[Overview]
<p>Unlike its appliance counterparts, Rotom doesn't have access to any special moves and it remains a Ghost-type. Rotom's defenses and Special Attack are also lower than that of the appliances. Rotom's Ghost typing is a blessing in disguise, as not only does it grant Rotom an immunity to Normal- and Fighting-type moves, but it also renders Rotom immune to Rapid Spin. In place of its lower defenses and Special Attack, Rotom has higher Speed, allowing it to outrun faster threats, such as positive Speed natured Moltres. Rotom's support movepool isn't too shabby either; a combination of Trick, Will-O-Wisp, Pain Split, and Volt Switch can royally screw the opponent while aiding Rotom's teammates in sweeping. Rotom is unpredictable, and if you're not prepared for it, you'll be in for a shock.</p>
[SET]
name: Substitute + Pain Split
move 1: Thunderbolt
move 2: Shadow Ball
move 3: Substitute
move 4: Pain Split
item: Life Orb
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
<p>The idea behind this set is fairly simple: use a combination of Substitute and Pain Split to weaken the opponent into KO range, then finish them off with one of Rotom's STAB moves. Rotom acts as an effective wallbreaker, as it can weaken the opponent with Pain Split, and should the opponent decide to use a recovery move, Rotom can restore even more of its HP. Instead of outright attacking, Rotom relies on setting up Substitutes and wearing down the opponent slowly and painfully. Good prediction is key, especially if Rotom is slower than the opponent. Shadow Ball and Thunderbolt provide excellent type coverage against everything in the tier bar Magneton, and they both receive a boost from STAB.</p>
[ADDITIONAL COMMENTS]
<p>The EVs are pretty self-explanatory; a Timid nature and maximum Speed investment allow Rotom to outspeed positive-natured base 90 Pokemon, such as Moltres. In truth, only 248 Speed EVs are needed to outrun said Moltres, but generally, adding an extra stat point to anything else won't make a huge difference. Will-O-Wisp can be used over one of Rotom's coverage moves, but doing so will leave it walled by either Ground- or Normal-types. A more defensive spread of 252 HP / 8 Def / 248 Spe should be used with Will-O-Wisp, along with Leftovers for extra survivability.</p>
<p>Thanks to this set's ability to force switches, support from entry hazards is greatly appreciated. Ferroseed can set up Spikes and Stealth Rock, while crippling faster threats with Thunder Wave. Scolipede and Garbodor can set up Toxic Spikes for your team, and they can break through Grass-types that slow Rotom down. Uxie and Claydol can set up Stealth Rock, and they both have access to some useful support moves. Rotom's Ghost typing means that entry hazards will remain on the field for as long as possible, and Shadow Ball will deal a number on Claydol, a common Rapid Spinner.</p>
<p>Partners that can switch into Rotom's Dark- and Ghost-type weaknesses are essential to keeping it alive. Ferroseed can switch into both of Rotom's weaknesses and proceed to set up entry hazards, and Honchkrow can switch in and fire off powerful attacks. Thanks to their high Special Attack and Speed stats, special attackers, such as Moltres, can pull off a final sweep of a weakened team.</p>
[SET]
name: Choice
move 1: Volt Switch
move 2: Shadow Ball
move 3: Hidden Power Ice / Thunderbolt
move 4: Trick
item: Choice Scarf / Choice Specs
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
<p>With a Choice item equipped, Rotom becomes a potent revenge killer and momentum booster. Thanks to Volt Switch, Rotom is very difficult to KO, especially since it avoids taking a boosted Pursuit if the opponent is faster than Rotom. Furthermore, Rotom is immune to Spikes and Toxic Spikes, giving it an easier time switching in to wreak havoc. Shadow Ball provides Rotom with a secondary STAB move, and its type coverage is excellent in combination with Volt Switch. Hidden Power Ice is used to hit Ground- and Grass-types super effectively, whereas Thunderbolt is another Electric-type STAB that doesn't force Rotom to switch out. The idea is to abuse Volt Switch to scout the opponent's Rotom switch-in, and proceed to weaken the opponent with a combination of passive damage and powerful moves. Sucker Punch is a problem for this set, and Trick is the only option to avoid it if you encounter it.</p>
[ADDITIONAL COMMENTS]
<p>The nature and item choice is down to personal preference, but there are a few things to consider. A Modest nature should be used with a Choice Scarf as it provides extra Speed while maintaining Rotom's offensive power. Choice Specs can be used with a Modest nature, but this makes Rotom significantly slower, and leaves it prone to being revenge killed. A Timid nature can be used with Choice Specs for the best of power and Speed, whereas the combination of a Timid nature and a Choice Scarf enables Rotom to outrun even boosted sweepers, such as Shell Smash Crustle and Gorebyss. Hidden Power Fighting can be used in the third slot, as it provides perfect neutral type coverage alongside Shadow Ball.</p>
<p>This set forces a lot of switches, so entry hazard support is something to consider. Ferroseed can set up Spikes and Stealth Rock, Clefable and Claydol can set up Stealth Rock, and Scolipede can set up Toxic Spikes. Rotom's Ghost typing help keep hazards on the field, and its useful resistances grant it an easier switch in. Throh and Hariyama are also good partners as they can take out specially defensive Pokemon, such as Clefable. Furthermore, Guts Hariyama can switch into status moves and receive an Attack boost. Gligar, Munchlax, and Ferroseed are common switch-ins, making Ice- and Fighting-type moves favorable. Again, Hariyama can abuse STAB Close Combat while utilizing Ice Punch to hurt Gligar.</p>
[SET]
name: Rain Dance
move 1: Rain Dance
move 2: Thunder
move 3: Hidden Power Water / Hidden Power Ground
move 4: Volt Switch / Shadow Ball
item: Damp Rock
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
<p>Thanks to its high Speed, good resistances, and STAB Thunder, Rotom is an excellent Rain Dance supporter. With Rotom on your side, your rain team no longer has to fear Electric-type attacks, as Rotom can switch into the majority of Electric-types and proceed to hit them with a boosted Hidden Power Water or Hidden Power Ground. Furthermore, Rotom's unpredictability means it'll force a lot of switches, giving it more opportunities to set up. When rain is activated, Thunder receives a nifty accuracy boost, and Hidden Power Water is raised to an astonishing 105 Base Power, dealing massive damage to the majority of Ground-types in the tier. If you prefer the ability to hit Electric-types, such as Magneton, super effectively, Hidden Power Ground is an option over Hidden Power Water. In the final slot, Volt Switch can be used to bring in a teammate after the rain is set up, whereas Shadow Ball can be used to hit Grass-types that resist Thunder and Hidden Power Water.</p>
[ADDITIONAL COMMENTS]
<p>If you prefer a more defensive approach to Rotom, a spread of 252 HP / 8 Def / 248 Spe can be used. This gives Rotom enough Speed to outrun positive-natured base 90 Pokemon, such as Moltres, and maximum HP investment gives it added bulk. If this is the case, Pain Split and Will-O-Wisp should be considered in the third slot to give Rotom a support option. If you want to be extremely creative, a Bold nature can be used with 252 Defense EVs, but a spread like this is better suited to an appliance. The only reason to use a defensive spread is because of Rotom's Rapid Spin immunity.</p>
<p>Thanks to its ability to force switches, Rotom appreciates support in the form of entry hazards. Furthermore, Rain Dance sweepers appreciate the opposing team being weakened. Crustle and Accelgor can set up Spikes, Scolipede and Drapion can set up Toxic Spikes, and Steelix can set up Stealth Rock. Pokemon that can take advantage of the rain are also recommended. Ludicolo, Omastar, and Kabutops can abuse Swift Swim and fire off powerful attacks, Manectric and Electivire can shock the opponent with a 100% accurate Thunder, and Accelgor gains an immunity to status moves with Hydration. Specially defensive Pokemon, such as Clefable and Claydol, can cause problems, so powerful physical attackers are recommended; Medicham, Hariyama, Crawdaunt, and Kabutops are all excellent choices.</p>
[SET]
name: Substitute + Charge Beam
move 1: Substitute
move 2: Charge Beam
move 3: Shadow Ball
move 4: Thunderbolt / Hidden Power Fighting
item: Leftovers
nature: Timid
evs: 64 HP / 192 SpA / 252 Spe
[SET COMMENTS]
<p>Thanks to its ability to force switches, Rotom finds many opportunities to set up a Substitute. Furthermore, Rotom has an easy time switching into Normal-, Ground-, and Fighting-types moves, Rapid Spin, and entry hazards. The idea is to use Charge Beam to gain Special Attack boosts, and proceed to pummel the opponent with boosted attacks. Shadow Ball provides reliable STAB, Thunderbolt hits Steel-, Dark-, and Normal-types, and Hidden Power Fighting provides perfect neutral coverage alongside Shadow Ball.</p>
[ADDITIONAL COMMENTS]
<p>The EV spread is fairly specialized; with 64 HP EVs, firstly, Rotom's Substitutes are never broken by Ferroseed's Gyro Ball, and secondly, Rotom can create five Substitutes rather than four. Support from entry hazards is helpful, making the likes of Crustle, Accelgor, Omastar, and Claydol good teammates. This is helped by Rotom's Ghost typing, which ensures that said entry hazards stay on the field.</p>
<p>Pokemon that can switch into Dark- and Ghost-type moves are helpful. Drapion and Honchkrow are good choices, as they can hit Ghost-types with their STAB moves, and pose as decent offensive threats as well. Furthermore, Honchkrow's access to Superpower means it can hit the majority of Dark-types super effectively. A way to break through specially defensive Pokemon is also helpful. Throh can break through Normal-types, such as Clefable, and Medicham can power its way through anything that doesn't resist its attacks.</p>
[Other Options]
<p>Rotom is a versatile little spark, and there are a variety of specialized movesets it can run. A RestTalk set can be used instead of having to rely on Pain Split for recovery, but this generation's sleep mechanics make it unreliable. Charge is an effective way to raise the power of Rotom's Electric-type STAB, but unlike Charge Beam, it doesn't deal damage. Spite can be used alongside Substitute and Pain Split to drain an opponent's PP, but it's not very effective as Rotom doesn't have Pressure as its ability. Rotom can support its teammates with Sunny Day, but it doesn't benefit from it in any way. Thunder Wave can be used with a defensive EV spread to cripple fast threats, and it works wonders in tandem with Substitute. Finally, Rotom can support its team with dual screens, but this is largely outclassed by its other sets.</p>
[Checks and Counters]
<p>In terms of counters, almost anything with a good Special Defense stat can take on Rotom. Clefable is the most notorious special wall in the tier; thanks to its Normal typing and Magic Guard, Clefable is immune to Shadow Ball and Will-O-Wisp, respectively, so the only move it has to worry about is Trick. Steelix is immune to Electric-type attacks and resists Shadow Ball, though Will-O-Wisp and Trick will cause it problems. Ferroseed resists Shadow Ball and Electric-type moves, and Will-O-Wisp isn't going to stop it from setting up entry hazards. Munchlax is immune to Shadow Ball, takes little damage from specially-based attacks, and has access to Curse to set up. Electivire receives a Motor Drive boost from Electric-type attacks, but unfortunately, it can't do a lot to Rotom in return. Thanks to its great typing, Drapion boasts a resistance to Shadow Ball, takes little damage from Electric-type moves, and can hit Rotom with its STAB Dark-type moves. Sawsbuck is an interesting option, as it has an immunity to Shadow Ball and resists Electric-type moves. Lanturn is a less common counter, but Volt Absorb grants it an immunity to Electric-type moves, and its excellent HP stat means it'll take a pittance from any of Rotom's attacks. Cryogonal and Regice both have massive Special Defense stats, so the best Rotom can do is Trick them a Choice item. Furthermore, Cryogonal has access to Rapid Spin and Recover to support its teammates and keep itself alive, respectively.</p>
<p>Most Grass-, Dark-, Normal-, Ground-, and Steel-types can take on Rotom, just predict carefully, as Trick and Will-O-Wisp can be problematic. Sucker Punch users, such as Honchkrow, can switch into Shadow Ball, and threaten to KO Rotom before it can attack. Shadow Sneak Gallade is another fine choice as it has a good Special Defense stat and poses as a decent offensive threat. Finally, revenge killing Rotom is a last resort, but if one of your Pokemon has a decently powered attack and enough Speed, it shouldn't be a difficult task.</p>
<p>Unlike its appliance counterparts, Rotom doesn't have access to any special moves and it remains a Ghost-type. Rotom's defenses and Special Attack are also lower than that of the appliances. Rotom's Ghost typing is a blessing in disguise, as not only does it grant Rotom an immunity to Normal- and Fighting-type moves, but it also renders Rotom immune to Rapid Spin. In place of its lower defenses and Special Attack, Rotom has higher Speed, allowing it to outrun faster threats, such as positive Speed natured Moltres. Rotom's support movepool isn't too shabby either; a combination of Trick, Will-O-Wisp, Pain Split, and Volt Switch can royally screw the opponent while aiding Rotom's teammates in sweeping. Rotom is unpredictable, and if you're not prepared for it, you'll be in for a shock.</p>
[SET]
name: Substitute + Pain Split
move 1: Thunderbolt
move 2: Shadow Ball
move 3: Substitute
move 4: Pain Split
item: Life Orb
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
<p>The idea behind this set is fairly simple: use a combination of Substitute and Pain Split to weaken the opponent into KO range, then finish them off with one of Rotom's STAB moves. Rotom acts as an effective wallbreaker, as it can weaken the opponent with Pain Split, and should the opponent decide to use a recovery move, Rotom can restore even more of its HP. Instead of outright attacking, Rotom relies on setting up Substitutes and wearing down the opponent slowly and painfully. Good prediction is key, especially if Rotom is slower than the opponent. Shadow Ball and Thunderbolt provide excellent type coverage against everything in the tier bar Magneton, and they both receive a boost from STAB.</p>
[ADDITIONAL COMMENTS]
<p>The EVs are pretty self-explanatory; a Timid nature and maximum Speed investment allow Rotom to outspeed positive-natured base 90 Pokemon, such as Moltres. In truth, only 248 Speed EVs are needed to outrun said Moltres, but generally, adding an extra stat point to anything else won't make a huge difference. Will-O-Wisp can be used over one of Rotom's coverage moves, but doing so will leave it walled by either Ground- or Normal-types. A more defensive spread of 252 HP / 8 Def / 248 Spe should be used with Will-O-Wisp, along with Leftovers for extra survivability.</p>
<p>Thanks to this set's ability to force switches, support from entry hazards is greatly appreciated. Ferroseed can set up Spikes and Stealth Rock, while crippling faster threats with Thunder Wave. Scolipede and Garbodor can set up Toxic Spikes for your team, and they can break through Grass-types that slow Rotom down. Uxie and Claydol can set up Stealth Rock, and they both have access to some useful support moves. Rotom's Ghost typing means that entry hazards will remain on the field for as long as possible, and Shadow Ball will deal a number on Claydol, a common Rapid Spinner.</p>
<p>Partners that can switch into Rotom's Dark- and Ghost-type weaknesses are essential to keeping it alive. Ferroseed can switch into both of Rotom's weaknesses and proceed to set up entry hazards, and Honchkrow can switch in and fire off powerful attacks. Thanks to their high Special Attack and Speed stats, special attackers, such as Moltres, can pull off a final sweep of a weakened team.</p>
[SET]
name: Choice
move 1: Volt Switch
move 2: Shadow Ball
move 3: Hidden Power Ice / Thunderbolt
move 4: Trick
item: Choice Scarf / Choice Specs
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
<p>With a Choice item equipped, Rotom becomes a potent revenge killer and momentum booster. Thanks to Volt Switch, Rotom is very difficult to KO, especially since it avoids taking a boosted Pursuit if the opponent is faster than Rotom. Furthermore, Rotom is immune to Spikes and Toxic Spikes, giving it an easier time switching in to wreak havoc. Shadow Ball provides Rotom with a secondary STAB move, and its type coverage is excellent in combination with Volt Switch. Hidden Power Ice is used to hit Ground- and Grass-types super effectively, whereas Thunderbolt is another Electric-type STAB that doesn't force Rotom to switch out. The idea is to abuse Volt Switch to scout the opponent's Rotom switch-in, and proceed to weaken the opponent with a combination of passive damage and powerful moves. Sucker Punch is a problem for this set, and Trick is the only option to avoid it if you encounter it.</p>
[ADDITIONAL COMMENTS]
<p>The nature and item choice is down to personal preference, but there are a few things to consider. A Modest nature should be used with a Choice Scarf as it provides extra Speed while maintaining Rotom's offensive power. Choice Specs can be used with a Modest nature, but this makes Rotom significantly slower, and leaves it prone to being revenge killed. A Timid nature can be used with Choice Specs for the best of power and Speed, whereas the combination of a Timid nature and a Choice Scarf enables Rotom to outrun even boosted sweepers, such as Shell Smash Crustle and Gorebyss. Hidden Power Fighting can be used in the third slot, as it provides perfect neutral type coverage alongside Shadow Ball.</p>
<p>This set forces a lot of switches, so entry hazard support is something to consider. Ferroseed can set up Spikes and Stealth Rock, Clefable and Claydol can set up Stealth Rock, and Scolipede can set up Toxic Spikes. Rotom's Ghost typing help keep hazards on the field, and its useful resistances grant it an easier switch in. Throh and Hariyama are also good partners as they can take out specially defensive Pokemon, such as Clefable. Furthermore, Guts Hariyama can switch into status moves and receive an Attack boost. Gligar, Munchlax, and Ferroseed are common switch-ins, making Ice- and Fighting-type moves favorable. Again, Hariyama can abuse STAB Close Combat while utilizing Ice Punch to hurt Gligar.</p>
[SET]
name: Rain Dance
move 1: Rain Dance
move 2: Thunder
move 3: Hidden Power Water / Hidden Power Ground
move 4: Volt Switch / Shadow Ball
item: Damp Rock
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
<p>Thanks to its high Speed, good resistances, and STAB Thunder, Rotom is an excellent Rain Dance supporter. With Rotom on your side, your rain team no longer has to fear Electric-type attacks, as Rotom can switch into the majority of Electric-types and proceed to hit them with a boosted Hidden Power Water or Hidden Power Ground. Furthermore, Rotom's unpredictability means it'll force a lot of switches, giving it more opportunities to set up. When rain is activated, Thunder receives a nifty accuracy boost, and Hidden Power Water is raised to an astonishing 105 Base Power, dealing massive damage to the majority of Ground-types in the tier. If you prefer the ability to hit Electric-types, such as Magneton, super effectively, Hidden Power Ground is an option over Hidden Power Water. In the final slot, Volt Switch can be used to bring in a teammate after the rain is set up, whereas Shadow Ball can be used to hit Grass-types that resist Thunder and Hidden Power Water.</p>
[ADDITIONAL COMMENTS]
<p>If you prefer a more defensive approach to Rotom, a spread of 252 HP / 8 Def / 248 Spe can be used. This gives Rotom enough Speed to outrun positive-natured base 90 Pokemon, such as Moltres, and maximum HP investment gives it added bulk. If this is the case, Pain Split and Will-O-Wisp should be considered in the third slot to give Rotom a support option. If you want to be extremely creative, a Bold nature can be used with 252 Defense EVs, but a spread like this is better suited to an appliance. The only reason to use a defensive spread is because of Rotom's Rapid Spin immunity.</p>
<p>Thanks to its ability to force switches, Rotom appreciates support in the form of entry hazards. Furthermore, Rain Dance sweepers appreciate the opposing team being weakened. Crustle and Accelgor can set up Spikes, Scolipede and Drapion can set up Toxic Spikes, and Steelix can set up Stealth Rock. Pokemon that can take advantage of the rain are also recommended. Ludicolo, Omastar, and Kabutops can abuse Swift Swim and fire off powerful attacks, Manectric and Electivire can shock the opponent with a 100% accurate Thunder, and Accelgor gains an immunity to status moves with Hydration. Specially defensive Pokemon, such as Clefable and Claydol, can cause problems, so powerful physical attackers are recommended; Medicham, Hariyama, Crawdaunt, and Kabutops are all excellent choices.</p>
[SET]
name: Substitute + Charge Beam
move 1: Substitute
move 2: Charge Beam
move 3: Shadow Ball
move 4: Thunderbolt / Hidden Power Fighting
item: Leftovers
nature: Timid
evs: 64 HP / 192 SpA / 252 Spe
[SET COMMENTS]
<p>Thanks to its ability to force switches, Rotom finds many opportunities to set up a Substitute. Furthermore, Rotom has an easy time switching into Normal-, Ground-, and Fighting-types moves, Rapid Spin, and entry hazards. The idea is to use Charge Beam to gain Special Attack boosts, and proceed to pummel the opponent with boosted attacks. Shadow Ball provides reliable STAB, Thunderbolt hits Steel-, Dark-, and Normal-types, and Hidden Power Fighting provides perfect neutral coverage alongside Shadow Ball.</p>
[ADDITIONAL COMMENTS]
<p>The EV spread is fairly specialized; with 64 HP EVs, firstly, Rotom's Substitutes are never broken by Ferroseed's Gyro Ball, and secondly, Rotom can create five Substitutes rather than four. Support from entry hazards is helpful, making the likes of Crustle, Accelgor, Omastar, and Claydol good teammates. This is helped by Rotom's Ghost typing, which ensures that said entry hazards stay on the field.</p>
<p>Pokemon that can switch into Dark- and Ghost-type moves are helpful. Drapion and Honchkrow are good choices, as they can hit Ghost-types with their STAB moves, and pose as decent offensive threats as well. Furthermore, Honchkrow's access to Superpower means it can hit the majority of Dark-types super effectively. A way to break through specially defensive Pokemon is also helpful. Throh can break through Normal-types, such as Clefable, and Medicham can power its way through anything that doesn't resist its attacks.</p>
[Other Options]
<p>Rotom is a versatile little spark, and there are a variety of specialized movesets it can run. A RestTalk set can be used instead of having to rely on Pain Split for recovery, but this generation's sleep mechanics make it unreliable. Charge is an effective way to raise the power of Rotom's Electric-type STAB, but unlike Charge Beam, it doesn't deal damage. Spite can be used alongside Substitute and Pain Split to drain an opponent's PP, but it's not very effective as Rotom doesn't have Pressure as its ability. Rotom can support its teammates with Sunny Day, but it doesn't benefit from it in any way. Thunder Wave can be used with a defensive EV spread to cripple fast threats, and it works wonders in tandem with Substitute. Finally, Rotom can support its team with dual screens, but this is largely outclassed by its other sets.</p>
[Checks and Counters]
<p>In terms of counters, almost anything with a good Special Defense stat can take on Rotom. Clefable is the most notorious special wall in the tier; thanks to its Normal typing and Magic Guard, Clefable is immune to Shadow Ball and Will-O-Wisp, respectively, so the only move it has to worry about is Trick. Steelix is immune to Electric-type attacks and resists Shadow Ball, though Will-O-Wisp and Trick will cause it problems. Ferroseed resists Shadow Ball and Electric-type moves, and Will-O-Wisp isn't going to stop it from setting up entry hazards. Munchlax is immune to Shadow Ball, takes little damage from specially-based attacks, and has access to Curse to set up. Electivire receives a Motor Drive boost from Electric-type attacks, but unfortunately, it can't do a lot to Rotom in return. Thanks to its great typing, Drapion boasts a resistance to Shadow Ball, takes little damage from Electric-type moves, and can hit Rotom with its STAB Dark-type moves. Sawsbuck is an interesting option, as it has an immunity to Shadow Ball and resists Electric-type moves. Lanturn is a less common counter, but Volt Absorb grants it an immunity to Electric-type moves, and its excellent HP stat means it'll take a pittance from any of Rotom's attacks. Cryogonal and Regice both have massive Special Defense stats, so the best Rotom can do is Trick them a Choice item. Furthermore, Cryogonal has access to Rapid Spin and Recover to support its teammates and keep itself alive, respectively.</p>
<p>Most Grass-, Dark-, Normal-, Ground-, and Steel-types can take on Rotom, just predict carefully, as Trick and Will-O-Wisp can be problematic. Sucker Punch users, such as Honchkrow, can switch into Shadow Ball, and threaten to KO Rotom before it can attack. Shadow Sneak Gallade is another fine choice as it has a good Special Defense stat and poses as a decent offensive threat. Finally, revenge killing Rotom is a last resort, but if one of your Pokemon has a decently powered attack and enough Speed, it shouldn't be a difficult task.</p>