Swoobat

TrollFreak

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is a Contributor Alumnus

Swoobat

QC- Ice-eyes, Omicron, Zebraiken
GP- Shame That

[Overview]

<p>Swoobat is one interesting Pokemon. It has a fantastic base 114 Speed, but that's just about what it gets in the way of good stats. It has a decent support movepool, although its horrible defenses and bad typing makes it hard for these moves to be utilized well. That, coupled with poor 67 / 55 / 55 defenses, makes you wonder why would you ever use this Golbat knockoff. However, it is the fastest dual screener in the NU tier, as well as the fastest user of Calm Mind. With access to some great moves such as Roost and Taunt as well, Swoobat is a prime example of a support Pokemon that has just the right moves to help you win.</p>

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Taunt
move 4: U-turn
item: Light Clay
ability: Unaware
nature: Jolly
evs: 252 HP / 72 Def / 184 Spe

[SET COMMENTS]

<p>Say hello to the fastest dual screener in the NU metagame. With 114 base Speed, Swoobat is almost guaranteed to set up Reflect or Light Screen before the opponent can attack, giving it enough time to set up both screens. When you're done setting up, Swoobat can U-turn away to set up on them later in the battle. Taunt is a nice move that can be utilized well with Swoobat's speed, preventing other Pokemon from using Swoobat as setup bait and giving you time to set up both screens.</p>

[ADDITIONAL COMMENTS]

<p>184 Speed EVs are used to outspeed Pokemon with base 105 Speed or below, such as the elemental monkeys and Rapidash. If you want to outspeed base 110s such as Tauros and Jumpluff, a spread of 252 HP / 32 Def / 224 Spe should be used instead. Roost can be used over Taunt if you want to get more recovery; however, this will leave Swoobat with no way to stop opponents from setting up.</p>

<p>Swoobat, like every other Pokemon weak to Stealth Rock, loves Rapid Spin support. Pokemon such as Armaldo and Cryogonal make great partners, as both can spin entry hazards from the field, and Swoobat can support them both by setting up Reflect or Light Screen. Pokemon that can set up under Dual Screens also make great teammates; Altaria and Absol enjoy the defense boost when setting up, as it makes sweeping easier.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Psychic / Psyshock
move 3: Hidden Power Fighting
move 4: Air Slash / Roost / Taunt
item: Life Orb
ability: Unaware
nature: Timid
evs: 24 HP / 48 Def / 252 SpA / 184 Spe

[SET COMMENTS]

<p>At first glance, this looks like a joke. However, with proper support, Swoobat becomes a fine user of Calm Mind. Base 114 Speed comes in handy when trying to set up, as Swoobat's defenses make it hard to get in multiple Calm Minds. Psychic and Psyshock are both STAB, and the choice of move depends on what Swoobat needs to hit harder. For example, Psychic deals more damage to Torterra and Weezing, while Psyshock ruins Cryogonal. Hidden Power Fighting gives Swoobat a way to hit the Steel- and Dark-type Pokemon that have no problem taking Swoobat's STAB Psychic. The choice for the last slot is a hard one, and it depends on what your team needs. Air Slash is a secondary STAB, hitting Grass-type Pokemon such as Torterra and Jumpluff hard. Roost is an option for recovering HP lost to Life Orb recoil. Finally, Taunt can be used to stop opponents from setting up, in addition to keeping Swoobat safe from status such as paralysis.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is the item of choice for this set, because with a paltry base 77 Special Attack, Swoobat needs all the offensive boosts it can get. For this reason as well, 252 Special Attack EVs are used, also making the most of a Calm Mind boost. With 24 HP EVs, Swoobat can switch into Stealth Rock four times. However, Stealth Rock damage and Life Orb recoil build up on Swoobat, which is why it's important to have Rapid Spin support; Pokemon such as Armaldo or Wartortle are good teammates that can utilize Rapid Spin well.</p>

[Other Options]

<p>Swoobat has a decent support movepool, with plenty of other options to consider. Charm can be used to lower the Attack of an opponent bytwo stages; however, this is very situational, and Swoobat's other moves have more use. Fake Tears can be used to lower the Special Defense of an opponent by two stages, and while it could probably be useful in the last slot of the Calm Mind set, Swoobat has trouble finding the time to use it. Knock Off, Toxic, and Thunder Wave are all moves that can be used in a support set, and with Swoobat's high Speed, it could pull it off. Finally, Rain Dance can be utilized with a Damp Rock to set up rain for Pokemon such as Golduck and other Swift Swim sweepers.</p>

[Checks and Counters]

<p>Dark-type Pokemon such as Absol, Cacturne, and Sneasel are great checks to Swoobat, as they are immune to Psychic and can eliminate Swoobat with either a well-timed Sucker Punch in Absol and Cacturne's case, or just outspeed and OHKO with Night Slash in Sneasel's case. Rotom-S and Rotom-F can both either take Swoobat out with STAB Electric-type attacks or Trick it a Choice Scarf to cripple it for the rest of the game. Murkrow can prevent Swoobat from setting up due to priority Taunt, and can then attack Swoobat with Foul Play. If Swoobat doesn't have Air Slash, Shedinja becomes a great counter, as it can then set up or attack with STAB Shadow Sneak, without fear of being hit due to Wonder Guard.</p>

[Dream World]

<p>Swoobat gets Simple from the Dream World. It is only useful on Calm Mind variants, as Dual Screen sets need Unaware if they come in on a Pokemon that already set up. Being at +2 Special Attack and +2 Special Defense after one Calm Mind is lethal, especially when coupled with Stored Power, which becomes viable with Simple making Swoobat's boosting moves much more powerful.</p>

[Overview]


  • 114 Base Speed
  • Decent Support Movepool
  • Bad Typing, making it weak to Rock, Ice and Electric
  • STAB's aren't all that good either
[SET]

name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Taunt
move 4: U-Turn
item: Light Clay
ability: Unaware
nature: Jolly
evs: 252 HP/ 32 Def / 224 Spe


[SET COMMENTS]



  • Fastest Dual Screener in the tier
  • 224 Spe to outspeed Positive base 110s
  • Taunt to prevent other pokemon from setting up on Swoobat as it get Screens up
  • U-Turn to gtfo after both screens are up
[ADDITIONAL COMMENTS]



  • Loves Rapid Spin Support
  • Can be built around a team of pokemon that can set up behind the Dual Screens.
  • Klinklang makes a great example as it Resists Rock, Ghost, Ice, Dark.
  • Also, a spread of 252 HP / 72 Def / 184 Spd can be used to outspeed base 105's, as Jumpluff and Tauros are pretty uncommon
[SET]

name: Calm Mind
move 1: Calm Mind
move 2: Psychic / Psychock
move 3: Hidden Power Fighting
move 4: Air Slash / Roost / Taunt
item: Life Orb
ability: Unaware
nature: Timid
evs: 24 HP / 48 Def / 252 SAtk / 184 Spd

  • Only way Swobat should be used Offensively
  • Calm Mind brings up it's horrible 77 Base Special Attack and even worse 55 Special Defense
  • Psychic / Psychock are both STAB, and the choice is up to the user on what they want to hit harder (Ex- Psychic deals more damage to Torterra and Weezing, while Psychock ruins Cryogonal)
  • Hidden Power Fight to make sure the Steel and Dark types that resist/immune to psychic, respectably, are hit.
  • Air Slash can be used as a Secondary STAB, and it has a nice Flinch Rate
  • Roost can also be used to recover off Life Orb Recoil
  • Taunt can be used to make it set up faster
  • Life Orb is used because Swoobat is VERY weak
  • 24 HP EV's means it can switch into Stealth Rock 4 times
  • 224 Speed again to outspeed Positive base 110s
  • Max Special Attack to make the most of the Calm Mind boosts.
[ADDITIONAL COMMENTS]
  • Life Orb is used because Swoobat is VERY weak
  • 24 HP EV's means it can switch into Stealth Rock 4 times
  • 224 Speed again to outspeed Positive base 110s
  • Max Special Attack to make the most of the Calm Mind boosts.
  • Again, a steel type like Klinklang makes a great partner.
  • A Spread of 24 HP / 48 Def / 252 SAtk / 184 Spd can be used to again outspeed base 105s
[Other Options]



  • Charm
  • Fake Tears
  • Rain Dance
  • Knock Off
  • Thunder Wave
  • Toxic
[Checks and Counters]




  • Dark Types
  • Steel Types
  • Rotom-S and Rotom-F(Rotom-S must be careful of Air Slash on Calm Mind However)
  • Murkrow can prevent Set-Up thanks to Priority, and without any boosts, Swoobat won't be hitting hard
  • Pokemon with Sucker Punch/Shadow Sneak, so Shedinja and Absol can take it out before Swoobat can react. Though Shedinja muct be wary of Air Slash if it switches in.
[Dream World]




  • Simple, only for Calm Mind Sets, Dual Screens needs the Unaware benefit if it comes on a pokemon that already set up. Being at +2/+2 after one Calm Mind is dangerous. It also gives Stored Power a nice option, as it can boost faster and deal heavy damage with Stored Power.
 
Go with Jolly on the first set if your only attack is U-turn. You're also missing the second [SET COMMENTS] tag and both the [ADDITIONAL COMMENTS] for each set.
 

breh

強いだね
I feel that you should emphasize simple more in the DW section. being able to double both your SpA and SpD in one turn as well as make a 100 BP STAB move (stored power) after one use is not to be taken lightly. After two CMs, everything that's not absol and cacturne will die to stored power.

psych up could be... interesting if you come in on (for example) +6/+6 mesprit.

on CM, may just want to run Psychic/air Slash/CM/Roost or something like that; you gain little from hp fighting and magneton, hilariously enough, is actually more or less setup fodder if it's eviolite.
 

jake

underdog of the year
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Both Tauros and Jumpluff are honestly pretty uncommon and I'd consider dropping the speed investment to base 105s. In any case, though, wish Simple was out. :(



QC APPROVED 2/3
 
Idk what you'd gain with those extra hp evs tho, I'd rather be safe than sorry. An AC mention of a bulkier spread is fine for both sets tho.

QC APPROVED (3/3)
 

shnen

שוני
is a Battle Simulator Moderator Alumnus
If he doesnt leave I'd defintely aim to outspeed scolipede, one of the bgood things about his speed tier is trololoimg scolipede, and the extra bulk looks unnessacry? You'd rather set up a reflect/psychic him to hell before he hits you with rock slide no? :p
 
on the dual screens set, why not run Torment instead of Taunt. It will get the best of the screens by helping set-up pokes even more.
 
If he doesnt leave I'd defintely aim to outspeed scolipede, one of the bgood things about his speed tier is trololoimg scolipede, and the extra bulk looks unnessacry? You'd rather set up a reflect/psychic him to hell before he hits you with rock slide no? :p
I second this for the additional comments sections. Getting a Reflect in to sponge a hit, U-turn to break a possible Sash or Psychic for a good chunk seems handier than the few extra added defense EV's. 240 speed EV's allow it to outspeed all Scolipede and if you're really worried about Serperior (since that Dual Screener has Taunt as well), 248 speed puts that worry to rest.

105's is still a good benchmark, but Swoobat's abnormal speed should be mentioned as a possible advantage.
 

jake

underdog of the year
is a Tournament Director Alumnusis a Site Content Manager Alumnusis a Team Rater Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Researcher Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Top Dedicated Tournament Host Alumnusis a Battle Simulator Moderator Alumnusis a Past SPL Champion
If he doesnt leave I'd defintely aim to outspeed scolipede, one of the bgood things about his speed tier is trololoimg scolipede, and the extra bulk looks unnessacry? You'd rather set up a reflect/psychic him to hell before he hits you with rock slide no? :p
When are you going to use that new keyboard? ;-;

Also yes, I agree. We'll wait until post-shifts about that, though..
 

TrollFreak

(╮°-°)╮┳━┳ (╯°□°)╯ ┻━┻
is a Contributor Alumnus
Ok, before i write this up, i want to know what EV Spread should be the main one

252 HP/ 32 Def/ 224 Spe-
224 Spe to outspeed Positive base 110s

252 HP / 72 Def / 184 Spd- Outspeed Base 105s

I want QC to discuss this before i start writing
 

jake

underdog of the year
is a Tournament Director Alumnusis a Site Content Manager Alumnusis a Team Rater Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Researcher Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Top Dedicated Tournament Host Alumnusis a Battle Simulator Moderator Alumnusis a Past SPL Champion
Base 110s are uncommon anyway; only Tauros and Jumpluff are in that range, and both are hardly seen.
 

Shame That

TAKE IT ALL OR LEAVE IT
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
REMOVE ADD COMMENTS

Swoobat

QC- Ice-eyes, Omicron, Zebraiken

[Overview]
<p>Swoobat is one interesting pokemon. It has a fantastic base 114 speed, and but thats just about what it gets for base in the way of good stats. It has a decent support movepool, however although its horrible defenses and bad typing makes it hard for it to utilize it these moves to be utilized well. That, coupled along with poor 67/55/55 67 / 55 / 55 defenses,[Add Comma] makes you wonder why would you ever use this Golbat knockoff. However, it is the fastest dual screener in the NU tier, as well as being the fastest user of Calm Mind. That, and the This, alongside access to some great moves it does get such as Roost and Taunt,[Add Comma] makes it a prime example of a support Pokemon that has just the right moves to help you win.</p>

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Taunt
move 4: U-Turn
item: Light Clay
ability: Unaware
nature: Jolly
evs: 252 HP / 72 Def / 184 Spd

[SET COMMENTS]
{ADD SPACE}
<p>Say hello to the fastest dual screener in the NU metagame. With 114 base speed, Swoobat has the ability to set up a Reflect or Light Screen before the other Pokemon opponent can attack, giving it enough time to set up both screens. And When you're done setting up, Swoobat can U-Turn away so it can to set them up later on in the battle. Taunt is a nice move that can be utilized well with Swoobat's speed, preventing other Pokemon from using Swoobat as set-up bait,[Remove Comma] and giving you time to set up both screens.</p>

[ADDITIONAL COMMENTS]
{ADD SPACE}
<p>The EV spread for this set uses 184 Speed EVs are used to outspeed base 105 Speed Pokemon,[Add Comma] such as the elemental monkeys and Rapidash. If you want to outspeed base 110s such as Tauros and Jumpluff, a spread of 252 HP{ADD SPACE}/ 32 Def / 224 Spe should be used. Roost can be used over Taunt if you want to get more recovery,;[Remove Comma / Add Semicolon] however, this will leave Swoobat now has with no way to stop other Pokemon opponents from setting up.</p>

<p>Swoobat, like every other Pokemon that are weak to Stealth Rock, loves Rapid Spin support. Pokemon such as Armaldo and Cryogonal make great partners, as both can spin entry hazards from the field, and Swoobat can support them both by setting up a Reflect or Light Screen. Also, Pokemon that can set up under Dual Screens also make great teammates. Pokemon Choices such as Altaria and Absol can take the extra defense boost and set-up, making it easier to sweep.</p>

[SET]

name: Calm Mind
move 1: Calm Mind
move 2: Psychic / Psychock
move 3: Hidden Power Fighting
move 4: Air Slash / Roost / Taunt
item: Life Orb
ability: Unaware
nature: Timid
evs: 24 HP / 48 Def / 252 SAtk / 184 Spd

[SET COMMENTS]

<p>At first glance, this looks like a joke. However, with proper support, Swoobat becomes a fine user of Calm Mind. Base 114 Speed comes in handy here while trying to set up, as Swoobat's defenses makes it hard to get in multiple Calm Minds. Psychic and Psychock are both STAB, and the choice on what move to use is up to what Swoobat needs to hit harder. For example, Psychic deals more damage to Torterra and Weezing, while Psychock ruins Cryogonal. Hidden Power Fighting makes sure the gives Swoobat a way to hit the Steel- and Dark-{REMOVE SPACE}type Pokemon that resist or are immune have no problem taking to Swoobat's Psychic STAB Psychic, respectably, are hit for super-effective damage [And for future reference, its "respectively" not "respectably"]. The choice for the last slot is a hard one, and it depends on what your team needs. Air Slash is a secondary STAB, and it hits Grass-type pokemon such as Torterra and Jumpluff hard. Roost can be used to recover the is an option for recovering HP lost to Life Orb recoil,.[Remove Comma/ Add Period] and lastly, Finally, Taunt can be used to stop other pokemon opponents from setting up, keeping Swoobat safe from status such as Paralysis.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is the item of choice for this set, because with 77 Special Attack, it Swoobat needs all the help offensive boosts it can get. This is also why there are 252 Special Attack EVs, to make the most of a Calm Mind boost. With 24 HP EVs, he Swoobat can switch into Stealth Rock 4 times. However, Stealth Rock damage and Life Orb recoil build up on Swoobat, and this is why it's [<--- Add Apostrophe] important to have Rapid Spin support. [So who can supply Rapid Spin support? Just list one or two Pokemon.]</p>

[Other Options]

<p>Swoobat has a decent support movepool, and therefore has with plenty of other moves options to consider. Charm can be used to lower the Attack of an opponent Pokemon by 2 stages,;[Remove Comma / Add Semicolon] however, this is very situational, and Swoobat's other moves serve more use to it. Fake Tears can be used to lower the Special Defense of a Pokemon an opponent by 2 stages, and while it could probably be useful in the last slot of the Calm Mind set, however, Swoobat has trouble finding the time to finds little time to get use of it. Knock Off, Toxic, and Thunder Wave are all moves that can be used in a support set, and with Swoobat's high speed, it could pull it off. And Finally, Rain Dance can be utilized with a Damp Rock to set up rain for Pokemon such as Golduck and other Swift Swim sweepers.</p>

[Checks and Counters]

<p>Dark-type Pokemon such as Absol, Cacturne, and Sneasel are great checks to Swoobat, as they are immune to Psychic STAB and can take it out eliminate Swoobat with either a well timed Sucker Punch in Absol's case, or in Sneasel's case, or just outspeed it and OHKO with Night Slash in Sneasel's case. Rotom-S and Rotom-F can both take Swoobat out with Electric STAB attacks, and can Trick it a Choice Scarf to cripple it for the rest of the game. Murkrow can prevent set up because of priority Taunt, and can then attack it Swoobat with Foul Play. If Swoobat doesn't have Air Slash, Shedinja becomes a great counter to Swoobat, as it can then set up or attack with STAB Shadow Sneak,[Add Comma] without fear of being hit due to wonder guard.[Add Period]</p>

[Dream World]

<p>Swoobat gets Simple from the Dream World,.[Remove Comma / Add Period] It is only useful on Calm Mind variants, as Dual Screen sets need Unaware if they come in on a Pokemon that already set up. However, being at +2/+2 after one Calm Mind is dangerous. It lethal, and Unaware also gives makes Stored Power a nice option, as it Swoobat can boost faster and deal heavy damage with Stored Power it.</p>

Okay, this was pretty good, but keep a few things in mind.
  • Watch your capital letters. Pokemon was being left with a lower case "p" more often than not, along with special attack instead of Special Attack.
  • Try to use the word "opponent" more often; you were just saying "a pokemon" which sounds a bit strange.
  • You're often using a comma where you should be using a semicolon; the semicolon is a great tool to know about, so have a read up on it.
  • General sentence structure. When you finish a relatively long sentence, read it aloud to see if it sounds correct. Some of the sentences stretched on a bit too long and didn't flow.
Other than that, not bad at all.



GP 1/2
 

TrollFreak

(╮°-°)╮┳━┳ (╯°□°)╯ ┻━┻
is a Contributor Alumnus
Thanks for the stamp, and i'll keep all of those things in mind, and sorry about the comma thing, I remember getting a B on a paper when i should have had an A because i used a semicolon wrong, and i have a habit of not using it much since, but i'll defenitly start using it again.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
ok why not

add remove
other (comments)


[Overview]
<p>Swoobat is one interesting Pokemon. It has a fantastic base 114 Speed, (space) but that'(apos.)s just about what it gets in the way of good stats. It has a decent support movepool, although (space) its horrible defenses and bad typing makes it hard for these moves to be utilized well. That, coupled (space) with poor 67 / 55 / 55 defenses, makes you wonder why would you ever use this Golbat knockoff. However, it is the fastest dual screener in the NU tier, as well as (space) the fastest user of Calm Mind. This, alongside With access to some great moves such as Roost and Taunt as well, Swoobat is makes it a prime example of a support Pokemon that has just the right moves to help you win.</p>

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Taunt
move 4: U-turn
item: Light Clay
ability: Unaware
nature: Jolly
evs: 252 HP / 72 Def / 184 Spe

[SET COMMENTS]

<p>Say hello to the fastest dual screener in the NU metagame. With 114 base Speed, Swoobat has the ability is almost guaranteed to set up Reflect or Light Screen before the opponent can attack, giving it enough time to set up both screens. When you're done setting up, Swoobat can U-turn away (space) to set them up later on up on them later in the battle. Taunt is a nice move that can be utilized well with Swoobat's speed, preventing other Pokemon from using Swoobat as setup bait (space) and giving you time to set up both screens.</p>

[ADDITIONAL COMMENTS]

<p>184 Speed EVs are used to outspeed base 105 Speed Pokemon with base 105 Speed or below, such as the elemental monkeys and Rapidash. If you want to outspeed base 110s such as Tauros and Jumpluff, a spread of 252 HP / 32 Def / 224 Spe should be used instead. Roost can be used over Taunt if you want to get more recovery; however, this will leave Swoobat with no way to stop opponents (space) from setting up.</p>

<p>Swoobat, like every other Pokemon weak to Stealth Rock, loves Rapid Spin support. Pokemon such as Armaldo and Cryogonal make great partners, as both can spin entry hazards from the field, and Swoobat can support them both by setting up Reflect or Light Screen. Pokemon that can set up under Dual Screens also make great teammates.(period) Choices such as;(semicolon) Altaria and Absol can take enjoy the extra defense boost and set-up when setting up, making it easier to sweep as it makes sweeping easier.</p>

[SET]

name: Calm Mind
move 1: Calm Mind
move 2: Psychic / Psyshock
move 3: Hidden Power Fighting
move 4: Air Slash / Roost / Taunt
item: Life Orb
ability: Unaware
nature: Timid
evs: 24 HP / 48 Def / 252 SpA / 184 Spe

[SET COMMENTS]

<p>At first glance, this looks like a joke. However, with proper support, Swoobat becomes a fine user of Calm Mind. Base 114 Speed comes in handy while when trying to set up, as Swoobat's defenses makes it hard to get in multiple Calm Minds. Psychic and Psyshock are both STAB, and the choice on what of move to use is up to depends on what Swoobat needs to hit harder. For example, Psychic deals more damage to Torterra and Weezing, while Psyshock ruins Cryogonal. Hidden Power Fighting (space) gives Swoobat a way to hit the Steel- and Dark-type Pokemon that have no problem taking Swoobat's STAB Psychic. The choice for the last slot is a hard one, and it depends on what your team needs. Air Slash is a secondary STAB, and it hits hitting Grass-type Pokemon such as Torterra and Jumpluff hard. Roost is an option for recovering HP lost to Life Orb recoil. Finally, (space) Taunt can be used to stop (space) opponents from setting up, in addition to keeping Swoobat safe from status such as paralysis.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is the item of choice for this set, because with a paltry base 77 Special Attack, (space) Swoobat needs all the (space) offensive boosts it can get. This is also why there are For this reason as well, 252 Special Attack EVs are used, to make also making the most of a Calm Mind boost. With 24 HP EVs, (space) Swoobat can switch into Stealth Rock 4 four times. However, Stealth Rock damage and Life Orb recoil build up on Swoobat, and this which is why it's important to have Rapid Spin support,; Pokemon such as Armaldo or Wartortle are good teammates that can utilize Rapid Spin well.</p>

[Other Options]

<p>Swoobat has a decent support movepool, with (space) plenty of other options to consider. Charm can be used to lower the Attack of an opponent by 2 stage two stages; however, this is very situational, and Swoobat's other moves serve have more use to it. Fake Tears can be used to lower the Special Defense of an opponent by 2 two stages, and while it could probably be useful in the last slot of the Calm Mind set, Swoobat has trouble finding the time to use it. Knock Off, Toxic, and Thunder Wave are all moves that can be used in a support set, and with Swoobat's high Speed, it could pull it off. Finally, Rain Dance can be utilized with a Damp Rock to set up rain for Pokemon such as Golduck and other Swift Swim sweepers.</p>

[Checks and Counters]

<p>Dark-type Pokemon such as Absol, Cacturne, and Sneasel are great checks to Swoobat, as they are immune to Psychic (space) and can eliminate Swoobat with either a well-timed Sucker Punch in Absol's and Cacturne's case, or just outspeed and OHKO with Night Slash in Sneasel's case. Rotom-S and Rotom-F can both either take Swoobat out with STAB Electric-type STAB attacks,(comma) and can or Trick it a Choice Scarf to cripple it for the rest of the game. Murkrow can prevent set-up because of Swoobat from setting up due to priority Taunt, and can then attack (space) Swoobat with Foul Play. If Swoobat doesn't have Air Slash, Shedinja becomes a great counter, as it can then set up or attack with STAB Shadow Sneak, (space) without fear of being hit due to Wonder Guard.</p>

[Dream World]

<p>Swoobat gets Simple from the Dream World. It is only useful on Calm Mind variants, as Dual Screen sets need Unaware if they come in on a Pokemon that already set up. However, being at +2/+2 after one Calm Mind is lethal, and Unaware Being at +2 Special Attack and +2 Special Defense after one Calm Mind is lethal, especially when coupled with Stored Power, which becomes viable with Simple making Swoobat's boosting moves much more powerful alsomakes Stored Power a nice option, as Swoobat can boost faster and deal heavy damage with it.</p>



GP [2/2]

 

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