Hi its Makaveli3K again with a new team ^_^, this time with a help from my (epic ;D) friend Pain. After my last rain team failed I wanted to use rain again, especially after the Excadrill and Thunderus ban. So we decided to make a team together that is partially semistall if you can call it that. Because I am such a big Skyrim fan, we decided to name each member after a something from the Elder Scrolls universe.My comments will be in blue and Pains in red
Team Building Process
We started with Politoed of course, and decided on a defensive variant.
This wasn't an easy choice for me considering I HATE all weather that isn't Sun, however we were adamant on some form of semi-stall and rain is easilly the best way to do it.
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Next we needed a special wall that worked well in rain. Tentacruel popped to mind, and he brings a spinner and toxic spiker to the table as well.
Rain + Stall = Tentacruel, the spinning function isnt exactly vital for the team but its nice to have, he's mainly here to act as a protect staller in the rain, whilst providing toxic spikes support at the same time, a vital hazard for any self-respecting semi-stall team.
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Next we needed a steel type, and something that had good synergy with our current members; we decided on Ferrothorn.
So we have our special wall, so who would fit into a rain team while acting as a physical wall? Ferrothorn is the obvious choice.
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Next I wanted to add Dragonite, because he is such a boss. We decided to try Stone_Cold's set and it has worked wonders.
Maka to Dragonite is like Peanut Butter to Jam (yes JAM! Welcome to Britain, enjoy your stay while you leech off of our f*cked up governments benefits) it just works!
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We needed something to check Lucario, specifically the swords dance Es one. Gengar came to mind and also provided us with a powerful special attacker.
This is where the team gets a small dose of PAIN! Personally I thought the team needed some form of offense here, especally on the special side, specifically that didnt completely rely on rain, and could act as a stallbreaker if necessary, SubDisableGar ( <3 ) was the way to go.
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Finally we wanted something that could outrun a number of +1 pokes and revenge them. And to provide a excellent late game sweeper. So scarf Terrakion was added.
Makaveli suggested something to act as the physical side to Gengar, a revenge killer for when things go downhill, it was going to be running the CB set however I suggested CS instead since power wasn't nessercary considering most pokes will be worn down anyway, the extra speed has proven vital.
The Team
Argonian (M) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Toxic
- Perish Song
- Protect
- Toxic
- Perish Song
- Protect
Ah the argonian.Politoed is the weather bringer, providing the endless downpour. We decided go for a defensive set, for it to stick around more than the scarf or specs set. The Evs are to maximize bulk on the defensive side; while the moves are pretty much standard. Scald is obligatory STAB and with a nice 30% burn rate; protect is to scout out moves and provide extra turn of lefties recovery. Perish song is stop pokemon like DD Gyarados and CM Reuniclus; while toxic is to stop bulky pokemon in their tracks.
Very simple defensive Politoed, the reason being is to win weather wars, this team does not rely on rain whatsoever, however if politoed can survive and win a weather war, it can cripple the opposing team immensely, giving us an instant advantage, whereas if we lose it, it wont have much of an impact.
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Sanguine (M) @ Leftovers
Trait: Rain Dish
EVs: 252 HP / 64 Def / 176 SDef / 16 Spd
Bold Nature (+Def, -Atk)
- Toxic Spikes
- Scald
- Rapid Spin
- Protect
- Scald
- Rapid Spin
- Protect
Tentacruel has a crucial role in this team, he is the mixed wall, but more physically inclined. His Evs I have no clue about so Pain will explain them :P.
But move wise it is pretty standard, rapid spin to get rid of hazards, scald for burn chance, protect to recover health and T-spikes to help the team.
But move wise it is pretty standard, rapid spin to get rid of hazards, scald for burn chance, protect to recover health and T-spikes to help the team.
With the EV's I genuinely dont remember why they are as such, all I remember is that I use that set on my one rain team, and that it just simply works. He is slightly physically inclined allowing him to manage some form of physical damage, of which he would normally give in to, whilst still allowing him to act as an effective special wall too. Tentacruel is probrably one of the best supporting pokemon imo, simply for the fact that he can wall, stall, set up the most annoying hazard in the game easilly and efficiently, spin, absorb toxic spikes, switch in easilly and so on.
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Dwemer (M) @ Rocky Helmet
Trait: Iron Barbs
EVs: 252 HP / 48 Def / 208 SDef
Relaxed Nature (+Def, -Spd)
- Leech Seed
- Stealth Rock
- Power Whip
- Protect
- Stealth Rock
- Power Whip
- Protect
Ferrothorn provides the final part of our defensive core, being the steel of the team and the fire weakness being weakened being a plus. He provides the rocks for the team; leech seed to gain health back; power whip is STAB and to hurt other pokemon, and protect to scout/regain health. He acts as a pseudo spinblocker as the spinner will be losing 25% of their health due to iron barbs+ rocky helmet. The Evs are standard, providing special bulk and physical bulk.
Rocky Helmet + Iron Barbs makes adding residual damage alongside rock setting so much more sweet, most physical recoil attacks such as life orb brave bird cause around 60% recoil damage overall... 2HKO Suicide win much? Typical stalling set here, since he loses recovery due to rocky helmet, Leech Seed is nessercary here and can help encourage switches, the rocks are a vital piece to the team, mainly to break opposing DNite's multiscale, and then protect for toxic stalling from hazards. Power Whip is simply STAB of choice.
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Dragonborn (M) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 80 Def / 16 SDef / 160 Spd
Careful Nature (+SDef, -SAtk)
- Substitute
- Dragon Claw
- Roost
- Dragon Dance
- Dragon Claw
- Roost
- Dragon Dance
The credit to this excellent set goes to Stone_cold, and it rapes. The basis of this set is to abuse multiscale with roost and substitute, to stall ice beams and to set up to just murder. The moves are pretty self explanatory, sticking to Stone_cold's set, so nothing really much else to say.
Oh Dragonite how I used to love you... then you became popular...
Yeah toward the beggining of this generation, Dragonite was always a staple in my teams, then his potential doubled due to multiscale, then again after the ban of thundurus, and Excadrill causing the slow death of sand. Dragonite has INSANE potential, setting up with this set is incredibally easy, normally causing rage quits or sweeps. Personally I like to use this set more conservatively, I use it to stall rather than sweep. Sub -> Roost = Multiscale Restoration AND Less Ice damage, you then pick your moments to throw in a DD or two, however this is best left till your opponents team has been worn down due to the lack of offense.
Yeah toward the beggining of this generation, Dragonite was always a staple in my teams, then his potential doubled due to multiscale, then again after the ban of thundurus, and Excadrill causing the slow death of sand. Dragonite has INSANE potential, setting up with this set is incredibally easy, normally causing rage quits or sweeps. Personally I like to use this set more conservatively, I use it to stall rather than sweep. Sub -> Roost = Multiscale Restoration AND Less Ice damage, you then pick your moments to throw in a DD or two, however this is best left till your opponents team has been worn down due to the lack of offense.
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Malacath (M) @ Leftovers
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Disable
- Focus Blast
- Shadow Ball
- Disable
- Focus Blast
- Shadow Ball
Sub disable gengar is excellent, stopping pokemon like bulk up scrafty and bulk up conkelldur. He also provides the team with a fast powerful special attacker. The Evs and nature are standard, timid for speed and sweeper Evs. The moves shadow ball and focus blast provide neutral coverage and sub and disable are self-explanatory.
My own personal gift to the team, he supports the team insanely... yep, supports! Whenever I use this team, Gengars role tends to be more of a stallbreaker, utilising Disable very effectively. If used right it can cripple an opponent, giving you a chance either to fire off a few Shadow Balls or even attempt to set up with DNite.
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Molag Bal @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stone Edge
- Earthquake
- Close Combat
- X-Scissor
- Earthquake
- Close Combat
- X-Scissor
Scarf Terrakion is so good. It outspeeds +2 adamant DD Dragonite, +1 scrafty, and +1 volcarano. He provides a excellent answer to these pokes if they are allowed to set up. He is here to bring more speed to this team and to be a excellent late game sweeper. The Evs and nature are self-explanatory. Stone edge and close combat to abuse his STAB, x-scissor to revenge latios and the such and earthquake to handle EQ weak pokemon really, like jirachi.
Ive never been a fan of Terrakion, however any battle I have had against a sand team, I have never had to worry about winning a weather war, because I do not rely on rain, besides, after enough residual damage and wearing down from the rest of the team, Terrakion can easily clean up and 6-0 a weakened team if use properly.
Conclusion
Thanks for reading this RMT, and special shout out to Stone_cold for such a awesome Dnite set, Bethesda for making Skyrim and Pain for being a good friend :3 (Damn Right -.-).
Last Glance.