Elevator Music vs Smashlloyd

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4v4 singles
standard arena
1 day dq (2 for refs)
2 recoveries/5 chill
all abilities
no items
switch=magic bananas (no)

Team Smash:
frontnormal-mkitsunoh.png

Casper [Kitsunoh] (Male)
Nature: Adamant (+1 * Attack, -1 * Special Attack)

Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.


HP: 100
Atk: 5 (+)
Def: 3
SpA: 1 (-1)
SpD: 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 11
DC: 5/5

Moves (24):
Scratch
Imprison
Tail Whip
Iron Defense
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Copycat
Metal Claw
Curse
Shadowstrike
Perish Song

Psycho Shift
Meteor Mash
Yawn

Will-o-Wisp
Dig
Taunt
Toxic
U-Turn
False Swipe
Double Team
Snatch
379.png

Gear Golem [Registeel] (-)
Nature: Brave (+1 Atk, Spe/1.15, -10 Eva)
Type: Steel
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW Locked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 100
Atk: 4 (+)
Def: 6
SpA: 3
SpD: 6
Spe: 43 (50/1.15v) (-)
Size Class: 3
Weight Class: 6 (205 kg) [5, 102.5 kg]
Base Rank Total: 23

EC: N/A
MC: 0
DC: 0/5

Attacks:
Explosion
Stomp
Metal Claw
Curse
Superpower
Lock-On
Zap Cannon
Iron Head
Hammer Arm

Toxic
Earthquake
Brick Break
Protect
Substitute
Earthquake

Focus Punch
bronzong.png

Bronzong [Rolf] (Male)
Nature: Sassy (+1 * Special Defense, -15% Speed and flat -5% accuracy)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Stats:
HP: 110
Atk: 3
Def: 4
SpA: 3
SpD: 5 (+)
Spe: 28 (-)
Size Class: 3
Weight Class: 5 (187 kg)
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Moves:
Confuse Ray
Confusion
Extrasensory
Hypnosis
Tackle
Imprison
Sunny Day
Rain Dance
Heal Block
Safeguard
Heavy Slam
Heal Block
Safeguard

Trick
Ancientpower
Signal Beam

Trick Room
Dream Eater
Flash Cannon
Toxic
Hidden Power [Ice] 7
Grass Knot
Earthquake
Reflect
Light Screen
306.png

Aggron [Hardhead] (Male)
Nature: Adamant (+1 * Attack, -1 * Special Attack)

Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earthquake and Magnitude have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Stats:
HP: 100
Atk: 5 (+)
Def: 6
SpA: 1 (-)
SpD: 2
Spe: 50
Size Class: 4
Weight Class: 8 (360kg)
Base Rank Total: 20

EC: 9/9
MC: 4
DC: 5/5

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Attacks:
Tackle (*)
Harden (*)
Mud-Slap (*)
Headbutt (*)
Metal Claw (*)
Iron Defense (*)
Roar (*)
Take Down (*)
Double-Edge
Iron Tail
Autotomize
Dig (*)
Rock Tomb (*)
Rock Polish (*)
Head Smash (*)
Endeavor
Superpower (*)
Iron Head (*)
Heavy Slam
Metal Burst
Protect
Earthquake
Dragon Tail

tEaM:
38.png

Ninetales(*) [Kyukon] (F)
Nature: Timid (+15% Speed, +15% Accuracy, -1 Atk)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Drought (DW): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 115 (100 *1.15) (+) (15% Accuracy boost)
Size Class: 2
Weight Class: 2
Base Rank Total: 20
Total Moves: 24

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Ember(*)
Tail Whip(*)
Roar(*)
Quick Attack(*)
Fire Spin(*)
Will-o-Wisp(*)
Confuse Ray(*)
Imprison(*)
Flame Burst(*)
Flamethrower(*)
Safeguard(*)
Fire Blast
Nasty Plot

Hypnosis(*)
Disable(*)
Heat Wave(*)

Reflect
Bide
Hidden Power (Rock, 7)(*)
Energy Ball(*)
Substitute(*)
Toxic
SolarBeam

Pain Split
350.png

Milotic(*) [Mirokarosu] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Cute Charm (DW): (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 81
Size Class: 5
Weight Class: 5
Base Rank Total: 20
Total Moves: 24

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Splash(*)
Tackle(*)
Water Gun
Wrap
Water Sport
Refresh
Water Pulse
Twister
Recover
Captivate
Rain Dance
Hydro Pump
Safeguard

Mirror Coat(*)
Hypnosis(*)
Confuse Ray(*)
Brine
Dragon Pulse
DragonBreath

Ice Beam(*)
Double Team(*)
Scald(*)
Protect
Dragon Tail
547.png

Whimsicott(*) [Erufuun] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 116
Size Class: 1
Weight Class: 1
Base Rank Total: 19
Total Moves: 27

EC: 6/6
MC: 2
DC: 5/5

Attacks:
Absorb(*)
Growth(*)
Leech Seed(*)
Stun Spore(*)
Mega Drain(*)
Cotton Spore(*)
Razor Leaf(*)
Poison Powder(*)
Giga Drain
Helping Hand
Cotton Guard
Sunny Day
Endeavor
SolarBeam
Gust
Tailwind
Hurricane

Encore(*)
Fake Tears(*)
Worry Seed(*)

Hidden Power (Fire, 7)(*)
Taunt(*)
Energy Ball(*)
Toxic
Safeguard
Protect
Substitute
frontnormal-mrevenankh.png

Revenankh [] M
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 56 (65 /1.15) (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Total Moves: 21

MC: 0
DC: 3/5

Attacks:

Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Revenge
Power Whip
Hammer Arm
Moonlight

Shadow Sneak
Curse
Drain Punch

Toxic
Protect
Rest
Bulk Up
Torment
EM sends out, Smash sends and orders, etc
 
The little prankster Whimsicott gets the lols rolling early, using Worry Seed to override Aggron's natural abilities. The Insomnia immediately takes its toll, giving this Hardhead a Headache - or maybe that's due to the Head Smashing?
Either way, Erufuun keeps up the fuun, using Cotton to Guard himself from attacks! Still reeling from recoil, Aggron opts for a less dangerous tactic, using the force of his weight to Heavy Slam his puny opponent.
But Whimsicott stays strong, and succeeds in inflicting Aggron with a nasty case of Leech Seed. Angered, the now not-so-Hardhead uses another Head Smash, injuring both Pokemon.
Whimsicott Worry Seed
7 EN
Aggron Head Smash
To hit: 74 Yes, to crit: 77 No, 26 Damage, 13 Recoil, 14 EN
Whimsicott Cotton Guard
10 EN
Aggron Heavy Slam
To crit: 59 No, 21 Damage, 12 EN
Whimsicott Leech Seed
9 EN
Aggron Head Smash
To hit: 43 Yes, to crit: 14 No, 21 Damage, 11 Recoil, 14 EN
Aggron Seeded, 3 Damage
Whimsicott healed 3 HP
Team Smash:
306.png

Hardhead the Aggron
73 HP/60 EN
Leech Seed (5 Actions), Worry Seed (3 actions)

tEaM:
547.png

Erufuun the Whimsicott
35 HP/74 EN
 
"Hmmm... what a bind. How is that thing hitting so strong still; looks like we underestimated it just a little..."

Stun Spore ~ Protect ~ Giga Drain
IF (Protect is used a1) THEN (Change action to Substitute (15 HP) and push actions back)
 
Whimsicott paralyses Aggron with a Stun Spore, who, despite Heavy Slam doing equal damage for less energy, no recoil, and with higher accuracy, continues plowing ahead with Head Smash, greatly injuring both mons.
Whimsicott then Protects itself, apparently from nothing; Hardhead just chills, perhaps reeling from his own attacks.
Erufuun then uses Giga Drain to steal some of Aggron's HP, and just in time - Hardhead's Head Smash would have finished the small plant otherwise.
Whimsicott Stune Spore
To hit: 52 Yes, X EN
Aggron Head Smash
Para: 57 No, To hit: 79 Yes To crit: 81 No, 21 Damage, 11 Recoil, 18 EN
Aggron Seeded, 3 Damage
Whimsicott healed 3 HP
Whimsicott Protect
7 EN
Aggron Chill
Para: 94 No, 12 EN Restored
Aggron Seeded, 3 Damage
Whimsicott healed 3 HP
Whimsicott Giga Drain
To crit: 74 No, 14 Damage, 7 HP Restored
Aggron Head Smash
Para: 98 No, To hit: 55 Yes To crit: 85 No, 21 Damage, 11 Recoil, 14 EN
Aggron Seeded, 3 Damage
Whimsicott healed 3 HP
Team Smash:
306.png

Hardhead the Aggron
42 HP/40 EN
Leech Seed (2 Actions), Paralysis (20%)

tEaM:
547.png

Erufuun the Whimsicott
9 HP/74 EN
+2 Defense
Should've indicated that he was still on +3 def in the last round's standings...
 
Aggron starts to get mad, only furthered by Whimsicott's Protecting itself from Heavy Slam. Fortunately for him, despite Erufuun's attempts at Giga Draining to surviveable levels, Aggron puts his re-Hardened head into vengeful action, finishing the infuriating furn for good.

Whimsicott Protect
15 EN
Aggron Heavy Slam
Para: 74 No, 24 Damage (Blocked by Protect) ,12 EN
Aggron Seeded, 3 Damage
Whimsicott healed 3 HP
Whimsicott Giga Drain
To crit: 34 No, 14 Damage, 7 HP Restored
Aggron Head Smash
Para: 32 No, To hit: 46 Yes To crit: 74 No, 24 Damage, 14 EN
Aggron Seeded, 3 Damage
Team Smash:
306.png

Hardhead the Aggron
22 HP/14 EN
Paralysis (15%)

tEaM:
547.png

Erufuun the Whimsicott
0 HP/0 EN
KOd
 
And then Aggron just dies.
Milotic Brine
7 EN, 31 Damage
Team Smash:
306.png

Hardhead the Dead Aggron
KOd

tEaM:
350.png

Mirokarosu the Mioltic
100 HP/93 EN
 
shit

REGISTEEL

lock-on~zap cannon~toxic
if milotic uses protect, curse and push actions down
if milotic uses double team, eq and push actions down
 
Registeel gets sent out and immediately takes to Locking On to the position of his enemy. Said enemy however Casually sets up a Safeguard - and its about to come in handy.
With a mighty BUZZAP Registeel fires a devastating Zap Cannon. It turns out to be less devastating than intended, however; the Safeguard blocks the would be paralysis and Milotic's Mirror Coat makes the damage seem trivial, firing it back one-and-a-half-fold!
Still reeling, Registeel fires a Toxic Goop but it does absolutely nothing. Meanwhile Milotic just smiles smugly and fires Scalding hot water at the iron golem.
Milotic Safeguard
10 EN
Registeel Lock On
6 EN
Registeel Zap Cannon
To crit: 48 No, 14 Damage, 9 EN
Milotic Mirror Coat
21 Damage, 13 EN
Registeel Toxic
7 EN
Milotic Scald
To crit: 45 No, To Burn 76 No, 9 Damage, 5 EN
Team Smash:
379.png

Gear Golem the Registeel
70 HP/78 EN

tEaM:
350.png

Mirokarosu the Mioltic
86 HP/65 EN
Safeguard (3 Rounds)
Ok so it turned out due to the stat differential the zap cannon wasn't really that powerful damage wise...
Also I'm well aware Milotic is actually faster; the calcs reflect this. For the flavour I just though it seemed cooler for Milotic to basically just chillax while Registeel flails around achieving little (no offense Smash). ARTISTIC LICENSE DAMMIT
 
Oh dear Smash
I forgot to indicate this in the standings (now fixed) but Milotic still has 3 Rounds of safeguard. Since I forgot to include it before I'll let you change your actions to something less likely to fuck you up forever
 
Milotic ruins the weather with a Rain Dance while Registeel takes careful aim. The pokemon then exchange blows, a Scald and a Zap Cannon respectively. Milotic then continues her Scalding assault while Registeel locks on again.
Milotic Rain Dance
9 EN
Registeel Lock On
6 EN
Milotic Scald
To crit: 25 No To burn: 51 No, 12 Damage, 5 EN
Registeel Zap Cannon
To crit: 12 No, 14 Damage, 9 EN
Milotic Scald
To crit: 100 No, To Burn: 64 No, 12 Damage, 11 EN
9 EN
Registeel Lock On
6 EN
Team Smash:
379.png

Gear Golem the Registeel
46 HP/57 EN

tEaM:
350.png

Mirokarosu the Mioltic
72 HP/40 EN
Safeguard (2 Rounds)

Field:
Rain for 3 more Rounds
 
This round was less boring than I initially realised.
Milotic Brine
To crit: 25 No, 18 Damage, 7 EN
Registeel Zap Cannon
To crit: 65 No, 14 Damage, 9 EN
Milotic Chill, + 12 EN
Registeel Lock On
6 EN
Milotic Scald
To crit: 35 No, 18 Damage, 7 EN
Registeel Zap Cannon
To crit: 87 No, 14 Damage, 9 EN
Registeel Burn, 2 Damage
Team Smash:
379.png

Gear Golem the Registeel
10 HP/33 EN

tEaM:
350.png

Mirokarosu the Mioltic
44 HP/38 EN
Safeguard (1 Round)

Field:
Rain for 2 more Rounds
 
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