2v2 Training Doubles [Athenodoros vs. Terrador] Artist's Privilege

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LouisCyphre

heralds disaster.
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smeargle.png

Daedalus the Smeargle (M)
Nature: Nature: Hasty (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+9% Acc.], subtracts one (1) Rank from Defence.)
Type: Normal

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 1 (-)
SpA: Rank 1
SpD: Rank 2
Spe: 87 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 11

EC: Doesn't evolve
MC: 0
DC: 1/5

Attacks:
-Agility
-Bide
-Counter
-Dragon Pulse
-Endure
-Extremespeed
-Fissure
-Haze
-Mirror Coat
-Pain Split
-Perish Song
-Protect
-Rain Dance
-Roar
-Sheer Cold
-Surf
-Taunt
-Thunder Wave
-Torment

Moves: 16
131.png

Lapras (M), "Typhon"

Nature:
Quiet - Adds * to Special Attack. A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type:
Ice - Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Water Absorb - (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Shell Armour - (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Hydration (DW) - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

HP: 120
Atk: ***
Def: ***
SpA: **** (+)
SpD: ***
Spe: 51 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 19

EC: Doesn't Evolve
MC: 0
DC: Unlocked

Moves: 89
-AncientPower
-Aqua Tail
-Attract
-Aurora Beam
-Avalanche
-Bide
-Bite
-Blizzard
-Block
-Body Slam
-Brine
-Bubblebeam
-Bulldoze
-Captivate
-Confuse Ray
-Curse
-Dive
-Double Edge
-Double Team
-Dragon Dance
-Dragon Pulse
-Dragon Rage
-Dragons Breath
-Dream Eater
-Echoed Voice
-Endure
-Facade
-Fissure
-Foresight
-Frost Breath
-Frustration
-Future Sight
-Giga Impact
-Growl
-Hail
-Headbutt
-Heal Bell
-Hidden Power Fighting (7)
-Horn Drill
-Hydro Pump
-Hyper Beam
-Ice Beam
-Ice Shard
-Icy Wind
-Iron Head
-Iron Tail
-Mimic
-Mist
-Natural Gift
-Nightmare
-Outrage
-Perish Song
-Protect
-Psychic
-Psywave
-Rage
-Rain Dance
-Reflect
-Refresh
-Rest
-Return
-Roar
-Rock Smash
-Round
-Safeguard
-Secret Power
-Sheer Cold
-Shock Wave
-Signal Beam
-Sing
-Skull Bash
-Sleep Talk
-Snore
-Solarbeam
-Strength
-Substitute
-Surf
-Swagger
-Take Down
-Thunder
-Thunderbolt
-Tickle
-Toxic
-Water Gun
-Water Pulse
-Waterfall
-Whirlpool
-Zap Cannon
-Zen Headbutt

328.png

Trapinch
Nature: Naive (+Speed, -Special Defense) (+5% Accuracy)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats
HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 12 (10*1.15=12)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its pincers extremely sharp, and thus cannot have its attack reduced.
Arena Trap: (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks (10):
Bite
Sand-Attack
Faint Attack
Sand Tomb

Endure
Earth Power
Flail

Double Team
Rock Slide
Substitute
259.png

Marshtomp [Charles] (Male)
Nature: Quiet (+ SpA, -Spe, -10 Eva)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp (DW): (Innate)
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 3
BST: 16

EC: 4/9
MC: 0
DC: 3/5

Attacks:
Tackle
Growl
Mud-Slap
Water Gun
Bide
Foresight
Mud Sport
Mud Shot
Mud Bomb
Muddy Water
Protect

Counter
Mirror Coat
Whirlpool

Endure

Ice Beam
Earthquake
Surf
Rock Slide

Total: 18

Artist's Privilege
Athenodoros and Terrador engage in giving Smeargle free moves 2 versus 2 Doubles

Well, this is quaint. Athe brings a student and a massive pile of moves against Terrador's... well, it's Terrador.

Smeargle's Studio

Littered with paintings, all moves are allowed because stuff can come out of the paintings because they're magic. The first round, no abilities or items will be active, and moves will do no damage, have no effect, and cost no energy, except for Sketch. Sketch costs no Energy and has -100 priority on Round 1.

Items are permitted.
Abilities are limited to one.

235.png
HP: 90 / 90 En: 100% Speed: 87 Ranks: 1/1/1/2 Status:
131.png
HP: 120 / 120 En: 100% Speed: 52 Ranks: 3/3/4/3 Status:
328.png
HP: 90 / 90 En: 100% Speed: 12 Ranks: 4/2/2/1 Status:
259.png
HP: 100 / 100 En: 100% Speed: 43 Ranks: 3/3/3/3 Status:

Athenodoros sends out mons and chooses abilities and items.
Terrador sends out mons, chooses abilities and items, and gives orders.
Athenodoros gives orders.
 
Lapras uses Water Absorb, Roar, Endure and Protect, and Smeargle Sketches each move in turn.

EDIT: Smeargle gets Exp. Share.
 
Trapinch has Arena Trap; Marshtomp has Torrent. aaaaaaaaaaand whocares.jpeg.

EDIT: LO for Trapinch, Mystic Water for Marshtomp
 
k

Smeargle learns three moves. Adding them to the OP.


235.png
HP: 90 / 90 En: 100% Speed: 87 Ranks: 1/1/1/2 Status:
131.png
HP: 120 / 120 En: 100% Speed: 52 Ranks: 3/3/4/3 Status:
328.png
HP: 90 / 90 En: 100% Speed: 12 Ranks: 4/2/2/1 Status:
259.png
HP: 100 / 100 En: 100% Speed: 43 Ranks: 3/3/3/3 Status:

Now, Athenodoros gives orders.
 
My orders were, before I deleted them,

Lapras: Ice Beam (Trapinch) => Solarbeam (Marshtomp) * 2
Smeargle: Bide (Trapinch)
 
235.png
HP: 90 / 90 En: 100% Speed: 87 Ranks: 1/1/1/2 Status:
131.png
HP: 120 / 120 En: 100% Speed: 52 Ranks: 3/3/4/3 Status:
328.png
HP: 90 / 90 En: 100% Speed: 12 Ranks: 4/2/2/1 Status:
259.png
HP: 100 / 100 En: 100% Speed: 43 Ranks: 3/3/3/3 Status:

Turn 1

Daedalus readies Bide!

Typhon used Ice Beam on Zigzag!
Critical Roll: 625 > 3582 (No)
Freeze Roll: 1000 > 3759 (No)
(10 + 3 + 6 - 1.5) * 1.5 = 26.25 ~ 26 Damage
-7 En

Charles used Muddy Water!
Targeting Daedalus and Typhon.
-6 En

Daedalus:
Attack Roll: 8500 > 1182 (Hit)
Critical Roll: 625 > 8326 (No)
Accuracy Roll: 3000 > 5152 (No)
(7.5 + 3 + 4.5 - 3) = 12 Damage

Typhon:
It doesn't affect Typhon...

Zigzag used Rock Slide!
Targeting Daedalus and Typhon.
-6 En

Daedalus:
Attack Roll: 9000 > 4214 (Hit)
Critical Roll: 625 > 928 (no)
(6 + 6 - 1.5) = 10.5 ~ 10 Damage

Typhon:
Attack Roll: 9000 > 1722 (Hit)
Critical Roll: 625 > 8374 (No)
(6 + 6 - 4.5) * 1.5 = 11.25 ~ 11 Damage

Turn 2

Daedalus is storing energy!

Typhon is taking in sunlight!

Charles used Muddy Water!
Targeting Daedalus and Typhon.
-10 En

Daedalus:
Attack Roll: 8500 > 7871 (Hit)
Critical Roll: 625 > 7389 (No)
Accuracy Roll: 3000 > 7071 (No)
(7.5 + 3 + 4.5 - 3) = 12 Damage

Typhon:
(7.5 + 3 + 4.5 - 4.5) / 2 = 5.25
Typhon recovered 5 HP!

Zigzag used Rock Slide!
Targeting Daedalus and Typhon.
-10 En

Daedalus:
Attack Roll: 9000 > 6768 (Hit)
Critical Roll: 625 > 8894 (no)
(6 + 6 - 1.5) = 10.5 ~ 10 Damage

Typhon:
Attack Roll: 9000 > 2479 (Hit)
Critical Roll: 625 > 44 (Yes)
Flinch Roll: 3000 > 8360 (No)
A critical hit!
(6 + 3 + 6 - 4.5) * 1.5 = 15.75 ~ 15 Damage

Typhon used SolarBeam on Charles!
Critical Roll: 625 > 778 (No)
(12 + 6 - 4.5) * 2.25 = 30.375 ~ 30 Damage
-8 En

Turn 3

Daedalus unleashed energy on Zigzag!
44 * 1.75 = 77 Damage
Zigzag fainted!
-44 En

Typhon is taking in sunlight!

Charles used Muddy Water!
Targeting Daedalus and Typhon.
-14 En

Daedalus:
Attack Roll: 8500 > 5816 (Hit)
Critical Roll: 625 > 2941 (No)
Accuracy Roll: 3000 > 5680 (No)
(7.5 + 3 + 4.5 - 3) = 12 Damage

Typhon:
(7.5 + 3 + 4.5 - 4.5) / 2 = 5.25
Typhon recovered 5 HP!

Typhon used SolarBeam on Charles!
Critical Roll: 625 > 2571 (No)
(12 + 6 - 4.5) * 2.25 = 30.375 ~ 30 Damage
-12 En

Round 2 End

Oh dear. How did this happen?

235.png
HP: 34 / 90 En: 56% Speed: 87 Ranks: 1/1/1/2 Status:
131.png
HP: 104 / 120 En: 73% Speed: 52 Ranks: 3/3/4/3 Status:
328.png
HP: 0 / 90 En: 84% Speed: 12 Ranks: 4/2/2/1 Status:
259.png
HP: 40 / 100 En: 70% Speed: 43 Ranks: 3/3/3/3 Status:

Now, Terrador gives orders.
 
Lapras: Chill => Solarbeam (Marshtomp) => Chill
Smeargle: Counter => Dragon Pulse (Marshtomp) => Extremespeed (Marshtomp)
 
235.png
HP: 34 / 90 En: 56% Speed: 87 Ranks: 1/1/1/2 Status:
131.png
HP: 104 / 120 En: 73% Speed: 52 Ranks: 3/3/4/3 Status:
328.png
HP: 0 / 90 En: 84% Speed: 12 Ranks: 4/2/2/1 Status:
259.png
HP: 40 / 100 En: 70% Speed: 43 Ranks: 3/3/3/3 Status:

Turn 1

Typhon chills.
+12 En
4 Chills remaining.

Charles combines Earthquake and Earhquake!
22.5 BAP, 40 En, Ground-type Physical attack.
Targets Daedalus and Typhon.
-40 En

Daedalus:
Critical Roll: 625 > 6902 (No)
(16.875 + 3 + 4.5 - 1.5) = 22.875 ~ 22 Damage

Typhon:
Critical Roll: 625 > 695 (No)
(16.875 + 3 + 4.5 - 4.5) = 19.875 ~ 19 Damage

Daedalus used Counter!
22 * 1.5 = 33 Damage
-17 En

Turn 2

Typhon is taking in sunlight!

Daedalus used Dragon Pulse on CharleS!
Critical Roll: 625 > 6118 (No)
(9 + 1.5 - 4.5) = 6 Damage
-7 En

Charles is idle.

Typhon used SolarBeam on Charles!
Critical Roll: 625 > 679 (No)
(12 + 6 - 4.5) * 2.25 = 30.375 ~ 30 Damage
-8 En

Round 3 End.

235.png
HP: 12 / 90 En: 32% Speed: 87 Ranks: 1/1/1/2 Status:
131.png
HP: 85 / 120 En: 65% Speed: 52 Ranks: 3/3/4/3 Status:
328.png
HP: 0 / 90 En: 84% Speed: 12 Ranks: 4/2/2/1 Status:
259.png
HP: 0 / 100 En: 40% Speed: 43 Ranks: 3/3/3/3 Status:

Athenodoros is the winner!

Athenodoros earns:
2 MC, 1 DC, and 1 KOC for Daedalus.
6 CC from Typhon.
2 CC for playing.

Terrador earns:
1 EC, 2 MC, and 1 DC for Zigzag.
1 EC, 2 MC, and 1 DC for Charles.
2 CC for playing.

I get 5 UC.
 
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