Minccino (Analysis)

[Overview]

<p>Minccino may look cute and harmless, but it's a force to be reckoned with. With decent offensive stats, an amazing ability, a reasonable movepool, and good typing, Minccino has the potential to become a deadly sweeper. Although it is strong offensively, its defenses are poor, making it vulnerable to revenge kills by priority users or Pokemon equipped with a Choice Scarf. As it is a mixed bag of ups and downs, a trainer should think twice before attempting to use Minccino on a team.</p>

[SET]
name: Life Orb Attacker
move 1: Tail Slap / Return
move 2: Wake-Up Slap
move 3: Knock Off
move 4: U-turn
item: Life Orb
ability: Technician
nature: Jolly
evs: 76 HP / 196 Atk / 236 Spe

[SET COMMENTS]

<p>Minccino has a great ability in Technician, with which it can effectively abuse its diverse movepool. Tail Slap is the primary STAB move that gets boosted by Technician, and it allows Minccino to break through Substitutes and Focus Sashes. While Return is slightly less powerful on average and doesn't receive a Technician boost, it is a good choice if you're hesitant about Tail Slap's 85% accuracy. Wake-Up Slap is Minccino's strongest Fighting-type move that provides coverage on Steel- and Rock-types, and has a respectable 90 Base Power after the boost from Technician. Knock Off, on the other hand, has a low Base Power even after the Technician boost, but it is an excellent move in the LC metagame as most walls tend to rely on Eviolite. In addition, Minccino's good Speed makes it an effective scout with U-turn.</p>

[ADDITIONAL COMMENTS]

<p>Technician is the preferred ability, and it's one of the only reasons you should consider using Minccino on your team. Work Up, Minccino's only usable set up move, may find a place on this set, specifically over U-turn. Aqua Tail or Iron Tail can be used over U-turn to provide more type coverage. As for EVs, the standard maximum Attack and Speed spread is used. Jolly is the preferred nature because with any other nature, Minccino will be too slow to sweep. Frillish does the job of walling Minccino pretty well, because it s immune, resists, or takes very little damage from all of Minccino's moves. It also has access to Will-O-Wisp which completely cripples Minccino. Yamask is one of the best teammates Minccino can ask for, as it's immune to Minccino's one weakness, has great bulk, and has access to Will-O-Wisp to cripple problematic foes. Most sweepers work well with entry hazard support, therefore Pokemon such as Dweeble or Ferroseed can be potential teammates.</p>

[SET]
name: Choice
move 1: Tail Slap
move 2: Wake-Up Slap
move 3: Aqua Tail
move 4: U-turn
item: Choice Band / Choice Scarf
nature: Jolly / Adamant
ability: Technician
evs: 76 HP / 196 Atk / 236 Spe

[SET COMMENTS]

<p>If used properly, Minccino can abuse a Choice Band or Choice Scarf. This set is designed to be a heavy hitter with the former item, and a scout and revenge killer with the latter. Tail Slap is Minccino's main STAB move, as it obtains a nice Technician boost. On this set, its ability to break Substitutes and Focus Sashes comes in handy and makes it superior to Return, despite the lower accuracy. Wake-Up Slap reaches a decent 90 Base Power after a Technician boost and is one of the only ways Minccino can dent Steel-type Pokemon. Aqua Tail hits Fire-, Rock-, and Ground-type Pokemon super effectively, but it doesn't get boosted by Technician. U-turn is an excellent move to gain momentum.</p>

[ADDITIONAL COMMENTS]

<p>The choice between Choice Scarf and Choice Band depends on Minccino's role in your team: if you want a heavy hitter, Choice Band is your item. However, if you are looking for a revenge killer or scout use a Choice Scarf instead. As for natures, Adamant should be used with a Choice Scarf because a Choice Scarf increases Minccino's Speed, reducing the need for a boosting nature. Vice versa, Choice Band Minccino should use a Jolly nature. The EV spread maximizes Minccino's Attack and Speed, while the remaining EVs are placed into HP. Bulky Ghost-type Pokemon do the job of walling Minccino pretty well. They are immune to two of its moves and resist one. They can also retaliate with Will-O-Wisp. As far as teammates go, Yamask and Duskull are excellent choices as they are immune to Minccino's Fighting-type weakness and can cripple the opposing Pokemon with a Will-O-Wisp. Entry Hazard support is always welcome while attempting to sweep, making Pokemon such as Ferroseed and Dwebble good teammates.</p>

[Other Options]

<p>Minccino does not have many other competitively viable options. A special set with Calm Mind and Swift can be used, but its Special Attack stat isn't anything to write home about. Sing is another move that can be used to cripple foes, but its accuracy makes it unreliable. A Focus Sash + Flail set can be used, but entry hazards pose a big problem to this strategy. Other gimmicks you may want to try include a Toxic Orb + Facade + Fling set, and a Last Resort set. Encore messes with Pokemon such as Ferroseed, giving a teammate a free turn of setup. Substitute can also be used with Work Up because Minccino is relatively safe setting up with Work Up once it's behind a Substitute. Retaliate is another attack that can be used over Aqua Tail on the Choice Scarf set to increase Minccino's revenge killing capabilities, as Retaliate's power doubles if the Pokemon that was on the field faints just before Minccino switches in.</p>

[Checks and Counters]

<p>Since Minccino is a Normal-type Pokemon, most fast Fighting-types such as Mienfoo are a threat to it. Ghost-types such as Yamask wall Minccino and can burn it using Will-O-Wisp. Priority users and Pokemon equipped with a Choice Scarf menace Minccino as its defenses aren't stellar enough to take hits. Steel-types such as Bronzor are also problematic as they can take any hit Minccino can muster, apart from Wake-Up Slap.</p>

[Dream World]

<p>Minccino receives Skill Link as a Dream World ability. Unfortunately, as Minccino has few moves to abuse with Skill Link, Technician is preferred.</p>
 
Last edited by a moderator:

Moo

Professor
is an Artist Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Put U-turn as the last option on the Life Orb set and just mention the other two moves in additional comments.

The Choice set should look like that

[SET]
name: Choice
move 1: Tail Slap
move 2: Wake-Up Slap
move 3: Aqua Tail
move 4: U-Turn
item: Choice Band / Choice Scarf
nature: Jolly / Adamant
ability: Technician
evs: 76 HP / 196 Attk / 236 Spe

After that, I'll stamp it



QC APPROVED 1/2

This is as good as Minccino gets... :\
 

Komodo

Huff
is a Site Content Manager Alumnusis an Artist Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
[Overview]

<p>Minccino may look cute, but it's a force not to be reckoned with. With decent stats, an amazing ability, a decent movepool,(comma) and a good typing, Minccino becomes a deadly sweeper. Although it is strong offensively, its weak defenses are poor, making it vulnerable to any type of priority move and or Choice Scarf user Pokemon. A trainer must should think twice before attempting to use Minccino on a team as it is full of ups and downs.</p>

[SET]
name: Life Orb Attacker
move 1: Tail Slap / Return
move 2: Wake-Up Slap
move 3: Knock Off
move 4: U-turn
item: Life Orb
ability: Technician
nature: Jolly
evs: 76 HP / 196 Atk / 236 Spe

[SET COMMENTS]

<p>Minccino has a great ability, Technician, which it can effectively abuse with this set. Life Orb's power boost only adds to this. Tail Slap is a primary STAB move which gets boosted by Technician, while Return is a powerful STAB move that does not receive even without a Technician boost. Even though Tail Slap is a powerful move that can break through Substitutes and Focus Sashes, it is unreliable due to its 85% accuracy. Wake-Up Slap is Minccino's strongest Fighting-type move that provides type coverage allowing Minccino to hit against Steel-type Pokemon. It reaches a commendable 90 Base Power after getting boosted by Technician. Knock Off does has a low Base Power, even after the Technician boost, but it is a very good move in the LC metagame because most Pokemon like to carry Eviolite. In addition, Minccino's good Speed makes has a good Speed making it an effective decent scout with U-turn. U-turn is one of the two scouting moves and is, therfore, the last move on this this.</p>

[ADDITIONAL COMMENTS]

<p>Technician is the preferred ability, and it's one of the few only reasons why someone would you should consider using it on their your team. Also, its other ability, Cute Charm,(remove) has almost no competitive use, so don't use it. Work Up, Minccino's only useable set up move, can be used on this set. Aqua Tail or Iron Tail can be used over U-turn to provide better type coverage. As for EVs, the standard, maximum Attack maximum Speed is used. Jolly is the preferred nature because it will be to slow to sweep if it has any other nature. Also, Yamask is one of the best teammates Cinccino can have,(comma) it's immune to Cinccino's one weakness, it has great bulk, and has access to Will-O-Wisp to cripple Pokemon.</p>

[SET]
name: Choice
move 1: Tail Slap
move 2: Wake-Up Slap
move 3: Aqua Tail
move 4: U-Turn
item: Choice Band / Choice Scarf
nature: Jolly / Adamant
ability: Technician
evs: 76 HP / 196 Atk / 236 Spe

[SET COMMENTS]

<p>If used properly, Minccino can abuse a Choice Band or Choice Scarf if used properly. This set is designed meant to be a heavy hitting set, but while it also acts as a scout set and revenge killer set when Minccino holds a Choice Scarf. Tail Slap is Minccino's main STAB move which obtains a nice Technician boost. It can also break Substitutes and Focus Sashes, and is therefore preferred over Return. Wake-Up Slap reaches 90 Base Power after the a Technician boost and is also one of the only ways Minccino is capable of only ways of hitting Steel-type Pokemon. Aqua Tail hits Fire-,(comma) Rock-,(comma) and Ground-type Pokemon for super effectively damage, but it doesn't get boosted by Technician. U-turn is an excellent move that can be used to gain switch momentum,(comma) as well as for revenge killing purposes.</p>

[ADDITIONAL COMMENTS]

<p>The choice between using Choice Scarf or Choice Band depends on Cinccino's role in your team. If you want a heavy hitting Pokemon, Choice Band is to be used. But, if you are looking for a Revenge Killer or Scouter, you should go ahead and use a Choice Scarf. As for natures, Adamant should be used with a Choice Scarf. This is because,(remove comma) Choice Scarf increases Minccino's Speed, reducing the need to have a +Speed nature. When using a Choice Band, Jolly should be used because it increases Minccino's Speed, lessening the need to equip a Choice Scarf. The EV spread used maximizes Minccino's Attack and Speed, while the remaining EVs are placed into rest is put in HP. As far as teammates go, Yamask is best suited. It resists Minccino's Fighting-type weakness and can also cripple opposing Pokemon with a Will-O-Wisp or its ability, Mummy.</p>

[Other Options]

<p>Minccino does not have many other options. A special set with Calm Mind can be used, but its Special Attack stat isn't anything to write home about too good. Sing is another move that can be used to cripple other Pokemon, but its accuracy makes it unreliable. A Focus Sash + Flail set can be used, but entry hazards are a big problem. Also, a Toxic Orb + Facade + Fling set can be used. A Last Resort set can also be used, it can be effective at times, but it's a bit too gimmicky. Encore can be used to mess up Pokemon like Ferroseed, as it can set up entry hazards all over Minccino. Substitute can also be used with Work Up. Retaliate is another attack that can be used on the Choice Scarf set.</p>

[Checks and Counters]

<p>Since Minccino is a Normal-type Pokemon, most fast Fighting-types,(remove comma) such as Mienfoo,(remove comma) are a threat to it. Ghost-types such as Yamask wall Minccino and can burn it using Will-O-Wisp. Priority is a main problem for Minccino as its defenses aren't stellar enough too weak to take hits. Likewise, Choice Scarf users are also threats to Minccino because of its terrible defenses. Steel types are also big problematic as it they can take any hit Minccino has to offer, apart from Wake-Up Slap.</p>

[Dream World]

<p>Minccino receives Skill Link as a Dream World ability. Unfortunately, Minccino has almost no moves to abuse with Skill Link. Technician is therefore preferred.</p>

Edit
Remove
 
ctrl+f cinccino lol

remove add comments

[Overview]
<one space>
<p>Minccino may look cute and harmless, but it's a force to be reckoned with. or "Not only does Minccino look cute, it's also a force to be reckoned with." With decent stats, an amazing ability, a decent reasonable movepool, and good typing, Minccino has the potential to becomes a deadly sweeper. Although it is strong offensively, its defenses are poor, making it vulnerable to any type of revenge kills by priority or Choice Scarf users. As it is a mixed bag of ups and downs, a trainer should think twice before attempting to use Minccino on a team as it is full of ups and downs.</p>

[SET]
name: Life Orb Attacker
move 1: Tail Slap / Return
move 2: Wake-Up Slap
move 3: Knock Off
move 4: U-turn
item: Life Orb
ability: Technician
nature: Jolly
evs: 76 HP / 196 Atk / 236 Spe

[SET COMMENTS]

<p>Minccino has a great ability, Technician, which it can effectively abuse with this set. Life Orb's power boost only adds to this. Tail Slap is a primary STAB move which that gets boosted by Technician,<comma> and allows Minccino to break through Substitutes and Focus Sashes. While Return is powerful even without a slightly less powerful on average and doesn't receive a Technician boost. Even though Tail Slap can break through Substitutes and Focus Sashes, it is unreliable due to its it is a good choice if you're hesitant about Tail Slap's 85% accuracy. try and keep pluses and minuses of the same thing together Wake-Up Slap is Minccino's strongest Fighting-type move that provides type .<period> Reaching a commendable 90 Base Power thanks to Technician, it provides Minccino with super effective coverage against Steel-type Pokemon. It reaches a commendable 90 Base Power after getting boosted by Technician. Knock Off,<comma> on the other hand, has a low Base Power, even after the Technician boost, but it is a very good an excellent move in the LC metagame because most Pokemon like to carry as most walls tend to rely on Eviolite. In addition, Minccino's good Speed makes it an effective scout with U-turn.</p>

[ADDITIONAL COMMENTS]

<p>Technician is the preferred ability, and it's one of the only reasons you should consider using it Minccino on your team. Cute Charm has almost no competitive use, so don't use it. Work Up, Minccino's only useable usable set up move, can be used may find a place on this set,<comma> specifically over <which move>. Aqua Tail or Iron Tail can be used over U-turn to provide better type coverage. As for EVs, the standard, maximum Attack maximum Speed spread is used. Jolly is the preferred nature because it with any other nature, Minccino will be to slow to sweep if it has any other nature. Also, Yamask is one of the best teammates Minccino can have ask for, as it's immune to Minccino's one weakness, it has great bulk, and has access to Will-O-Wisp to cripple Pokemon problematic foes.</p>

[SET]
name: Choice
move 1: Tail Slap
move 2: Wake-Up Slap
move 3: Aqua Tail
move 4: U-turn
item: Choice Band / Choice Scarf
nature: Jolly / Adamant
ability: Technician
evs: 76 HP / 196 Atk / 236 Spe

[SET COMMENTS]

<p>If used properly, Minccino can abuse a Choice Band or Choice Scarf. This is designed to be a heavy hitting set heavy hitter with the former item, while it also acts as and a scout and revenge killer when Minccino holds a Choice Scarf with the latter. Tail Slap is Minccino's main STAB move which ,<comma> as it obtains a nice Technician boost. On this set, It can also its ability to break Substitutes and Focus Sashes, and is therefore preferred over comes in handy and makes it superior to Return. Wake-Up Slap reaches 90 Base Power after a Technician boost and is one of the only ways Minccino is capable of hitting can dent Steel-type Pokemon. Aqua Tail hits Fire-, Rock-, and Ground-type Pokemon super effectively, but it doesn't get boosted by Technician. U-turn is an excellent move to gain momentum, as well as for revenge killing purposes.</p>

[ADDITIONAL COMMENTS]

<p>The choice between using Choice Scarf or and Choice Band depends on Minccino's role in your team: if you want a heavy hitting Pokemon hitter, Choice Band is to be used your item. But However, if you are looking for a revenge killer or scouter, you should go ahead and use a Choice Scarf instead. As for natures, Adamant should be used with a Choice Scarf. This is because Choice Scarf increases Minccino's Speed, reducing the need to have for a +Speed boosting nature. When using a Choice Band, Jolly should be used because it increases Minccino's Speed. Vice versa, Choice Band Minccino should use a Jolly nature. The EV spread used maximizes Minccino's Attack and Speed, while the remaining EVs are placed into HP. As far as teammates go, Yamask is best suited. an excellent choice as it resists Minccino's Fighting-type weakness and can cripple opposing Pokemon with a Will-O-Wisp. are there any other teammates >.> who walls minccino? who takes them out? this part of the previous set needs expanding too - and don't just write the same stuff. they're different sets, they play differently, so i'm quite sure they have slightly different counters</p>

[Other Options]

<p>Minccino does not have many other competitively viable options. A special set with Calm Mind can be used, but its Special Attack stat isn't anything to write home about. Sing is another move that can be used to cripple Pokemon foes, but its accuracy makes it unreliable. A Focus Sash + Flail set can be used, but entry hazards are pose a big problem to this strategy. Also, Other gimmicks you may want to try include a Toxic Orb + Facade + Fling set can be used. ,<comma> and a Last Resort set can also be used, but it's a bit too gimmicky. Encore can be used to messes up Pokemon like such as Ferroseed, as it can set up entry hazards all over Minccino uh what giving a teammate a free turn of setup. Substitute can also be used with Work Up. Retaliate is another attack that can be used on the Choice Scarf set. don't just list options, evaluate them. why should substitute be used with work up? how good is retaliate, who are its main targets and what should it be used over, etc?</p>

[Checks and Counters]

<p>Since Minccino is a Normal-type Pokemon, most fast Fighting-types such as Mienfoo are a threat to it. Ghost-types such as Yamask wall Minccino and can burn it using Will-O-Wisp. Priority is a problem for users and Choice Scarf Pokemon menace Minccino as its defenses aren't stellar enough to take hits. Likewise, Choice Scarf users are also threats to Minccino because of its terrible defenses. Steel-<hyphen, no spaces before or after>types such as... are also problematic as they can take any hit Minccino has to offer can muster, apart from Wake-Up Slap.</p>

[Dream World]

<p>Minccino receives Skill Link as a Dream World ability. Unfortunately, as Minccino has almost no few moves to abuse with Skill Link,<comma> Technician is therefore preferred.</p>
GP Approved (2/2)

 
Yes, I'd like to see the AC of the second set expanded, and the OO section elaborated on, please. I will do another quick check once the OP has done this and implemented sirn's check.

EDIT: K, with that done:

Add
Remove
Comment

[Overview]

<p>Minccino may look cute and harmless, but it's a force to be reckoned with. With decent offensive stats, an amazing ability, a reasonable movepool, and good typing (I wouldn't say Normal is a good typing... but that's my opinion), Minccino has the potential to become a deadly sweeper. Although it is strong offensively, its defenses are poor, making it vulnerable to revenge kills by priority users or Pokemon equipped with a Choice Scarf users. As it is a mixed bag of ups and downs, a trainer should think twice before attempting to use Minccino on a team.</p>

[SET]
name: Life Orb Attacker
move 1: Tail Slap / Return
move 2: Wake-Up Slap
move 3: Knock Off
move 4: U-turn
item: Life Orb
ability: Technician
nature: Jolly
evs: 76 HP / 196 Atk / 236 Spe

[SET COMMENTS]

<p>Minccino has a great ability, (remove comma) in Technician, with which it can effectively abuse its diverse movepool with this set. Tail Slap is the a primary STAB move that gets boosted by Technician, and it allows Minccino to break through Substitutes and Focus Sashes. While Return is slightly less powerful on average and doesn't receive a Technician boost, (add comma) it is a good choice if you're hesitant about Tail Slap's 85% accuracy. Wake-Up Slap is Minccino's strongest Fighting-type move that provides type coverage on Steel- and Rock-types, and has a respectable 90 Base Power after the boost from Technician. Reaching a commendable 90 Base Power thanks to Technician, it provides Minccino with super effective coverage against Steel-type Pokemon. Knock Off, on the other hand, has a low Base Power even after the Technician boost, but it is an excellent move in the LC metagame as most walls tend to rely on Eviolite. In addition, Minccino's good Speed makes it an effective scout with U-turn.</p>

[ADDITIONAL COMMENTS]

<p>Technician is the preferred ability, and it's one of the only reasons you should consider using Minccino on your team. Work Up, Minccino's only usable set up move, may find a place on this set, specifically over U-turn. Aqua Tail or Iron Tail can be used over U-turn to provide more better type coverage. As for EVs, the standard maximum Attack and maximum Speed spread is used. Jolly is the preferred nature because with any other nature, Minccino will be too slow to sweep. Frillish does the job of walling Minccino pretty well, because it either is immune, resists, or takes very little damage from all of Minccino's moves. It also has access to Will-O-Wisp which completely cripples Minccino. Yamask is one of the best teammates Minccino can ask for, as it's immune to Minccino's one weakness, has great bulk, and has access to Will-O-Wisp to cripple problematic foes. Most sweepers work well with entry hazard support, therefore Pokemon such as Dweeble or Ferroseed can be potential teammates.</p>

[SET]
name: Choice
move 1: Tail Slap
move 2: Wake-Up Slap
move 3: Aqua Tail
move 4: U-turn
item: Choice Band / Choice Scarf
nature: Jolly / Adamant
ability: Technician
evs: 76 HP / 196 Atk / 236 Spe

[SET COMMENTS]

<p>If used properly, Minccino can abuse a Choice Band or Choice Scarf. This set is designed to be a heavy hitter with the former item, and a scout and revenge killer with the latter. Tail Slap is Minccino's main STAB move, as it obtains a nice Technician boost. On this set, its ability to break Substitutes and Focus Sashes comes in handy and makes it superior to Return, despite the lower accuracy. Wake-Up Slap reaches a decent 90 Base Power after a Technician boost and is one of the only ways Minccino can dent Steel-type Pokemon. Aqua Tail hits Fire-, Rock-, and Ground-type Pokemon super effectively, but it doesn't get boosted by Technician. U-turn is an excellent move to gain momentum.</p>

[ADDITIONAL COMMENTS]

<p>The choice between Choice Scarf and Choice Band depends on Minccino's role in your team: if you want a heavy hitter, Choice Band is your item. However, if you are looking for a revenge killer or scout use a Choice Scarf instead. As for natures, Adamant should be used with a Choice Scarf because a Choice Scarf increases Minccino's Speed, reducing the need for a boosting nature. Vice versa, Choice Band Minccino should use a Jolly nature. The EV spread maximizes Minccino's Attack and Speed, while the remaining EVs are placed into HP because Choice users are generally invested in that way. Bulky Ghost-type Pokemon do the job of walling Minccino pretty well. They are immune to two of its moves and resist one. They can also retaliate with a Will-O-Wisp. As far as teammates go, Yamask and Duskull are excellent choices as they are immune to Minccino's Fighting-type weakness and can cripple the opposing Pokemon with a Will-O-Wisp. Entry Hazard support is always welcome while attempting to sweep, (add comma) making Pokemon such as Ferroseed and Dwebble a good teammates.</p>

[Other Options]

<p>Minccino does not have many other competitively viable options. A special set with Calm Mind and Swift can be used, but its Special Attack stat isn't anything to write home about. Sing is another move that can be used to cripple foes, but its accuracy makes it unreliable. A Focus Sash + Flail set can be used, but entry hazards pose a big problem to this strategy. Other gimmicks you may want to try include a Toxic Orb + Facade + Fling set, and a Last Resort set. Encore messes with up Pokemon such as Ferroseed, giving a teammate a free turn of setup. Substitute can also be used with Work Up because Minccino is relatively safe setting up with Work Up once it's behind a Substitute. Retaliate is another attack that can be used over Aqua Tail on the Choice Scarf set to increase Minccino's revenge killing capabilities, as because Retaliate's power doubles if the Pokemon that was on the field faints just, (remove comma) before Minccino switches in, faints.</p>

[Checks and Counters]

<p>Since Minccino is a Normal-type Pokemon, most fast Fighting-types such as Mienfoo are a threat to it. Ghost-types such as Yamask wall Minccino and can burn it using Will-O-Wisp. Priority users and Pokemon equipped with a Choice Scarf Pokemon menace Minccino as its defenses aren't stellar enough to take hits. Steel-types such as Bronzor are also problematic as they can take any hit Minccino can muster, apart from Wake-Up Slap.</p>

[Dream World]

<p>Minccino receives Skill Link as a Dream World ability. Unfortunately, as Minccino has few moves to abuse with Skill Link, Technician is preferred.</p>




GP 3/3
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top