Yet another Smeargle Battle. DarkAmber VS. Ragnarokalex

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Ragnarokalex said:

*Gallade (Ragnarok) Male*
Nature:
Adamant
Type:
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified: (Dreamworld)
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 0


Attacks:41 Total
Growl*
Confusion*
Teleport*
Double Team*
Lucky Chant*
Magical Leaf*
Heal Pulse*
Calm Mind*
Psychic
Hypnosis
Leaf Blade
Night Slash
Slash
Swords Dance
Fury Cutter
Close Combat
Psycho Cut
False Swipe

Will o Wisp*
Confuse Ray*
Shadow Sneak*
Disable
Pain Split
Encore

Fire Punch
Ice Punch
Thunder Punch
Endure
Destiny Bond

Thunder Wave*
Protect*
Safeguard*
Drain Punch
Stone Edge
Earthquake
Taunt
Light Screen
Reflect
Brick Break
Focus Punch
Snatch


Gardevoir (Keraia) Female
Nature:
Modest
Type:
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace:
Type: Can be Activated
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Dreamworld)
Type: Innate
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 0


Attacks: 24 Total
Growl
Confusion
Teleport
Double Team
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison
Healing Wish
Wish
Hypnosis

Disable
Encore
Confuse Ray

Pain Split

Protect
Thunderbolt
Will o Wisp
Shadow Ball
Thunder Wave
Focus Blast
Reflect


Ill be using these for move-sponging, thanks for reffing!
Darkamber8828 said:
Thanks for reffing.


Smeargle (Useless) (M)
Nature: Nature: Timid (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+9% Acc.], subtracts one (1) Rank from Attack.)
Type: Normal

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 87 (75*1.15^)
Size Class: 2
Weight Class: 4
Base Rank Total: 11

EC: N/A
MC: 0
DC: 3/5

Attacks:
Haze
Will-O-Wisp
Hypnosis
Reflect
Light Screen
Snatch
Recover
Imprison
Confuse Ray
Night Shade
Counter
Mirror Coat
Volt Switch
Protect
Substitute
Spore
Pain Split
Fake Out
Taunt
Sketch Slot
Sketch Slot
Sketch Slot
Sketch Slot
Sketch Slot
Sketch Slot

Moves: 16



Heracross [Flooffy] Male
Nature: Jolly (Adds 15% to Speed, Subtracts * from Special Attack)

Type: Bug/Fighting

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Fighting Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (85*1.15)

x1.15 To Speed, -1 to Special Attack

EC: N/A
MC: 0
DC: 5/5

Abilities:
Swarm (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Guts (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.


Attacks:

Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter
Close Combat
Reversal

Megahorn
Focus Punch
Double Edge
Bide

Stone Edge
Swords Dance
Protect
Dig
Earthquake
Substitute
Toxic
Facade
Rules said:
Items: On (although ill just be using training ones)
Abilities: All
Switch=Terrador
Order:
Ragnarokalex's Actions
Darkamber's Actions
I ref
Good Luck!
 
Alright, lets put on a show u two!

Ragnarok - Snatch - Endure - Pain Split

Keraia - Hypnosis - Encore - Heal Pulse


All of it aimed at Smeargle
 
choices choices

Remember, Sketch has -100 priority.

Smeargle: Sketch (Gallade) ~ Sketch (Gallade) ~ Sketch (Heracross)

Heracross: Megahorn ~ Dig ~ Bide (SMEARGLE)

Also posting my Round 2 Actions. Ragna can post right below me, so Mrc doesn't have to ref just a useless round.

Smeargle: Taunt (Gallade) ~ Spore (Gallade) ~ Will-O-Wisp (Gallade)

If Gallade manages to pull off a Brick Break or Close Combat on you, Counter it and push actions back.

Heracross, heya. MEGAHORN ~ NIGHT SLASH ~ MEGAHORN (GARDEVOIR)! If a Reflect goes up on their side, Brick Break (Gardevoir) it and push actions back.
 
Alright lets start this off with a bang!

Ragnarok - Taunt Smeargle - Focus Punch Smeargle - Focus Punch Smeargle

Keraia - Protect+Bodyblock combo protecting Ragnarok - Cooldown - Pain Split Heracross
 
Team Ragnarokalex:


Ragnarok
HP: 100
EN:100
Speed:80
Stats buffs/debuffs:
Status: None


Keraia
HP: 100
EN: 100
Speed:80
Stats: None
Statue: None
VS.
Team Darkamber


Useless
HP:90
EN:100
Speed:87
Stats:none
Status:none


Flooffy
HP:100
EN:100
Speed:98
Stats:none
Status:none
ROUND 1.
Nothing important but Useless learns Snatch, Endure, and Bide.
ROUND 2.

The second round starts off with Keraia doubly protecting her partner with a Protect-Bodyblock Combo! Useless tries to taunt the Gallade, but it seems as he is the one falling for it as Ragnarok sticks out his tongue behind his barrier and Taunts the smeargle. Flooffly the Heracross then rams his horn into Keraia for a super effective Megahorn.

As Ragnarok starts focusing intently on Useless, Flooffy hits the gardevoir with another super effective move: Night Slash. Useless, still taunted, fails to do anything and while distracted, gets hit with a Focus Punch from the gallade.

Gallade focuses once more on the severely wounded smeargle. The mighty beetle strikes Keraia once more, beating her within an inch of her life. Smeargle still is steaming at Ragnarok and can't do anything. Keraia launches a Pain split at Heracross that evens their Hp out. The widely ignored gallade launches another Focused Punch at Useless that he barely is able to stand up again. END OF ROUND 2!!!





Action 1
Keraia uses a Protect (Gallade) body block combo! -11ENG
Heracross used Megahorn (Gardevoir)
1712 hit
9384 no crit
(14+3+(5-3)*1.5)*1.5=30 30DMG -7ENG
Smergle used Taunt (Gallade) Gallade is protected! -10 ENG
Gallade used Taunt (Smeargle) Smeargle fell for the taunt -10ENG
Action 2
Gallade is tightening its focus
Heracross used night slash (Gardevoir)
64=crit
(9+3+(5-3)*1.5)*1.5=22.5=23 23DMG -5ENG
Smeargle used Spore (failed)
Gallade used Focus Punch (Smeargle)
3443=no crit
(15+3+(6-2)*1.5)*1.5=36 36DMG -9ENG
Gardevoir is cooling down
Action 3
Gallade is tightening its focus
Heracross used Megahorn (Gardevoir)
8458 hit (Barely)
1571 no crit
(14+3+(5-3)*1.5)*1.5=30 30DMG -7ENG
Smeargle used Will-o-Wisp (Failed)
Gardevoir used Pain Split (Heracross)
(100+7)/2=53.5=54
Both at 54 Health -31ENG
Gallade used Focus Punch (Smeargle)
5130 no crit
(15+3+(6-2)*1.5)*1.5=36 36DMG -9ENG


End Round 2

Team Ragnarokalex:
(Take That Suckers)

Ragnarok
HP: 100
EN:72
Speed:80
Stats buffs/debuffs:
Status: None

(I feel better now)

Keraia
HP: 54
EN: 58
Speed:80
Stats: None
Statue: None
VS.
Team Darkamber
(OoOfff)

Useless
HP:18
EN:90
Speed:87
Stats:none
Status:Taunted (4a)

(Dirty Trick >:()

Flooffy
HP:54
EN:80
Speed:98
Stats:none
Status:none

Order:
Ragnarokalex's Actions
Darkamber's Actions
I ref!
 
JUST BECAUSE MY SMERAGLE IS TAUNTED DOESN'T MEAN IT CAN'T HURT YOU

SMEARGLE: Fake out (Gallade) ~ Volt Switch (Gallade) ~ Pain Split (Gallade).

Heracross, W+M1 TIME. MEGAHORNMEGAHORNMEGAHORN (GARDEVOIR)

My Heracross is positive speed, so it should have a 11% boost in accuracy. (98^2) / 870 = 11.0390805. Need to update that thing.
 
Attack Power: -- | Accuracy: -- | Energy Cost: 6 + (|Opponents HP - User's HP|) / 3 | Attack Type: Other | Effect Chance: -- | Typing: Normal | Priority: 0 | CT: Passive

actually sorry to say but the attack type being other causes it to fail since that clarifies it as a "Status move" since it doesnt actually deal damage, it just changes your opponents life total, kind of like the difference between damage and life loss in magic the gathering, if you happen to be familiar with the game at all
 
I got to agree with alex on this one, but given that you thought one thing I shall allow Dark to change her actions, then alex if he would like. (I do play magic btw)
 
Ok, reposting my actions to sort this all out, once i repost my actions then repost yours and that should get us back on track:

Ragnarok: Heal Pulse Keraia - Reflect - Psycho Cut Heracross
IF Smeargle uses Fake out on Keraia A1, use a Protect+Bodyblock combo to deflect it and use Heal Pulse on Keraia A3, IF he uses it on you, push actions down

Keraia: Psychic Smeargle - Pain Split Heracross - Psychic Smeargle
IF Smeargle uses Fake out on you A1, switch actions to Psychic Smeargle - Reflect - Wish
IF Smeargle is KOd, switch targets to Heracross
 
The problem is you've already seen my actions, but hey whatever! I like these ones better!

Smeargle: Fake Out (Gardevoir) ~ Volt Switch (Gardevoir) ~ Taunt (Gallade)

Heracross: MEGAHORNMEGAHORNMEGAHORN (GARDEVOIR)

I have a sickening feeling that 96% accuracy is going to screw me over...

If a Night Slash (Gardevoir) will kill Gardevoir, use that instead of Megahorn on Gardevoir.
 
No sprites or flavor, sorry.

Team Alex
Gallade
Hp: 100
En: 72

Gardevoir
Hp: 54
En: 58

Team Darkamber:
Smeargle
Hp: 18
En: 90

Heracross
Hp: 54
En: 80

ACTION 1!
Gallade used protect-bodyblock combo. -13eng
Smeargle used Fake Out (Gardevoir)
Gallade took the attack
(4*1.5)+(0-3)=1.5=2 2dmg -4eng
Heracross used Megahorn (Gardevoir)
Gallade took the attack
9527 hit
12+3+(5-3)*1.5=17 17dmg -7eng
Gardevoir used Psychic (Smeargle)
(6+4)+3+(6-1)*1.5=20.5=21 21dmg -6eng
Smeargle is knocked out.
ACTION 2!
Gallade is cooling down.
Heracross used Megahorn
6342 hit
(12+3+(5-3)*1.5)*1.5=25.5=26 26dmg -7eng
Gardevoir used reflect. -7eng
ACTION 3!
Heracross used Megahorn (Gardevoir)
4094 hit
((12-5)+3+(5-3)*1.5)*1.5=18 18dmg -7eng
Gardevoir used Wish -5eng
Gallade used Heal Pulse (Gardevoir)
+20hp -13eng

Team Alex
Gallade
Hp:81
En:46
Other:Reflected

Gardevoir
Hp:30
En:40
Other: Incoming wish, Reflected.

Team Darkamber
Smeargle
Hp:-3
Knocked out

Heracross:
Hp:54
En:59

ORDER:
DARK'S ACTIONS
ALEX'S ACTIONS
I REF
 
oh fuck

didn't think it would do that much

Brick Break (Gardevoir) ~ Megahorn (Gardevoir) ~ Megahorn (Gardevoir)

If Gardevoir Protects A1 AND you have 15+ HP AND you don't have a Substitute, Substitute (15) and push actions back. If you do have a Substitute, redirect actions to Gallade.

If Gallade tries any fucking Protect + Bodyblock bs AND you have 15+ HP AND you don't have a Substitute, Substitute. If you do have a Substitute, Dig under him so he can't block you and murder Gardevoir more.
 
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