Garbodor [QC 3/3] [GP 2/2]

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http://www.smogon.com/bw/pokemon/garbodor


[Overview]

<p>Garbodor is another variation of the standard "bulky Poison-type". What makes Garbodor so great defensively is the fact that it only has two weaknesses, Psychic and Ground. In addition, Garbodor has the ability to set up both Spikes and Toxic Spikes, as well as absorbing Toxic Spikes upon entry. Garbodor's stats are all above average, but unfortunately its movepool is only subpar, which limits its effectiveness. Garbodor has a very limited offensive movepool
; it lacks any form of reliable recovery, and because its Speed is nothing spectacutar, lack of a priority move can leave it helpless against a lot of Pokemon in the tier. Garbodor is inferior to most other Poison-types in the game, but if you take advantage of its decent defensive stats and great typing, it will not disappoint.</p>

[SET]
name: Tank
move 1: Toxic Spikes
move 2: Spikes / Haze
move 3: Gunk Shot
move 4: Payback / Body Slam
item: Leftovers
ability: Stench
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>This set uses Garbodor's great defensive typing and decent defenses to set up entry hazards for your team. Thanks to its typing, Garbodor can set up on a variety of Pokemon, namely Grass-types such as Sceptile, Lilligant, and Sawsbuck. Garbodor can also set up on weaker walls such as Uxie and Clefable as they have little offensive power. It should be noted that Haze and Spikes are illegal together, so it's down to personal preference whether you choose an extra set of hazards, or the ability to erase stat boosts. Gunk Shot is Garbodor's most powerful STAB move, and it will leave dents in anything that doesn't resist it. Again, the last slot is down to personal preference; Payback can take advantage of Garbodor's below average Speed
and hits Psychic-types for super effective damage, while Body Slam can be used to abuse paralysis. Stench is the chosen ability because Aftermath isn't released yet, and Weak Armor is more of a liability due its Defense-lowering side effect.</p>

[ADDITIONAL COMMENTS]

<p>Garbodor may use an Air Balloon to avoid Ground-type moves, but if it gets hit by anything else, the Balloon will burst. Rest can be used along with a Chesto Berry to restore Garbodor's health, while a Chesto Berry allows it to take on Lilligant without fearing Sleep Powder. Rock Blast can be used to break Substitutes and hit Flying-types, but
note that it's illegal with Haze. Clear Smog is an alternative move to erase stat changes; however, Clear Smog cannot hit Steel- and Poison-types.</p>

<p>A Ghost-type, such as Rotom or Dusknoir,
is an excellent choice of teammate to block Rapid Spin and ensure entry hazards are kept on the field. Phazers are also handy to rack up damage from entry hazards. Mandibuzz can abuse Whirlwind with its great defenses and Roost, Throh can use STAB Circle Throw, and Steelix can use Roar and Dragon Tail. On another note, Wish support is extremely helpful due to Garbodor's lack of recovery, this can be provided by Clefable due to its massive HP and great support movepool.</p>

<p>Pokemon who can deal with Ground- and Psychic-types are great parters. Water-types such as Slowking and Poliwrath are good options; Slowking can be used defensively with Slack Off, while Poliwrath can play offensively with Waterfall and Focus Punch. Grass-types such as Lilligant and Tangrowth can also hit Ground-types with their powerful STAB moves. Krookodile and Honchkrow are two excellent choices to break through Psychic-types, especially with Honchkrow's priority on Sucker Punch, and Krookodile's powerful Crunch.</p>

[Other Options]

<p>Similarly to Muk, Garbodor has access to Curse, but unfortunately it doesn't have any priority to counteract the Speed drop. Garbodor's physical movepool is pretty bad as well; however, Garbodor does have access to Gunk Shot, Explosion, and Payback. Stockpile can be used to raise Garbodor's defenses, and Swallow is available for recovery, but this is risky
, and usually too difficult to be used consistently. Rock Polish is another option, but isn't very effectivedue to Garbodor's poor movepool and only average attacking stats. Garbodor has a surprisingly good special movepool including attacks such as Thunderbolt, Focus Blast, and Sludge Bomb, but unfortunately, itwon't be dealing enough damage coming from a base 60 Special Attack. Finally, Garbodor's decent typing and good defenses means it can support its team in the form of Rain Dance or Sunny Day, but is better left to Pokemon such as Uxie.</p>

[Checks and Counters]

<p>The biggest problem Garbodor faces is Steel-types. Steel-types are immune to Poison-type attacks, and unfortunately Garbodor doesn't have anything else to hit them with. Steelix is probably the best overall counter as it has an immunity to Poison, and can immediately threaten Garbodor with its STAB Earthquake. Aggron is on a similar boat, it can switch into
Garbador with ease,proceed to set up with Autotomize, and threaten your entire team with its STAB moves. Ground-types such as Krookodile take little from Garbador's STAB, while STAB Earthquake makes quick work of it. Taunt users will beat most sets, as Garbodor isn't useful for much besides setting hazards. Almost anything that can survive Gunk Shot and hit Garbodor super effectively can be called a check; Garbador isn't difficult to beat.</p>

[Dream World]

<p>Garbodor receives Aftermath as its Dream World ability. It isn't particularly useful, but it's nice to knock 25% off an opponent after they KO you.</p>
 
Yeah, Aftermath is not avaible right now. Change the ability to Weak Armor and add a DW section.
 
I've already mentioned Stockpile in OO, Toxic can be added with it. I'm not sure Stench is good for anything, Garbodor is too slow to abuse a flinch rate. If Aftermath can't be used though, Stench is better than Weak Armor isn't it? Lowering its Defense isn't a good idea for a tank.
 
Didn't notice the tank set, thought this would only have one set as well. Stench on the tank set then and Weak Armor on the spikes one.
 
Alright then. I just assumed Aftermath was released, and because it's on PO, I thought it could be used. Anyways, I've changed that.
 
The Tank set should be the first (and probably only) set. Trying to be fast and using a Focus Sash just makes Garbodor completely outclassed by Scolipede.

Explosion is bad, move it to OO. Body Slam should be slashed with Payback for paralysis support, since Garbodor will never have great coverage anyway. Rock Blast is also decent for sub-breaking, so put it in AC, but mention that it's illegal with Haze (but legal with Spikes). Mention Clear Smog in AC as an alternative to Haze if you're using Spikes, since Haze + Spikes is illegal. Black Sludge should be Leftovers. Rotom-C is not a spinblocker. Is there a reason you're using a Sassy nature instead of Impish?
 
Alright, made those changes. Garbodor is such an average Pokemon I was unsure what to make of it. It just looked cool :P
 
Alright, made those changes. Garbodor is such an average Pokemon I was unsure what to make of it. It just looked cool :P
Yeah he's pretty mediocre but at least he has better mixed bulk than other dual spikers like Qwilfish and Roselia. And he's sexier than Gardevoir.

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http://www.smogon.com/bw/pokemon/garbodor

[Overview]

<p>Garbodor is another variation of the standard "bulky Poison-type". What makes Garbodor a good defensive Pokemon so great defensively is the fact that it only has two weaknesses, Psychic and Ground. In addition, Garbodor has the ability to set up both Spikes and Toxic Spikes, as well as removing absorbing Toxic Spikes upon entry. Garbodor's stats are all above average, but unfortunately its movepool is only subpar, which limits its effectiveness. Garbodor has a very limited offensive movepool, it lacks any form of reliable recovery, and because its Speed is nothing spectacutar, not having any form lack of a priority move can leave it helpless against a lot of Pokemon in the tier. Garbodor is inferior to most other Poison-types in the game, but if you take advantage of its decent defensive stats and great typing, it will not disappoint.</p>

[SET]
name: Tank
move 1: Toxic Spikes
move 2: Spikes / Haze
move 3: Gunk Shot
move 4: Payback / Body Slam
item: Leftovers
ability: Stench
nature: Impish
EVs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>This set uses Garbodor's great defensive typing and decent defenses to set up entry hazards for your team. Thanks to its typing, Garbodor can set up on a variety of Pokemon, namely Grass-types such as Sceptile, Lilligant, and Sawsbuck. Garbodor can also set up on weaker walls such as Uxie and Clefable as they have little offensive power. It should be noted that Haze and Spikes are illegal together, so it's down to personal preference whether you choose an extra set of hazards, or the ability to erase stat boosts. Gunk Shot is Garbodor's most powerful STAB move, and it will leave dents in anything that doesn't resist it. Again, the last slot is down to personal preference; Payback can take advantage of Garbodor's below average Speed, while Body Slam can be used to abuse its paralysis(period) rate. Stench is the chosen ability(remove comma) this is because Aftermath isn't released yet, and Weak Armor is more of a liability due its Defense lowering side effects. <-remove "s"</p>

[ADDITIONAL COMMENTS]

<p>Garbodor may use an Air Balloon to avoid Ground-type moves, but if it gets hit by anything else, the Balloon will burst. Rest can be used along with a Chesto Berry to restore Garbodor's health, while a Chesto Berry allows it to take on Lilligant without fearing Sleep Powder. Rock Blast can be used to break Substitutes and hit Flying-types, but please note that it's illegal with Haze. Clear Smog is an alternative move to erase stats; however, Clear Smog is unable to cannot hit Steel- and Poison-types.</p>

<p>A Ghost-type(comma) such as Rotom or Dusknoir(comma) are excellent teammates as they block Rapid Spin and ensure entry hazards are kept on the field. Phazers are also handy to rack up damage from entry hazards. Mandibuzz can abuse Whirlwind with its great defenses and Roost, Throh can use STAB Circle Throw, and Steelix can use Roar. On another note, Wish support is extremely helpful due to Garbodor's lack of recovery, this can be provided by Clefable with its due to its massive HP and great support movepool.</p>

<p>Pokemon who can deal with Ground- and Psychic-types are great parters. Water-types such as Slowking and Poliwrath are good options; Slowking can be used defensively with Slack Off, while Poliwrath can play offensively with Waterfall and Focus Punch. Grass-types such as Lilligant and Tangrowth can also hit Ground-types with their powerful STAB moves. Krookodile and Honchkrow are two excellent choices to break through Psychic-types, especially with Honchkrow's priority on Sucker Punch, and Krookodile's powerful Crunch.</p>

[Other Options]

<p>Similarly to Muk, Garbodor has access to Curse, but unfortunately it doesn't have any priority to counteract the Speed drop. Garbodor's physical movepool is pretty bad as well; however, Garbodor does have access to Gunk Shot, Explosion, and Payback. Stockpile can be used to raise Garbodor's defenses, and Swallow is available for recovery, but this is risky and usually too difficult to be used consistently(period) set up. Rock Polish is another option(comma) but which isn't very effective. This is due to Garbodor's poor movepool and only average attacking stats. Garbodor as a surprisingly good special movepool with Thunderbolt, Focus Blast, and Sludge Bomb, but unfortunately it won;t wont be dealing enough damage coming from a base 60 Special Attact stat. Finally, Garbodor's decent typing and good defenses means it can support its team in the form of Rain Dance or Sunny Day.</p>

[Checks and Counters]

<p>The biggest problem Garbodor faces is Steel-types. Steel-types are immune to Poison-type attacks, and unfortunately Garbodor doesn't have anything else to hit them with. Steelix is probably the best overall counter as it can switch into Poison-type moves with an immunity, has an immunity to Poison(comma) and can immediately threaten Garbodor with its STAB Earthquake. Aggron is on a similar boat, it can switch into Garbdor Garbador with ease, while it can then proceed to set up with Autotomize and threaten your entire team with its STAB moves. Ground-types such as Krookodile take little from Garbador's STAB, while STAB Earthquake makes little quick work of it. Taunt users will beat most sets, as Garbodor will rely on setting up, it isn't useful for much besides setting hazards(period) else. Almost anything that can survive Gunk Shot and hit Garbodor super effectively can be called a check, it Garbador isn't difficult to beat.</p>

[Dream World]

<p>Garbodor receives Aftermath as its Dream World ability. It isn't particularly useful, but it's nice to knock 25% off an opponent after they KO you.</p>

GP Approved (1/2)

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I will do this :D

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[Overview]

<p>Garbodor is another variation of the standard "bulky Poison-type". What makes Garbodor so great defensively is the fact that it only has two weaknesses, Psychic and Ground. In addition, Garbodor has the ability to set up both Spikes and Toxic Spikes, as well as absorbing Toxic Spikes upon entry. Garbodor's stats are all above average, but unfortunately its movepool is only subpar, which limits its effectiveness. Garbodor has a very limited offensive movepool;, (add semicolon, remove comma) it lacks any form of reliable recovery, and because its Speed is nothing spectacutar, lack of a priority move can leave it helpless against a lot of Pokemon in the tier. Garbodor is inferior to most other Poison-types in the game, but if you take advantage of its decent defensive stats and great typing, it will not disappoint.</p>

[SET]
name: Tank
move 1: Toxic Spikes
move 2: Spikes / Haze
move 3: Gunk Shot
move 4: Payback / Body Slam
item: Leftovers
ability: Stench
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>This set uses Garbodor's great defensive typing and decent defenses to set up entry hazards for your team. Thanks to its typing, Garbodor can set up on a variety of Pokemon, namely Grass-types such as Sceptile, Lilligant, and Sawsbuck. Garbodor can also set up on weaker walls such as Uxie and Clefable as they have little offensive power. It should be noted that Haze and Spikes are illegal together, so it's down to personal preference whether you choose an extra set of hazards, or the ability to erase stat boosts. Gunk Shot is Garbodor's most powerful STAB move, and it will leave dents in anything that doesn't resist it. Again, the last slot is down to personal preference; Payback can take advantage of Garbodor's below average Speed and hits Psychic-types for super effective damage, while Body Slam can be used to abuse paralysis. Stench is the chosen ability because Aftermath isn't released yet, and Weak Armor is more of a liability due its Defense-lowering (add hyphen) side effect.</p>

[ADDITIONAL COMMENTS]

<p>Garbodor may use an Air Balloon to avoid Ground-type moves, but if it gets hit by anything else, the Balloon will burst. Rest can be used along with a Chesto Berry to restore Garbodor's health, while a Chesto Berry allows it to take on Lilligant without fearing Sleep Powder. Rock Blast can be used to break Substitutes and hit Flying-types, but<space>note that it's illegal with Haze. Clear Smog is an alternative move to erase stats changes; however, Clear Smog cannot hit Steel- and Poison-types.</p>

<p>A Ghost-type<remove space>, such as Rotom or Dusknoir, is an are (this or that is singular, this and that is plural) excellent choice of teammates as they to block Rapid Spin and ensure entry hazards are kept on the field. Phazers are also handy to rack up damage from entry hazards. Mandibuzz can abuse Whirlwind with its great defenses and Roost, Throh can use STAB Circle Throw, and Steelix can use Roar and Dragon Tail. On another note, Wish support is extremely helpful due to Garbodor's lack of recovery, this can be provided by Clefable<space>due to its massive HP and great support movepool.</p>

<p>Pokemon who can deal with Ground- and Psychic-types are great parters. Water-types such as Slowking and Poliwrath are good options; Slowking can be used defensively with Slack Off, while Poliwrath can play offensively with Waterfall and Focus Punch. Grass-types such as Lilligant and Tangrowth can also hit Ground-types with their powerful STAB moves. Krookodile and Honchkrow are two excellent choices to break through Psychic-types, especially with Honchkrow's priority on Sucker Punch, and Krookodile's powerful Crunch.</p>

[Other Options]

<p>Similarly to Muk, Garbodor has access to Curse, but unfortunately it doesn't have any priority to counteract the Speed drop. Garbodor's physical movepool is pretty bad as well; however, Garbodor does have access to Gunk Shot, Explosion, and Payback. Stockpile can be used to raise Garbodor's defenses, and Swallow is available for recovery, but this is risky, (add comma) and usually too difficult to be used consistently.<space>Rock Polish is another option, but isn't very effective. This is due to Garbodor's poor movepool and only average attacking stats. Garbodor has a surprisingly good special movepool including attacks such as with Thunderbolt, Focus Blast, and Sludge Bomb, but unfortunately, (add comma) it<space>won't (add apostrophe) be dealing enough damage coming from a base 60 Special Attack stat. Finally, Garbodor's decent typing and good defenses means it can support its team in the form of Rain Dance or Sunny Day, but is better left to Pokemon such as Uxie.</p>

[Checks and Counters]

<p>The biggest problem Garbodor faces is Steel-types. Steel-types are immune to Poison-type attacks, and unfortunately Garbodor doesn't have anything else to hit them with. Steelix is probably the best overall counter as it has an immunity to Poison, and can immediately threaten Garbodor with its STAB Earthquake. Aggron is on a similar boat, it can switch into<space>Garbador with ease,<space>then proceed to set up with Autotomize, (add comma) and threaten your entire team with its STAB moves. Ground-types such as Krookodile take little from Garbador's STAB, while STAB Earthquake makes<space>quick work of it. Taunt users will beat most sets, as Garbodor, it isn't useful for much besides setting hazards. Almost anything that can survive Gunk Shot and hit Garbodor super effectively can be called a check;, (add semicolon, remove comma) Garbador isn't difficult to beat.</p>

[Dream World]

<p>Garbodor receives Aftermath as its Dream World ability. It isn't particularly useful, but it's nice to knock 25% off an opponent after they KO you.</p>

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