First Duel! Steelguttey vs. McrRanger!

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Apologies for taking so long, but:

1v1 Doubles Singles
2 Day DQ
3 Recoveries 1 Chill
ASB Arena
No Items
All Abilities


Trapinch* [Snappy]
328.gif


Trapinch* [Snappy] (M)
Nature: Naive (+12% to Speed, +5% Accuracy, -1 to Special Defense)

Type: Ground: round STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:

Hyper Cutter: (Innate)This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Arena Trap: (Innate)This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.

Sheer Force (DW): (Can Be Enable) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 12 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Bite (*)
Sand-Attack (*)
Faint Attack (*)
Sand Tomb (*)

Quick Attack (*)
Earth Power (*)
Signal Beam (*)

Dig (*)
Struggle Bug (*)
Hidden Power Fire (*)

Moves Known: 10

116-frame1.png

Horsea (Triton) (M)
Nature: Modest (+1 SpA, -1 ATK)
Type:Water
Water: Water STAB, Can breathe and have excellent mobility underwater, and less capable on land unless they are entirely amphibious.

Abilities

Swiftswim: Innate
The pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Sniper: Innate
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks

Damp (DW LOCKED): Innate
This pokemon releases a damp mist upon entry into battle that short circuts the opponents ability to use Selfdestruct and Explosion

Stats:

Hp: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility

Dragonbreath
Water Pulse
Muddy Water

Hidden Power (Fire 7)
Ice Beam
Scald

Total Moves Known: 13
Steelguttey chooses items ->McRanger97 chooses items and gives orders -> Steelguttey gives orders -> Quagsires refs
 
Quick attack cannot be used to dodge like so. Please submit a new action. You cannot issue a normal dodge due to him being faster.
 
Turn 1:

Horsea used Scald!
Burn = 1087/10000 = BURN
Crit = 6472/10000 = no
(8+3+6-1.5)*1.5)= 23 damage
-6 energy

Trapinch used bite!
crit = 5848/10000 = no
(6+6-4.5 3) = 5 damage (rounded up)
-4 energy
-2 damage


Turn 2:

Horsea used Scald!
Crit = 3040/10000 = no
(8+3+6-1.5)*1.5)= 23 damage
-10 energy

Trapinch used dig!
Trapinch dug!
Tranpinch stayed under!
-3 energy
-2 damage

Turn 3:

Trapinch is underground!
-3 energy

Horsea used Scald!
Trapinch is underground!
-14 energy

Trapinch used dig!
crit = 5730/10000 = no
(8+3+6-4.5) = 13 damage (rounded down)
-2 damage
-10 energy

Trapinch* [Snappy]
328.gif


Trapinch* [Snappy] (M)
Nature: Naive (+12% to Speed, +5% Accuracy, -1 to Special Defense)

Type: Ground: round STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:

Hyper Cutter: (Innate)This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Arena Trap: (Innate)This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.

Sheer Force (DW): (Can Be Enable) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 39
Atk: Rank 4
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 12 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Energy: 80

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Bite (*)
Sand-Attack (*)
Faint Attack (*)
Sand Tomb (*)

Quick Attack (*)
Earth Power (*)
Signal Beam (*)

Dig (*)
Struggle Bug (*)
Hidden Power Fire (*)

Moves Known: 10

116-frame1.png

Horsea (Triton) (M)
Nature: Modest (+1 SpA, -1 ATK)
Type:Water
Water: Water STAB, Can breathe and have excellent mobility underwater, and less capable on land unless they are entirely amphibious.

Abilities

Swiftswim: Innate
The pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Sniper: Innate
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks

Damp (DW LOCKED): Innate
This pokemon releases a damp mist upon entry into battle that short circuts the opponents ability to use Selfdestruct and Explosion

Stats:

Hp: 72
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Energy: 70

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility

Dragonbreath
Water Pulse
Muddy Water

Hidden Power (Fire 7)
Ice Beam
Scald

Total Moves Known: 13
Steelguttey gives orders -> MrcRanger97 gives orders -> Quagsires refs
 
Steel, I need you to show the order of your actions as well as to send a third, since you survived the scalds (due to sand attack) and technically only sending 2 is illegal.

I think Ranger might want a DQ if you do not post within 24 hours
 
Horsea used Scald!
Crit = 3130/10000 = no
(8+3+6-1.5)*1.5)= 23 damage
-18 energy


Trapinch used sand attack!
Horsea's accuracy was lowered!
-4 energy
-2 damage

Turn 2:
Horsea used scald!
hit = 221/10000 = MISS
-22 energy

Trapinch used dig!
trapinch stayed under!
-2 damage
-3 energy
Turn3:
Trapinch is underground!
-3 energy

Horsea used chill!

Trapinch used dig!

Trapinch used dig!
crit = 7236/10000 = no
(8+3+6-4.5) = 13 damage (rounded down)
-2 damage
-9 energy
Trapinch* [Snappy]
328.gif


Trapinch* [Snappy] (M)
Nature: Naive (+12% to Speed, +5% Accuracy, -1 to Special Defense)

Type: Ground: round STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:

Hyper Cutter: (Innate)This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Arena Trap: (Innate)This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.

Sheer Force (DW): (Can Be Enable) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 10
Atk: Rank 4
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 12 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Energy: 60

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Bite (*)
Sand-Attack (*)
Faint Attack (*)
Sand Tomb (*)

Quick Attack (*)
Earth Power (*)
Signal Beam (*)

Dig (*)
Struggle Bug (*)
Hidden Power Fire (*)

Moves Known: 10

116-frame1.png

Horsea (Triton) (M)
Nature: Modest (+1 SpA, -1 ATK)
Type:Water
Water: Water STAB, Can breathe and have excellent mobility underwater, and less capable on land unless they are entirely amphibious.

Abilities

Swiftswim: Innate
The pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Sniper: Innate
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks

Damp (DW LOCKED): Innate
This pokemon releases a damp mist upon entry into battle that short circuts the opponents ability to use Selfdestruct and Explosion

Stats:

Hp: 59
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Energy: 42

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility

Dragonbreath
Water Pulse
Muddy Water

Hidden Power (Fire 7)
Ice Beam
Scald

Total Moves Known: 13
MrcRanger97 gives orders -> steelguttey gives orders -> Quagsires refs
 
Turn 1:

Horsea used bubblebeam!
Drop = 7301/10000 = no
crit = 350/10000 = CRIT
(7+3+6-1.5)*1.5 = 22 damage!
-4 energy
Trapinch fainted!
McRanger97 wins!
 
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