Taking over this from kaonohiokala.
Golurk can learn Fly!
QC [3/3]: Oglemi, Snunch, PK Gaming
GP [2/2]: sirndpt, New World Order
[Overview]
<p>BW provided an interesting shift in the world of Ghost-type Pokemon. While the Rotom formes lost their secondary Ghost typings, four new Ghost-types were introduced including Golurk. Thanks to a whopping base 124 Attack and the Iron Fist ability, Golurk is the strongest physically oriented Ghost-type, and is a force to be reckoned with. Due to its unique typing, Golurk can smash opponents with powerful moves such as Earthquake whilst doubling as a spinblocker. Golurk is often a wall's worst nightmare, courtesy of its immunity to common moves such as Thunder Wave and Seismic Toss. This allows it to come in and immediately threaten Chansey with Focus Punch or a powerful Choice Band Hammer Arm. However, Golurk is let down by its somewhat shallow movepool. With no stat-boosting moves other than Rock Polish to boost its low Speed stat, Golurk will often be left susceptible to a strike on one of its five weaknesses. As such, Golurk should make up for its poor Speed by setting up a Substitute when possible, or use a Choice Band to deal as much damage as possible and immediately switch out.</p>
[SET]
name: SubPunch
move 1: Substitute
move 2: Focus Punch
move 3: Shadow Punch
move 4: Earthquake / Stone Edge / Toxic
item: Leftovers
ability: Iron Fist
nature: Adamant
evs: 208 HP / 252 Atk / 48 Spe
[SET COMMENTS]
<p>This is probably Golurk's best set in UU. With Iron Fist, Golurk's Focus Punch reaches 180 Base Power. Backed by a massive 381 Attack stat, Focus Punch becomes a large threat to anything that doesn't resist it. Golurk also has access to STAB Iron Fist-boosted Shadow Punch, which gives it perfect type coverage alongside Focus Punch. Golurk can easily switch into and force out many of UU's top threats, such as Chansey, Hitmontop, and Heracross. Consequently, Golurk can easily get up a Substitute and threaten to break apart stall teams. Golurk is especially notable for being a top notch switch-in to Chansey, as Golurk is immune to both Thunder Wave and Seismic Toss. Once in, Golurk can set up a Substitute to block Toxic and start dealing massive damage with Focus Punch.</p>
[ADDITIONAL COMMENTS]
<p>The last move option on this set is a matter of preference, depending on what you feel Golurk needs most. Earthquake is a reliable STAB move, and while it falls short in power compared to Focus Punch, it allows Golurk to pose a threat before it gets a Substitute up. It's your best bet against Nidoking, Nidoqueen, and Arcanine. Stone Edge is another option to consider as it allows Golurk to hit Flying-types, such as Zapdos and Crobat, who would otherwise wall this set. Lastly, as Golurk already has perfect type coverage with just Focus Punch and Shadow Punch, Toxic is an option in the last spot, allowing Golurk to poison common switch-ins. It can even use Substitute to Toxic stall to an extent if necessary.</p>
<p>Golurk's EV spread is meant to maximize its attacking power. It allows Golurk to outspeed Empoleon with 4 Speed EVs while dumping the leftover EVs into HP for maximum bulk. Due to the negative priority of Focus Punch, the Speed EVs can be redistributed for maximum bulk. The one advantage that this EV spread gives is being able to pick off Empoleon with Earthquake before it breaks your Substitute. Should you opt not to run Earthquake, stick with a bulkier EV spread. Lastly, Leftovers is Golurk's item of choice as it allows it to recover HP to create more Substitutes. Using a power-boosting item such as Expert Belt and Life Orb may seem desirable due to the raw offensive power they provide, but Leftovers still remains the best choice as it allows Golurk to make more Substitutes.</p>
[SET]
name: Choice Band
move 1: Earthquake
move 2: Hammer Arm
move 3: Shadow Punch
move 4: Stone Edge
item: Choice Band
ability: Iron Fist
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
<p>With an Adamant nature and a Choice Band equipped, Golurk's Attack stat reaches a massive 571. A Choice Band Golurk should be played as a standard hit-and-run attacker. While Golurk's base 55 Speed may seem very low, 252 Speed EVs allows Golurk to outspeed bulky variants of Suicune and Rotom-A. However, this still leaves it too slow to keep up with many of the other hard hitters of UU. Golurk's strengths lie in its powerful STAB moves, Iron Fist, and wide coverage. Golurk's excellent movepool and power allow it to deal a large amount of damage to all the strong defensive Pokemon in UU, given the right predictions. The main draw of this Golurk set is its immense immediate power, which enables it to threaten Rapid Spinners such as Hitmontop and Donphan. However, it must be played as a hit-and-run Pokemon given its many weaknesses.</p>
[ADDITIONAL COMMENTS]
<p>As with all Pokemon using Stone Edge, Rock Slide could be used instead if you really hate Stone Edge's accuracy, but bear in mind that you will lose out on a lot of power and therefore some important OHKOs and 2HKOs. Golurk also doesn't exactly have the speed to take advantage of Rock Slide's flinch effect. Furthermore, the Pokemon Golurk does outspeed aren't weak to Rock Slide. Choice Band Golurk is bound to force a lot of switches, so entry hazards support would be helpful when using it on your team. This works especially well due to Golurk's Ghost typing which allows it to block Rapid Spin. Empoleon provides Stealth Rock support while being able to attract Fighting- and Electric-type moves which allows Golurk to switch in for free.</p>
[Other Options]
<p>A Rock Polish set could be considered for Golurk, as at +2 Speed with 252 Speed EVs, it can outspeed Choice Scarf Rotom-A. However, Golurk lacks the raw power to use this effectively. Despite having a decent base Attack stat, a Golurk with Life Orb isn't strong enough to punch holes into the opponent's team. Speaking of Speed, Golurk could also attempt to run a Choice Scarf set, but it is outclassed in this vein by other Pokemon such as Krookodile. Choice Scarf also makes Golurk lose out on bulk and power, which hampers its ability to come in and force out Pokemon such as Hitmontop and Donphan.</p>
<p>Golurk possesses a decent special movepool, with access to moves such as Ice Beam, Grass Knot, and Shadow Ball. At first glance, it seems that this gives Golurk an easy way to deal with threats such as Flygon, Eviolite Gligar, and Quagsire. However, Golurk's abysmal base Special Attack makes those moves useless, and it is wasteful to heavily invest EVs into Special Attack. Golurk's higher base Attack stat means that Golurk's physical attacks deal more damage than its special attacks, even with the latter being super effective. Aside from its special movepool, Golurk's support movepool includes Rain Dance, which allows Golurk to provide surprise rain support. This can be used to counter other weather teams or support Pokemon which can abuse the rain, such as Kingdra. Lastly, Golurk has another ability aside from Iron Fist, Klutz. However, Iron Fist should always be used as the power boost it gives is too good to pass up.</p>
[Checks and Counters]
<p>Bulky Water-types such as Milotic and Suicune are not hit super effectively by Golurk's STAB moves or Focus Punch. Depending on the amount of Speed EVs invested on Golurk, many bulky Water-types can also outspeed and KO Golurk with a STAB Water-type attack. The best thing Golurk can do to them is Toxic, which comes at the cost of coverage. Aside from bulky Water-types, several other bulky Pokemon such as Spiritomb, Tangrowth, Hippowdon, and Eviolite Gligar can all effectively shut down most variants of Golurk. Due to the coverage and power of Golurk's SubPunch set, it is difficult to counter Golurk with an offensive Pokemon, but a Pokemon with a multi-hit move could effectively break through its Substitutes.</p>
[Dream World]
<p>Dream World Golurk receives No Guard as its ability, which gives it 100% accuracy Dynamic Punch and Stone Edge to abuse in UU. This makes Golurk a hard-hitting monster just like Machamp. No Guard could be considered on the Choice Band set; however, the standard SubPunch set is better off with Iron Fist.</p>

Golurk can learn Fly!
QC [3/3]: Oglemi, Snunch, PK Gaming
GP [2/2]: sirndpt, New World Order
[Overview]
<p>BW provided an interesting shift in the world of Ghost-type Pokemon. While the Rotom formes lost their secondary Ghost typings, four new Ghost-types were introduced including Golurk. Thanks to a whopping base 124 Attack and the Iron Fist ability, Golurk is the strongest physically oriented Ghost-type, and is a force to be reckoned with. Due to its unique typing, Golurk can smash opponents with powerful moves such as Earthquake whilst doubling as a spinblocker. Golurk is often a wall's worst nightmare, courtesy of its immunity to common moves such as Thunder Wave and Seismic Toss. This allows it to come in and immediately threaten Chansey with Focus Punch or a powerful Choice Band Hammer Arm. However, Golurk is let down by its somewhat shallow movepool. With no stat-boosting moves other than Rock Polish to boost its low Speed stat, Golurk will often be left susceptible to a strike on one of its five weaknesses. As such, Golurk should make up for its poor Speed by setting up a Substitute when possible, or use a Choice Band to deal as much damage as possible and immediately switch out.</p>
[SET]
name: SubPunch
move 1: Substitute
move 2: Focus Punch
move 3: Shadow Punch
move 4: Earthquake / Stone Edge / Toxic
item: Leftovers
ability: Iron Fist
nature: Adamant
evs: 208 HP / 252 Atk / 48 Spe
[SET COMMENTS]
<p>This is probably Golurk's best set in UU. With Iron Fist, Golurk's Focus Punch reaches 180 Base Power. Backed by a massive 381 Attack stat, Focus Punch becomes a large threat to anything that doesn't resist it. Golurk also has access to STAB Iron Fist-boosted Shadow Punch, which gives it perfect type coverage alongside Focus Punch. Golurk can easily switch into and force out many of UU's top threats, such as Chansey, Hitmontop, and Heracross. Consequently, Golurk can easily get up a Substitute and threaten to break apart stall teams. Golurk is especially notable for being a top notch switch-in to Chansey, as Golurk is immune to both Thunder Wave and Seismic Toss. Once in, Golurk can set up a Substitute to block Toxic and start dealing massive damage with Focus Punch.</p>
[ADDITIONAL COMMENTS]
<p>The last move option on this set is a matter of preference, depending on what you feel Golurk needs most. Earthquake is a reliable STAB move, and while it falls short in power compared to Focus Punch, it allows Golurk to pose a threat before it gets a Substitute up. It's your best bet against Nidoking, Nidoqueen, and Arcanine. Stone Edge is another option to consider as it allows Golurk to hit Flying-types, such as Zapdos and Crobat, who would otherwise wall this set. Lastly, as Golurk already has perfect type coverage with just Focus Punch and Shadow Punch, Toxic is an option in the last spot, allowing Golurk to poison common switch-ins. It can even use Substitute to Toxic stall to an extent if necessary.</p>
<p>Golurk's EV spread is meant to maximize its attacking power. It allows Golurk to outspeed Empoleon with 4 Speed EVs while dumping the leftover EVs into HP for maximum bulk. Due to the negative priority of Focus Punch, the Speed EVs can be redistributed for maximum bulk. The one advantage that this EV spread gives is being able to pick off Empoleon with Earthquake before it breaks your Substitute. Should you opt not to run Earthquake, stick with a bulkier EV spread. Lastly, Leftovers is Golurk's item of choice as it allows it to recover HP to create more Substitutes. Using a power-boosting item such as Expert Belt and Life Orb may seem desirable due to the raw offensive power they provide, but Leftovers still remains the best choice as it allows Golurk to make more Substitutes.</p>
[SET]
name: Choice Band
move 1: Earthquake
move 2: Hammer Arm
move 3: Shadow Punch
move 4: Stone Edge
item: Choice Band
ability: Iron Fist
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
<p>With an Adamant nature and a Choice Band equipped, Golurk's Attack stat reaches a massive 571. A Choice Band Golurk should be played as a standard hit-and-run attacker. While Golurk's base 55 Speed may seem very low, 252 Speed EVs allows Golurk to outspeed bulky variants of Suicune and Rotom-A. However, this still leaves it too slow to keep up with many of the other hard hitters of UU. Golurk's strengths lie in its powerful STAB moves, Iron Fist, and wide coverage. Golurk's excellent movepool and power allow it to deal a large amount of damage to all the strong defensive Pokemon in UU, given the right predictions. The main draw of this Golurk set is its immense immediate power, which enables it to threaten Rapid Spinners such as Hitmontop and Donphan. However, it must be played as a hit-and-run Pokemon given its many weaknesses.</p>
[ADDITIONAL COMMENTS]
<p>As with all Pokemon using Stone Edge, Rock Slide could be used instead if you really hate Stone Edge's accuracy, but bear in mind that you will lose out on a lot of power and therefore some important OHKOs and 2HKOs. Golurk also doesn't exactly have the speed to take advantage of Rock Slide's flinch effect. Furthermore, the Pokemon Golurk does outspeed aren't weak to Rock Slide. Choice Band Golurk is bound to force a lot of switches, so entry hazards support would be helpful when using it on your team. This works especially well due to Golurk's Ghost typing which allows it to block Rapid Spin. Empoleon provides Stealth Rock support while being able to attract Fighting- and Electric-type moves which allows Golurk to switch in for free.</p>
[Other Options]
<p>A Rock Polish set could be considered for Golurk, as at +2 Speed with 252 Speed EVs, it can outspeed Choice Scarf Rotom-A. However, Golurk lacks the raw power to use this effectively. Despite having a decent base Attack stat, a Golurk with Life Orb isn't strong enough to punch holes into the opponent's team. Speaking of Speed, Golurk could also attempt to run a Choice Scarf set, but it is outclassed in this vein by other Pokemon such as Krookodile. Choice Scarf also makes Golurk lose out on bulk and power, which hampers its ability to come in and force out Pokemon such as Hitmontop and Donphan.</p>
<p>Golurk possesses a decent special movepool, with access to moves such as Ice Beam, Grass Knot, and Shadow Ball. At first glance, it seems that this gives Golurk an easy way to deal with threats such as Flygon, Eviolite Gligar, and Quagsire. However, Golurk's abysmal base Special Attack makes those moves useless, and it is wasteful to heavily invest EVs into Special Attack. Golurk's higher base Attack stat means that Golurk's physical attacks deal more damage than its special attacks, even with the latter being super effective. Aside from its special movepool, Golurk's support movepool includes Rain Dance, which allows Golurk to provide surprise rain support. This can be used to counter other weather teams or support Pokemon which can abuse the rain, such as Kingdra. Lastly, Golurk has another ability aside from Iron Fist, Klutz. However, Iron Fist should always be used as the power boost it gives is too good to pass up.</p>
[Checks and Counters]
<p>Bulky Water-types such as Milotic and Suicune are not hit super effectively by Golurk's STAB moves or Focus Punch. Depending on the amount of Speed EVs invested on Golurk, many bulky Water-types can also outspeed and KO Golurk with a STAB Water-type attack. The best thing Golurk can do to them is Toxic, which comes at the cost of coverage. Aside from bulky Water-types, several other bulky Pokemon such as Spiritomb, Tangrowth, Hippowdon, and Eviolite Gligar can all effectively shut down most variants of Golurk. Due to the coverage and power of Golurk's SubPunch set, it is difficult to counter Golurk with an offensive Pokemon, but a Pokemon with a multi-hit move could effectively break through its Substitutes.</p>
[Dream World]
<p>Dream World Golurk receives No Guard as its ability, which gives it 100% accuracy Dynamic Punch and Stone Edge to abuse in UU. This makes Golurk a hard-hitting monster just like Machamp. No Guard could be considered on the Choice Band set; however, the standard SubPunch set is better off with Iron Fist.</p>