Welcome to the sparring match of Its_A_Random and Lou! This Arena may look like the ASB arena, but it is not! what does it do you ask? Here you go!
So lets meet the Teams:
IAR:
And Lou!
Here are the Rules!
[Box]
1v1 Singles
2 Day DQ Time
2 Recoveries/5 Chills
Training items on.
All abilities.
[/Box]
3! 2! 1! LET IT RIP!
Lou Attaches Item and Issues Actions
IAR Does the Same
I then will ref this!
Good Luck!
Arena: The Type Changing Arena
Field Type: Neutral
Complexity: Moderate
Format: All
Restrictions: No Restrictions
Description: Basically a simple arena, but something strange happens, where at the end of each round, all active Pokemon have their Type Changed, decided through RNG Rolls. Only a Single Typing with the Type Change, to reduce complexity. Pokemon start with their normal typing for the first round they are in.
Summary: Basically ASB Arena with a Type Changing Mechanic, nothing too difficult.
Field Type: Neutral
Complexity: Moderate
Format: All
Restrictions: No Restrictions
Description: Basically a simple arena, but something strange happens, where at the end of each round, all active Pokemon have their Type Changed, decided through RNG Rolls. Only a Single Typing with the Type Change, to reduce complexity. Pokemon start with their normal typing for the first round they are in.
Summary: Basically ASB Arena with a Type Changing Mechanic, nothing too difficult.
So lets meet the Teams:
IAR:
Its_A_Random said:Cheers Ranger, here's my one & only Pokemon I'm using.
Thanks for reffing.![]()
Tyrogue [Beyblade] (M)
NATURE: Impish
TYPE
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
ABILITIES
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
STATS
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 5/6
MC: 0
DC: 4/5
ATTACKS (10)
LEVEL-UP
Tackle
Helping Hand
Fake Out
Foresight
TM/HM
Protect
Dig
Substitute
EGG
Hi Jump Kick
Counter
Bullet Punch
And Lou!
LouisCyphre said:[a]Woobat[/a]![]()
Woobat ♀ - Cassandra
Nature: Timid (Spe +11, Accuracy +16%, Atk: -1)
Type: Psychic / Flying
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Unaware - (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz - (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.*
(DW) Simple - (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 83 (+)
Height Class: 1
Weight Class: 1
BRT: 13
EC: 1 / 6
MC: 0
DC: 5 / 5
19 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Assurance, Endeavor, Heart Stamp
Special Moves - Air Cutter, Confusion, Gust, Psyshock, Stored Power
Status Moves - Attract, Calm Mind, Fake Tears, Imprison, Light Screen, Odor Sleuth, Reflect, Rest, Roost, Taunt, Thunder Wave
Unused to the outside world, Cassandra is innately afraid of anything that isn't commonly found in a cave (along with a few things that are). Putting forth effort to overcome her fears and pull her weight on a team, she nonetheless focuses on defensive play and protecting herself from attack.
Here are the Rules!
[Box]
1v1 Singles
2 Day DQ Time
2 Recoveries/5 Chills
Training items on.
All abilities.
[/Box]
3! 2! 1! LET IT RIP!
Lou Attaches Item and Issues Actions
IAR Does the Same
I then will ref this!
Good Luck!