Apologies for taking so long, but:
Horsea (Triton) (M)
Nature: Modest (+1 SpA, -1 ATK)
Type:Water
Water: Water STAB, Can breathe and have excellent mobility underwater, and less capable on land unless they are entirely amphibious.
Abilities
Swiftswim: Innate
The pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Sniper: Innate
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks
Damp (DW LOCKED): Innate
This pokemon releases a damp mist upon entry into battle that short circuts the opponents ability to use Selfdestruct and Explosion
Stats:
Hp: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility
Dragonbreath
Water Pulse
Muddy Water
Hidden Power (Fire 7)
Ice Beam
Scald
Total Moves Known: 13
Steelguttey chooses items ->McRanger97 chooses items and gives orders -> Steelguttey gives orders -> Quagsires refs
1v1DoublesSingles
2 Day DQ
3 Recoveries 1 Chill
ASB Arena
No Items
All Abilities
Trapinch* [Snappy]
Trapinch* [Snappy] (M)
Nature: Naive (+12% to Speed, +5% Accuracy, -1 to Special Defense)
Type: Ground: round STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Hyper Cutter: (Innate)This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Arena Trap: (Innate)This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
Sheer Force (DW): (Can Be Enable) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 12 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Bite (*)
Sand-Attack (*)
Faint Attack (*)
Sand Tomb (*)
Quick Attack (*)
Earth Power (*)
Signal Beam (*)
Dig (*)
Struggle Bug (*)
Hidden Power Fire (*)
Moves Known: 10

Trapinch* [Snappy] (M)
Nature: Naive (+12% to Speed, +5% Accuracy, -1 to Special Defense)
Type: Ground: round STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Hyper Cutter: (Innate)This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Arena Trap: (Innate)This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
Sheer Force (DW): (Can Be Enable) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 12 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Bite (*)
Sand-Attack (*)
Faint Attack (*)
Sand Tomb (*)
Quick Attack (*)
Earth Power (*)
Signal Beam (*)
Dig (*)
Struggle Bug (*)
Hidden Power Fire (*)
Moves Known: 10

Horsea (Triton) (M)
Nature: Modest (+1 SpA, -1 ATK)
Type:Water
Water: Water STAB, Can breathe and have excellent mobility underwater, and less capable on land unless they are entirely amphibious.
Abilities
Swiftswim: Innate
The pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Sniper: Innate
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks
Damp (DW LOCKED): Innate
This pokemon releases a damp mist upon entry into battle that short circuts the opponents ability to use Selfdestruct and Explosion
Stats:
Hp: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility
Dragonbreath
Water Pulse
Muddy Water
Hidden Power (Fire 7)
Ice Beam
Scald
Total Moves Known: 13