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Ullar vs Ranger! Battle in the battling place where people battle!

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Rules:
1v1 Singles
NFE
No recovers/chills
1 Sub
1 Day DQ
No Items
All abilities
ASB Arena

ULLAR:
<Beldum> [Major Q10] (Genderless)
Nature: Quiet (+SpA, -Spe)
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Type: Innate)
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Light Metal: (Type: Innate) [DW, Locked]
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-, 10% decrease evasion)
Size Class: 1
Weight Class: 4 (95.2 kg)
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Take Down

Iron Defense
Iron Head
Zen Headbutt

MRCRANGER97:
Duohm.png

Duoclohm* [Aires] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat: (Innate)
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 4/9
MC: 2-2=0
DC: 1/5

Attacks:

Tackle *
Growl *
Leer *
Dragon Rage *
Charge *
Thundershock *
Rain Dance *
Sonicboom *
Twister *
Spark *
Double Hit
Hurricane
Dragon Pulse

Heal Bell*
Hydro Pump*
Shock Wave*

Thunder*
Protect*
Hyper Beam*

Moves Known: 16

GO RANGER
GO ULLAR
GO LEETHOOF
 
AND SO THIS ONE-SIDED GREAT BATTLE BEGINS.

"Go forth, my powerful and mighty machine of might!" Said Ullar, the great user of BELDUM.

"GO forth, my more powerful and mightier dragon of more might!" Said Ranger, the great user of DUCLOHM.

And the two mighty Pokemon clashed, and an epic storm poured forth from the heavens, and the Clohm was bruised and beaten by a solid psychic head, while Beldum was shocked and rusted by the storm's might itself.

374.png

HP: 54
EN: 83
Stats: 2 / 3 / 3 / 2 / 26
Status: None

Duohm.png

HP: 71
EN: 75
Stats: 1 / 3 / 4 / 2 / 60
Status: None

Clohm=Rain Dance (10 EN)
Beldum=ZHB (5 EN) [10 Damage]

Clohm=Thunder (7 EN) [17 Damage]
Beldum=Take Down (7 EN) [9 Damage] [2 Recoil]

Cohm=Hydro Pump (8 EN) [17 Damage]
Beldum=ZHB (5 EN) [10 Damage]
 
And the relentless assault continues on both sides, and a mighty THUNDER STRAIGHT FROM ZEUS destroys the innocent machine-heart in a terrible and circuit-frying power. But, Hydro Pump missed, so it was k.

374.png

HP: 15
EN: 62
Stats: 2 / 3 / 3 / 2 / 26
Status: None

Duohm.png

HP: 42
EN: 53
Stats: 1 / 3 / 4 / 2 / 60
Status: None

Clohm=Thunder (7 EN) [17 Damage]
Beldum=ZHB (9 EN) [10 Damage]

Clohm=Hydro Pump (8 EN) [0 Damage]
Beldum=Take Down (7 EN) [9 Damage] [2 Recoil]

Cohm=Thunder (7 EN) [20 Damage, crit]
Beldum=ZHB (5 EN) [10 Damage]
 
Thunder is a boss. Beldum is a dead.

REWARDS:
Ullar: 2 CC
Beldum: 1 EC, 2 MC, 1 DC

Ranger: 2 CC
Duclohm: 1 EC, 2 MC, 1 DC, 1 KOC
 
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