Jayjinde And Ullarwarlord at Warioware

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I challenge jayjinde to a 4v4 Brawl!

4v4 Brawl
2 Day DQ
3 Recovers/5 Chills
For the arena, I choose...

Arena: WarioWare, Inc.
Field Type: Neutral
Complexity: Moderate
Format: All
Restrictions: No Water Source, No External Grass
Ref instructions: While not compulsory, you may wish to have characters from the WarioWare series issue the challenges. If so, here are some useful images: Wario, Mona, Jimmy T, Kat and Ana, Dribble and Spitz, Dr Crygor, 9-Volt, Orbulon, Ashley, Young Cricket

WarioWare.jpg

An artificial environment with no external water source or natural grass. Digging and seismic moves are allowed. Weather is allowed.

At the beginning of each round, the ref will give a task to the participating pokemon to perform during the round. It can be anything as long as all active pokemon can feasibly accomplish it (eg, use non-STAB moves only). Any pokemon that fail to complete the task take damage equal to 1/4 of their max HP.

Bring it on, Ullar!
Switch = Garlic
Items = On, but no Berries
Abilities = All

Who wants to ref?

jayjinde said:
633.png

Deino (Ghetsis) (M)
Naive (+Spe, -Def, +7 Acc)
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Hustle (Can Be Activated): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

EC: 3/9
MC: 0
DC: N/A

HP: 90
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 44(+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragon Breath
Roar
Crunch

Earth Power
Dark Pulse
Head Smash

Thunder Wave
Taunt
Dragon Tail
Total Attacks: 14
147.png

Lance (Dratini) (M)
Quiet (+SpA, - Spe, Flat 10 Acc boost to Opponent)
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (Innate, DW): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

EC: 3/9
MC: 0
DC: 0/5

Stats:
Dratini
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 43(-)
Size Class: 2
Weight Class: 1
Base Rank Total: 13

Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Extremespeed
Dragon Pulse
Aqua Jet

Ice Beam
Thunder
Fire Blast
Total Attacks: 13
Monohm.png

Spenstar (Monohm) (M)
Modest (+SpA, -Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

EC: 3/9
MC: 0
DC: 0/5

HP: 90
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Attacks:
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom

Hydro Pump
Heal Bell
Magnet Rise

Thunder
Ice Beam
Fire Blast
Total Attacks: 14
116.png

Claire [Horsea] (F)
Quiet(+SpA, -Spe, 10 Acc boost to Opponent)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (Innate, DW): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 52 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 3/9
MC: 0
DC: 0/5

Attacks:
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility

Disable
Outrage
Signal Beam

Ice Beam
Surf
Waterfall
Total Attacks: 13
Here's my team

UllarWarlord said:
Oh, and Dratini gets the Heat Rock.

5.png

<Charmeleon> [Mimring] (Male)
Nature: Brave
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze: (Type: Innate)
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Solar Power: (Type: Innate) [DW, Unlocked]
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 69 (-, 10% flat decrease in evasion)
Size Class: 2
Weight Class: 2
Base Rank Total: 16
Total Moves: 18

EC: 6/9
MC: 0
DC: 5/5

Attacks:
Scratch(*)
Growl(*)
Ember(*)
Smokescreen(*)
Dragon Rage(*)
Scary Face(*)
Fire Fang(*)
Flamethrower

Dragon Dance(*)
Dragon Rush(*)
Metal Claw(*)
Flare Blitz
Counter

Brick Break(*)
Dig(*)
Hone Claws(*)
Sunny Day

Thunderpunch

Fire Pledge
2mpd0tk.png

<Voodoll> [Huggable] (Female)
Nature: Naive (+Speed, -Sp. Def.)
Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Insomnia (Type: Innate)
This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Normalize (Type: Can be disabled)
This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks have four (4) more Base Attack Power.

Cursed Body (Type: Innate) [DW, Locked]
When this Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 81 (+, 23% accuracy boost)
Size Class: 2
Weight Class: 2
Base Rank Total: 14
Total Moves: 16

EC: 2/6
MC: 2
DC: 2/5

Attacks:
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Frustration
Dark Pulse

Screech
Psycho Cut
Mach Punch

Substitute
Work Up
Thunder Wave
Psychic
1.png

<Bulbassaur> [Floros] (Male)
Nature: Rash (+Sp.Attack, -Sp. Def.)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:

Overgrow (Type: Innate)
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)


Chlorophyll (Type: Innate) [DW, Locked]
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 14
Total Moves: 16

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Growl
Leech Seed
Vine Whip
Poisonpowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Synthesis

Curse
Giga Drain
Safeguard

Sludge Bomb
Grass Knot
Flash

Grass Pledge
147.png

<Dratini> [Charos] (Male)
Nature: Relaxed (+Def. -Speed)
Type: Dragon
Dragon:
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:

Shed Skin: (Type: Innate)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale: (Type: Innate) [DW, Locked]
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-, 10% decrease in evasion)
Size Class: 2
Weight Class: 1
Base Rank Total: 13
Total Moves: 13

EC: 0/9
MC: 0
DC: 0/5


Attacks:

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Dragon Dance
Aqua Jet
Dragon Pulse

Sunny Day
Flamethrower
Safeguard

We all know the order by now, (or should) but ill post it anyways.
PM me actions,
And Ill ref!
Goodluck
 
Posting Jajindes new Pokemon:
jayjinde said:
Here's the newly evolved Pokemon:
117.png

Clair [Seadra] (F)
Quiet(+SpA, -Spe, 10 Acc boost to Opponent)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (Innate, DW): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 74 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 0/5

Attacks:
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility

Disable
Outrage
Signal Beam

Ice Beam
Surf
Waterfall
Total Attacks: 13
Duohm.png

Spenstar (Duoclohm) (M)
Modest (+SpA, -Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

EC: 4/9
MC: 0
DC: 0/5

HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 14

Attacks:
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Double Hit

Hydro Pump
Heal Bell
Magnet Rise

Thunder
Ice Beam
Fire Blast
Total Attacks: 15
148.png

Lance (Dragonair) (M)
Quiet (+SpA, - Spe, Flat 10 Acc boost to Opponent)
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (Innate, DW): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

EC: 4/9
MC: 0
DC: 0/5

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 60(-)
Size Class: 3
Weight Class: 2
Base Rank Total: 13

Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Extremespeed
Dragon Pulse
Aqua Jet

Ice Beam
Thunder
Fire Blast
Total Attacks: 13
634.png

Ghetsis (Zweilous) (M)
Naive (+Spe, -Def, +8 Acc)
Type: Dark/Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Hustle (Can Be Activated): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

EC: 4/9
MC: 0
DC: N/A

HP: 90
Atk: Rank 3
Def: Rank 2(-)
SpA: Rank 3
SpD: Rank 3
Spe: 67(+)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

Attacks:
Tackle
Double Hit
Dragon Rage
Focus Energy
Bite
Headbutt
Dragon Breath
Roar
Crunch

Earth Power
Dark Pulse
Head Smash

Thunder Wave
Taunt
Dragon Tail
Total Attacks: 15
They all evolved, and Ghetsis and Spenstar both picked up Double Hit.
Round 1 Start

Team Jayjinde:
117.png
Duohm.png
148.png
634.png

HP: 90 | 100 | 90 | 90
EN: 80 | 80 | 80 | 80
Buffs: None
Debuffs: None
Other: None

Team Ullarwarlord:
5.png
2mpd0tk.png
1.png
147.png

HP: 90 | 90 | 90 | 90
EN: 100 | 100 | 100 | 100
Buffs: None
Debuffs: None
Other: None

Speed Order: Voodoll, Seadra, Charmeleon, Zweilous, Duoclohm/Dragonair, Dratini, Bulbassuar

Orders:
Jayjinde said:
Seadra: Waterfall Mimring - Bubblebeam Mimring
IF Mimring faints before you attack, use Signal Beam Huggable
Duoclohm: Rain Dance - Hydro Pump Mimring
IF Dratini successfully uses Sunny Day A1, use Rain Dance A2
IF Mimring faints before you attack it, change your action to Thunder Huggable
Dragonair: Dragon Pulse Charos - Ice Beam Floros
Zweilous: Head Smash Mimring - Head Smash Mimring
IF Charos uses Sunny Day, Taunt Charos
IF Mimring faints, use Dragon Tail on Charos
UllarWarlord said:
Mimring: Thunderpunch Horsea -> Dragon Rush Dratini
Huggable: Work Up -> Thundershock Horsea
Floros: Vine Whip Horsea -> Sludge Bomb Dratini
Charos: Dragon Pulse Dratini x2

Action 1
Huggable used Work up!
Huggable's Atk and SpA rose for 4 actions! -7ENG
Seadra used Waterfall (Mimring)
4617 no crit
(8+3+(3-2)*1.5)*1.5=18.75=19 19DMG -5ENG
2545 no FLinch
Mimring used Thunderpunch (Seadra)
1641 no crit
(8+(4-3)*1.5)*1.5=14.25=14 14DMG -6ENG
2758 no para
Zweilous used Head Smash (Mimring)
7319 hit
7838 no crit
(14+(3-2)*1.5)*1.5=23.25=23 23DMG -10ENG
Duoclohm used Rain Dance
it started to Rain! -10ENG
Dragonair used Dragon Pulse (Dratini)
2726 no crit
(9+3+(4-2)*1.5)*1.5=22.5=23 23DMG -6ENG
Dratini used Dragon Pulse (Dragonair)
2275 no crit
(9+3+(2-3)*1.5)*1.5=15.75=16 16DMG -6ENG
Bulbasaur used Vine Whip (Seadra)
4498 no crit
(4+3+(4-2)*1.5)*.67=6.7=7 7DMG -3ENG
Action 2
Voodoll used Thundershock (Seadra)
8844 no crit
(4+3+(3-2)*1.5+1.75)*1.5=15.375=15 15DMG -3ENG
7272 no para
Seadra used Bubblebeam (Mimring)
8839 no crit
(7+3+3+(3-2)*1.5)*1.5=21.75=22 22DMG -4ENG
Mimring used Dragon Rush (Dratini)
6367 hit
267 CRIT
(10+(4-3)*1.5)*1.5=17.25=17 17DMG -6ENG
6062 no flinch
Zweilous used Rock Head (Mimring)
1391 hit
5457 no crit
(14+(3-2)*1.5)*1.5=23.25=23 23DMG -14ENG
Dragonair used Ice Beam (Floros)
2845 no crit
(10+(4-2)*1.5)*1.5=19.5=20 20DMG -7ENG
8716 no freeze
Duoclohm used Hydro Pump (Mimring)
2003 hit
5792 no crit
(12+3+(4-3)*1.5)*1.5=24.75=25 25DMG -8ENG
MIMRING FAINTED MUHAHAHAHAHAH
Dratini used Dragon Pulse (dragonair)
1848 no crit
(9+3+(2-3)*1.5)*1.5=15.75=16 16DMG -10ENG
Floros used Sludge Bomb (Seadra)
2414 no crit
(9+3+(4-2)*1.5)*0.67=10.05=10 10DMG -6ENG
END!

Team Jayjinde:
117.png
Duohm.png
148.png
634.png

HP: 42 | 100 | 43 | 90
EN: 71 | 62 | 67 | 56
Buffs: None
Debuffs: None
Other: Raining

Team Ullarwarlord:
5.png
2mpd0tk.png
1.png
147.png

HP: -22 | 90 | 70 | 67
EN: 88 | 90 | 91 | 84
Buffs: Voodoll +1Atk, +1Spa (1MA)
Debuffs: None
Other: Raining

PM me actions plz
 
Wow, talk about overflow damage. Also, Head Smash does half the damage in recoil, so Ghetsis is about 22 HP lower than it is now
 
Team Jayjinde:
117.png
Duohm.png
148.png
634.png

HP: 42 | 100 | 43 | 78
EN: 71 | 62 | 67 | 56
Buffs: None
Debuffs: None
Other: Raining

Team Ullarwarlord:
2mpd0tk.png
1.png
147.png

HP: 90 | 70 | 67
EN: 90 | 91 | 84
Buffs: Voodoll +1Atk, +1Spa (1MA)
Debuffs: None
Other: Raining

Speed Order: Voodoll, Seadra, Zweilous, Duoclohm/Dragonair, Dratini, Bulbassuar

Orders:
Jayjinde:
jayjinde said:
Clair: Ice Beam Charos - Signal Beam Huggable
Spenstar: Ice Beam Charos - Thunder Huggable
Lance: Ice Beam Charos - Twister (Hits all 3)
Ghetsis: Crunch Floros - Dragon Tail Huggable

Ullar:
UllarWarlord said:
Hmph.
Huggable: Thundershock Seadra -> Pain Split Dragonair
Floros: Solarbeam Seadra -> Synthesis
Charos: Sunny Day -> Dragon Rush Dragonair
If Seadra is not down-and-out by action 2, then Dragon Rage Seadra

Action 1
Seadra used Ice Beam (Charos)
2623 no crit
(10+(4-2)*1.5)*1.5=19.5=20 20DMG
Voodoll used Thundershock (Seadra)
112 crit
4+3+3+(3-2)*1.5+1.75=13.25=13 13DMG -7ENG
170 PARA HAHAHAHAHAHAH
Zweilous used Crunch (Floros)
9535 no crit
8+3+(3-2)*1.5=12.5=13 13DMG -5ENG
4624 no stat drop
Duoclohm used Ice Beam (Charos)
9221 no crit
(10+(4-2)*1.5)*1.5=19.5=20 20DMG -7ENG
7981 no freeze
Dragonair used Ice Beam (Dratini)
(10+(4-2)*1.5)*1.5=19.5=20 20DMG -11ENG
6867 no freeze
Dratini used Sunny Day
The sunlight turned Harsh -10ENG
Floros used Solarbeam (Seadra)
8782 no crit
12+3+(4-2)*1.5=18 18DMG -7ENG
Seadra is paralyzed! 157 Seadra is unable to move!
Action 2
Floros used Dragon Rage (Sedra)
10DMG -5ENG
Seadra is knocked out!
Voodoll used Pain Split (Dragonair)
Dragonair=66
Voodoll=67
-22ENG
Duoclohm used Thunder (Voodoll)
9526 miss -8ENG
Dragonair used Twister
Voodoll
5507 no crit
4*.75+3+(4-2)*1.5=9 9DMG
Floros:
4*.75+3+(4-2)*1.5=9 9DMG
Dratini:
(4*.75+3+(4-2)*1.5)*1.5= 13.5=14 14DMG -2ENG
Dratini is knocked out!
Zweilous used Dragon Tail (Vodoll)
2234 hit
7918 no crit
6+3+(3-2)*1.5=10.5=11 11DMG -4ENG
END!

Team Jayjinde:
117.png
Duohm.png
148.png
634.png

HP: -1 | 100 | 66 | 78
EN: 71 | 47 | 54 | 47
Buffs: None
Debuffs: None
Other: Sunny

Team Ullarwarlord:
2mpd0tk.png
1.png
147.png

HP: 47 | 48 | -7
EN: 61 | 79 | 67
Buffs: None
Debuffs: None
Other: Sunny

PM ME ACTIONS!
 
You forgot Swift Swim, so Seadra should have gone before Huggable A1
And normally, you don't recalculate turn order until next action
Also, he still has Normalize active
 
Sorry, because of Seadra moving before Huggable and using Ice Beam, Charos fainted.

Team Jayjinde:
Duohm.png
148.png
634.png

HP: 100 | 66 | 78
EN: 47 | 54 | 47
Buffs: None
Debuffs: None
Other: Sunny

Team Ullarwarlord:
2mpd0tk.png
1.png

HP: 47 | 48
EN: 61 | 79
Buffs: None
Debuffs: None
Other: Sunny

Speed Order: Voodoll, Zweilous, Duoclohm/Dragonair, Bulbassuar

Order:
Jajinde:
jayjinde said:
Spenstar: Rain Dance - Hurricane Floros
Lance: Twister + Twister (Combo)
Ghetsis: Taunt Huggable - Thunder Wave Huggable

Ullar:
UllarWarlord said:
Huggable: Dark Pulse Dragonair x2
Floros: Solarbeam Dragonair x2

Action 1
Voodoll used Dark Pulse (Dragonair)
5622 no crit
8+3=11 11DMG -5ENG
Zweilous used Taunt (Voodoll)
Voodoll fell for the taunt! -9ENG
Duoclohm used Rain Dance!
It started to rain! -10ENG
Floros used Solarbeam (Dragonair)
Floros took in light...
Floros unleashed Energy!
2602 no crit
(6+3+(4-3)*1.5)*.067=7.035=7 7DMG -7ENG
Dragonair used Twister Combo! (All)
Voodoll
5897 no crit
6.75+3+(4-1)*1.5=14.25=14 14DMG
Floros
5429 no crit
6.75+3+(4-2)*1.5=12.75=13 13DMG -12ENG
Action 2
Voodoll used Dark Pulse (Dragonair)
819 no crit
8+3=11 11DMG -9ENG
Zweilous used Thunder Wave (Vodoll)
Vodool is Paralyzed (30%) -7ENG
Dragonair is cooling off
Duoclohm used Hurricane (Floros)
7385 no crit
(12+(4-2)*1.5)*1.5=22.5=23 23DMG -8ENG
Floros used Solar Beam (Dragonair)
Floros took in light...
Floros unleashed Energy!
3732 no crit
(6+3+(4-3)*1.5)*.067=7.035=7 7DMG -11ENG
END

Team Jayjinde:
Duohm.png
148.png
634.png

HP: 100 | 30 | 78
EN: 29 | 42 | 31
Buffs: None
Debuffs: None
Other: Raining

Team Ullarwarlord:
2mpd0tk.png
1.png

HP: 33 | 12
EN: 47 | 61
Buffs: None
Debuffs: None
Other: Raining Voodoll: Para 25%
PM ME ACTIONS!
 
Looking back at the round where Seadra fainted, Seadra should have fainted after it was hit with Solarbeam. You forgot several things, such as that Huggable doesn't have STAB on Thundershock, and that Seadra is a Water type. not a Water/Dragon like Kingdra.
The fixed calcs:
Thundershock: (4 + 3 + 1.5) * 1.5 + 1.75 = 14.5 = 15 DMG
Solarbeam: (12 + 3 + 3) * 1.5 = 27 DMG
That's 42 damage, so Seadra fainted A1 and Floros got the KOC
 
Team Jayjinde:
Duohm.png
148.png
634.png

HP: 100 | 30 | 78
EN: 29 | 42 | 31
Buffs: None
Debuffs: None
Other: Raining

Team Ullarwarlord:
2mpd0tk.png
1.png

HP: 33 | 12
EN: 47 | 61
Buffs: None
Debuffs: None
Other: Raining Voodoll: Para 25%

Speed Order: Voodoll, Zweilous, Duoclohm/Dragonair, Bulbassuar

Orders:
Jayjinde:
Spenstar: Thunder Huggable - Thunder Huggable
Lance: Dragon Pulse Huggable - Dragon Pulse Huggable
Ghetsis: Crunch Floros - DragonBreath Huggable
If through some way in hell Floros is still alive A2, use Crunch Floros A2
Ullar:
Floros: Sludge Bomb Dragonair until you fall
Huggable: Pain Split Duohm -> Dark Pulse Dragonair
If Dnair is ded for either of these actions, shift to Duohm
Action 1
Zweilous used Crunch (Floros)
3865 hit
8+3+(3-2)*1.5=12.5=13 13DMG -5ENG
FLOROS IS KOED
Duoclohm used Thunder
12+3+(4-1)*1.5=19.5=20 20DMG -7ENG
Dragonair used Dragon Pulse (Vodoll)
9+3+(4-1)*1.5=16.5=17 17DMG -6ENG
Vodoll is KOED

Team Jayjinde:
Duohm.png
148.png
634.png

HP: 100 | 30 | 78
EN: 22 | 36 | 26
Buffs: None
Debuffs: None
Other: Raining

Team Ullarwarlord:
2mpd0tk.png
1.png

HP: -4 | =1
EN: 47 | 61
Buffs: None
Debuffs: None
Other: Raining Voodoll: Para 25%

Prizes!
Jayjinde: 4CC
Seadra: 1EC, 2MC, 1DC
Duoclohm: 1EC, 2MC, 1DC, 1KOC
Dragonair: 1EC, 2MC, 1 DC, 2KOC
Zweilous: 1EC, 2MC, 1KOC

UllarWarlord: 4CC
Charmeleon: 1EC, 2MC
Dratini: 1EC, 2MC, 1DC
Voodoll: 1EC, 2MC, 1EC
Bulbasaur: 1EC, 2MC, 1EC, 1KOC

I get 9UC

Good Game!
 
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