Lampent [QC 3/3] [GP 2/2]

Komodo

Huff
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Sorry, another analysis, won't post another until others are done now :P

http://www.smogon.com/bw/pokemon/lampent

<p>Although NFE, Lampent isn't completely useless. It has
a usable Special Attack stat along with a few offensive moves, access to Trick Room, and low Speed. Also, being NFE, it can use Eviolite to raise its defenses. Its part Ghost typing means it can act as a Spinblocker for your team, though its secondary typing is a major thorn in its side. Unfortunately, Lampent was cursed with a weakness to Stealth Rock, and it is also weak to common Rock-, Ground-, Water-, Dark-, and Ghost-type moves. Although it doesn't look like much, Lampent can have a major impact on gameplay and, if used correctly, it can support its teammates time and time again.</p>

[SET]
name: Trick Room
move 1: Trick Room
move 2: Fire Blast
move 3: Shadow Ball / Taunt
move 4: Memento / Energy Ball / Hidden Power Rock
item: Eviolite / Life Orb
ability: Flash Fire
nature: Quiet
evs: 248 HP / 8 Def / 252 SpA
ivs: 0 Spe

[SET COMMENTS]

<p>Lampent's poor Speed means it can use Trick Room effectively. The main idea is to switch into an attack it resists or is immune to,
and then set up Trick Room. After Trick Room has been set up, its up to you whether you use Lampent as a sweeper or allow a teammate to abuse Trick Room. Fire Blast is Lampent's most powerful STAB move, and it will leave large dents in anything that doesn't resist it. From the third slot onwards, you can choose a variation of Shadow Ball, Taunt, Memento, Energy Ball, and Hidden Power Rock. If you choose to use Lampent defensively, Taunt and Memento are the best options, whereas if you want to play offensively, Shadow Ball should be used with Energy Ball or Hidden Power Rock. Energy Ball is used to hit Water-, Rock-, and Ground-types, while Hidden Power Rock allows Lampent to hit other Fire-types such as Typhlosion or Moltres. Flash Fire is a handy ability as it grants Lampent an immunity to Fire-type moves, which makes it that much easier to switch in.</p>

[ADDITIONAL COMMENTS]

<p>The EVs focus on Lampent's Special Attack and HP, which allows it to dish out reasonable amounts of damage while still surviving hits. With 248 HP EVs,Lampent can survive four switch-ins to Stealth Rock
; any more would result in Lampent fainting. A more defensive spread can be used if you want Lampent to survive longer, but this isn't recommended as Lampent is more of a "suicide" Pokemon. A Focus Sash can be used if you wish to use Lampent as a lead, though Taunt users are commonand make Lampent helpless most of the time. An Iron Ball or Lagging Tail can be used to lower Lampent's Speed even further, which ensures that nothing will outspeed it in Trick Room. Finally, Lampent can use an Air Balloon to avoid Ground-type attacks, but this is risky as any other attack can burst it.</p>

<p>Due to its Fire typing, Lampent appreciates support in the form of Rapid Spin. Sandslash and Kabutops are both fine choices, despite sharing common weaknesses with Lampent. Entry hazards also work well in conjunction with Lampent thanks to its ability to block Rapid Spin. Ferroseed and Crustle are good choices
for Pokemon to set up hazards due to their good defenses and handy resistances. If you opt to use Memento in the last slot, Lampent will require partners who can take advantage of Trick Room. Omastar, Hariyama, and Tangrowth are great choices thanks to their high offensive stats and poor Speed.</p>

<p>Because of this set's specially orientated nature, Pokemon such as Clefable and Mandibuzz need to be removed from play. A powerful physical attacker such as Gallade is an excellent choice thanks to its unpredictability and wide movepool. Rotom can also be used with Substitute and Pain Split to weaken defensive Pokemon, but Toxic Spikes are recommended when doing so. Pokemon who can switch into Lampent's weaknesses are helpful; Steelix can switch into Rock-, Ghost-, and Dark-type attacks, Lilligant can switch into Water- and Ground-type attacks, and Krookodile can switch into Rock-, Ghost-, and Dark-type attacks.</p>

[SET]
name: Defensive
move 1: Flamethrower
move 2: Shadow Ball / Clear Smog
move 3: Will-O-Wisp
move 4: Pain Split / Taunt
item: Eviolite
ability: Flash Fire
nature: Calm
evs: 248 HP / 8 Def / 252 SpD

[SET COMMENTS]

<p>Looking at Lampent's stats, you'd think it was too frail to be a defensive Pokemon. Luckily, Lampent isn't fully evolved, so Eviolite can be used to boost its defenses. Lampent makes an excellent spinblocker
, and thanks to its immunity to Fighting- and Fire-type moves, Lampent can take on threats such as Sceptile, Lilligant, Typhlosion, and Moltres with ease. Flamethrower and Shadow Ball are used for reliable STAB, but Clear Smog should also be considered to remove stat boosts; note that Clear Smog will not affect Steel- or Poison-types, however. Will-O-Wisp can cripple physical attackers upon switching in, while Pain Split is used for recovery. Taunt can be used to stop opponents from setting up or statusing Lampent.</p>

[ADDITIONAL COMMENTS]

<p>The EVs on this set maximize Lampent's Special Defense and HP stats and give it the ability to take on a variety of special
ly-based threats in RU. A physically defensive spread can be used with an EV spread of 248 HP / 252 Def / 8 SpD to give Lampent an easier time with physical attackers such as Entei and Hitmonlee, but just watch out for Earthquake and Stone Edge. 248 HP EVs are used rather than 252 because Lampent has an even HP number, which means it would faint upon its fourth switch in to Stealth Rock with maximum investment.</p>

<p>As this is a primarily defensive set, Lampent requires teammates who can switch into its weaknesses. Poliwrath can switch into Water- and Rock-type moves, Lilligant can switch into Water- and Ground-type attacks, and Krookodile can switch into Dark-, Ghost-, and Rock-type attacks. Rapid Spin support is also helpful due to Lampent's Stealth Rock weakness; this can be provided by Sandslash, Claydol, or Cryogonal. Entry hazard support is helpful as Lampent acts as a great spinblocker. Drapion can set up Toxic Spikes and switch into Ghost- and Dark-type attacks, and Ferroseed can set up Spikes with its resistance to Water- and Dark-type attacks. Finally, Wish support should be considered, as Lampent doesn't have a reliable recovery move of its own. Clefable is an excellent choice, as it can switch into Ghost-type attacks, remove status with Heal Bell, and set up Stealth Rock to cripple the opponent.</p>

[Other Options]

<p>Lampent has access to a few other moves, but most of them are highly situational or gimmicky. Hex can be used alongside Toxic Spikes to hit the opponent with
a 150 Base Power move, and Lampent's spinblocking ability means that the opponent will be unable to remove the Toxic Spikes. Lampent has access to Calm Mind, though it has poor Speed and its HP stat isn't good enough to set up with. Overheat is more powerful than Fire Blast, but due to its secondary effect, Lampent is forced to switch out a lot, which will force it to constantly lose HP due to its weakness to Stealth Rock. Psych Up can be used to steal stat boosts from the opponent, but again, Lampent is too slow to abuse it. Finally, Substitute provides a safety net for Lampent should it be lucky enough to use it when an opponent switches; it also prevents the opponent from statusing Lampent.</p>

[Checks and Counters]

<p>Lampent is primarily special
ly-based, so any Pokemon with decent Special Defense can take it on. Munchlax and Clefable are defensive options, though Clefable is unable to deal much damage outside of Toxic, and Munchlax won't like being burned by Will-O-Wisp. Water-types such as Slowking and Omastar resist Lampent's Fire-type STAB, and their STAB Water-type moves make quick work of it. Mandibuzz and Drapion can switch in to Shadow Ball, and either cripple Lampent with Taunt or KO it with their STAB Dark-type moves. Rock- and Ground-types such as Kabutops and Krookodile can take on Lampent with ease, and their STAB moves will KO Lampent in the blink of an eye. Lampent is also weak to Stealth Rock, so forcing it to switch a lot will weaken it significantly. Finally, Lampent is hit super effectively by Shadow Sneak and Sucker Punch, so abuse them as much as you can.</p>

[Dream World]

<p>Lampent gains Shadow Tag as its Dream World ability. Wobbuffett and Wynaut are the only other Pokemon to have this ability, and they
were Ubers last generation for good reason. Shadow Tag can trap a helpless opponent, such as a Typhlosion Choice-locked onto Eruption, and use this time to either set up or score an easy KO. Lampent becomes extremely deadly if it manages to abuse Shadow Tag and set up 6 Calm Mind boosts, so consider a Calm Mind set if Shadow Tag is available to you.</p>
 

Molk

Godlike Usmash
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wait, just a thought, lampent can use eviolite, why not slash that/ make it the only option?

otherwise, lampent is interesting, seems like it could work on a trick room team.
 

Oglemi

Borf
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There should definitely be a standard bulky Ghost set too, Lampent is surprisingly bulky with Eviolite, and Lampent is probably the best spinblocker to use on a hail team.

It would prolly look like:

[SET]
name: Defensive
move 1: Flamethrower
move 2: Shadow Ball / Clear Smog
move 3: Will-O-Wisp
move 4: Pain Split / Taunt
item: Eviolite
ability: Flash Fire
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

With a physically defensive spread in AC
 
wait, just a thought, lampent can use eviolite, why not slash that/ make it the only option?

otherwise, lampent is interesting, seems like it could work on a trick room team.
Yeah I would definitely go with eviolite, lampent is wayyy to frail.

Is lampent really able to use taunt well with those defenses? maybe with eviolite..?

Uhhh wait oglemi why would you put special spread in the set as oppose to physical? I know that physical is in AC but I think it is better. I think ground and rock are the most common of it's weaknesses and they are primarily physical (coughcoughedgequakecough) therefore a physical spread is wiser.

EDIT: yes I made a mistake with the curse thing jeez
 

Molk

Godlike Usmash
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Yeah I would definitely go with eviolite, lampent is wayyy to frail.

Curse+trick room= +1atk +1def +1spe(?)

Is lampent really able to use taunt well with those defenses? maybe with eviolite..?
if you are a ghost type and use curse, it doesnt work that way, your never using the attack boost even if you did

will-o-wisp patches up physical defense, ad casue those types are so common a sphysically defensive spread sucks, i dont see your logic unless (gasps)!!!!!!

Kingcharizard are you trolling?
 

Komodo

Huff
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Alright, I've added a defensive spread.

Kingcharizard, are you serious? Curse? Also, a specially defensive spread is superior for that reason. Because Lampent has low HP, Earthquake, Stone Edge etc. will all KO it anyway, so it's better to focus on its Special Defense. Also, a more specially defensive set allows it to take on Grass-types much easier, without the Special Defense, it'll be KOed easily.

I think you should think before you post sometimes, because it seems like you post for the sake of it.
 

Oglemi

Borf
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Yeah I would definitely go with eviolite, lampent is wayyy to frail.

Curse+trick room= +1atk +1def +1spe(?)

Is lampent really able to use taunt well with those defenses? maybe with eviolite..?

Uhhh wait oglemi why would you put special spread in the set as oppose to physical? I know that physical is in AC but I think it is better. I think ground and rock are the most common of it's weaknesses and they are primarily physical (coughcoughedgequakecough) therefore a physical spread is wiser.
At most Lampent should be burning those attackers as they switch in, and then Lampent should be switching out anyway since EdgeQuake is still going to hurt. Sure you can tank those attacks easier and survive the hit in case Wisp misses with the physically defensive spread, but generally you wouldn't want to keep Lampent in on those attacks.

A specially defensive spread is better for the Pokemon Lampent should be destroying, such as Moltres, Typhlosion, Accelgor, Charizard, (special) Sceptile, Lilligant, Porygon-Z (watch out for Shadow Ball), and maybe Galvantula.

A physically defensive spread is nice for Entei (though you're immune to 2 of his main attacks anyway), the Hitmons, Medicham, and stuff like Electivire, but in most cases Lampent should be walling the special attackers, not physical attackers (since like you said almost all carry some form of EdgeQuake).
 

Windsong

stumbling down elysian fields
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You might want to mention HP Rock as an alternative with Memento and Energy Ball in the Trick Room set.

QC APPROVED (3/3)
 
Add Remove Comments
[Overview]

<p>Although NFE, Lampent isn't completely useless. It has a usable Special Attack stat along with a few offensive moves, access to Trick Room and low Speed, and, (comma) being NFE, can use Eviolite to raise its defenses Eviolite can be used to raise Lampent's defenses. Its part-(hyphen)Ghost-(hyphen)typing means it can act as a Spinblocker for your team, though its secondary typing is a major thorn in its side. Unfortunately, Lampent was cursed with a weakness to Stealth Rock, and it is also weak to common Rock-, Ground-, Water-, Dark-, and Ghost-type moves. Although it doesn't look like much, Lampent can have a major impact on gameplay, and if used correctly, it can support its teammates time and time again.</p>

[SET]
name: Trick Room
move 1: Trick Room
move 2: Fire Blast
move 3: Shadow Ball / Taunt
move 4: Memento / Energy Ball / Hidden Power Rock
item: Eviolite / Life Orb
ability: Flash Fire
nature: Quiet
evs: 248 HP / 8 Def / 252 SpA
ivs: 0 Spe

[SET COMMENTS]

<p>Lampent's poor Speed means it can use Trick Room effectively. The main idea is to switch into an attack it resists or is immune to, and then set up Trick Room. After Trick Room has been set up, its up to you whether you use Lampent as a sweeper, or allow a teammate to abuse Trick room. Fire Blast is Lampent's most powerful STAB move, and it will leave large dents in anything that doesn't resist it. From the third slot onwards you can choose a variation of Shadow Ball, Taunt, Memento, Energy Ball, and Hidden Power Rock. If you choose to use Lampent defensively, Taunt and Memento are the best options, whereas while if you want to play offensively, Shadow Ball should be used with Energy Ball or Hidden Power Rock. Energy Ball is used to hit Water-, Rock-, and Ground-types, while Hidden Power Rock allows Lampent to hit other Fire-types such as Typhlosion or Moltres. Flash Fire is a handy ability as it grants Lampent an immunity to Fire-type moves, which makes it that much easier to switch in.</p>

[ADDITIONAL COMMENTS]

<p>The EVs focus on Lampent's Special Attack and HP, which allows it to dish out reasonable amounts of damage, and also take hits at the same time. 248 EVs allow Lampent to survive four switch ins to Stealth Rock; (semicolon) , any more would result in Lampent fainting. A more defensive spread can be used if you want Lampent to survive longer, but this isn't recommended as Lampent is more of a "suicide" Pokemon. A Focus Sash can be used if you wish to use Lampent as a lead, though Taunt users are common, and make Lampent helpless a lot of the time. An Iron Ball or Lagging Tail can be used to lower Lampent's Speed even further, which ensures that nothing will outspeed it in Trick Room. Finally, Lampent can use an Air Balloon to avoid Ground-type attacks, but this is risky as any other attack can burst it.</p>

<p>Due to its Fire typing, Lampent requires support in the form of Rapid Spin. Sandslash and Kabutops are both fine choices despite sharing common weaknesses with Lampent. Entry hazards also work well in conjunction with Lampent thanks to its ability to block Rapid Spin. Ferroseed and Crustle are good choices for Pokemon to set up hazards due to their good defenses and handy resistances. If you opt to use Memento in the last slot, Lampent will require partners who can take advantage of Trick Room. Omastar, Hariyama, and Tangrowth are great choices thanks to their high offensive stats and poor Speed.</p>

<p>Because of this set's specially orientated nature, Pokemon such as Clefable and Mandibuzz need to be removed from play. A powerful physical attacker such as Gallade is an excellent choice thanks to its unpredictability and wide movepool. Rotom can also be used with Substitute and Pain Split to weaken defensive Pokemon, but Toxic Spikes are recommended when doing so. Pokemon who can switch into Lampent's weaknesses are helpful; Steelix can switch into Rock-, Ghost-, and Dark-type attacks, Lilligant can switch into Water- and Ground-type attacks, and Krookodile can switch into Rock-, Ghost-, and Dark-type attacks.</p>

[SET]
name: Defensive
move 1: Flamethrower
move 2: Shadow Ball / Clear Smog
move 3: Will-O-Wisp
move 4: Pain Split / Taunt
item: Eviolite
ability: Flash Fire
nature: Calm
evs: 248 HP / 8 Def / 252 SpD

[SET COMMENTS]

<p>Looking at Lampent's stats, you'd think it was too frail to be a defensive Pokemon. Luckily, Lampent isn't fully evolved, which means Eviolite can be used to raise its defensive stats by 50%. Lampent makes an excellent Spinblocker, (comma) ; (semicolon) and thanks to its immunity to Fighting- and Fire-type moves, Lampent can take on threats such as Sceptile, Lilligant, Typhlosion, and Moltres with ease. Flamethrower and Shadow Ball are used for reliable STAB, but Clear Smog should also be considered to remove stat boosts; note that Clear Smog will not affect Steel- or Poison-types, (comma) however. Will-O-Wisp can cripple physical attackers upon switching in, while Pain Split is used for recovery; (semicolon) , (comma) and Taunt can be used to stop opponents setting up or statusing Lampent.</p>

[ADDITIONAL COMMENTS]

<p>The EVs on this set maximize Lampent's Special Defense and HP stats and give it the ability to take on a variety of specially-based threats in RU. A physically defensive spread can be used with an EV spread of 248 HP / 252 Def / 8 SpD to give Lampent an easier time with physical attackers such as Entei and Hitmonlee, but just watch out for Earthquake and Stone Edge. 248 HP EVs are used rather than 252 because Lampent has an even HP number, which means it would faint upon its fourth switch in to Stealth Rock with maximum investment.</p>

<p>As this is a primarily defensive set, Lampent requires teammates who can switch into its weaknesses. Poliwrath can switch into Water- and Rock-type moves, Lilligant can switch into Water- and Ground-type attacks, and Krookodile can switch into Dark-, Ghost-, and Rock-type attacks. Rapid Spin support is also helpful due to Lampent's Stealth Rock weakness; this can be provided by Sandslash, Claydol, or Cryogonal. Entry hazard support is helpful as Lampent acts as a great Spinblocker. Drapion can set up Toxic Spikes and switch into Ghost- and Dark-type attacks, and Ferroseed can set up Spikes with its resistance to Water- and Dark-type attacks. Finally, Wish support should be considered as Lampent doesn't have a reliable recovery move of its own. Clefable is an excellent choice as it can switch into Ghost-type attacks, remove status with Heal Bell, and set up Stealth Rock to cripple the opponent.</p>

[Other Options]

<p>Lampent has access to few other moves, but most of them are highly situational or gimmicky. Hex can be used alongside Toxic Spikes to hit the opponent with a 150 Base Power move, and Lampent's Sspinblocking ability means that opponent will be is unable to remove the Toxic Spikes. Lampent has access to Calm Mind, though it has poor Speed and its HP stat isn't good enough to set up with. Overheat is more powerful than Fire Blast, but due to its secondary effect, Lampent is forced to switch out a lot, which will force it to constantly lose HP due to isn't helped by its weakness to Stealth Rock. Psych Up can be used to steal stat boosts from the opponent, but again, Lampent is too slow to abuse it. Finally, Substitute provides a safety net for Lampent should it be lucky enough to use it when an opponent switches; (semicolon) , (comma) and it also prevents the opponent statusing Lampent it.</p>

[Checks and Counters]

<p>Lampent is primarily specially-based, so any Pokemon with decent Special Defense can take it on. Munchlax and Clefable are defensive options, though Clefable is unable to deal much damage outside of Toxic, and Munchlax won't like being burned by Will-O-Wisp. Water-types such as Slowking and Omastar resist Lampent's Fire-type STAB, and their STAB Water-type moves make quick little work of it. Mandibuzz and Drapion can switch in to Shadow Ball, and either cripple Lampent with Taunt, or KO it with their STAB Dark-type moves. Rock- and Ground-types such as Kabutops and Krookodile can take on Lampent with ease, and their STAB moves will KO Lampent in the blink of an eye. Lampent is also weak to Stealth Rock, so forcing it to switch a lot will weaken it significantly. Finally, Lampent is hit super effectively by Shadow Sneak and Sucker Punch, so abuse them as much as you can.</p>

[Dream World]

<p>Lampent gains Shadow Tag as its Dream World ability. Wobbuffett and Wynaut are the only other Pokemon to have this ability, and they are were Ubers last generation for good reason. Wobbuffet is currently BL, and Wynaut is currently RU, so this is incorrect. Shadow Tag can trap a helpless opponent, such as a Typhlosion Choice-locked onto Eruption on Typhlosion, and use this time to either set up, or score an easy KO. Lampent becomes extremely deadly if it manages to abuse Shadow Tag and set up 6 Calm Mind boosts, so consider a Calm Mind set if Shadow Tag is available to you.</p>



GP Approved 1/2
 

Komodo

Huff
is a Site Content Manager Alumnusis an Artist Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Thanks for the check. Just a note, you never put a hyphen when it's [x] typing, only when it's [x]-type or [x]-types.
 
Do you know what blue means?
How about red?
(They're Add / Cap and Remove / Uncap, and this is a Comment about them)
Sorry, another analysis, won't post another until others are done now :P

http://www.smogon.com/bw/pokemon/lampent

<p>Although NFE, Lampent isn't completely useless. It has
a usable Special Attack stat along with a few offensive moves, access to Trick Room, (comma) and low Speed., and, Also, being NFE, it can use Eviolite to raise its defenses. Its part Ghost typing means it can act as a Spinblocker for your team, though its secondary typing is a major thorn in its side. Unfortunately, Lampent was cursed with a weakness to Stealth Rock, and it is also weak to common Rock-, Ground-, Water-, Dark-, and Ghost-type moves. Although it doesn't look like much, Lampent can have a major impact on gameplay, (no comma) and, (now comma) if used correctly, it can support its teammates time and time again.</p>

[SET]
name: Trick Room
move 1: Trick Room
move 2: Fire Blast
move 3: Shadow Ball / Taunt
move 4: Memento / Energy Ball / Hidden Power Rock
item: Eviolite / Life Orb
ability: Flash Fire
nature: Quiet
evs: 248 HP / 8 Def / 252 SpA
ivs: 0 Spe

[SET COMMENTS]

<p>Lampent's poor Speed means it can use Trick Room effectively. The main idea is to switch into an attack it resists or is immune to,
and then set up Trick Room. After Trick Room has been set up, its up to you whether you use Lampent as a sweeper, (fuck that comma) or allow a teammate to abuse Trick Room. Fire Blast is Lampent's most powerful STAB move, and it will leave large dents in anything that doesn't resist it. From the third slot onwards, (<-- ,) you can choose a variation of Shadow Ball, Taunt, Memento, Energy Ball, and Hidden Power Rock. If you choose to use Lampent defensively, Taunt and Memento are the best options, whereas if you want to play offensively, Shadow Ball should be used with Energy Ball or Hidden Power Rock. Energy Ball is used to hit Water-, Rock-, and Ground-types, while Hidden Power Rock allows Lampent to hit other Fire-types such as Typhlosion or Moltres. Flash Fire is a handy ability as it grants Lampent an immunity to Fire-type moves, which makes it that much easier to switch in.</p>

[ADDITIONAL COMMENTS]

<p>The EVs focus on Lampent's Special Attack and HP, which allows it to dish out reasonable amounts of damage while still surviving hits, and also take hits at the same time. With 248 HP EVs, (comma) allow Lampent to can survive four switch-ins (hyphen) to Stealth Rock
; any more would result in Lampent fainting. A more defensive spread can be used if you want Lampent to survive longer, but this isn't recommended as Lampent is more of a "suicide" Pokemon. A Focus Sash can be used if you wish to use Lampent as a lead, though Taunt users are common, (commas are for bitches who like to pause) and make Lampent helpless a lot most of the time. An Iron Ball or Lagging Tail can be used to lower Lampent's Speed even further, which ensures that nothing will outspeed it in Trick Room. Finally, Lampent can use an Air Balloon to avoid Ground-type attacks, but this is risky as any other attack can burst it.</p>

<p>Due to its Fire-typing(hyphen), Lampent requires appreciates support in the form of Rapid Spin. Sandslash and Kabutops are both fine choices, (I'm a bitch that likes to pause) despite sharing common weaknesses with Lampent. Entry hazards also work well in conjunction with Lampent thanks to its ability to block Rapid Spin. Ferroseed and Crustle are good choices
for Pokemon to set up hazards due to their good defenses and handy resistances. If you opt to use Memento in the last slot, Lampent will require partners who can take advantage of Trick Room. Omastar, Hariyama, and Tangrowth are great choices thanks to their high offensive stats and poor Speed.</p>

<p>Because of this set's specially orientated nature, Pokemon such as Clefable and Mandibuzz need to be removed from play. A powerful physical attacker such as Gallade is an excellent choice thanks to its unpredictability and wide movepool. Rotom can also be used with Substitute and Pain Split to weaken defensive Pokemon, but Toxic Spikes are recommended when doing so. Pokemon who can switch into Lampent's weaknesses are helpful; Steelix can switch into Rock-, Ghost-, and Dark-type attacks, Lilligant can switch into Water- and Ground-type attacks, and Krookodile can switch into Rock-, Ghost-, and Dark-type attacks.</p>

[SET]
name: Defensive
move 1: Flamethrower
move 2: Shadow Ball / Clear Smog
move 3: Will-O-Wisp
move 4: Pain Split / Taunt
item: Eviolite
ability: Flash Fire
nature: Calm
evs: 248 HP / 8 Def / 252 SpD

[SET COMMENTS]

<p>Looking at Lampent's stats, you'd think it was too frail to be a defensive Pokemon. Luckily, Lampent isn't fully evolved, which means Eviolite can be used to raise its defensive stats by 50% so Eviolite can be used to boost its defenses (NixHex's words). Lampent makes an excellent spinblocker
, and thanks to its immunity to Fighting- and Fire-type moves, Lampent can take on threats such as Sceptile, Lilligant, Typhlosion, and Moltres with ease. Flamethrower and Shadow Ball are used for reliable STAB, but Clear Smog should also be considered to remove stat boosts; note that Clear Smog will not affect Steel- or Poison-types, however. Will-O-Wisp can cripple physical attackers upon switching in, while Pain Split is used for recovery.; (Just use a period, bro) Taunt can be used to stop opponents from setting up or statusing Lampent.</p>

[ADDITIONAL COMMENTS]

<p>The EVs on this set maximize Lampent's Special Defense and HP stats and give it the ability to take on a variety of special
ly-based threats in RU. A physically defensive spread can be used with an EV spread of 248 HP / 252 Def / 8 SpD to give Lampent an easier time with physical attackers such as Entei and Hitmonlee, but just watch out for Earthquake and Stone Edge. 248 HP EVs are used rather than 252 because Lampent has an even HP number, which means it would faint upon its fourth switch in to Stealth Rock with maximum investment.</p>

<p>As this is a primarily defensive set, Lampent requires teammates who can switch into its weaknesses. Poliwrath can switch into Water- and Rock-type moves, Lilligant can switch into Water- and Ground-type attacks, and Krookodile can switch into Dark-, Ghost-, and Rock-type attacks. Rapid Spin support is also helpful due to Lampent's Stealth Rock weakness; this can be provided by Sandslash, Claydol, or Cryogonal. Entry hazard support is helpful as Lampent acts as a great spinblocker. Drapion can set up Toxic Spikes and switch into Ghost- and Dark-type attacks, and Ferroseed can set up Spikes with its resistance to Water- and Dark-type attacks. Finally, Wish support should be considered, (digging commas now) as Lampent doesn't have a reliable recovery move of its own. Clefable is an excellent choice, (just diggin' 'em for some reason) as it can switch into Ghost-type attacks, remove status with Heal Bell, and set up Stealth Rock to cripple the opponent.</p>

[Other Options]

<p>Lampent has access to a few other moves, but most of them are highly situational or gimmicky. Hex can be used alongside Toxic Spikes to hit the opponent with
a 150 Base Power move, and Lampent's spinblocking ability means that the opponent will be unable to remove the Toxic Spikes. Lampent has access to Calm Mind, though it has poor Speed and its HP stat isn't good enough to set up with. Overheat is more powerful than Fire Blast, but due to its secondary effect, Lampent is forced to switch out a lot, which will force it to constantly lose HP due to its weakness to Stealth Rock. Psych Up can be used to steal stat boosts from the opponent, but again, Lampent is too slow to abuse it. Finally, Substitute provides a safety net for Lampent should it be lucky enough to use it when an opponent switches; it also prevents the opponent from statusing Lampent.</p>

[Checks and Counters]

<p>Lampent is primarily special
ly-based, so any Pokemon with decent Special Defense can take it on. Munchlax and Clefable are defensive options, though Clefable is unable to deal much damage outside of Toxic, and Munchlax won't like being burned by Will-O-Wisp. Water-types such as Slowking and Omastar resist Lampent's Fire-type STAB, and their STAB Water-type moves make quick work of it. Mandibuzz and Drapion can switch in to Shadow Ball, and either cripple Lampent with Taunt, (I reject that comma) or KO it with their STAB Dark-type moves. Rock- and Ground-types such as Kabutops and Krookodile can take on Lampent with ease, and their STAB moves will KO Lampent in the blink of an eye. Lampent is also weak to Stealth Rock, so forcing it to switch a lot will weaken it significantly. Finally, Lampent is hit super effectively by Shadow Sneak and Sucker Punch, so abuse them as much as you can.</p>

[Dream World]

<p>Lampent gains Shadow Tag as its Dream World ability. Wobbuffett and Wynaut are the only other Pokemon to have this ability, and they
were Ubers last generation for good reason. Shadow Tag can trap a helpless opponent, such as a Typhlosion Choice-locked onto Eruption, and use this time to either set up, (less comma, more action!) or score an easy KO. Lampent becomes extremely deadly if it manages to abuse Shadow Tag and set up 6 Calm Mind boosts, so consider a Calm Mind set if Shadow Tag is available to you.</p>

Not too shabby, mate.

2/2
 

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