Shuppet [QC 2/2] [GP 2/2]

Komodo

Huff
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http://www.smogon.com/bw/pokemon/shuppet

[Overview]

<p>Shuppet is a very mediocre Pokemon
; it's outclassed by almost every other Ghost-type in the tier, though it's usable if you're looking to use something different. Shuppet has usable attacking stats, most notably its base 75 Attack, which is higher than most other Ghost-types in Little Cup. On the defensive side, Shuppet is very frail, and being a Ghost-type, it's weak to common priority moves, such as Sucker Punch and Shadow Sneak. Luckily, Shuppet is immune to Normal- and Fighting-type moves, which allows for an easier switch in. Its movepool is very shallow, though access to Trick Room, Taunt, and Destiny Bond are more than enough to warrant a set. If you're looking for a great Ghost-type in Little Cup, however, stick to a more reliable Pokemon, such as Gastly or Duskull.</p>

[SET]
name: Trick Room Lead
move 1: Trick Room
move 2: Destiny Bond
move 3: Taunt
move 3: Shadow Sneak / Sucker Punch
item: Focus Sash
ability: Frisk
nature: Brave
evs: 236 Atk
ivs: 0 HP / 0 Def / 0 SpD / 0 Spe

[SET COMMENTS]

<p>This is Shuppet's best attempt at a set. Shuppet's poor Speed means it can abuse Trick Room
while supporting its teammates in the process. Destiny Bond can be used following Trick Room, and has the potential to ensure at least one KO before Shuppet goes down. Taunt is listed as it blocks any opponent's attempt to set up on Shuppet, and it forces the opponent to attack, which in turn, guarantees a KO with Destiny Bond. In the final slot, Shadow Sneak is used for STAB, but Sucker Punch has a higher Base Power. The main benefit to using Shadow Sneak over Sucker Punch is that it still hits even if the opponent doesn't attack Shuppet. It should be noted, however, that if Shadow Sneak is used, Shuppet is completely walled by Normal-types.</p>

[ADDITIONAL COMMENTS]

<p>This set only needs to invest in Attack because Shuppet is designed to be as frail as possible. If you decide you don't want to use Shuppet as a lead, you can invest in HP and use Eviolite instead of Focus Sash for survivability. If you're looking for a defensive Trick Room user, Yamask is generally a better choice. Will-O-Wisp can be used over Taunt if you wish to cripple physical attackers, though this carries the risk of
allowing Pokemon such as Dwebble to setup on it.</p>

<p>Pokemon who can abuse Trick Room are ideal partners, especially those with high offensive stats. Trapinch is an excellent example
, as it has 100 base Attack, powerful STAB moves, and Arena Trap, which means the opponent is forced to take a hit. Omanyte and Solosis are specially-based sweepers, and both of them have decent defensive stats and nice type coverage. Other examples of good partners include Cranidos, Darumaka, and Magnemite.</p>

<p>Due to Shuppet's frailty, most priority moves will KO Shuppet prematurely. Sucker Punch, Ice Shard, and Aqua Jet are the most troublesome
, as they are common on powerful attackers such as Croagunk, Snorunt, and Buizel, respectively. A Steel-type such as Bronzor makes an excellent teammate, as it can switch into most common priority moves with ease, and use this time to set up entry hazards, stat boosts, or even dual screens. Magnemite is a more offensive option if you require more attacking power, but the added support is always beneficial. Finally, Dark- and Fighting-types can get rid of opposing Ghost- and Dark-types. Scraggy can destroy most Ghost- and Dark-types with STAB boosted Crunch and Drain Punch, while Sandile can act as a revenge killer with a Choice Scarf.</p>

[Other Options]

<p>Shuppet's stats are nothing spectacular, so many options aren't viable because it'd either
be too frail, too slow, or lack the correct coverage. Trick can be used with a Choice Scarf to cripple an opponent, but Shuppet is generally too slow and frail, not to mention Trick is easy to predict most of the time. Shuppet can use a Calm Mind set with Thunderbolt, Shadow Ball, and Hidden Power Fighting, but unfortunately, Shuppet is slow and gets revenge killed easily. Knock Off is probably Shuppet's most viable remaining option, as it can remove Choice items and Eviolite, rendering a variety of Pokemon useless. Pursuit can hit fleeing Ghost- and Psychic-types who switch out of Sucker Punch or Shadow Sneak, but its low Base Power and lack of STAB means it won't deal a lot of damage. Rain Dance can be used alongside Thunder and Hidden Power Water, but Shuppet's Special Attack is nothing to write home about, and there are many Pokemon in the tier that do a much better job with Rain Dance. Substitute can be used to avoid status and provide some extra protection from attacks, but it should only be used on a switch because Shuppet is frail, and has low Speed . Finally, Payback can be used to hit other Ghost-types, and since Shuppet will probably be moving last, its Base Power will be doubled.</p>

<p>Shuppet gets Cursed Body as its Dream World ability. This can be useful to beat Choice users locked onto a weak attack, and it can also
be used to beat Pokemon who lack coverage. Frisk is usually the better ability, as knowing the opponent's item can prove beneficial to defeating it.</p>

[Checks and Counters]

<p>Generally, Dark-types can break through Shuppet with no problems at all. Houndour, Scrafty, and Stunky take little damage from
all of Shuppet's attacks, and have powerful STAB moves to quickly dispose of it. Normal-types such as Munchlax are good choices as well. Munchlax is immune to Ghost-type moves, and has access to a powerful Pursuit to KO Shuppet on the switch. Shuppet can't touch Steel-types outside of Will-O-Wisp, so Pokemon such as Magnemite and Bronzor are good checks. In addition, Magnemite doesn't mind being burned, as it is normally special-based, while Bronzor can set up Stealth Rock or dual screens. Finally, Pokemon who carry Sucker Punch, Shadow Sneak, Aqua Jet, or Ice Shard can break through Shuppet's poor defenses and remove it from play in an instant.</p>
 

Moo

Professor
is an Artist Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Just mention that it isn't that great in the overview. Add anything else that sounds decent to other options, but tbh that seems about the thing it can do


QC APPROVED 2/2
 

JockeMS

formerly SuperJOCKE
is a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Placeholder for amateur check. Checking this now.

EDIT:

Add
Remove
Comment (Amateur check)

http://www.smogon.com/bw/pokemon/shuppet

[Overview]

<p>Shuppet is a very mediocre Pokemon, it's outclassed by almost every other Ghost-type in the tier, though it's usable if you're looking to use something different. Shuppet has usable attacking stats, most notably its base 75 Attack, which is higher than most other Ghost-types in Little Cup. On the defensive, Shuppet is very frail, and being a Ghost-type, it's weak to common priority such as Sucker Punch and Shadow Sneak. Luckily, Shuppet is immune to Normal- and Fighting-type moves, which allow for an easier switch in. Its movepool is very shallow, though access to Trick Room, Taunt, and Destiny Bond are more than enough to warrant a set. If you're looking for a great Ghost-type in Little Cup, stick to more reliable Pokemon such as Gastly or Duskull.</p>

[SET]
name: Trick Room Lead
move 1: Trick Room
move 2: Destiny Bond
move 3: Taunt
move 3: Shadow Sneak / Sucker Punch
item: Focus Sash
ability: Frisk
nature: Brave
evs: 236 Atk
ivs: 0 HP / 0 Def / 0 SpD / 0 Spe

[SET COMMENTS]

<p>This is Shuppet's best attempt at a set. Shuppet's poor Speed means it can abuse Trick Room, while supporting its teammates in the process. Destiny Bond can follow Trick Room and has the potential to ensure at least one KO before Shuppet goes down KO one of the opponent's Pokemon when Shuppet faints (this is mostly optional, imo it sounds better than just basically describe what the move does, if you catch my drift). Taunt is listed as it blocks any opponent's attempt to set up on Shuppet, and it forces the opponent to attack, which in turn, guarantees a KO with Destiny Bond. In the final slot, Shadow Sneak is used for STAB, but Sucker Punch has a higher Base Power. The main benefit to using Shadow Sneak over Sucker Punch is that it still hits, even if the opponent doesn't attack Shuppet. It should be noted, however, that if Shadow Sneak is used, Shuppet is completely walled by Normal-types.</p>

[ADDITIONAL COMMENTS]

<p>This set only needs to invest in Attack because Shuppet is designed to be as frail as possible. If you decide you don't want to use Shuppet as a lead, you can invest in HP and use Eviolite instead of Focus Sash for survivability. If you're looking for a defensive Trick Room user, Yamask is generally a better choice. Will-O-Wisp can be used over Taunt if you wish to cripple physical attackers, though this carries the risk of Pokemon such as Dwebble setting up on it.(doesn't WoW cripple Dwebble already? IMO you should change this something else. but I'm no LC player)</p>

<p>Pokemon who can abuse Trick Room are ideal partners, especially those with high attacking offensive stats. Trapinch is an excellent example as it has 100 base Attack, powerful STAB moves, and Arena Trap means the opponent is forced to take a hit. Omanyte and Solosis are special-based sweepers, and both of them have decent defensive stats and nice type coverage. Other examples include Cranidos, Darumaka, and Magnemite.</p>

<p>Due to Shuppet's frailty, most priority moves will KO Shuppet prematurely. Sucker Punch, Ice Shard, and Aqua Jet are the most troublesome as they are common on powerful attackers such as Croagunk, Snorunt, and Buizel, respectively. A Steel-type such as Bronzor makes an excellent teammate as it can switch into most common priority moves with ease, and use this time to set up entry hazards, stat boosts, or even dual screens. Magnemite are is a more offensive options if you require more attacking power, but the added support is always beneficial. Finally, Dark- and Fighing-types can get rid of opposing Ghost- and Dark-types. Scraggy can destroy most Ghost- and Dark-types with STAB boosted Crunch and Drain Punch, while Sandile can act as a revenge killer with a Choice Scarf.</p>

[Other Options]

<p>Shuppet's stats are nothing spectacular, so many of these options aren't viable because it'd either too frail, too slow, or it lacks the correct coverage. Trick can be used with a Choice Scarf to cripple an opponent, but Shuppet is generally too slow, its defenses are poor, and Trick is easy to predict most of the time. Shuppet can use a Calm Mind set with Thunderbolt, Shadow Ball, and Gunk Shot (que? Gunk Shot is a physical move remove/place it please), but unfortunately, Shuppet is slow and gets revenge killed easily. Knock Off is probably Shuppet's most viable option as it can remove Choice items and Eviloite Eviolite, rendering a variety of Pokemon useless. Pursuit can hit fleeing Ghost- and Psychic-types who switch out of Sucker Punch or Shadow Sneak, but its low Base Power and lack of STAB means it won't deal a lot of damage. Rain Dance can be used alongside Thunder and Hidden Power Water, but Shuppet's Special Attack is nothing to write home about, and there are many Pokemon in the tier that do a much better job. Substitute can be used to avoid status and provide some extra protection from attacks, but it should only be used on a switch because Shuppet is frail, and its Speed is very low. Finally, Payback can be used to hit other Ghost-types, but Shuppet doesn't like moving last because its defenses are weak (actually, Payback doesn't make the user move last, it just double in power when the opponent moves first, so change this).</p>

[Checks and Counters]

<p>Generally, Dark-types can break through Shuppet with no problems at all. Houndour, Scrafty, and Stunky take little damage from any of Shuppet's attacks, and they have powerful STAB moves to quickly dispose of it quickly. Normal-types such as Munchlax are good choices as well,[remove comma].[add period] Munchlax it is immune to Ghost-type moves, and has access to a powerful Pursuit to KO Shuppet on the switch. Shuppet can't touch Steel-types outside of Will-O-Wisp, so Pokemon such as Magnemite and Bronzor are good checks. In addition, Magnemite doesn't mind being burned as it is normally special-based, and Bronzor usually sets up Stealth Rock or dual screens. Finally, Pokemon who carry Sucker Punch, Shadow Sneak, Aqua Jet, or Ice Shard can break through Shuppet's poor defenses and remove it from play in an instant.</p>

[Dream World]

<p>Shuppet gets Cursed Body as its Dream World ability. This can be useful to beat Choice users locked onto a weak attack, and it can also beat Pokemon who lack coverage. Frist is usually the better ability, knowing the opponent's item can prove beneficial to defeating it.</p>(no, DW Shuppet is released. move anything you deem worthy to OO)

Done my friend.
 
Add Remove

[Overview]

<p>Shuppet is a very mediocre Pokemon; (semicolon) , it's outclassed by almost every other Ghost-type in the tier, though it's usable if you're looking to use something different. Shuppet has usable attacking stats, most notably its base 75 Attack, which is higher than most other Ghost-types in Little Cup. On the defensive side, Shuppet is very frail, and being a Ghost-type, it's weak to common priority moves, (comma) such as Sucker Punch and Shadow Sneak. Luckily, Shuppet is immune to Normal- and Fighting-type moves, which allows for an easier switch in. Its movepool is very shallow, though access to Trick Room, Taunt, and Destiny Bond are more than enough to warrant a set. If you're looking for a great Ghost-type in Little Cup, however, (comma) stick to a more reliable Pokemon, (comma) such as Gastly or Duskull.</p>

[SET]
name: Trick Room Lead
move 1: Trick Room
move 2: Destiny Bond
move 3: Taunt
move 3: Shadow Sneak / Sucker Punch
item: Focus Sash
ability: Frisk
nature: Brave
evs: 236 Atk
ivs: 0 HP / 0 Def / 0 SpD / 0 Spe

[SET COMMENTS]

<p>This is Shuppet's best attempt at a set. Shuppet's poor Speed means it can abuse Trick Room, (comma) while supporting its teammates in the process. Destiny Bond can be used following Trick Room, (comma) and has the potential to ensure at least one KO before Shuppet goes down. Taunt is listed as it blocks any opponent's attempt to set up on Shuppet, and it forces the opponent to attack, which in turn, guarantees a KO with Destiny Bond. In the final slot, Shadow Sneak is used for STAB, but Sucker Punch has a higher Base Power. The main benefit to using Shadow Sneak over Sucker Punch is that it still hits, (comma) even if the opponent doesn't attack Shuppet. It should be noted, however, that if Shadow Sneak is used, Shuppet is completely walled by Normal-types.</p>

[ADDITIONAL COMMENTS]

<p>This set only needs to invest in Attack because Shuppet is designed to be as frail as possible. If you decide you don't want to use Shuppet as a lead, you can invest in HP and use Eviolite instead of Focus Sash for survivability. If you're looking for a defensive Trick Room user, Yamask is generally a better choice. Will-O-Wisp can be used over Taunt if you wish to cripple physical attackers, though this carries the risk of allowing Pokemon such as Dwebble to setting up on it.</p>

<p>Pokemon who can abuse Trick Room are ideal partners, especially those with high offensive stats. Trapinch is an excellent example, (comma) as it has 100 base Attack, powerful STAB moves, and Arena Trap, (comma) which means the opponent is forced to take a hit. Omanyte and Solosis are specially-based sweepers, and both of them have decent defensive stats and nice type coverage. Other examples of good partners include Cranidos, Darumaka, and Magnemite.</p>

<p>Due to Shuppet's frailty, most priority moves will KO Shuppet prematurely. Sucker Punch, Ice Shard, and Aqua Jet are the most troublesome, (comma) as they are common on powerful attackers such as Croagunk, Snorunt, and Buizel, respectively. A Steel-type such as Bronzor makes an excellent teammate, (comma) as it can switch into most common priority moves with ease, and use this time to set up entry hazards, stat boosts, or even dual screens. Magnemite is a more offensive option if you require more attacking power, but the added support is always beneficial. Finally, Dark- and Fighting-types can get rid of opposing Ghost- and Dark-types. Scraggy can destroy most Ghost- and Dark-types with STAB boosted Crunch and Drain Punch, while Sandile can act as a revenge killer with a Choice Scarf.</p>

[Other Options]

<p>Shuppet's stats are nothing spectacular, so many of these options aren't viable because it'd either be too frail, too slow, or it lacks the correct coverage. Trick can be used with a Choice Scarf to cripple an opponent, but Shuppet is generally too slow and frail , (comma) its defenses are poor, and not to mention Trick is easy to predict most of the time. Shuppet can use a Calm Mind set with Thunderbolt, Shadow Ball, and Hidden Power Fighting, but unfortunately, Shuppet is slow and gets revenge killed easily. Knock Off is probably Shuppet's most viable remaining option, (comma) as it can remove Choice items and Eviolite, rendering a variety of Pokemon useless. Pursuit can hit fleeing Ghost- and Psychic-types who switch out of Sucker Punch or Shadow Sneak, but its low Base Power and lack of STAB means it won't deal a lot of damage. Rain Dance can be used alongside Thunder and Hidden Power Water, but Shuppet's Special Attack is nothing to write home about, and there are many Pokemon in the tier that do a much better job with Rain Dance. Substitute can be used to avoid status and provide some extra protection from attacks, but it should only be used on a switch because Shuppet is frail, (comma) and has low Speed its Speed is very low. Finally, Payback can be used to hit other Ghost-types, and since Shuppet will probably be moving last, so its Base Power will be doubled.</p>

<p>Shuppet gets Cursed Body as its Dream World ability. This can be useful to beat Choice users locked onto a weak attack, and it can also be used to beat Pokemon who lack coverage. Frisk is usually the better ability, as knowing the opponent's item can prove beneficial to defeating it.</p>

[Checks and Counters]

<p>Generally, Dark-types can break through Shuppet with no problems at all. Houndour, Scrafty, and Stunky take little damage from all any of Shuppet's attacks, and they have powerful STAB moves to quickly dispose of it. Normal-types such as Munchlax are good choices as well. Munchlax is immune to Ghost-type moves, and has access to a powerful Pursuit to KO Shuppet on the switch. Shuppet can't touch Steel-types outside of Will-O-Wisp, so Pokemon such as Magnemite and Bronzor are good checks. In addition, Magnemite doesn't mind being burned, (comma) as it is normally special-based, and while Bronzor can usually sets up Stealth Rock or dual screens. Finally, Pokemon who carry Sucker Punch, Shadow Sneak, Aqua Jet, or Ice Shard can break through Shuppet's poor defenses and remove it from play in an instant.</p>



GP Approved 2/2
 

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