Golurk [GP: 2/2]

sandshrewz

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Taking over this from kaonohiokala.

637.png

Golurk can learn Fly!

QC [3/3]: Oglemi, Snunch, PK Gaming
GP [2/2]: sirndpt, New World Order

[Overview]

<p>BW provided an interesting shift in the world of Ghost-type Pokemon. While the Rotom formes lost their secondary Ghost typings, four new Ghost-types were introduced including Golurk. Thanks to a whopping base 124 Attack and the Iron Fist ability, Golurk is the strongest physically oriented Ghost-type, and is a force to be reckoned with. Due to its unique typing, Golurk can smash opponents with powerful moves such as Earthquake whilst doubling as a spinblocker. Golurk is often a wall's worst nightmare, courtesy of its immunity to common moves such as Thunder Wave and Seismic Toss. This allows it to come in and immediately threaten Chansey with Focus Punch or a powerful Choice Band Hammer Arm. However, Golurk is let down by its somewhat shallow movepool. With no stat-boosting moves other than Rock Polish to boost its low Speed stat, Golurk will often be left susceptible to a strike on one of its five weaknesses. As such, Golurk should make up for its poor Speed by setting up a Substitute when possible, or use a Choice Band to deal as much damage as possible and immediately switch out.</p>

[SET]
name: SubPunch
move 1: Substitute
move 2: Focus Punch
move 3: Shadow Punch
move 4: Earthquake / Stone Edge / Toxic
item: Leftovers
ability: Iron Fist
nature: Adamant
evs: 208 HP / 252 Atk / 48 Spe

[SET COMMENTS]

<p>This is probably Golurk's best set in UU. With Iron Fist, Golurk's Focus Punch reaches 180 Base Power. Backed by a massive 381 Attack stat, Focus Punch becomes a large threat to anything that doesn't resist it. Golurk also has access to STAB Iron Fist-boosted Shadow Punch, which gives it perfect type coverage alongside Focus Punch. Golurk can easily switch into and force out many of UU's top threats, such as Chansey, Hitmontop, and Heracross. Consequently, Golurk can easily get up a Substitute and threaten to break apart stall teams. Golurk is especially notable for being a top notch switch-in to Chansey, as Golurk is immune to both Thunder Wave and Seismic Toss. Once in, Golurk can set up a Substitute to block Toxic and start dealing massive damage with Focus Punch.</p>

[ADDITIONAL COMMENTS]

<p>The last move option on this set is a matter of preference, depending on what you feel Golurk needs most. Earthquake is a reliable STAB move, and while it falls short in power compared to Focus Punch, it allows Golurk to pose a threat before it gets a Substitute up. It's your best bet against Nidoking, Nidoqueen, and Arcanine. Stone Edge is another option to consider as it allows Golurk to hit Flying-types, such as Zapdos and Crobat, who would otherwise wall this set. Lastly, as Golurk already has perfect type coverage with just Focus Punch and Shadow Punch, Toxic is an option in the last spot, allowing Golurk to poison common switch-ins. It can even use Substitute to Toxic stall to an extent if necessary.</p>

<p>Golurk's EV spread is meant to maximize its attacking power. It allows Golurk to outspeed Empoleon with 4 Speed EVs while dumping the leftover EVs into HP for maximum bulk. Due to the negative priority of Focus Punch, the Speed EVs can be redistributed for maximum bulk. The one advantage that this EV spread gives is being able to pick off Empoleon with Earthquake before it breaks your Substitute. Should you opt not to run Earthquake, stick with a bulkier EV spread. Lastly, Leftovers is Golurk's item of choice as it allows it to recover HP to create more Substitutes. Using a power-boosting item such as Expert Belt and Life Orb may seem desirable due to the raw offensive power they provide, but Leftovers still remains the best choice as it allows Golurk to make more Substitutes.</p>

[SET]
name: Choice Band
move 1: Earthquake
move 2: Hammer Arm
move 3: Shadow Punch
move 4: Stone Edge
item: Choice Band
ability: Iron Fist
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>With an Adamant nature and a Choice Band equipped, Golurk's Attack stat reaches a massive 571. A Choice Band Golurk should be played as a standard hit-and-run attacker. While Golurk's base 55 Speed may seem very low, 252 Speed EVs allows Golurk to outspeed bulky variants of Suicune and Rotom-A. However, this still leaves it too slow to keep up with many of the other hard hitters of UU. Golurk's strengths lie in its powerful STAB moves, Iron Fist, and wide coverage. Golurk's excellent movepool and power allow it to deal a large amount of damage to all the strong defensive Pokemon in UU, given the right predictions. The main draw of this Golurk set is its immense immediate power, which enables it to threaten Rapid Spinners such as Hitmontop and Donphan. However, it must be played as a hit-and-run Pokemon given its many weaknesses.</p>

[ADDITIONAL COMMENTS]

<p>As with all Pokemon using Stone Edge, Rock Slide could be used instead if you really hate Stone Edge's accuracy, but bear in mind that you will lose out on a lot of power and therefore some important OHKOs and 2HKOs. Golurk also doesn't exactly have the speed to take advantage of Rock Slide's flinch effect. Furthermore, the Pokemon Golurk does outspeed aren't weak to Rock Slide. Choice Band Golurk is bound to force a lot of switches, so entry hazards support would be helpful when using it on your team. This works especially well due to Golurk's Ghost typing which allows it to block Rapid Spin. Empoleon provides Stealth Rock support while being able to attract Fighting- and Electric-type moves which allows Golurk to switch in for free.</p>

[Other Options]

<p>A Rock Polish set could be considered for Golurk, as at +2 Speed with 252 Speed EVs, it can outspeed Choice Scarf Rotom-A. However, Golurk lacks the raw power to use this effectively. Despite having a decent base Attack stat, a Golurk with Life Orb isn't strong enough to punch holes into the opponent's team. Speaking of Speed, Golurk could also attempt to run a Choice Scarf set, but it is outclassed in this vein by other Pokemon such as Krookodile. Choice Scarf also makes Golurk lose out on bulk and power, which hampers its ability to come in and force out Pokemon such as Hitmontop and Donphan.</p>

<p>Golurk possesses a decent special movepool, with access to moves such as Ice Beam, Grass Knot, and Shadow Ball. At first glance, it seems that this gives Golurk an easy way to deal with threats such as Flygon, Eviolite Gligar, and Quagsire. However, Golurk's abysmal base Special Attack makes those moves useless, and it is wasteful to heavily invest EVs into Special Attack. Golurk's higher base Attack stat means that Golurk's physical attacks deal more damage than its special attacks, even with the latter being super effective. Aside from its special movepool, Golurk's support movepool includes Rain Dance, which allows Golurk to provide surprise rain support. This can be used to counter other weather teams or support Pokemon which can abuse the rain, such as Kingdra. Lastly, Golurk has another ability aside from Iron Fist, Klutz. However, Iron Fist should always be used as the power boost it gives is too good to pass up.</p>

[Checks and Counters]

<p>Bulky Water-types such as Milotic and Suicune are not hit super effectively by Golurk's STAB moves or Focus Punch. Depending on the amount of Speed EVs invested on Golurk, many bulky Water-types can also outspeed and KO Golurk with a STAB Water-type attack. The best thing Golurk can do to them is Toxic, which comes at the cost of coverage. Aside from bulky Water-types, several other bulky Pokemon such as Spiritomb, Tangrowth, Hippowdon, and Eviolite Gligar can all effectively shut down most variants of Golurk. Due to the coverage and power of Golurk's SubPunch set, it is difficult to counter Golurk with an offensive Pokemon, but a Pokemon with a multi-hit move could effectively break through its Substitutes.</p>

[Dream World]

<p>Dream World Golurk receives No Guard as its ability, which gives it 100% accuracy Dynamic Punch and Stone Edge to abuse in UU. This makes Golurk a hard-hitting monster just like Machamp. No Guard could be considered on the Choice Band set; however, the standard SubPunch set is better off with Iron Fist.</p>
 
Taking over this from kaonohiokala.

637.png

Golurk can learn Fly!

QC [3/3]: Oglemi, Snunch, PK Gaming
[Overview]

<p>BW provided an interesting shift in the world of Ghost-type Pokemon. With the retype new typing of the Rotom formes, a new trio of Ghost-types emerged. Each has its own uses in its own tier, and the automaton certainly does not disappoint. Thanks to a whopping 124 base Attack and the an ability in Iron Fist, Golurk is the strongest physically oriented Ghost- type, and is a force to be reckoned with.[Add Period] as it is the strongest physcially oriented Ghost-type. Due to its unique typing, Golurk can smash opponents with powerful moves such as Earthquake and can also double whilst doubling as a spinblocker. Golurk is often a wall's worst nightmare, with immunity to common moves such as Thunder Wave and Seismic Toss. This allows it to come in and immediately threaten Chansey with Focus Punch or a powerful Choice Band Hammer Arm. However, Golurk possesses a somewhat shallow movepool, with no stat-boosting moves other than Rock Polish and also a low Speed stat, which leaves it susceptible to its five weaknesses. As such, Golurk should make up for its slow Speed by setting up a Substitute when possible, or aim to deal as much damage as possible with a Choice Band equipped and immediately switch out the next turn.</p>

[SET]
name: SubPunch
move 1: Substitute
move 2: Focus Punch
move 3: Shadow Punch
move 4: Earthquake / Stone Edge / Toxic
item: Leftovers
ability: Iron Fist
nature: Adamant
evs: 208 HP / 252 Atk / 48 Spe

[SET COMMENTS]

<p>This is probably Golurk's best set in UU. With Iron Fist, Golurk's Focus Punch reaches 180 Base Power,.[Remove Comma / Add Period] Factoring in a massive 381 Attack stat, Focus Punch which is becomes a large threat to anything that doesn't resist it especiallywhen Golurk has a massive 381 Attack stat. Golurk also has access to its STAB Iron Fist-boosted Shadow Punch, which has perfect type coverage with Focus Punch. Golurk can easily come in and set up a Substitute on many of UU's top threats, such as Chansey, Hitmontop, and Heracross. Due to this, getting a Substitute up is often not an issue for Golurk, and allows him to threaten and break stall teams. It Golurk [Just a fragmentation thing] is especially viable for being one of the top switch-ins on Chansey,[Add Comma] as it Golurk is immune to both Thunder Wave and Seismic Toss,.[Remove Comma / Add Period] and Once in, Golurk can setting up a Substitute to block Toxic while and start dealing massive damage with Focus Punch.</p>

[ADDITIONAL COMMENTS]

<p>The last move option on this set is a matter of preference, depending on what you feel Golurk needs most. Earthquake is a reliable STAB move, and while it falls short in power compared to Focus Punch, it allows Golurk to remain as a threat before it gets a Substitute up. It's your best bet against Nidoking and Nidoqueen and can also hit things such as Arcanine for greater damage. Stone Edge is another option to consider as it allows Golurk to hit Flying-types,[Add Comma] such as Zapdos and Crobat,[Add Comma] who would otherwise wall this set. Lastly, as it Golurk already has perfect type coverage with just Focus Punch and Shadow Punch,[Add Space]Toxic is an option in the last spot, allowing Golurk to poison common switch-ins.[Add Period] and It can even use Substitute allows you to Toxic stall to an extent if necessary.</p>

<p>Golurk's EV spread is meant to maximize its attacking power,.[Remove Comma / Add Period] and it It allows it Golurk to outspeed 4 Speed Empoleon while dumping the rest leftover EVs into HP for maximum bulk. Due to the negative priority of Focus Punch, the Speed EVs can be redistributed for maximum bulk. The one advantage that this EV spread gives is being able to pick off Empoleon with Earthquake before it breaks your Substitute. Lastly, Leftovers is Golurk's item of choice as it allows him it [Gender consistency] to heal recover enough HP to create more Substitutes. Using a power-boosting item such as Expert Belt and or Life Orb may seem desirable due to the raw offensive power they provide, but Leftovers still remains as the best choice as it allows Golurk to make more Substitutes.</p>

[SET]
name: Choice Band
move 1: Earthquake
move 2: Hammer Arm
move 3: Shadow Punch
move 4: Stone Edge
item: Choice Band
ability: Iron Fist
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>With an Adamant nature and a Choice Band equipped, Golurk's Attack stat reaches a massive 571. A Choice Band Golurk should be played like a standard hit-and-run attacker. While Golurk's base 55 Speed may seem very low, 252 Speed EVs allows Golurk to outspeed even bulky variants of Suicune and Rotom-A. However, this still leaves it too slow to keep up with many of the other hard hitters of UU. Golurk's strengths lie in its powerful STAB moves, Iron Fist, and wide coverage. With many strong defensive Pokemon in UU, Golurk's movepool and power can deal a large amount of damage to all of them, given the right predictions. The trade-off of using this Golurk set is that by having[Add Space]a lot of power right off the bat, it can threaten Rapid Spinners such as Hitmontop and Donphan.[Add Period] but However, it must be played as a hit-and-run Pokemon given its many weaknesses.</p>

[ADDITIONAL COMMENTS]

<p>As with all Pokemon using Stone Edge, Rock Slide could be used over Stone Edge instead if you really hate Stone Edge's accuracy,.[Remove Comma / Add Period] bBut in the end, you're just losing out on a lot of power and some important OHKOs and 2HKOs. Plus, Golurk doesn't exactly have the speed to take advantage of[Add Space]Rock Slide's flinch effect.[Add Space]Furthermore, things the Pokemon Golurk that it does outspeed aren't weak to Rock Slide. Choice Band Golurk is bound to force a lot of switches, so entry hazards support would be helpful when using it[Add Space]on your team. This works especially well due to Golurk's Ghost[Add Space]typing which allows it to block Rapid Spin.</p>

[Other Options]

<p>A Rock Polish set could be considered for Golurk, as at +2 Speed with 252 Speed EVs,[Add Space]it can outspeed Choice Scarf Rotom-A. However, Golurk lacks the raw power which many other sweepers possess to use this effectively. Despite having[Add Space]a decent base Attack stat, a Golurk with Life Orb isn't strong enough to punch holes into the opponent's team. Along the lines of speed, Golurk could also attempt a Choice Scarf set, but this is also outclassed by other Pokemon such as Krookodile. Choice Scarf also makes Golurk lose out on bulk and power, which hampers its ability to come in and force out Pokemon such as Hitmontop and Donphan out.</p>

<p>Golurk possesses a decent special movepool, with access to moves such as Ice Beam, Grass Knot, and Shadow Ball. While aAt first glance, it seems that this gives Golurk an easy way to deal with threats such as Flygon, Eviolite Gligar, and Gastrodon,.[Remove Comma / Add Period] but However, Golurk's abysmal base Special Attack makes those moves useless,[Add Comma] and it is wasteful to heavily invest EVs into Special Attack. In that sense, Golurk's higher base Attack stat means that Golurk's physical attacks deal more damage than its special attacks, even with the special attacks having the type advantage. Aside from its special movepool, Golurk has other options for unexpected moves, such as Rain Dance, which allows Golurk to provide surprise Rain Dance support.[Add Period] This can be used to counter weather teams or support Pokemon which can abuse the rain such,[Add Comma] as Kingdra. Lastly, Golurk has another ability aside from Iron Fist, Klutz. Iron Fist should always be used instead as the power boost it gives is too good to pass up.</p>

[Checks and Counters]

<p>Bulky Water-types such as Milotic and Suicune are not hit super effectively by Golurk's STAB moves or Focus Punch. Depending on the amount of Speed EVs invested on Golurk, many bulky Water-types might also outspeed and KO Golurk with a STAB Water-type attack. The best thing Golurk can do to them is Toxic, which comes at the cost of a loss of coverage. Aside from the bulky Water-types, several other bulky Pokemon such can pose threats. Enemies such as Spiritomb, Tangrowth, Eviolite Hippopotas, and Eviolite Gligar can all effectively shut down nearly all variants of Golurk. Due to the threat and power of Golurk's SubPunch set, countering it may be difficult with an offensive Pokemon, but a Bullet Seed user such as Shaymin could effectively break through Substitutes and blast it with STAB Bullet Seeds.</p>

[Dream World]

<p>Dream World Golurk receives No Guard as its ability which allows 100% accurate Dynamic Punch and Stone Edge to be abused in UU[Remove Space]. This makes Golurk a hard-hitting monster just like Machamp. No Guard could be considered on the Choice Band set. However, the standard SubPunch set is better off with Iron Fist.</p>

Not really much to say I guess, just a few too many spacing errors, like you said. Other than that, good job! :)
 
sandshrewz, I'll give you the go-ahead to implement Shame That's check, but there's one change I'd like you to make:

[Overview]

<p>BW provided an interesting shift in the world of Ghost-type Pokemon. With the new typing of the Rotom formes, a new trio of Ghost-types emerged. Each has its own uses in its own tier, and the automaton certainly does not disappoint. Thanks to a whopping 124 base Attack and the Iron Fist ability, Golurk is...

You don't need to wait for official word to implement a check. Usually, they're stamped afterward, and as this still needs one more, any mistakes will be fixed. Most of the time, these unofficial checks are pretty good, so just use your judgment when implementing them.

Also, you don't have to add the entire thing. If a few grammatical errors have been found, add those, but if there are any changes you disagree with or are unsure about, leave them out or ask someone.
 
Thanks Shame That and NB! Yea, I just wait for a moment before I implement checks to see if there is anyone who oppose the check or there are minor errors which can be picked out.

Thanks for the tips! Yea I'll implement the check tomorrow! :)

Lols. Left out a few things from my own check -.- Question though: is 'retype' a word?
 
Shame That said:
support Pokemon which can abuse the rain such,[Add Comma] as Kingdra

Eh, you added in in the wrong place right?

Shame That said:
Aside from the bulky Water-types, several other bulky Pokemon such can pose threats. Enemies such as Spiritomb, Tangrowth, Eviolite Hippopotas, and Eviolite Gligar can all effectively shut down nearly all variants of Golurk.

Don't really understand the need to split them into 2 sentences...

OK! Implemented the checks! There's a total of 3 amateur checks on this analysis now! :) This is ready for another GP check! :D
 
Oh yeah; the comma was in the wrong place, sorry.

The splitting of the sentences though... it gets very redundant with the vast amounts of commas. I will add more explanations in future though. Sorry :)
 
one mention of gastrodon, and one of hippopotas

remove add comments

[Overview]

<p>BW provided an interesting shift in the world of Ghost-type Pokemon. With the retype of the Rotom formes, a new trio of Ghost-types emerged original wording implies that the rotom forms are the new ghost types While the Rotom formes received new secondary typings, four Ghost-types were introduced shantal's pokemon, lol. Each has its own uses in its own tier, and the automaton certainly does not disappoint. Thanks to a whopping base 124 base Attack and the Iron Fist ability, Golurk is the strongest physically oriented Ghost-type, and is a force to be reckoned with. Due to its unique typing, Golurk can smash opponents with powerful moves such as Earthquake whilst doubling as a spinblocker. Golurk is often a wall's worst nightmare, with courtesy of its immunity to common moves such as Thunder Wave and Seismic Toss. This allows it to come in and immediately threaten Chansey with Focus Punch or a powerful Choice Band Hammer Arm. However, Golurk possesses a somewhat shallow movepool, with no stat-boosting moves other than Rock Polish and a low Speed stat, which leaves it susceptible to its five weaknesses. As such, Golurk should make up for its slow poor Speed by setting up a Substitute when possible, or aim use a Choice Band to deal as much damage as possible with a Choice Band equipped and immediately switch out the next turn.</p>

[SET]
name: SubPunch
move 1: Substitute
move 2: Focus Punch
move 3: Shadow Punch
move 4: Earthquake / Stone Edge / Toxic
item: Leftovers
ability: Iron Fist
nature: Adamant
evs: 208 HP / 252 Atk / 48 Spe

[SET COMMENTS]

<p>This is probably Golurk's best set in UU. With Iron Fist, Golurk's Focus Punch reaches 180 Base Power. Factoring in Backed by a massive 381 Attack stat, Focus Punch becomes a large threat to anything that doesn't resist it. Golurk also has access to its STAB Iron Fist-boosted Shadow Punch, which has gives it perfect type coverage with alongside Focus Punch. Golurk can easily come in and set up a Substitute on switch into and force out many of UU's top threats, such as Chansey, Hitmontop, and Heracross. Due to this Consequently, getting a Substitute up is often not an issue for Golurk, and which allows him it to threaten and break stall teams. Golurk is especially viable notable for being one of the top switch-ins on Chansey, as Golurk is immune to both Thunder Wave and Seismic Toss. Once in, Golurk can set up a Substitute to block Toxic and start dealing massive damage with Focus Punch.</p>

[ADDITIONAL COMMENTS]

<p>The last move option on this set is a matter of preference, depending on what you feel Golurk needs most. Earthquake is a reliable STAB move, and while it falls short in power compared to Focus Punch, it allows Golurk to remain as pose a threat before it gets a Substitute up. It's your best bet against Nidoking and Nidoqueen and can also hit things such as Arcanine for greater damage. Stone Edge is another option to consider as it allows Golurk to hit Flying-types, such as Zapdos and Crobat, who would otherwise wall this set. Lastly, as Golurk already has perfect type coverage with just Focus Punch and Shadow Punch, Toxic is an option in the last spot, allowing Golurk to poison common switch-ins. It can even use Substitute to Toxic stall to an extent if necessary.</p>

<p>Golurk's EV spread is meant to maximize its attacking power. It allows Golurk to outspeed 4 Speed Empoleon ... i'm preeeetty sure this constitutes speed creep while dumping the leftover EVs into HP for maximum bulk. Due to the negative priority of Focus Punch, the Speed EVs can be redistributed for maximum bulk. The one advantage that this EV spread gives is being able to pick off Empoleon with Earthquake before it breaks your Substitute. Lastly, Leftovers is Golurk's item of choice as it allows it to recover enough HP to create more Substitutes. Using a power-boosting item such as Expert Belt and Life Orb may seem desirable due to the raw offensive power they provide, but Leftovers still remains the best choice as it allows Golurk to make more Substitutes.</p>

[SET]
name: Choice Band
move 1: Earthquake
move 2: Hammer Arm
move 3: Shadow Punch
move 4: Stone Edge
item: Choice Band
ability: Iron Fist
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>With an Adamant nature and a Choice Band equipped, Golurk's Attack stat reaches a massive 571. A Choice Band Golurk should be played like a standard hit-and-run attacker. While Golurk's base 55 Speed may seem very low, 252 Speed EVs allows Golurk to outspeed even bulky variants of Suicune and Rotom-A. However, this still leaves it too slow to keep up with many of the other hard hitters of UU. Golurk's strengths lie in its powerful STAB moves, Iron Fist, and wide coverage. With many strong defensive Pokemon in UU, Golurk's movepool excellent moves and power can deal a large amount of damage to all of them the strong defensive Pokemon in UU, given the right predictions. The trade-off of using main draw of this Golurk set is that by having a lot of power right off the bat its immense immediate power, it can which enables it to threaten Rapid Spinners such as Hitmontop and Donphan. However, it must be played as a hit-and-run Pokemon given its many weaknesses.</p>

[ADDITIONAL COMMENTS]

<p>As with all Pokemon using Stone Edge, Rock Slide could be used instead if you really hate Stone Edge's accuracy. But in the end, but bear in mind that you're just losing you will lose out on a lot of power and some important OHKOs and 2HKOs. Plus, Golurk also doesn't exactly have the speed to take advantage of Rock Slide's flinch effect. Furthermore, the Pokemon Golurk does outspeed aren't weak to Rock Slide. Choice Band Golurk is bound to force a lot of switches, so entry hazards support would be helpful when using it on your team. This works especially well due to Golurk's Ghost typing which allows it to block Rapid Spin. Good options for this form of support in UU include...</p>

[Other Options]

<p>A Rock Polish set could be considered for Golurk, as at +2 Speed with 252 Speed EVs, it can outspeed Choice Scarf Rotom-A. However, Golurk lacks the raw power to use this effectively. Despite having a decent base Attack stat, a Golurk with Life Orb isn't strong enough to punch holes into the opponent's team. Along the lines of speed, Golurk could also attempt a Choice Scarf set, but this it is also outclassed in this vein by other Pokemon such as Krookodile. Choice Scarf also makes Golurk lose out on bulk and power, which hampers its ability to come in and force out Pokemon such as Hitmontop and Donphan.</p>

<p>Golurk possesses a decent special movepool, with access to moves such as Ice Beam, Grass Knot, and Shadow Ball. At first glance, it seems that this gives Golurk an easy way to deal with threats such as Flygon, Eviolite Gligar, and Gastrodon Quagsire?. However, Golurk's abysmal base Special Attack makes those moves useless, and it is wasteful to heavily invest EVs into Special Attack. In that sense, Golurk's higher base Attack stat means that Golurk's physical attacks deal more damage than its special attacks, even with the special attacks having the type advantage the latter being super effective. Aside from its special movepool, Golurk's has other options for other unexpected moves, such as include Rain Dance, which allows Golurk to provide surprise rain support. This can be used to counter weather teams or support Pokemon which can abuse the rain, such as Kingdra. Lastly, Golurk has another ability aside from Iron Fist, Klutz. Iron Fist should always be used instead as the power boost it gives is too good to pass up.</p>

[Checks and Counters]

<p>Bulky Water-types such as Milotic and Suicune are not hit super effectively by Golurk's STAB moves or Focus Punch. Depending on the amount of Speed EVs invested on Golurk, many bulky Water-types might also outspeed and KO Golurk with a STAB Water-type attack. The best thing Golurk can do to them is Toxic, which comes at the cost of a loss of coverage. Aside from the bulky Water-types, several other bulky Pokemon such as Spiritomb, Tangrowth, Eviolite Hippopotas Hippowdon, and Eviolite Gligar can all effectively shut down nearly all most variants of Golurk. Due to the threat coverage and power of Golurk's SubPunch set, countering it may be difficult with an offensive Pokemon, but a Bullet Seed user such as Shaymin could effectively break through its Substitutes and blast it with STAB Bullet Seeds.</p>

[Dream World]

<p>Dream World Golurk receives No Guard as its ability, which allows allowing 100% accurate Dynamic Punch and Stone Edge to be abused in UU. This makes Golurk a hard-hitting monster just like Machamp. No Guard could be considered on the Choice Band set; however, the standard SubPunch set is better off with Iron Fist.</p>

GP 1/2

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Taking over this from kaonohiokala.

637.png

Golurk can learn Fly!

QC [3/3]: Oglemi, Snunch, PK Gaming
GP [1/2]: sirndpt

[Overview]
<p>The fifth generation provided an interesting shift in the world of Ghost-type Pokemon. Having lost the "appliance" formes of Rotom as Ghost-types, a new trio of Ghost-types emerged. Each has it's own uses in its own metagame, and the Ground/Ghost-typed automaton does not disappoint. Thanks to a whopping 124 base attack and the ability Iron Fist, Golurk is a force to be reckoned with, as it is currently the physically strongest Ghost-type (something that Ghost-types were severely lacking). Due to its unique typing, Golurk can smash opponents with powerful moves such as Earthquake and can also double as a spin-blocker. Golurk is often a wall's worst nightmare, with immunity to common moves such as Thunder Wave and Seismic Toss. This allows it to come in and immediately threaten Chansey with SubPunch or a powerful Choice Band Hammer Arm. However, Golurk possesses a somewhat mediocre movepool, with no stat-boosting moves outside of Rock Polish and also a low speed stat, which leaves it susceptible to its five weaknesses. As such, Golurk should make up by setting up a Substitute when possible, or switch in and out as a powerful Choice Bander.</p>

[SET]
name: SubPunch
move 1: Substitute
move 2: Focus Punch
move 3: Shadow Punch
move 4: Earthquake / Stone Edge / Toxic
item: Leftovers
ability: Iron Fist
nature: Adamant
evs: 208 HP / 252 Atk / 48 Spe

[SET COMMENTS]

<p>Perhaps Golurk's best set in the UU environment is a Substitute+Focus Punch set. Thanks the Iron Fist ability, Golurk's Focus Punch reaches 180 base power, which is a large threat to anything that can't resist it when coming from Golurk's massive 381 Attack stat. Golurk also has access to its STAB Iron Fist-boosted Shadow Punch, which creates an un-resisted combo with Focus Punch. Golurk can easily come in and set up a Substitute many of UU's top threats, such as Chansey, Hitmontop, and Heracross. Due to this, getting a Substitute up is often not an issue for Golurk, and allows him to threaten and break stall teams. It is especially viable for being one of the top switch-ins on Chansey, resisting both Thunder Wave and Seismic Toss, and setting up a Substitute to block Toxic while dealing massive damage with Focus Punch.</p>

[ADDITIONAL COMMENTS]

<p>The last move option on this set is a toss-up depending on what you feel Golurk needs most. Earthquake is an ever-reliable STAB move, and while it falls short in power to Focus Punch, it allows Golurk to pose more of a threat before it gets a Substitute up. It's your best bet against Nidoking and Nidoqueen and can also hit things like Arcanine for higher damage. Stone Edge is another option which allows Golurk to hit Flying-type enemies such as Zapdos and Crobat who could otherwise switch into Focus Punch. Lastly, due to the un-resisted Fighting/Ghost coverage,Toxic is an option in the last spot, which allows Golurk to poison common switch-ins and Substitute allows you to Toxic stall to an extent if necessary.</p>

<p>Golurk's EV spread is meant to maximize attacking power, and it allows it to outspeed 4 Speed Empoleon while dumping the rest into HP for maximum bulk. Due to the mechanics of SubPunching, the ability to outspeed Empoleon could be forfeited for maximum bulk. The one advantage that this EV spread gives is being able to pick off Empoleon with Earthquake before it breaks your Substitute. Lastly, Leftovers is Golurk's item of choice as it allows him to heal enough HP to create an extra Substitute. Using a power-boosting item such as Expert Belt and Life Orb may seem desirable due to the raw offensive power they provide, but Leftovers still remains optimal due to more Substitutes available.</p>

[SET]
name: Choice Band
move 1: Earthquake
move 2: Hammer Arm
move 3: Shadow Punch
move 4: Stone Edge
item: Choice Band
ability: Iron Fist
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>With an Adamant nature and a Choice Band equipped, Golurk's attack stat reaches a massive 571. A Choice Banded Golurk should be played like a standar hit-and-run attacker. While Golurk's base 55 speed may seem very slow, 252 Speed EVs allows Golurk to outspeed even bulky variants of Suicune and Rotom-A. However, this still leaves it too slow to keep up with many of the other power-hitters of UU. Golurk's strengths lie in its powerful STABs and Iron Fist-boosted coverage with Earthquake, Hammer Arm, and Shadow Punch. With many powerful defensive Pokemon in UU, Golurk's movepool and power can deal a large amount of damage to all of them, given the right predictions. The trade-off of using this Golurk set is obviously that you get a lot of power right off the bat, being able to threaten Rapid Spinners such as Hitmontop and Donphan when spin-blocking. Choice Band Golurk must be played as a hit-and-run Pokemon given its large amount of weaknesses.</p>

[ADDITIONAL COMMENTS]
<p>As with all Pokemon using Stone Edge, Rock Slide could be used over Stone Edge if you really hate Stone Edge's accuracy, but in the end, you're losing out on a lot of power and some important OHKOs and 2HKOs. Plus, Golurk doesn't exactly have the speed to take advantage over Rock Slide's hax, and the things that it does outspeed aren't scared of Rock Slide anyways. Choice Band Golurk is bound to cause a lot of switches, so Stealth Rock and Spikes support would be helpful when using him on your team. This works especially well due to Golurk's Ghost-typing and ability to block Rapid Spin.</p>

[Other Options]

<p>A Rock Polish set could be considered for Golurk, as at +2 max speed allows it to outspeed Scarf Rotom-A. However, Golurk lacks the raw power of many other sweepers in the metagame, such as Shell Smash and Quiver Dance sweepers. Despite a decent base attack stat, a +0 LO Golurk isn't exactly frightening in the UU metagame. Along the lines of speed, Golurk could also attempt a Choice Scarf set, but this is also outclassed by other Pokemon, such as Krookodile. Choice Scarf also makes Golurk lose out on bulk and power, which removes its ability to come in and scare Pokemon like Hitmontop and Donphan.</p>

<p>Golurk possesses a decent special movepool, such as Ice Beam, Grass Knot, and Shadow Ball. While at first glance, it seems that this gives Golurk an easy way to deal with threats like Flygon, Eviolite Gligar, and Gastrodon, Golurk's abysmal base special attack makes special attacks near useless and a waste of investment. In that sense, Golurk's high base attack stat means that Golurk's physical attacks deal more damage than its special attacks, even with the special attacks having the type advantage. Aside from its special movepool, Golurk has other options for unexpected moves, such as Rain Dance, which allows Golurk to provide surprise Rain Dance support to counter weather teams or support rain-abuse Pokemon such as Kingdra. Lastly, Fly is Golurk's strongest physical attack not yet covered (excluding Giga Impact), and can cover Grass and Bug-types and whatnot, but in the end, it's two-turn set-up obviously hurts its usefulness badly. Lastly, Golurk has another ability aside from Iron Fist, Klutz. This ability is useless in just about every imaginable way and Iron Fist should be used in every available instance.</p>


  • Klutz? Useless. >_>
[Checks and Counters]
<p>Bulky waters such as Milotic and Suicune are not hit super-effectively by Golurk's STAB moves or Focus Punch. Depending on Golurk's speed EVs, many bulky waters may also outspeed and OHKO or 2HKO Golurk with a STAB Water-attack. The only answer Golurk has to these bulky waters is Toxic, which comes at the cost of a loss of coverage. Aside from the bulky waters, several other bulky Pokemon can shut down most Golurk sets. Pokemon like Donphan, Spiritomb, Tangrowth, Eviolite Hippopotas, and Eviolite Gligar can all effectively shut down nearly everything Golurk has to offer. Due to the threat and power of Golurk's SubPunching, countering it may be difficult with an offensive Pokemon, but a Bullet Seed user like Shaymin could effectively break through Substitutes and blast it with STAB Bullet Seeds.</p>

[Dream World]
<p>Dream World Golurk gets No Guard as its hidden ability. This ability basically means Dynamic Punch abuse and 100% accurate Stone Edge in the UU environment. This allows Golurk to be a hard-hitting annoyer (basically the Machamp of UU). No Guard could be considered on Choice Band sets and perhaps a Rock Polish set as well. However, the classic SubPunch set is better off with Iron Fist.</p>

[Overview]

<p>BW provided an interesting shift in the world of Ghost-type Pokemon. While the Rotom formes received new lost their secondary Ghost typings, four new Ghost-types were introduced including Golurk. Thanks to a whopping base 124 Attack and the Iron Fist ability, Golurk is the strongest physically oriented Ghost-type, and is a force to be reckoned with. Due to its unique typing, Golurk can smash opponents with powerful moves such as Earthquake whilst doubling as a spinblocker. Golurk is often a wall's worst nightmare, courtesy of its immunity to common moves such as Thunder Wave and Seismic Toss. This allows it to come in and immediately threaten Chansey with Focus Punch or a powerful Choice Band Hammer Arm. However, Golurk possesses a somewhat shallow movepool, with no stat-boosting moves other than Rock Polish and to boost this implies that the low Speed stat is what gives the boost a low Speed stat, which leaves it Golurk is susceptible to its five weaknesses. As such, Golurk should make up for its poor Speed by setting up a Substitute when possible, or use a Choice Band to deal as much damage as possible and immediately switch out.</p>

[SET]
name: SubPunch
move 1: Substitute
move 2: Focus Punch
move 3: Shadow Punch
move 4: Earthquake / Stone Edge / Toxic
item: Leftovers
ability: Iron Fist
nature: Adamant
evs: 208 HP / 252 Atk / 48 Spe

[SET COMMENTS]

<p>This is probably Golurk's best set in UU. With Iron Fist, Golurk's Focus Punch reaches 180 Base Power. Backed by a massive 381 Attack stat, Focus Punch becomes a large threat to anything that doesn't resist it. Golurk also has access to STAB Iron Fist-boosted Shadow Punch, which gives it perfect type coverage alongside Focus Punch. Golurk can easily switch into and force out many of UU's top threats, such as Chansey, Hitmontop, and Heracross. Consequently, getting a Substitute up is often not an issue for Golurk, which allows it to threaten and Golurk can easily get up a Substitute and threaten to break apart stall teams. Golurk is especially(space)notable for being one of the top switch-ins on a top notch switch-in to Chansey, as Golurk is immune to both Thunder Wave and Seismic Toss. Once in, Golurk can set up a Substitute to block Toxic and start dealing massive damage with Focus Punch.</p>

[ADDITIONAL COMMENTS]

<p>The last move option on this set is a matter of preference, depending on what you feel Golurk needs most. Earthquake is a reliable STAB move, and while it falls short in power compared to Focus Punch, it allows Golurk to pose a threat before it gets a Substitute up. It's your best bet against Nidoking(comma) Nidoqueen(comma) and Arcanine(period) and Nidoqueen and can also hit things such as Arcanine for greater damage. Stone Edge is another option to consider as it allows Golurk to hit Flying-types, such as Zapdos and Crobat, who would otherwise wall this set. Lastly, as Golurk already has perfect type coverage with just Focus Punch and Shadow Punch, Toxic is an option in the last spot, allowing Golurk to poison common switch-ins. It can even use Substitute to Toxic stall to an extent if necessary.</p>

<p>Golurk's EV spread is meant to maximize its attacking power. It allows Golurk to outspeed 4 Speed Empoleon with 4 Speed EVs while dumping the leftover EVs into HP for maximum bulk. Due to the negative priority of Focus Punch, the Speed EVs can be redistributed for maximum bulk. The one advantage that this EV spread gives is being able to pick off Empoleon with Earthquake before it breaks your Substitute. Should you opt not to run Earthquake, stick with a bulkier EV spread. Lastly, Leftovers is Golurk's item of choice as it allows it to recover enough HP tocreate more Substitutes. Using a power-boosting item such as Expert Belt and Life Orb may seem desirable due to the raw offensive power they provide, but Leftovers still remains the best choice as it allows Golurk to make more Substitutes.</p>

[SET]
name: Choice Band
move 1: Earthquake
move 2: Hammer Arm
move 3: Shadow Punch
move 4: Stone Edge
item: Choice Band
ability: Iron Fist
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>With an Adamant nature and a Choice Band equipped, Golurk's Attack stat reaches a massive 571. A Choice Band Golurk should be played like as a standard hit-and-run attacker. While Golurk's base 55 Speed may seem very low, 252 Speed EVs allows Golurk to outspeed bulky variants of Suicune and Rotom-A. However, this still leaves it too slow to keep up with many of the other hard hitters of UU. Golurk's strengths lie in its powerful STAB moves, Iron Fist, and wide coverage. Golurk's excellent moves movepool and power can allow it to deal a large amount of damage to all the strong defensive Pokemon in UU, given the right predictions. The main draw of this Golurk set is its immense immediate power, which enables it to threaten Rapid Spinners such as Hitmontop and Donphan. However, it must be played as a hit-and-run Pokemon given its many weaknesses.</p>

[ADDITIONAL COMMENTS]

<p>As with all Pokemon using Stone Edge, Rock Slide could be used instead if you really hate Stone Edge's accuracy, but bear in mind that you will lose out on a lot of power and therefore some important OHKOs and 2HKOs.(space)Golurk(space)also doesn't exactly have the speed to take advantage of Rock Slide's flinch effect. Furthermore, the Pokemon Golurk does outspeed aren't weak to Rock Slide. Choice Band Golurk is bound to force a lot of switches, so entry hazards support would be helpful when using it on your team. This works especially well due to Golurk's Ghost typing which allows it to block Rapid Spin. Empoleon provides Stealth Rock support while being able to attract Fighting- and Electric-type moves which allows Golurk to switch in for free.</p>

[Other Options]

<p>A Rock Polish set could be considered for Golurk, as at +2 Speed with 252 Speed EVs, it can outspeed Choice Scarf Rotom-A. However, Golurk lacks the raw power to use this effectively. Despite having a decent base Attack stat, a Golurk with Life Orb isn't strong enough to punch holes into the opponent's team. Along the lines Speaking of speed, Golurk could also attempt to run a Choice Scarf set, but it is outclassed in this vein by other Pokemon such as Krookodile. Choice Scarf also makes Golurk lose out on bulk and power, which hampers its ability to come in and force out Pokemon such as Hitmontop and Donphan.</p>

<p>Golurk possesses a decent special movepool, with access to moves such as Ice Beam, Grass Knot, and Shadow Ball. At first glance, it seems that this gives Golurk an easy way to deal with threats such as Flygon, Eviolite Gligar, and Quagsire. However, Golurk's abysmal base Special Attack makes those moves useless, and it iswastefulto heavily invest EVs into Special Attack. Golurk's higher base Attack stat means that Golurk's physical attacks deal more damage than its special attacks, even with the latter being super effective. Aside from its special movepool, Golurk's other unexpected moves support movepool includes <-note the added "s" Rain Dance, which allows Golurk to provide surprise rain support. This can be used to counter other weather teams or support Pokemon which can abuse the rain, such as Kingdra. Lastly, Golurk has another ability aside from Iron Fist, Klutz. However(comma) Iron Fist should always be used as the power boost it gives is too good to pass up.</p>

[Checks and Counters]

<p>Bulky Water-types such as Milotic and Suicune are not hit super effectively by Golurk's STAB moves or Focus Punch. Depending on the amount of Speed EVs invested on Golurk, many bulky Water-types might can also outspeed and KO Golurk with a STAB Water-type attack. The best thing Golurk can do to them is Toxic, which comes at the cost of a loss of coverage. Aside from bulky Water-types, several other bulky Pokemon such as Spiritomb, Tangrowth,(space)Hippowdon, and Eviolite Gligar can all effectively shut down most variants of Golurk. Due to the coverage and power of Golurk's SubPunch set, countering it may be difficult with it is difficult to counter Golurk with an offensive Pokemon, but a Bullet Seed user such as Shaymin Bullet Seed Shaymin is not viable Pokemon with a multi-hit move could effectively break through its Substitutes.</p>

[Dream World]

<p>Dream World Golurk receives No Guard as its ability, allowing which gives it 100% accurate accuracy Dynamic Punch and Stone Edge to be abused abuse in UU. This makes Golurk a hard-hitting monster just like Machamp. No Guard could be considered on the Choice Band set; however, the standard SubPunch set is better off with Iron Fist.</p>

GP Approved (2/2)

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