Lou's Team:
Aron ♂ - Ozzy
Nature: Careful (SpD: +1, SpA: -1)
Type: Steel / Rock
Steel Type - Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock Type - Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Sturdy - (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head - (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
(DW) Heavy Metal - (Dormant) - (Innate) The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.*
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 30
Height Class: 1
Weight Class: 4
BRT: 15
EC: 1 / 9
MC: 0
DC: 1 / 5
18 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Double-Edge, Earthquake, Head Smash, Headbutt, Iron Head, Metal Burst, Metal Claw, Superpower, Tackle, Take Down
Special Moves - Mud-Slap
Status Moves - Autotomize, Double Team, Harden, Hone Claws, Iron Defense, Protect, Roar
A runt of his litter; Aron is wary and slow to comfort in any new situation. It always keeps an eye on its surroundings, and takes notice of anything that could be a threat. In battle, Aron prefers a direct approach; circling his opponent for openings in which to strike with his immensely powerful attacks.
[a]Zorua[/a]
Zorua ♀ - Anonymous
Nature: Lonely (Atk: +1, Def: -1)
Type: Dark
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Illusion - (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 65
Height Class: 1
Weight Class: 2
BRT: 15
EC: 2 / 6
MC: 2
18 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Counter, Faint Attack, Fury Swipes, Payback, Punishment, Pursuit, Scratch,
Special Moves - Dark Pulse, Grass Knot
Status Moves - Agility, Fake Tears, Leer, Nasty Plot, Scary Face, Snatch, Taunt, Torment, Toxic
Found alone, in a bin on the side of the road; Anonymous seems to have led a sad life up until now. Often pining for the attention of others, she makes displays of her illusion abilities to win their amusement. Seemingly lacking in self-esteem, she prefers the guises of others to her own.
[a]Snivy[/a]
Snivy ♂ - Basil
Nature: Serious (No Changes)
Type: Grass
Grass Type - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow - (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
(DW) Contrary - (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 63
Height Class: 1
Weight Class: 1
BRT: 13
EC: 1 / 9
MC: 1
DC: 5 / 5
16 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Slam, Tackle, Vine Whip, Wrap
Special Moves - Leaf Storm, Leaf Tornado, Mega Drain, Mirror Coat
Status Moves - Glare, Growth, Leech Seed, Leer, Light Screen, Mean Look, Reflect, Toxic
Scorn and disdain describe Basil accurately. His demeanor ranges from indifference to most others, to slightly less indifferent to those he respects - which is quite the short list. Basil is caught in the awkward place between posturing and pragmatics: he is equally concerned of giving his all against unworthy opponents, or trying to toy with a more dire foe.
[a]Woobat[/a]
Woobat ♀ - Cassandra
Nature: Timid (Spe +11, Accuracy +16%, Atk: -1)
Type: Psychic / Flying
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Unaware - (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz - (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.*
(DW) Simple - (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 83 (+)
Height Class: 1
Weight Class: 1
BRT: 13
EC: 1 / 6
MC: 0
DC: 5 / 5
19 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Assurance, Endeavor, Heart Stamp
Special Moves - Air Cutter, Confusion, Gust, Psyshock, Stored Power
Status Moves - Attract, Calm Mind, Fake Tears, Imprison, Light Screen, Odor Sleuth, Reflect, Rest, Roost, Taunt, Thunder Wave
Unused to the outside world, Cassandra is innately afraid of anything that isn't commonly found in a cave (along with a few things that are). Putting forth effort to overcome her fears and pull her weight on a team, she nonetheless focuses on defensive play and protecting herself from attack.

Aron ♂ - Ozzy
Nature: Careful (SpD: +1, SpA: -1)
Type: Steel / Rock
Steel Type - Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock Type - Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Sturdy - (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head - (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
(DW) Heavy Metal - (Dormant) - (Innate) The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.*
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 30
Height Class: 1
Weight Class: 4
BRT: 15
EC: 1 / 9
MC: 0
DC: 1 / 5
18 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Double-Edge, Earthquake, Head Smash, Headbutt, Iron Head, Metal Burst, Metal Claw, Superpower, Tackle, Take Down
Special Moves - Mud-Slap
Status Moves - Autotomize, Double Team, Harden, Hone Claws, Iron Defense, Protect, Roar
A runt of his litter; Aron is wary and slow to comfort in any new situation. It always keeps an eye on its surroundings, and takes notice of anything that could be a threat. In battle, Aron prefers a direct approach; circling his opponent for openings in which to strike with his immensely powerful attacks.

Zorua ♀ - Anonymous
Nature: Lonely (Atk: +1, Def: -1)
Type: Dark
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Illusion - (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 65
Height Class: 1
Weight Class: 2
BRT: 15
EC: 2 / 6
MC: 2
18 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Counter, Faint Attack, Fury Swipes, Payback, Punishment, Pursuit, Scratch,
Special Moves - Dark Pulse, Grass Knot
Status Moves - Agility, Fake Tears, Leer, Nasty Plot, Scary Face, Snatch, Taunt, Torment, Toxic
Found alone, in a bin on the side of the road; Anonymous seems to have led a sad life up until now. Often pining for the attention of others, she makes displays of her illusion abilities to win their amusement. Seemingly lacking in self-esteem, she prefers the guises of others to her own.

Snivy ♂ - Basil
Nature: Serious (No Changes)
Type: Grass
Grass Type - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow - (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
(DW) Contrary - (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 63
Height Class: 1
Weight Class: 1
BRT: 13
EC: 1 / 9
MC: 1
DC: 5 / 5
16 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Slam, Tackle, Vine Whip, Wrap
Special Moves - Leaf Storm, Leaf Tornado, Mega Drain, Mirror Coat
Status Moves - Glare, Growth, Leech Seed, Leer, Light Screen, Mean Look, Reflect, Toxic
Scorn and disdain describe Basil accurately. His demeanor ranges from indifference to most others, to slightly less indifferent to those he respects - which is quite the short list. Basil is caught in the awkward place between posturing and pragmatics: he is equally concerned of giving his all against unworthy opponents, or trying to toy with a more dire foe.

Woobat ♀ - Cassandra
Nature: Timid (Spe +11, Accuracy +16%, Atk: -1)
Type: Psychic / Flying
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Unaware - (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz - (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.*
(DW) Simple - (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 83 (+)
Height Class: 1
Weight Class: 1
BRT: 13
EC: 1 / 6
MC: 0
DC: 5 / 5
19 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Assurance, Endeavor, Heart Stamp
Special Moves - Air Cutter, Confusion, Gust, Psyshock, Stored Power
Status Moves - Attract, Calm Mind, Fake Tears, Imprison, Light Screen, Odor Sleuth, Reflect, Rest, Roost, Taunt, Thunder Wave
Unused to the outside world, Cassandra is innately afraid of anything that isn't commonly found in a cave (along with a few things that are). Putting forth effort to overcome her fears and pull her weight on a team, she nonetheless focuses on defensive play and protecting herself from attack.
Ranger's Team:
Monohm* [Aires] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat: (Innate)
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Tackle *
Growl *
Leer *
Dragon Rage *
Charge *
Thundershock *
Rain Dance *
Sonicboom *
Twister *
Spark *
Heal Bell*
Hydro Pump*
Shock Wave*
Thunder*
Protect*
Hyper Beam*
Moves Known: 16
Piplup (Nereus) (M)
Nature: Serious (No Stat Change)
Type: Water
Water: Water STAB; can breathe and have excellent mobility underwater, are less capable on land unless they are entirely amphibious
Abilities
Torrent:Innate
When this pokemon's HP is below 33%, the Base Attack Power of any water attack is increased by two.
Defiant (DW LOCKED): innate
The pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's attack or ability, its Attack is increased by two. Attack Boosts gained this way are not subject to deterioration at the end of a round.
Stats
HP:90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/9
MC: 2
DC: 1/5
Attacks (14)
Pound
Growl
Bubble
Water Sport
Peck
Bide
Bubblebeam
Fury Attack
Hydro Pump
Supersonic
Aqua Ring
Dig
Rain Dance
Protect
Tyrogue (Tetalos) (M)
Nature: Lonely (+1 Atk, -1 Def)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Guts: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Steadfast: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Vital Spirit (DW): Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-1)
SpA: Rank 2
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 5/6
MC: 0
DC: 5/5
Attacks:
Tackle
Helping Hand
Fake Out
Foresight
Mach Punch
Endure
High Jump Kick
Rock Slide
Double Team
Bulk Up
Total Moves Known: 10
Horsea (Triton) (M)
Nature: Modest (+1 SpA, -1 ATK)
Type:Water
Water: Water STAB, Can breathe and have excellent mobility underwater, and less capable on land unless they are entirely amphibious.
Abilities
Swiftswim: Innate
The pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Sniper: Innate
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks
Damp (DW LOCKED): Innate
This pokemon releases a damp mist upon entry into battle that short circuts the opponents ability to use Selfdestruct and Explosion
Stats:
Hp: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility
Dragonbreath
Water Pulse
Muddy Water
Hidden Power (Fire 7)
Ice Beam
Scald
Total Moves Known: 13

Monohm* [Aires] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat: (Innate)
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Tackle *
Growl *
Leer *
Dragon Rage *
Charge *
Thundershock *
Rain Dance *
Sonicboom *
Twister *
Spark *
Heal Bell*
Hydro Pump*
Shock Wave*
Thunder*
Protect*
Hyper Beam*
Moves Known: 16

Piplup (Nereus) (M)
Nature: Serious (No Stat Change)
Type: Water
Water: Water STAB; can breathe and have excellent mobility underwater, are less capable on land unless they are entirely amphibious
Abilities
Torrent:Innate
When this pokemon's HP is below 33%, the Base Attack Power of any water attack is increased by two.
Defiant (DW LOCKED): innate
The pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's attack or ability, its Attack is increased by two. Attack Boosts gained this way are not subject to deterioration at the end of a round.
Stats
HP:90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/9
MC: 2
DC: 1/5
Attacks (14)
Pound
Growl
Bubble
Water Sport
Peck
Bide
Bubblebeam
Fury Attack
Hydro Pump
Supersonic
Aqua Ring
Dig
Rain Dance
Protect

Tyrogue (Tetalos) (M)
Nature: Lonely (+1 Atk, -1 Def)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Guts: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Steadfast: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Vital Spirit (DW): Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-1)
SpA: Rank 2
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 5/6
MC: 0
DC: 5/5
Attacks:
Tackle
Helping Hand
Fake Out
Foresight
Mach Punch
Endure
High Jump Kick
Rock Slide
Double Team
Bulk Up
Total Moves Known: 10

Horsea (Triton) (M)
Nature: Modest (+1 SpA, -1 ATK)
Type:Water
Water: Water STAB, Can breathe and have excellent mobility underwater, and less capable on land unless they are entirely amphibious.
Abilities
Swiftswim: Innate
The pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Sniper: Innate
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks
Damp (DW LOCKED): Innate
This pokemon releases a damp mist upon entry into battle that short circuts the opponents ability to use Selfdestruct and Explosion
Stats:
Hp: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility
Dragonbreath
Water Pulse
Muddy Water
Hidden Power (Fire 7)
Ice Beam
Scald
Total Moves Known: 13
Open Challenge
3v3 Training singles
1 day dq
1 recovery/ 2 chills
Training Items only.
Switching is OFF for speed of play.
Bring four mons, choose three.
All abilities on.
NFE mons only
Ranger, since you posted the challenge, you send out first
3v3 Training singles
1 day dq
1 recovery/ 2 chills
Training Items only.
Switching is OFF for speed of play.
Bring four mons, choose three.
All abilities on.
NFE mons only
A dark, stone hallway flooded knee-deep in murky, algae-infested water. Stone blocks rise just above the surface and provide
- The algae desalinates the water, weakening Electricity. Electric attacks are normal power instead of being boosted, and do not conduct in any special way.
- The water triggers Rain-based abilities and can be Dived in.
- Weather can't be summoned by normal means.
- Fire attacks work normally above the water.
- The dark conditions weaken the accuracy of non-Dark mons unless a Fire or Electric mon is in play, or another producer of steady light.
Ranger, since you posted the challenge, you send out first