A battle of NFEpic proportions! Spenstar vs. Endquote!

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The Challenge
Open Challenge!
2v2 NFE Training Singles.
2 Recoveries, 5 Chills.
2 Day DQ
ASB Arena

It'll be NFEpic.
I accept! One of my battles is going to be over soon anyway, so no real conflict with my planned battle with Kaxtar will happen.

no items
all abilities
switch = KO

Does anyone else feel NFEpic?

The teams:

Endquote's Cuties

Squirtle: Koops (M)
Nature: Relaxed: Adds * to Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 37 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 3/9
MC: 0
DC: 3/5

Abilities:

Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish (DW): (Innate, Locked) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Attacks: (22)

Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Protect
Water Pulse
Rain Dance

Counter

Mirror Coat
Yawn
Mud Sport
Fake Out

Scald
Toxic
Double Team
Ice Beam
Dig
Brick Break
Focus Punch


Togepi: Joy (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 90
Atk: Rank 1
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 17 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Hustle: (Can Be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Super Luck (DW): (Innate, Locked) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Attacks: (16)

Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow

Morning Sun
Mirror Move
Psycho Shift

Flamethrower
Shadow Ball
Thunder Wave
Grass Knot


Spenstar's Supers

<Remoraid> [Pearl] (Female)
Nature: Quiet (+1 SpAtk, -10 (flat) evasion

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Hustle (Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (Dream World/Innate): This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
Remoraid
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4(+1)
SpD: Rank 2
Spe: 57(/1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Water Gun
Lock-On
Psybeam
Aurora Beam
BubbleBeam
Focus Energy
Bullet Seed

Acid Spray
Water Spout
Screech

Thunder Wave
Flamethrower
Scald



Syclar [Ant Arctica] (Female)
Nature: Mild (+1 Special Attack, -1 Defense)

Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
About Ant Artica: While looking for an ice-type Pokemon in the depths of Snowpoint Temple, Spenstar found a young Syclar stumbling weakly, badly injured from a previous battle. He nursed the Syclar back to health, and in return, the Syclar accepted his offer to join his team. He named her Ant Arctica (usually addressed as simply "Arctica" though) and a partnership was formed. Ant Artica was often bullied by the stronger members of her swarm, and as a result, she is very mild-mannered and shy around trainers and Pokemon besides Spenstar. This somewhat changed when the rest of Spenstar's team warmed up to Ant Artica and made her feel at home; now she opens up to them but is still shy around other Pokemon. She feels blessed to finally have a loving family. Ant Artica is commonly seen outside her Pokeball, on Spenstar's shoulder or head.

Stats:
Syclar
HP: 90
Atk: Rank 3
Def: Rank 1 (-1)
SpA: Rank 4 (+1)
SpD: Rank 2
Spe: 91

EC: 1/6
MC: 0
DC: 1

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (Locked DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Attacks:
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear

Earth Power
Tail Glow
Signal Beam

Ice Beam
Swords Dance
X-Scissor
Acrobatics



Monohm [Puff] (Female, Shiny) (Shiny Sprite made by Spenstar : D)
Nature: Modest
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
About Puff: When Spenstar first saw Puff, she was an abandoned pink egg in the Pokemon day-care. Spenstar offered to buy the egg for two Trainer Counters, an offer which the day-care man accepted. While traveling the world with Rabbi, Spenstar also took care of the egg, giving it love and affection that a Pokemon egg should get. When the egg hatched, the Pokemon inside was revealed to be a pink female Monohm, which Spenstar named Puff. Since then, Spenstar has considered Puff to be like his own child, and has been the best father figure he can be for her, and she loves him with all her heart as a result. The other Pokemon on the team welcomed Puff and think of her as their little sister.

Puff is the first Shiny Monohm ever discovered, which gives her a sense of individuality no other Monohm can boast. This allows Puff to stand out despite the Cyclohm line being by far the most popular among trainers.

Stats:
HP: 90
Atk: Rank 1(-1)
Def: Rank 3
SpA: Rank 4(+1)
SpD: Rank 2
Spe: 60

EC: 3/9
MC: 0
DC: 5/5 DW UNLOCKED!

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
B]Static:[/B] (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Slack Off
Hurricane
Dragon Pulse

Heal Bell
Hydro Pump
DragonBreath

Flamethrower
Thunderbolt
Volt Switch
Fire Blast
Thunder
Hidden Power (Grass, 7)
Protect


Ready? Fight!

Spenstar chooses mons and orders
Endquote orders
I ref

Have fun everyone.
 
I seriously didnt see this battle in the ASB forum at all. Thanks! However, there is a slight problem. Endquote challenged me and picked the arena. He sends out his mon first, not me.
 
Puff, it's time to show them what you can do!

Start with a Thunderbolt! Then use Rain Dance to make your incoming Thunder a hundred percent accurate! If he uses Mud Sport, replace action 3 with Hydro Pump to wash off the mud!
 
Enter the fighters
HP: 90
(I ain't scareda no thunder!)
--
Koops
#Torrent

2 / 4 / 2 / 3
37 Speed / -10 Evade
Size 1 / Weight 1
HP: 90

(I'm batman!)
--
Puff
#Shield Dust / Static / Overcoat

1 / 3 / 4 / 2
60 Speed
Size 1 / Weight 2

---

It's a fine day to be reffin'

Puff: Thunderbolt | Rain Dance | Thunder
--
Koops: Mirror Coat | Ice Beam | Mirror Coat
Monohm - Squirtle

A1
Monohm used Thunderbolt!
91 Crit
4287 No Para
Squirtle: (10 + 3 + 3 + 1.5) * 1.5 = 26.25 Damage (Total 26 Squirtle)
-6 En

Squirtle used Mirror Coat!
Monohm: 26 * 1.5 = 39 Damage
-19 En

--
A2
Monohm used Rain Dance!
Monohm started a downpour!
-10 En

Squirtle used Ice Beam!
6101 No Crit
9693 No Freeze
Monohm: 10 * 1.5 = 15 Damage
-7 En

--
A3
Monohm used Thunder!
7706 No Crit
1363 Para
Squirtle: (12 + 3 + 1.5) * 1.5 = 24.75 Damage (Total 25 Squirtle)
Squirtle was paralyzed!
-7 En

6714 No FP
Squirtle used Mirror Coat!
Monohm: 25 * 1.5 = 37.5 Damage (Total 38 Monohm)
-19 En

Monohm fainted!

---
Post Round 1

(Can you smell what's cookin?)
--
Koops
#Torrent
2 / 4 / 2 / 3
37 Speed / -10 Evade
Size 1 / Weight 1
HP: 39
EN: 55
Buffs: -
Debuffs: Paralysis (15%)
HP: 90

(Robin!)
--
Puff
-KNOCKED OUT-

---
And Monohm goes down in a single round! What a play by Endquote right there!

Once Spenstar picks his second Pokemon, you're up Endquote.

P.S. Spenstar, your Monohm is outdated. He doesn't have size and weight classes, nor does he have Static listed as a Gen 5 (?) ability.
 
Entering the fray
HP: 90
(Time to lay down the hurt!)
--
Pearl
#Hustle / Sniper

3 / 2 / 4 / 2
57 Speed / -10 Evade
Size 1 / Weight 2

Let's get down to business.

Koops: Toxic | Yawn | Brick Break
>If Toxic does not hit, then continue to use Toxic until successful hit
---
Pearl: <Enable Hustle> Focus Energy+Bullet Seed Combination | Cooldown | Bullet Seed
Remoraid - Squirtle

Rolls not shown unless something important happens.

Remoraid is readying a powerful attack!

>No FP
Squirtle used Toxic!
>Hit
Remoraid was poisoned!
-7 En

Remoraid unleashed Sharpshooting!
5 Hits
All Hit
Squirtle: (18 + 10 + 1.5) * 1.5 = 44.25 Damage (Squirtle 44DMG)
-17 En

Squirtle fainted!

Remoraid was hurt by its poison!
-1HP



(I guess I'm turtle soup...)
--
Koops
-KNOCKED OUT-

(Ain't nothing to it!)
--
Pearl
#Hustle / Sniper
3 / 2 / 4 / 2
57 Speed / -10 Evade
Size 1 / Weight 2
HP: 88
EN: 83
Buffs: -
Debuffs: Badly Poisoned (2)

Arena Conditions
-

---
Your turn Spens.
 
Alright, Pearl! Hustle Hax is going go catch up with us, so let's un-enable hustle

Then, Scald-Acid Spray-Scald

If Togepi tries to Encore your Acid Spray, replace it with Bubblebeam
 
Interesante...

Alright, Joy, first battle, let's get off to a good start! I really should have bought you SolarBeam over Grass Knot, but it's too late for that now!

Thunder Wave ~ Metronome (Confuse Ray, Leech Seed, Venoshock, Thunder, Hypnosis, Roar of Time, Yawn, Heal Order, Focus Blast, Sunny Day) ~ Grass Knot

IF you are Burned a3, replace the Grass Knot with a Psycho Shift.

Also, Box, remember to PM your pokes for your battle against Glacier Knight.
 
Entering the fray
HP: 90
(I'm a cutie pie!)
--
Joy
#Serene Grace / Hustle
1 / 3 / 3 / 3
17 Speed / -10 Evade
Size 1 / Weight 1


---

REFFIN IT UP

Comments: Hustle is activated at the start of every round if you want. You don't have to de-activate it.

Pearl: Scald | Acid Spray | Scald
>If Togepi tries to Encore Acid Spray, then replace action with Bubblebeam
==
Togepi: Thunder Wave | Metronome (Confuse Ray, Leech Seed, Venoshock, Thunder, Hypnosis, Roar of Time, Yawn, Heal Order, Focus Blast, Sunny Day) | Grass Knot
Remoraid - Togepi

A1
Remoraid used Scald!
No Crit
No Burn
Togepi: 8 + 3 + 1.5 = 12.5 Damage (Togepi 13 DMG)
-5 En

Togepi used Thunder Wave!
Remoraid paralyzed
-7 En

--
A2
Togepi used Metronome!
Metronome became Roar of Time!
Togepi used Roar of Time! (lol)
No Crit
Remoraid: 15 + 1.5 = 16.5 Damage (Remoraid 17 DMG)
Togepi became sluggish!
-10 En

No FP
Remoraid used Acid Spray!
No Crit
Togepi: 4 + 1.5 = 5.5 Damage (Togepi 6 DMG)
Togepi's Special Defense fell harshly!
-3 En

--
A3
Togepi used Grass Knot!
No Crit
Remoraid: (5 + 1.5) * 1.5 = 9.75 Damage (Remoraid 10 DMG)
-5 En

1889 FP
(25% > 20%)
Remoraid was paralyzed! It couldn't move!


---
Post Round 3

(GROAR!)
--
Joy
#Serene Grace / Hustle
1 / 3 / 3 / 3
17 Speed / -10 Evade
Size 1 / Weight 1
HP: 67
EN: 71
Buffs: -
Debuffs: Special Defense -2

(Need Full Heal!)
--
Pearl
#Hustle / Sniper
3 / 2 / 4 / 2
57 Speed / -10 Evade
Size 1 / Weight 2
HP: 55
EN: 75
Buffs: -
Debuffs: Badly Poisoned (3), Paralyzed (15%)

---
EndQuote you're up.

Also, lol@Togepi
 
Wow, Joy, that was an epic attack from such a small Pokémon.

Metronome (Confuse Ray, Leech Seed, Venoshock, Hyper Beam, Light Screen, Thunder, Roar of Time, Heal Order, Focus Blast, Sunny Day) ~ Yawn ~ Grass Knot

IF Thunder Wave is used, Encore it and push actions back.
 

Hey y'all.

Togepi: Metronome (Confuse Ray, Leech Seed, Venoshock, Hyper Beam, Light Screen, Thunder, Roar of Time, Heal Order, Focus Blast, Sunny Day) | Yawn | Grass Knot
==
Remoraid: Scald | Bubblebeam | Thunder Wave
Togepi - Remoraid

A1
Togepi used Metronome!
8/10 Metronome turned into Focus Blast!
Hit
No Crit
No Drop
Remoraid: 12 + 1.5 = 13.5 Damage
-15 En

No FP
Remoraid used Scald!
No Crit
No Burn
Togepi: 8 + 3 + 1.5 + 3.5 = 16 Damage
-5 En

--
A2
Togepi used Yawn!
Remoraid became drowsy!
-7 En

No FP
Remoraid used Bubblebeam!
No Crit
No Drop
Togepi: 7 + 3 + 1.5 + 3.5 = 15 Damage
-4 En

--
A3
Togepi used Grass Knot!
No Crit
Remoraid: (5 + 1.5) * 1.5 = 9.75 Damage (Remoraid 10 DMG)
-5 En


Remoraid used Thunder Wave!
Togepi became paralyzed!
-7 En


---
Post Round 4

(GROAR!)
--
Joy
#Serene Grace / Hustle
1 / 3 / 3 / 3
17 Speed / -10 Evade
Size 1 / Weight 1

HP: 28
EN: 44
Buffs: -
Debuffs: Special Defense -1, Paralyzed (25%)

(Need Full Heal!)
--
Pearl
#Hustle / Sniper
3 / 2 / 4 / 2
57 Speed / -10 Evade
Size 1 / Weight 2
HP: 22
EN: 59
Buffs: -
Debuffs: Badly Poisoned (4), Paralyzed (10%), Drowsy

---
You're up Spens.
 
Scald+Scald-take a breath-scald
If Encore is used A1, change your actions to scald-scald-scald. If possible, go ahead with the combo if Joy tries to use encore but gets parahaxed. If you can't do that, then that's fine.
 
I don't think that's a legal substitution. Also, not to nitpick, but Joy should only be 20% paralyzed.

Be careful, Joy!

Morning Sun ~ Grass Knot ~ Morning Sun

IF the first Morning Sun gets parahaxed, use Morning Sun a2 and Grass Knot a3.
 
and Box isn't showing any signs of coming back. And the last round boils down to some RNGs. Wanna call this a draw and see if we can get the counters now? Id like my battle slot back ._.
 
Spenstar and I have decided to call this match a draw.

gg, Spenstar, that was fun.
Let's battle again sometime, K? Joy can kick Pearl's aquatic a** again. XD

Box, if you could issue rewards...at some point...that'd be cool.
 
a rematch is in our future, endquote. and Monohm won't be dead round 1 then >_>

I'll dish out rewards and see if the staff will approve

we each get a draw and 2 CC
Monohm and Togepi get 1 EC, 2 MC, one DC
Squirtle and Remoraid get 1 EC, 2 MC, 1 DC, and 1 KOc.

Box will see this and find that he gets 5 UC.
 
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