 5
Attacks:
Pound
Charm
Copycat
Refresh
Sweet Kiss
Heal Bell
Counter
Endure
Thunder Wave
Toxic
Flamethrower
Move Count: 11

Shibibiiru (Unagi) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ability:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats: 65 / 85 / 70 / 75 / 70 / 40
HP: 100
Atk: *** (3)
Def: *** (3)
SpA+: **** (4)
SpD: *** (3)
Spe-: 34 (40 / 1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 17
Evolution Counter: 4 / 9
Move Counter: 8
Dream Counter: 0 / 5
Attacks:
Tackle
Thunder Wave
Spark
Charge Beam
Headbutt
Bind
Acid
Crunch
Thunderbolt
Acid Spray
Move Count: 10

Kirlia (Samurai) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)
Kills: 1
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.Command: (Ability: Trace (Target Ability) )
Telepathy (LOCKED): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats: 38 / 35 / 35 / 65 / 55 / 50
HP: 90
Atk: ** (2)
Def: ** (2)
SpA+: **** (4)
SpD: ** (2)
Spe-: 43 (50 / 1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Evolution Counter: 5 / 9
Move Counter: 2
Dream Counter: 1 / 5
Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Confuse Ray
Disable
Shadow Sneak
Thunderbolt
Will-o-Wisp
Substitute
Move Count: 14

Togetic (Tamama) (M)
Nature: Bold (Defense increased by *, Attack decreased by *)
Kills: 2
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (LOCKED): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Stats: 55 / 40 / 85 / 80 / 105 / 40
HP: 90
Atk-: * (1)
Def+: **** (4)
SpA: *** (3)
SpD: **** (4)
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 16
Evolution Counter: 5 / 9
Move Counter: 2
Dream Counter: 2 / 5
Attacks:
Charm
Growl
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Magical Leaf
Morning Sun
Nasty Plot
Psycho Shift
Tri Attack
Flamethrower
Reflect
Substitute
Shadow Ball
Move Count: 18
Terrador's Pokemon:

Trapinch
Nature: Naive (+Speed, -Special Defense) (+5% Accuracy)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats
HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 12 (10*1.15=12)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its pincers extremely sharp, and thus cannot have its attack reduced.
Arena Trap: (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Attacks (10):
Bite
Sand-Attack
Faint Attack
Sand Tomb
Endure
Earth Power
Flail
Double Team
Rock Slide
Substitute

Tynamo (Brannigan) (M)
Nature: Quiet (+SpA, -Spe, -10 Eva/Dodge)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 1
BST: 12
EC: 2/9
MC: 13
Attacks:
Tackle
Thunder Wave
Spark
Charge Beam
Total: 4

Monohm [Spiffy] (Male)
Nature: Modest (+ SpA, - Atk)
Type:
Electric/Dragon: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
BST: 14
EC: 3/4/9
MC: 0
DC: 2/5
Attacks:
Tackle
Growl
Dragon Rage
Charge
ThunderShock
Rain Dance
Sonicboom
Twister
Hurricane
Slack Off
Discharge
Weather Ball
Power Gem
Hydro Pump
Magnet Rise
Rain Dance
Substitute
Thunder
Total: 18

Slowpoke [Pants] (Male)
Nature: Relaxed (+ Def, - Spe, -10 Eva)
Type:
Water/Psychic: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-)
Size Class: 3
Weight Class: 3
BST: 14
EC: 2/6
MC: 0
DC: 1/5
Attacks:
Curse
Yawn
Tackle
Growl
Confusion
Water Gun
Disable
Headbutt
Slack Off
Heal Pulse
Safeguard
Zen Headbutt
Me First
Substitute
Flamethrower
Ice Beam
Total: 16
Order of actions:
1. Engineer chooses his Pokemon!
2. Terrador chooses his Pokemon and issues his actions!
3. Engineer issues his actions!
4. We all get blowed up???