Amoonguss (QC 3/3) (GP 3/3)

Endorfins

Your Worst Nightmare
is a Contributor Alumnus
AMOONGUSS



[Overview]

<p>It's common knowledge that wild mushrooms are deadly, and Amoonguss is no exception. At first glance, none of Amoonguss's stats seem to be very appealing; all of them are mediocre at best. However, Amoonguss has one of the most powerful moves in the game, Spore, at its disposal. Spore's 100% accuracy means that something on your opponent's team is likely to be crippled. Amoonguss's Grass and Poison typing is also a blessing in disguise; the ability to remove Toxic Spikes from the field and resistances to four common attacking types goes well with Spore.</p>

[SET]
name: Addictive Shroom
move 1: Spore
move 2: Giga Drain
move 3: Clear Smog
move 4: Hidden Power Ice / Synthesis
item: Leftovers
ability: Effect Spore
nature: Bold
evs: 252 HP / 140 Def / 116 SpA

[SET COMMENTS]

<p>A conglomeration of support and offense helps make Amoonguss one of the best pivots in the tier. Spore can easily turns the game back in your favor while Clear Smog can halt threatening set-up sweepers in their tracks. With some Special Attack investment, Amoonguss can apply considerable pressure upon the opponent; its STAB Giga Drain can hit many frailer Pokemon for decent damage, providing Amoonguss with some necessary recovery. The last slot can be either Hidden Power Ice to smack most Flying- and Dragon-types hard or Synthesis to restore lost health, reliably healing half of Amoonguss's HP due to the lack of instant weather.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread brings out the best in Amoonguss's offensive and defensive capabilities. The Special Attack EVs guarantee a 2HKO on most frail Grass-types and offensive Flying-types such as Braviary after Stealth Rock, while the HP and Defense EVs improve Amoonguss's physical bulk. Leftovers and a Bold nature further augment Amoonguss's decent bulk. The choice of Hidden Power in the last slot can be customized depending on your team's needs. Hidden Power Fire obliterates Steel-types, while Hidden Power Rock destroys opposing Fire-types. Effect Spore is currently Amoonguss's only ability, and it is quite volatile. Although it can snatch a game from the clutches of defeat, it can just as easily cause conflict with attempts to use Spore, keeping your opponent awake.</p>

<p>Amoonguss should never be the first choice on a team, nor does it require much support from its teammates. It should be used as a bulky pivot and can be considered on many team styles, such as offense, stall, weather and Trick Room. Despite being mostly self-reliant Pokemon, Amoonguss still appreciates teammates that can switch into the Pokemon that can threaten it, Rock-types such as Regirock can switch into Flying-types such as Swellow that beat Amoonguss while Camerupt can take the Fire-type attacks that will no doubt be directed at Amoonguss. Skuntank is also a good teammate for Amoonguss as it can remove Psychic-types that often switch in to it. Sawk is another decent option to partner Amoonguss as it can force out its number one enemy, Miltank. Amoonguss does an admirable job of shutting down setup sweepers and forcing switches with the threat of its infamous Spore. Good teams should be able to apply strong pressure on the opponent, switching in teammates while the opponent switches out in fear of Spore.</p>


[Other Options]

<p>Although it is a Grass-type with a shallow movepool, it does have some worthwhile choices to use over its main moves. Stun Spore can be used in conjunction with Spore to create a double status set that can surprise offensive switch-ins with paralysis. Similarly, Toxic can be used as another status option to cripple defensive switch-ins and put them on a timer. Amoonguss's options are limited, but it can take on the role of a weather supporter with access to both Sunny Day and Rain Dance to support either weather. Both also benefit Amoonguss, as rain removes Amoonguss's Fire weakness while sun allows Amoonguss to utilize SolarBeam effectively and possibly go on the offensive with a boosted Growth. Another niche option that Amoonguss has is Gastro Acid; removing the abilities from ability-dependant Pokemon is always fun, but it is too situational to be of regular use.</p>


[Checks and Counters]

<p>Preventing Amoonguss from putting one of your Pokemon to sleep is a hard task. The best counters to Amoonguss are those that are not affected by Spore, such as Sap Sippers like Miltank. They not only enjoy an immunity to Amoonguss's Grass-type moves but they can also get an attack boost whenever they are hit by one. Vital Spirit Magmortar is one of the best Amoonguss counters, as it can freely come in on Spore and immediately threaten Amoonguss with a STAB Fire move. However, most teams don't have a Pokemon that is immune to sleep, so sacrificing your least important member to Spore is often the only course of action. If Amoonguss is unable to use Spore, then its list of counters grows exponentially. Fire-types can then freely switch in and force Amoonguss out, as can Flying types such as Swellow and Psychic types such as Mesprit; the latter often runs Substitute and Calm Mind, which means that it can avoid Clear Smog and set up on Amoonguss. If worst comes to worst, tricking a Choice item onto Amoonguss can disable it, but normally your team should have few problems with it after Sleep Clause is activated.</p>

[Dream World]

<p>When released, Amoonguss's Dream World ability, Regenerator, should be the default on all sets. It circumvents Amoonguss's lack of reliable instant recovery by recovering a third of its health just by switching, which allows the annoying mushroom to stay in the match for much longer.</p>
 

tennisace

not quite too old for this, apparently
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what a cunt of a pokemon

also nobody uses sap sipper mons in NU, slight nitpick but w/e. also mention magmortar in checks because its magmortar. it also gets wrecked by psychic types like mesprit, esp sub cm ones since clear smog doesnt work behind a sub. also, synthesis is risky with hail everywhere right now, mention that. so yeah just these small nitpicks and you should be good.
 

Endorfins

Your Worst Nightmare
is a Contributor Alumnus
thx
ill add in the changes when i can get to a computer
ive seen a few miltanks though and they hard counter amoonguss
 

jake

underdog of the year
is a Tournament Director Alumnusis a Site Content Manager Alumnusis a Team Rater Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Researcher Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Top Dedicated Tournament Host Alumnusis a Battle Simulator Moderator Alumnusis a Past SPL Champion
Magmortar needs mentioning. Synthesis deserves a slash by Giga Drain because personally I'd rather have reliable healing than a fairly mediocre Grass-type STAB coming off of an uninvested SpA stat. HP Fire should really be the only option listed imo - leave HP Ice in AC. I'm under the impression that Altaria wins regardless. Catching Klinklang trying to set up on Amoonguss is far more important in any case.

edit: lol i shouldn't open threads in tabs long before i look at them



QC Approved 2/3
 

Endorfins

Your Worst Nightmare
is a Contributor Alumnus
illl add the synthesis slash but this set does invest in spA and giga drain is actually quite powerful and can hit water, ground and rock pokes which are the types amoonguss switchs into the most
 

jake

underdog of the year
is a Tournament Director Alumnusis a Site Content Manager Alumnusis a Team Rater Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Researcher Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Top Dedicated Tournament Host Alumnusis a Battle Simulator Moderator Alumnusis a Past SPL Champion
illl add the synthesis slash but this set does invest in spA and giga drain is actually quite powerful and can hit water, ground and rock pokes which are the types amoonguss switchs into the most
...oh, I mistook that for SpD. :|

Giga Drain should definitely be primary then but I still believe Synthesis should have a slash.
 

Endorfins

Your Worst Nightmare
is a Contributor Alumnus
All changes implemented
@Tennisace: Do you want synthesis to get a slash as you mentioned that it was risky due to hail?

one more QC to go :)
 
Yea I don't think synthesis warrants a slash thanks to the popularity of hail, but snover's likely to be banned soon. Just leave it in the AC for now, and if/when snover gets banned, slash it.



QC Approved 3/3
 

jake

underdog of the year
is a Tournament Director Alumnusis a Site Content Manager Alumnusis a Team Rater Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Researcher Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Top Dedicated Tournament Host Alumnusis a Battle Simulator Moderator Alumnusis a Past SPL Champion
okay thanks
so we wait until the tier changes until we write it up?
Yup, that's the gist of it. You could write it up now if you so desired but you couldn't put it up until those changes happened, because the tier's gonna flip-flop around quite a bit.
 
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Amateur GP Check

[Overview]

<p>It's common knowledge that wild mushrooms are deadly, and Amoonguss does nothing to disprove that fact. At first glance, none of Amoonguss's stats seem to be very appealing, with neither the bulk to be a wall or the power and speed to be a sweeper. all of them are at best mediocre. However, Amoonguss has at its disposal, one of the most powerful moves in the game: in the form of Spore. Spore's 100% accuracy means that a hit from this shroom is likely to leave your opponent stoned and unable to move for up to four turns. you are likely unable to avoid one of your Pokemon being crippled. Amoonguss's Grass and Poison typing is also a blessing in disguise, the ability to remove Toxic Spikes from the field and resist four common attacking types is just an added bonus to Amoonguss's pièce de résistance, Spore.</p>

[SET]
name: Addictive Shroom
move 1: Spore
move 2: Giga Drain
move 3: Clear Smog
move 4: Hidden Power Ice / Hidden Power Rock
item: Leftovers
ability: Effect Spore
nature: Bold
EVs 252 Hp / 140 Def / 116 SpA

[SET COMMENTS]

<p>A conglomeration of support and offense help to make Amoonguss one of the best pivots Pokemon in the tier. A quick Spore can easily turn the game back in your favour while a Clear Smog to the face can halt threatening set up sweepers in their tracks. With some Special Attack investment in its offenses, Amoonguss can apply considerable pressure upon the opponent; its STAB Giga Drain can hit many frailer switch-ins for decent damage as well as providing Amoonguss with much needed recovery. The last slot is dedicated to a Hidden Power, with Ice being the first option to smack most Flying-, and Dragon-types hard. Hidden Power Rock is another decent (Optional; you're making it sound like Hidden Power Ice isn't that great, though I haven't used Amoongous myself so I'm not sure if it's a decent option or better.) option that can score a super effective hit on Fire- and Bug-types.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread brings out the best in Amoonguss's offensive and defensive capabilities. The Special Attack EVs guarantees a 2HKO on most frail Grass-types as well as a 2HKO on offensive Flying-types such as Braviary, while the HP and Defense EVs improve Amoonguss's physical bulk. Leftovers and a Bold nature further augment Amoonguss's excellent bulk. Err what, you say earlier in the analysis that Amoongous has only decent bulk... The choice of Hidden Power in the last slot can be customized depending on your team's needs. Hidden Power Fire obliterates Steel-types while Hidden Power Ground destroys opposing Poison-types. Synthesis is also an excellent option that can be used over one of Amoonguss's attacks to restore lost health, with no instant weather in the tier, it can reliabley heal half of Amoonguss's HP. Effect Spore is currently Amoonguss's only ability and it is quite volatile. Although it can snatch a game from the clutches of defeat, it can just as easily cause conflict with Sporing attempts and keep an opponent awake.</p>

<p>Amoonguss should never be the first choice on a team, nor does it require much support from its teammates. Amoonguss should be used as a bulky pivot and can be considered on many types of teams, from offense to stall, and weather to Trick Room. Amoonguss does an admirable job of shutting down setup sweepers<Add ,> as well as forcing switches with the threat of its infamous Spore. Good teams should be able to apply strong pressure on the opponent, being able to double switch<Add ->in while the opponent switches out in fear of Spore.</p>


[Other Options]

<p>Being a shallow movepooled Grass-type isn't doesn't helping Amoonguss in the Other Options department<Add ;>however, it does have some worthwhile choices to use over its main moves. Stun Spore can be used in conjunction with Spore to create a double powder set that can surprise offensive switch-ins with paralysis. Similarly, Toxic can be used as another status option, this time to cripple defensive switch-ins and put them on a timer. Amoonguss's options are limited<Add ,> but it can take on the role of a weather supporter with access to both Sunny Day and Rain Dance to support either weather. Both also benefit Amoonguss as rain removes Amoonguss's Fire weakness while sun allows Amoonguss to utilize (Slightly different word) a one turn SolarBeam and possibly go on the offensive with a boosted Growth. Another niche option that Amoonguss has is Gastro Acid, removing the abilities from ability dependant Pokemon is always fun<Add ,> but is often too situational to be of regular use.</p>


[Checks and Counters]

<p>Preventing Amoonguss from putting one of your Pokemon to sleep is often a hard task. The best options are those that are not affected by Spore, good choices include Sap Sippers like Miltank. Not only are they immune to Amoonguss's Grass-type moves, they can also get an attack boost whenever they are hit by one. Magmortar is one of the best Amoonguss counters as it can come freely freely come in on Spore if it runs Vital Spirit, and immediately threatens Amoonguss with a STAB Fire move. However, most teams don't have a sleep immune Pokemon<Add ,> so sometimes sacrificing your least important member is often the only course of action. If Amoonguss is unable to use Spore, then its list of Counters grows exponentially, Fire types can freely switch in and force Amoonguss out as can Flying types such as Swellow and Psychic types such as Mesprit; the latter often runs Substitute and Calm Mind which means they can avoid Clear Smog and setup on Amoonguss. If worst comes to worst, tricking a choice item onto Amoonguss can disable it<Add ,>but normally your team should have few problems with it after Sleep Clause is activated.</p>

[Dream World]

<p>When released, Amoonguss's Dream World ability Regenerator should be the default on all sets. It circumvents Amoonguss's lack of reliable instant recovery by recovering a third of its health just by switching and means that allows the annoying mushroom can to stay in the match for much longer.</p>
 
Working over DTC's check, which is pretty good but DTC, work on recognising and fixing run-on sentences
additions deletions (comments) you know the drill

[Overview]

<p>It's common knowledge that wild mushrooms are deadly, and Amoonguss does nothing to disprove that fact. At first glance, none of Amoonguss's stats seem to be very appealing;(semicolon),(comma) with neither the bulk to be a wall or the power and speed to be a sweeper. all of them are at best mediocre. However, Amoonguss has at its disposal,(comma) one of the most powerful moves in the game: in the form of Spore. Spore's 100% accuracy means that a hit from this shroom is likely to leave your opponent stoned and unable to move for up to four turns. you are likely unable to avoid one of your Pokemon being crippled. Amoonguss's Grass and Poison typing is also a blessing in disguise;(semicolon),(comma) the ability to remove Toxic Spikes from the field and resist four common attacking types is just an added bonus to Amoonguss's pièce de résistance, Spore.</p>

[SET]
name: Addictive Shroom
move 1: Spore
move 2: Giga Drain
move 3: Clear Smog
move 4: Hidden Power Ice / Hidden Power Rock
item: Leftovers
ability: Effect Spore
nature: Bold
EVs evs 252 Hp / 140 Def / 116 SpA

[SET COMMENTS]

<p>A conglomeration of support and offense helps to make Amoonguss one of the best pivots Pokemon in the tier. A quick Spore can easily turn the game back in your favour while a Clear Smog to the face can halt threatening set(hyphen)up sweepers in their tracks. With some Special Attack investment in its offenses, Amoonguss can apply considerable pressure upon the opponent; its STAB Giga Drain can hit many frailer switch-ins Pokemon for decent damage as well as providing Amoonguss with much needed recovery. The last slot is dedicated to a Hidden Power, with Ice being the first option to smack most Flying-,(comma) and Dragon-types hard. Hidden Power Rock is another decent (Optional; you're making it sound like Hidden Power Ice isn't that great, though I haven't used Amoongous myself so I'm not sure if it's a decent option or better.) option that can score a super effective hit on Fire- and Bug-types.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread brings out the best in Amoonguss's offensive and defensive capabilities. The Special Attack EVs guarantees a 2HKO on most frail Grass-types as well as a 2HKO on offensive Flying-types such as Braviary, while the HP and Defense EVs improve Amoonguss's physical bulk. Leftovers and a Bold nature further augment Amoonguss's excellent bulk. Err what, you say earlier in the analysis that Amoongous has only decent bulk... (seconding this comment) The choice of Hidden Power in the last slot can be customized depending on your team's needs. Hidden Power Fire obliterates Steel-types while Hidden Power Ground destroys opposing Poison-types. Synthesis is also an excellent option that can be used over one of Amoonguss's attacks to restore lost health;(semicolon),(comma) with no instant weather in the tier, it can reliabley heal half of Amoonguss's HP. Effect Spore is currently Amoonguss's only ability and it is quite volatile. Although it can snatch a game from the clutches of defeat, it can just as easily cause conflict with Sporing attempts and keep an opponent awake.</p>

<p>Amoonguss should never be the first choice on a team, nor does it require much support from its teammates. Amoonguss should be used as a bulky pivot and can be considered on many types of teams, from offense to stall, and weather to Trick Room. Amoonguss does an admirable job of shutting down setup sweepers<Add ,> as well as forcing switches with the threat of its infamous Spore. Good teams should be able to apply strong pressure on the opponent, being able to double switch in while the opponent switches out in fear of Spore.</p>


[Other Options]

<p>Being a shallow movepooled Grass-type with a shallow movepool isn't doesn't helping Amoonguss in the Other Options department<Add ;>however, it does have some worthwhile choices to use over its main moves. Stun Spore can be used in conjunction with Spore to create a double status powder set that can surprise offensive switch-ins with paralysis. Similarly, Toxic can be used as another status option, this time to cripple defensive switch-ins and put them on a timer. Amoonguss's options are limited<Add ,> but it can take on the role of a weather supporter with access to both Sunny Day and Rain Dance to support either weather. Both also benefit Amoonguss as rain removes Amoonguss's Fire weakness while sun allows Amoonguss to utilize (Slightly different word) a one turn SolarBeam and possibly go on the offensive with a boosted Growth. Another niche option that Amoonguss has is Gastro Acid;(semicolon),(comma) removing the abilities from ability dependant Pokemon is always fun<Add ,> but is often too situational to be of regular use.</p>


[Checks and Counters]

<p>Preventing Amoonguss from putting one of your Pokemon to sleep is often a hard task. The best options are those that are not affected by Spore, good choices include such as Sap Sippers like Miltank. Not only are they immune to Amoonguss's Grass-type moves, they can also get an attack boost whenever they are hit by one. Magmortar is one of the best Amoonguss counters as it can come freely freely come in on Spore if it runs Vital Spirit, and immediately threaten Amoonguss with a STAB Fire move. However, most teams don't have a sleep immune Pokemon<Add ,> so sometimes sacrificing your least important member is often the only course of action. If Amoonguss is unable to use Spore, then its list of Counters grows exponentially:(colon),(comma) Fire types can freely switch in and force Amoonguss out,(comma) as can Flying types such as Swellow and Psychic types such as Mesprit; the latter often runs Substitute and Calm Mind which means they can avoid Clear Smog and set(space)up on Amoonguss. If worst comes to worst, tricking a choice item onto Amoonguss can disable it<Add ,>but normally your team should have few problems with it after Sleep Clause is activated.</p>

[Dream World]

<p>When released, Amoonguss's Dream World ability Regenerator should be the default on all sets. It circumvents Amoonguss's lack of reliable instant recovery by recovering a third of its health just by switching and means that allows the annoying mushroom can to stay in the match for much longer.</p>

1/2
 

Engineer Pikachu

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is a Contributor Alumnus
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[Overview]

<p>It's common knowledge that wild mushrooms are deadly, and Amoonguss does nothing to disprove that fact. At first glance, none of Amoonguss's stats seem to be very appealing;(semicolon),(comma) with all of them mediocre at best mediocre (Isn't its HP pretty good...?). However, Amoonguss has one of the most powerful moves in the game, Spore, at its disposal one of the most powerful moves in the game: Spore. Spore's 100% accuracy means that you will likely be unable to avoid one of your Pokemon being crippled. Amoonguss's Grass and Poison typing is also a blessing in disguise; the ability to remove Toxic Spikes from the field and resist four common attacking types is just an added bonus to Amoonguss's pièce de résistance, Spore.</p>

[SET]
name: Addictive Shroom
move 1: Spore
move 2: Giga Drain
move 3: Clear Smog
move 4: Hidden Power Ice / Hidden Power Rock
item: Leftovers
ability: Effect Spore
nature: Bold
evs:(colon) 252 Hp / 140 Def / 116 SpA

[SET COMMENTS]

<p>A conglomeration of support and offense helps make Amoonguss one of the best pivots in the tier. A quick Spore can easily turn the game back in your favor while a Clear Smog can halt threatening set-up sweepers in their tracks. With some Special Attack investment, Amoonguss can apply considerable pressure upon the opponent; its STAB Giga Drain can hit many frailer Pokemon for decent damage as well as while providing Amoonguss with some much needed recovery. The last slot is dedicated to a Hidden Power, with Ice being the first option to smack most Flying- and Dragon-types hard. Hidden Power Rock is another option that can score a super effective hit on Fire- and Bug-types.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread brings out the best in Amoonguss's offensive and defensive capabilities. The Special Attack EVs guarantees a 2HKO on most frail Grass-types as well as a 2HKO on offensive Flying-types such as Braviary after Stealth Rock, while the HP and Defense EVs improve Amoonguss's physical bulk. Leftovers and a Bold nature further augment Amoonguss's decent bulk. The choice of Hidden Power in the last slot can be customized depending on your team's needs. Hidden Power Fire obliterates Steel-types,(comma) while Hidden Power Ground destroys opposing Poison-types. Synthesis is also an excellent option that can be used over one of Amoonguss's attacks to restore lost health; with no instant weather in the tier, it can reliably heal half of Amoonguss's HP. Effect Spore is currently Amoonguss's only ability,(comma) and it is quite volatile. Although it can snatch a game from the clutches of defeat, it can just as easily cause conflict with attempts to use Spore, keeping an opponent awake Sporing attempts and keep an opponent awake.</p>

<p>Amoonguss should never be the first choice on a team, nor does it require much support from its teammates. Amoonguss It should be used as a bulky pivot and can be considered on many types of teams, from offense to stall, and weather to Trick Room. Amoonguss does an admirable job of shutting down setup sweepers, as well as forcing switches with the threat of its infamous Spore. Good teams should be able to apply strong pressure on the opponent, and being able to double switch in while the opponent switches out in fear of Spore does exactly that (not sure how the part about applying pressure applies here, so I just made the two sentences relevant to each other).</p>

[Other Options]

<p>Being a Grass-type with a shallow movepool doesn't help Amoonguss in the Other Options department; however, it does have some worthwhile choices to use over its main moves. Stun Spore can be used in conjunction with Spore to create a double status set that can surprise offensive switch-ins with paralysis. Similarly, Toxic can be used as another status option, this time to cripple defensive switch-ins and put them on a timer. Amoonguss's options are limited, but it can take on the role of a weather supporter with access to both Sunny Day and Rain Dance to support either weather. Both also benefit Amoonguss,(comma) as rain removes Amoonguss's Fire weakness while sun allows Amoonguss to utilize a one turn SolarBeam effectively and possibly go on the offensive with a boosted Growth. Another niche option that Amoonguss has is Gastro Acid; removing the abilities from ability dependant ability-dependent Pokemon is always fun, but it is often too situational to be of regular use.</p>


[Checks and Counters]

<p>Preventing Amoonguss from putting one of your Pokemon to sleep is a hard task. The best options counters to Amoonguss are those that are not affected by Spore, such as a Sap Sippers like Miltank. Not only are they immune They not only enjoy an immunity to Amoonguss's Grass-type moves,(comma) they can but also get an attack boost whenever they are hit by one. Vital Spirit Magmortar is one of the best Amoonguss counters,(comma) as it can freely come in on Spore if it runs Vital Spirit,(comma) and immediately threatens Amoonguss with a STAB Fire move. However, most teams don't have a sleep immune Pokemon immune to sleep, so sometimes sacrificing your least important member to Spore is often the only course of action. If Amoonguss is unable to use Spore, then its list of Counters grows exponentially.(period);(semicolon) Fire types can then freely switch in and force Amoonguss out, as can Flying types such as Swellow and Psychic types such as Mesprit; the latter often runs Substitute and Calm Mind,(comma) which means that it they can avoid Clear Smog and set up on Amoonguss. If worst comes to worst, tricking a Choice item onto Amoonguss can disable it, but normally your team should have few problems with it after Sleep Clause is activated.</p>

[Dream World]

<p>When released, Amoonguss's Dream World ability,(comma) Regenerator,(comma) should be the default on all sets. It circumvents Amoonguss's lack of reliable instant recovery by recovering a third of its health just by switching,(comma) which and allows the annoying mushroom to stay in the match for much longer.</p>


done, nice job.
 

breh

強いだね
Yea I don't think synthesis warrants a slash thanks to the popularity of hail, but snover's likely to be banned soon. Just leave it in the AC for now, and if/when snover gets banned, slash it.
Synthesis is definitely worth a slash now. Not sure what to slash it over, though.
 

Endorfins

Your Worst Nightmare
is a Contributor Alumnus
Synthesis is already in AC and I said it could go over one of the attacks, ill ask the QC team if it still deserves a slash.
 

jake

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Synthesis is already in AC and I said it could go over one of the attacks, ill ask the QC team if it still deserves a slash.
In all honestly, I believe that the fourth move should be Synthesis, moving Hidden Power to AC. I really don't see the appeal of HP Ice at all, especially when you consider that it really only hits Flying-types like Swellow and Braviary who wreck Amoonguss anyway with Brave Bird. Reliable recovery is much appreciated over a coverage move that you won't need a good portion of the time. Clear Smog already does a chunk to the Grass-types that you might consider Hidden Power Ice for too, such as Leafeon.

Be sure to mention Regirock as a partner, as the two have excellent synergy and can deal with each other's weaknesses well. You'll have to adjust your write-up slightly, but I don't think that Hidden Power is worth the slash. :/
 

Endorfins

Your Worst Nightmare
is a Contributor Alumnus
In all honestly, I believe that the fourth move should be Synthesis, moving Hidden Power to AC. I really don't see the appeal of HP Ice at all, especially when you consider that it really only hits Flying-types like Swellow and Braviary who wreck Amoonguss anyway with Brave Bird. Reliable recovery is much appreciated over a coverage move that you won't need a good portion of the time. Clear Smog already does a chunk to the Grass-types that you might consider Hidden Power Ice for too, such as Leafeon.
I am willing to slash Synthesis alongside Hidden Power, but definitely don't think Hidden Power should be moved to AC.

Hidden Power Ice can OHKO Swellow after Stealth Rock, 2HKO Braviary after Stealth Rock, OHKO Altaria after Stealth Rock and 2HKO Victreebel without Stealth Rock.
Hidden Power Rock has a chance to 2HKO Magmortar after Stealth Rock and does a number on most Bug types (Butterfree is OHKOd)
I definitely think these KOs are important for Amoonguss
 

jake

underdog of the year
is a Tournament Director Alumnusis a Site Content Manager Alumnusis a Team Rater Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Researcher Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Top Dedicated Tournament Host Alumnusis a Battle Simulator Moderator Alumnusis a Past SPL Champion
I am willing to slash Synthesis alongside Hidden Power, but definitely don't think Hidden Power should be moved to AC.

Hidden Power Ice can OHKO Swellow after Stealth Rock, 2HKO Braviary after Stealth Rock, OHKO Altaria after Stealth Rock and 2HKO Victreebel without Stealth Rock.
Hidden Power Rock has a chance to 2HKO Magmortar after Stealth Rock and does a number on most Bug types (Butterfree is OHKOd)
I definitely think these KOs are important for Amoonguss
After discussion on IRC it should be HP Ice / Synthesis (...I guess) with merits of HP Rock in AC.
 

breh

強いだね
sorry for not mentioning this last time, but why no mention of sludge bomb? I've been trying out amoon and it's been helpful. at least OO, maybe ac considering it hits everything almost as hard as HP ice/rock. it's also its strongest STAB.
 

Endorfins

Your Worst Nightmare
is a Contributor Alumnus
Without Clear Smog, Calm Minders just set up all over Amoonguss, and Sludge Bomb doesnt have great coverage with just grass. Ill mention it in OO if you want.
 

Endorfins

Your Worst Nightmare
is a Contributor Alumnus
I have implemented Engineer Pikachus check which is still awaiting a stamp. I've also made changes to the analysis so it will need another GP check
 

November Blue

A universe where hot chips don't exist :(
is a Contributor Alumnus
Stamping Engineer Pikachu's check.

Capitalize HP in the set's EV spread and it's:



GP Approved 2/3
 

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