Challenging criminal scum Terrador
4v4 Mixmon Singles
1 Day DQ all
2 Substitutions
2 Rec/5 Chl
ASB Arena
Players must send:
1 Baby (First of 2 or 3 stages)
1 NFE (Not Fully Evolved)
1 Weak FE (29 or less moves)
1 Strongmon FE (30 or more moves)
These mons are sent out in order, from Baby to Strongmon.
Bring it on, Lou. I SHALL CONSUME YOUR SOUL.
Switch=KO
Items=On
Abilities=None
IN MY MIND
Field Type- Varies
Complexity- Simple-Super Intense
Format- Varies
Restrictions- Varies
The Ref's Mind: The mind is a powerful thing, so its time we used it to maximize the opportunity to have interesting battles! The battlers have somehow found themselves inside the creativity center of the referee, and they are at his mercy! the ref can make anything happen, and controls all aspects! from the arena setting to the accuracy of moves to the color of the pokemon! for example, the first round might be in an volcano, and if a player uses a bug type move twice his opponent will lose 10 energy! the match can be as simple or as intense as the ref wishes. Battlers have fun coping and adapting to what the refs throw at you! __________________
Lou
Minccino ♀ - Natasha
Nature: Jolly (Spe +12, Accuracy +18%, SpA: -1)
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Cute Charm - (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician - (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
(DW) Skill Link - (Dormant) - (Innate) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 87 (+)
Height Class: 1
Weight Class: 1
BRT: 13
EC: 0 / 6
MC: 0
DC: 0 / 5
15 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Aqua Tail, Double Slap, Pound, Tail Slap
Special Moves - Swift
Status Moves - Endure, Encore, Growl, Helping Hand, Rest, Sing, Sleep Talk, Substitute, Thunder Wave, Tickle
Taking great joy in fighting, Natasha enjoys combat as a game or sport, without giving any serious thought to risks or consequences. Having been raised in relatively save environs, Natasha roams openly and with very little caution.
[a]Kadabra[/a]
Kadabra ♂ - Spoons
Nature: Naïve (Spe +16, Accuracy +26%, SpD: -1)
Type: Psychic
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize - (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
(DW) Magic Guard - (Dormant) - (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 121 (+)
Height Class: 2
Weight Class: 3
BRT: 18
EC: 5 / 9
MC: 1
DC: 3 / 5
16 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Bide, Counter, Knock Off
Special Moves - Confusion, Psybeam, Psyshock
Status Moves - Ally Switch, Disable, Encore, Light Screen, Miracle Eye, Taunt, Telekinesis, Teleport, Recover, Reflect
Having grown in the care of his new Trainer, Spoons is more comfortable working with unfamiliar teammates. Any day now, he expects to be whisked away by some third Trainer, and so on, and he makes connections based on that assumption. It shows in his dealings with others - curt and too the point, with no personal attachment involved.
[a]Houndoom[/a]
Houndoom ♂ - Ambrocious
Nature: Hasty (Spe +15, Accuracy +14%, Def: -1)
Type: Dark / Fire
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Early Bird - (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Flash Fire - (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
(DW) Unnerve - (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 110 (+)
Height Class: 3
Weight Class: 3
BRT: 18
EC: 6 / 6
MC: 0
DC: 5 / 5
23 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Beat Up, Bite, Counter, Thief, Thunder Fang, Reversal, Sucker Punch
Special Moves - Ember, Fire Blast, Flamethrower, Heat Wave, Smog, SolarBeam
Status Moves - Endure, Howl, Leer, Magic Coat, Odor Sleuth, Roar, Sunny Day, Swagger, Taunt, Will-O-Wisp
Quick to action without forethought, Ambrocious instictually acts as a pack alpha, regardless of whether or not others listen. Percieved threats to his "pack" are dealt with as such, and he battles with an animalistic bent that lends him nigh-primal reflexes.
[a]Absol[/a]
Absol ♀
Nature: Mild (SpA: +1, Def: -1)
Type: Dark
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.
(DW) Justified - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75
Height Class: 3
Weight Class: 3
BRT: 18
Terrador I'm probably doing something like Pichu/Pikachu/Flygon/Hydreigon
MC: 0
DC: 5 / 5
47 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Bite, Bounce, Counter, Feint, Megahorn, Night Slash, Payback, Psycho Cut, Pursuit, Quick Attack, Scratch, Slash, Stone Edge, Sucker Punch, Superpower, Rock Tomb
Special Moves - Blizzard, Dark Pulse, Fire Blast, Ice Beam, Icy Wind, Razor Wind, Thunder, Thunderbolt
Status Moves - Detect, Double Team, Endure, Flash, Leer, Magic Coat, Mean Look, Me First, Mimic, Perish Song, Protect, Rest, Role Play, Sleep Talk, Snatch, Substitute, Swords Dance, Taunt, Thunder Wave, Torment, Toxic, Will-O-Wisp, Wish
Absol stands apart from other individuals - even teammates - as a matter of choice. She approaches conflict slowly, and after much thought. Bringing a cold stare and colder temper to bear, Absol favors a prudent offense to more zealously aggressive strategies, and always prepares a backup plan.
Terrador
Pichu (Lenneth) (F)
Nature: Modest (Sp. Attack raised by *; Attack lowered by *)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Stats
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/9
MC: 0
DC: 0/5
Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod (LOCKED): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Attacks:
Thundershock
Charm
Tail Whip
Thunder Wave
Sweet Kiss
Nasty Plot
Encore
Endure
Wish
Hidden Power (Rock)
Double Team
Protect
Total: 12
Pikachu (Laharl) (M)
Nature: Modest (Sp. Attack raised by *; Attack lowered by *)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 4/9
MC: 2
DC: 3/5
Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod (LOCKED): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Attacks:
Thundershock
Charm
Tail Whip
Thunder Wave
Sweet Kiss
Nasty Plot
Growl
Quick Attack
Swift
Electro Ball
Slam
Encore
Endure
Wish
Helping Hand
Hidden Power (Rock 7)
Double Team
Protect
Substitute
Total: 19
Kingdra (Atlanta) (F)
Nature: Quiet (+SpA, -Spe, -10 Eva/Dodge)
Type: Water/Dragon: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (-)
Size Class: 3
Weight Class: 5
BST: 18
EC: 9/9
MC: 1
DC: 5/5
Attacks:
Yawn
Bubble
SmokeScreen
Leer
Water Gun
Focus Energy
BubbleBeam
Agility
Brine
Hydro Pump
Dragon Pulse
Dragon Dance
Signal Beam
Disable
Muddy Water
Bounce
Dive
Rain Dance
Ice Beam
Substitute
Bide
Surf
Endure
Total: 23
Hydreigon (Apocalypse) (F)
Nature: Hasty (+Spe, -Def, +15 Acc/Dodge)
Type:
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 113 (+)
Size Class: 3
Weight Class: 5
BST: 22
EC: 9/9
MC: 0
Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Dragon Pulse
Dragon Rush
Outrage
Double Hit
Tri Attack
Body Slam
Scary Face
Hyper Voice
Work Up
Dark Pulse
Earth Power
Thunder Fang
Fire Fang
Head Smash
Ice Fang
Draco Meteor
Taunt
Torment
Substitute
Fly
Fire Blast
Hidden Power (Grass)
Hyper Beam
Protect
Earthquake
Double Team
Reflect
Flamethrower
Rest
Focus Blast
Charge Beam
Incinerate
Acrobatics
Payback
Giga Impact
Stone Edge
Thunder Wave
Bulldoze
Rock Slide
Dragon Tail
Swagger
U-Turn
Flash Cannon
Surf
Rain Dance
Sunny Day
Thief
Frustration
Return
Total: 57
Terrador slumps down beside Lou on the black bench. He gives a long groan, then in anger chucks a blue rock at the fleshy wall that traps the two asbers in a dark Prison. "Damn you Glacieeeeeeeer!" he yells, and Lou merely shakes his head. "there has to be logic in this. Has to!" The intelligent troll mutters, head in between his legs, sobbing softly. Suddenly a huge voice bellows out, and startles the two prisoners.
"HI GUUUUUUUUUUYS :3 LETS PLAY SOME MORE RPS!"
The two scream in fear and annoyance, and try to ignore the Almighty Glacier, who has trapped them in his inner mind, by battling!
Arena at the moment: Glacier's inner Brain:
Pink, Fleshy, and awesome! The floor and walls are bouncy, but theres not much light, so all non dark pokemon lose 20% accuracy. no weather can be induced. Glacier is watching you! *somehow*
Terrador Attacks
Lou Attacks
I ref
*The baby mons come out first, and there are no abilites*
4v4 Mixmon Singles
1 Day DQ all
2 Substitutions
2 Rec/5 Chl
Players must send:
1 Baby (First of 2 or 3 stages)
1 NFE (Not Fully Evolved)
1 Weak FE (29 or less moves)
1 Strongmon FE (30 or more moves)
These mons are sent out in order, from Baby to Strongmon.
Bring it on, Lou. I SHALL CONSUME YOUR SOUL.
Switch=KO
Items=On
Abilities=None
IN MY MIND
Field Type- Varies
Complexity- Simple-Super Intense
Format- Varies
Restrictions- Varies
The Ref's Mind: The mind is a powerful thing, so its time we used it to maximize the opportunity to have interesting battles! The battlers have somehow found themselves inside the creativity center of the referee, and they are at his mercy! the ref can make anything happen, and controls all aspects! from the arena setting to the accuracy of moves to the color of the pokemon! for example, the first round might be in an volcano, and if a player uses a bug type move twice his opponent will lose 10 energy! the match can be as simple or as intense as the ref wishes. Battlers have fun coping and adapting to what the refs throw at you! __________________
Lou

Minccino ♀ - Natasha
Nature: Jolly (Spe +12, Accuracy +18%, SpA: -1)
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Cute Charm - (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician - (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
(DW) Skill Link - (Dormant) - (Innate) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 87 (+)
Height Class: 1
Weight Class: 1
BRT: 13
EC: 0 / 6
MC: 0
DC: 0 / 5
15 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Aqua Tail, Double Slap, Pound, Tail Slap
Special Moves - Swift
Status Moves - Endure, Encore, Growl, Helping Hand, Rest, Sing, Sleep Talk, Substitute, Thunder Wave, Tickle
Taking great joy in fighting, Natasha enjoys combat as a game or sport, without giving any serious thought to risks or consequences. Having been raised in relatively save environs, Natasha roams openly and with very little caution.

Kadabra ♂ - Spoons
Nature: Naïve (Spe +16, Accuracy +26%, SpD: -1)
Type: Psychic
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize - (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
(DW) Magic Guard - (Dormant) - (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 121 (+)
Height Class: 2
Weight Class: 3
BRT: 18
EC: 5 / 9
MC: 1
DC: 3 / 5
16 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Bide, Counter, Knock Off
Special Moves - Confusion, Psybeam, Psyshock
Status Moves - Ally Switch, Disable, Encore, Light Screen, Miracle Eye, Taunt, Telekinesis, Teleport, Recover, Reflect
Having grown in the care of his new Trainer, Spoons is more comfortable working with unfamiliar teammates. Any day now, he expects to be whisked away by some third Trainer, and so on, and he makes connections based on that assumption. It shows in his dealings with others - curt and too the point, with no personal attachment involved.

Houndoom ♂ - Ambrocious
Nature: Hasty (Spe +15, Accuracy +14%, Def: -1)
Type: Dark / Fire
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Early Bird - (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Flash Fire - (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
(DW) Unnerve - (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 110 (+)
Height Class: 3
Weight Class: 3
BRT: 18
EC: 6 / 6
MC: 0
DC: 5 / 5
23 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Beat Up, Bite, Counter, Thief, Thunder Fang, Reversal, Sucker Punch
Special Moves - Ember, Fire Blast, Flamethrower, Heat Wave, Smog, SolarBeam
Status Moves - Endure, Howl, Leer, Magic Coat, Odor Sleuth, Roar, Sunny Day, Swagger, Taunt, Will-O-Wisp
Quick to action without forethought, Ambrocious instictually acts as a pack alpha, regardless of whether or not others listen. Percieved threats to his "pack" are dealt with as such, and he battles with an animalistic bent that lends him nigh-primal reflexes.

Absol ♀
Nature: Mild (SpA: +1, Def: -1)
Type: Dark
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.
(DW) Justified - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75
Height Class: 3
Weight Class: 3
BRT: 18
Terrador I'm probably doing something like Pichu/Pikachu/Flygon/Hydreigon
MC: 0
DC: 5 / 5
47 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Bite, Bounce, Counter, Feint, Megahorn, Night Slash, Payback, Psycho Cut, Pursuit, Quick Attack, Scratch, Slash, Stone Edge, Sucker Punch, Superpower, Rock Tomb
Special Moves - Blizzard, Dark Pulse, Fire Blast, Ice Beam, Icy Wind, Razor Wind, Thunder, Thunderbolt
Status Moves - Detect, Double Team, Endure, Flash, Leer, Magic Coat, Mean Look, Me First, Mimic, Perish Song, Protect, Rest, Role Play, Sleep Talk, Snatch, Substitute, Swords Dance, Taunt, Thunder Wave, Torment, Toxic, Will-O-Wisp, Wish
Absol stands apart from other individuals - even teammates - as a matter of choice. She approaches conflict slowly, and after much thought. Bringing a cold stare and colder temper to bear, Absol favors a prudent offense to more zealously aggressive strategies, and always prepares a backup plan.

Pichu (Lenneth) (F)
Nature: Modest (Sp. Attack raised by *; Attack lowered by *)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Stats
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/9
MC: 0
DC: 0/5
Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod (LOCKED): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Attacks:
Thundershock
Charm
Tail Whip
Thunder Wave
Sweet Kiss
Nasty Plot
Encore
Endure
Wish
Hidden Power (Rock)
Double Team
Protect
Total: 12

Pikachu (Laharl) (M)
Nature: Modest (Sp. Attack raised by *; Attack lowered by *)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 4/9
MC: 2
DC: 3/5
Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod (LOCKED): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Attacks:
Thundershock
Charm
Tail Whip
Thunder Wave
Sweet Kiss
Nasty Plot
Growl
Quick Attack
Swift
Electro Ball
Slam
Encore
Endure
Wish
Helping Hand
Hidden Power (Rock 7)
Double Team
Protect
Substitute
Total: 19

Kingdra (Atlanta) (F)
Nature: Quiet (+SpA, -Spe, -10 Eva/Dodge)
Type: Water/Dragon: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (-)
Size Class: 3
Weight Class: 5
BST: 18
EC: 9/9
MC: 1
DC: 5/5
Attacks:
Yawn
Bubble
SmokeScreen
Leer
Water Gun
Focus Energy
BubbleBeam
Agility
Brine
Hydro Pump
Dragon Pulse
Dragon Dance
Signal Beam
Disable
Muddy Water
Bounce
Dive
Rain Dance
Ice Beam
Substitute
Bide
Surf
Endure
Total: 23

Hydreigon (Apocalypse) (F)
Nature: Hasty (+Spe, -Def, +15 Acc/Dodge)
Type:
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 113 (+)
Size Class: 3
Weight Class: 5
BST: 22
EC: 9/9
MC: 0
Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Dragon Pulse
Dragon Rush
Outrage
Double Hit
Tri Attack
Body Slam
Scary Face
Hyper Voice
Work Up
Dark Pulse
Earth Power
Thunder Fang
Fire Fang
Head Smash
Ice Fang
Draco Meteor
Taunt
Torment
Substitute
Fly
Fire Blast
Hidden Power (Grass)
Hyper Beam
Protect
Earthquake
Double Team
Reflect
Flamethrower
Rest
Focus Blast
Charge Beam
Incinerate
Acrobatics
Payback
Giga Impact
Stone Edge
Thunder Wave
Bulldoze
Rock Slide
Dragon Tail
Swagger
U-Turn
Flash Cannon
Surf
Rain Dance
Sunny Day
Thief
Frustration
Return
Total: 57
Terrador slumps down beside Lou on the black bench. He gives a long groan, then in anger chucks a blue rock at the fleshy wall that traps the two asbers in a dark Prison. "Damn you Glacieeeeeeeer!" he yells, and Lou merely shakes his head. "there has to be logic in this. Has to!" The intelligent troll mutters, head in between his legs, sobbing softly. Suddenly a huge voice bellows out, and startles the two prisoners.
"HI GUUUUUUUUUUYS :3 LETS PLAY SOME MORE RPS!"
The two scream in fear and annoyance, and try to ignore the Almighty Glacier, who has trapped them in his inner mind, by battling!
Arena at the moment: Glacier's inner Brain:
Pink, Fleshy, and awesome! The floor and walls are bouncy, but theres not much light, so all non dark pokemon lose 20% accuracy. no weather can be induced. Glacier is watching you! *somehow*
Terrador Attacks
Lou Attacks
I ref
*The baby mons come out first, and there are no abilites*