Training Doubles: Zarator against Glacier Knight (Ref=MRCranger97)

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Team Zarator:
zarator said:

Frillish (Umberlee) (F)
Nature: Modest (Attack lowered by *; Sp. Attack raised by *)
Type: Water/Ghost
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Damp (LOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Attacks (13 moves):

Bubble
Water Sport
Absorb
Night Shade
Bubblebeam
Recover
Water Pulse

Acid Armor
Confuse Ray
Mist

Ice Beam
Energy Ball
Will-O-Wisp


Golett (Grumbar) (-)
Nature: Quiet (Sp. Attack raised by *; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Ground/Ghost
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
No Guard (LOCKED): This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Attacks (15 moves):

Pound
Astonish
Defense Curl
Mud-slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude
Earthquake
Hammer Arm
Focus Punch

Ice Beam
Grass Knot
Substitute
Team Glacier:
Glacier Knight said:
you said when he got a challenger you would ref the battle, correct? i'll pm you my two mons


Snorunt [Artica] (Female)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Info on Artica:

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail
Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)


EC: 0/6
MC: 0
DC: 0/5

Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect

Disable
Fake Tears
Hex

Safe Guard
Light Screen
Ice Beam


Snorunt [Gravitar] (Male)
Nature: Naughty (+1 Atk, -1 SpD)

Info on Gravitar:

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail
Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 50


EC: 0/6
MC: 0
DC: 0/5

Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect

Hex
Bide
Disable

Light Screen
Shadow Ball
Frost Breath

The Rules said:
2v2 Doubles
DQ Time: 2 days/3 days for the ref
Arena: Standard arena (man I feel so dull, forgive me)
Restricted moves: 2 recovery/5 chills
Switch= Quack
Items= Nein
Abilities= One
Boring ASB arena... anyways the order is:
Glacier's abilities and actions,
Zarators abilities and actions,
I ref!

Good luck!
 
Actually MRCranger, I gotta decide abilities first, then he'll be able to decide abilities AND order.

As for my abilities...

Cursed Body for Umberlee the Frillish
Iron Fist for Grumbar the Golurk

this was pretty obvious I guess
 
Both My Pretties will use their Ice Bodies, and we shall begin!

Artica, set up a Safe Guard for you and your brother; we can avoid w.o.w and confuse ray. Next send that golett a frosty gift, actually make it two!

Safe Guard~Ice Beam Grumbar~ Ice Beam Grumbar

Gravitar, you're the fastest, so hit hard! Help out your sister

Frost Breath Grumbar~Bite Grumbar~Frost Breath Grumbar
if Grumbar used Hammer Arm a1 then disable It a2
if Grumbar used Hammer Arm a2 then disable it a3
 
Umm... Let's try to counter this onslaught

Umberlee: Bubblebeam - Water Pulse - Bubblebeam

Grumbar: Hammer Arm + Hammer Arm (combo) - recharge - Shadow Punch

All attacks are aimed at Gravitar
 

Lets get this party started!

Team zarator

HP: 90 | 90
EN: 100 | 100
Buffs: none
Debuffs: Hammer Arm disabled
Other: none

Team Glacier:

HP: 90 | 90
EN: 100 | 100
Buffs: Safeguard (1 more action)
Debuffs: none
Other: none

Speed Order, Gravitar, Artica, Umberlee, Grumbar

Action 1
Gravitar used Frost Breath (Grumbar)
3598 hit
Auto Crit
(4+3+3+)*1.5=15 15DMG -3ENG
Artica used Safeguard
A veil surrounded Glacier's team. -10ENG
Umberlee used Bubblebeam (Gravitar)
208 crit
7+3+3+(4-1)*1.5=17.5=18 18DMG -4ENG
8479 no stat drop
Grumbar used Hammer Arm Combo (Gravitar)
5158 hit
1127 no crit
((12*2.25)+(3-2)*1.5)*1.5=42.75=43 43DMG -16ENG
Speed -2
Action 2
Gravitar used Diasbale (Grumbar)
hammer arm was disabled. -7ENG
Artica used Ice Beam (Grumbar)
9388 no crit
(10+3+(3-2)*1.5)*1.5=21.75=22 22DMG -6ENG
1559 no freeze
Umberlee used Water Pulse
6995 no crit
6+3+(4-1)=13.5=14 14DMG -3ENG
No confusion (safeguard)
Grumbar is cooling down
Action 3
Gravitar used Frost Breath (Grumbar)
5220 hit
Auto crit
(4+3+3+)*1.5=15 15DMG -3ENG
Artica used Ice Beam (Grumbar)
2193 no crit
(10+3+(3-2)*1.5)*1.5=21.75=22 22DMG -8ENG
7785 no freeze
Umberlee used bubblebeam (Gravitar)
2601 no crit
7+3+(4-1)*1.5=14.5=15 15DMG -4ENG
Gravitar was knocked out
Grumbar used Shadow Punch
No target
End


End Round 1

Team zarator

HP: 90 | 16
EN: 89 | 82
Buffs: none
Debuffs: none
Other: none

Team Glacier:

HP: 0 | 90
EN: 87 | 76
Buffs: none
Debuffs: none
Other: none

Order:
Zarator's Actions
Glacier's Actions
I ref
 
@McRanger: It is Glacier who used Safeguard.

anyway

Golett: Focus Punch - Hammer Arm - Shadow Punch
Frillish: Water Pulse - Bubblebeam - Water Pulse
 
Start Round 2!

Team zarator

HP: 90 | 16
EN: 89 | 82
Buffs: none
Debuffs: Hammer Arm disabled
Other: none

VS.

Team Glacier:

HP: 90
EN: 76
Buffs: none
Debuffs: none
Other: Safeguard (1 more action)

Speed order: Artica, Umberlee, Grumbar.

Action 1
Grumbar is Tightening its focus!
Artica used Ice Beam (Grumbar)
5187 no crit
(10+3+(3-2)*1.5)*1.5=21.75=22 22DMG -12ENG
Grumbar was knocket out!
Umberlee used Water Pulse
1537 no crit
6+3+(4-2)=12 12DMG -3ENG
Safeguard Faded
Action 2
Artica used Bite
7333 no crit
6*1.5=9 9DMG -4ENG
7527 no cursed body
Umberlee used Bubblebeam
514 crit
7+3+3+(4-2)*1.5=16 16DMG -4ENG
9364 no speed drop.
Action 3
Artica used Bite
9189 no crit
6*1.5=9 9DMG -6ENG
259 CURSED BODY. Bite is disabled
Umberlee used Water Pulse
3262 no crit
6+3+(4-2)=12 12DMG -3ENG
9077 no confusion
END


END Round 2!

Team zarator

HP: 72 | -6
EN: 79 | 82
Buffs: none
Debuffs: None
Other: none

VS.

Team Glacier:

HP: 50
EN: 54
Buffs: none
Debuffs: none
Other: Bite disabled

ORDER:
Glacier's Action's
Zarator's Action's
I REF!
 
Start Round 3!

Team zarator

HP: 72
EN: 79
Buffs: none
Debuffs: None
Other: none

VS.

Team Glacier:

HP: 50
EN: 54
Buffs: none
Debuffs: none
Other: Bite disabled

Action 1
Artica used Hex
5341 no crit
5*1.5=7.5=8 8DMG -7ENG
Umberlee used Bubblebeam!
1912 no crit
7+3+(4-2)*1.5=13 13DMG -4ENG
9494 no speed drop
Action 2
Artica used Ice Beam
4422 no crit
10*.67=6.7=7 7DMG -7ENG
7636 no freeze
Umberlee used Recover
+20 HP -11ENG
Action 3
Artica used Hex
6516 no crit
5*1.5=7.5=8 8DMG -7ENG
Artica used bubblebeam
6812 no crit
7+3+(4-2)*1.5=13 13DMG -4ENG
4711 no speed drop
END!


End round 3

Team zarator

HP: 69
EN: 69
Buffs: none
Debuffs: None
Other: none

VS.

Team Glacier:

HP: 24
EN: 33
Buffs: none
Debuffs: none
Other: Bite disabled (2 more actions)

Order:
Zarator's Actions
Glacier's Actions
I ref
 
Start Round 4!

Team zarator

HP: 69
EN: 69
Buffs: none
Debuffs: None
Other: none

VS.

Team Glacier:

HP: 24
EN: 33
Buffs: none
Debuffs: none
Other: Bite disabled (2 more actions)

Action 1
Umberlee Used Water Pulse
5079 no crit
6+3+(4-2)=12 12DMG -3ENG
8660 no confusion
Artica Used HEX COMBO!!!
2364 no crit
11.25*1.5=16.875=17 17DMG -16ENG
Action 2!
Umberlee Used Bubblebeam
1776 no crit
7+3+(4-2)*1.5=13 13DMG -4ENG
Artica Is knocked out!
Zarator wins!


The Winner:
Team zarator

HP: 52
EN: 62
Buffs: none
Debuffs: None
Other: none

Good Game!

Prizes!
Zarator: 2CC
Umberlee: 1EC, 2MC, 1DC, 1KOC
Grumbar: 1EC, 2MC, 1DC, 1KOC

Glacier: 2CC
Gravitar: 1EC, 2MC, 1DC
Artica: 1EC, 2MC, 1DC, 1KOC

I get 5UC
Thanks for playing!
 
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