Ty everyone
Weavile
[Overview]
<p>Weavile finds itself in a solid position in UU as both a set-up sweeper and physical attacker. Without Scizor to scare it out, Weavile can successfully boost with Swords Dance, a move that only augements its already great base 120 Attack. Its base 125 Speed is not unwelcome either, as it places Weavile in a unique Speed tier that only the uncommon Swellow shares. Despite its frailty and weaknesses to Stealth Rock and Mach Punch, Weavile can fill a unique role with its stats and STABs.</p>
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Ice Punch / Ice Shard
move 3: Night Slash
move 4: Low Kick
item: Life Orb
ability: Pressure
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
<p>With base 120 Attack and access to Swords Dance, it is no wonder Weavile has a boosting set. Swords Dance gives it that crucial +2 Attack, enabling it to hit hard with its relatively low Base Power moves. While Weavile's frail defenses may suggest otherwise, it can find opportunities to set up. For example, Weavile generally forces out the widespread Roserade; even if this does not happen, however, a healthy Weavile can survive one of defensive Roserade's attacks. While it is more risky, you can attempt to force Flygon out, though there is a risk of unpredictable players simply attacking.</p>
<p>Ice Punch is the main STAB move, OHKOing nearly all Pokemon weak to it after a boost. This includes bulky ones, such as physically defensive Eviolite Hippopotas. Most of those that are neutral or resist Ice Punch are KOed by Night Slash with prior damage, including Slowbro and Deoxys-D. The few Pokemon bulky enough to survive either of these two attacks, such as Snorlax, are swiftly destroyed by Low Kick.</p>
[ADDITIONAL COMMENTS]
<p>The biggest toss-up with this set is what move to use for Weavile's Ice-type STAB. Ice Shard has a few benefits over Ice Punch, the most prominent being the ability to prevent revenge killing, to an extent. For example, Choice Scarf users, such as Flygon and Nidoking, are cleanly OHKOed by Ice Shard; they would otherwise easily outspeed and KO Weavile. Physically frail Pokemon, including Roserade, are still OHKOed by a +2 Ice Shard as well. However, there is a significant power difference that causes Weavile to miss KOes on bulky Pokemon weak to Ice, such as Rhyperior and Hippopotas. Therefore, if your team does not have issues with bulky Pokemon, Ice Shard will yield better results.</p>
<p>The EVs are straightforward, mainly because Weavile doesn't have much else to do. Jolly <em>is</em> crucial in order to outspeed positive-natured base 115 Speed Pokemon and other Jolly Weavile. However, a bulkier spread of 76 HP / 252 Atk / 8 SpD / 176 Spe with a Jolly nature is viable. It still outspeeds positive-natured base 115 Speed Pokemon, the next fastest Pokemon in UU bar the uncommon Swellow. The increase in HP allows Weavile to take a few resisted special hits better, such as stray Shadow Balls or Ice Beams, actually letting it set up on them. However, this variant will be outsped by other Weavile, which can turn out badly. Life Orb is the preferred item, as after a Swords Dance it is crucial to attain 100% OHKOs on Pokemon such as Mew. However, Expert Belt helps lessen residual damage, which is especially useful if your team does not employ a spinner.</p>
<p>A pressing matter for Weavile is Stealth Rock, stripping 25% of its HP with each switch in. Luckily, Hitmontop has good synergy with Weavile, as it can switch in on Psychic-type moves directed at the spinner. Weavile can also take out the odd Flying-type threatening Hitmontop. Furthermore, Weavile finds hazards useful for KOs, as after they switch a few times, bulky Water-types such as Blastoise and Milotic, which could otherwise phaze or status Weavile, will be destroyed. Roserade is a great choice to provide these hazards, as it has strong special attacks to complement Weavile's physical ones. Likewise, Choice Specs Kingdra works exceptionally well with Weavile, as Draco Meteor can soften bulky Water-type Pokemon, allowing Weavile to sweep. And lastly, some small additions that will make Weavile's time easier: clerics, such as Togekiss, to heal the random status—though if you play carefully, such support is unneeded.</p>
[SET]
name: Physical Attacker
move 1: Pursuit
move 2: Ice Shard
move 3: Low Kick
move 4: Ice Punch / Night Slash
item: Choice Band / Life Orb
ability: Pressure
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
<p>This set focuses on trapping and eliminating frail Psychic- and Ghost-types, such as Azelf and Mismagius, respectively, rather than trying to sweep the opponent. Thus, Pursuit is the crucial move on this set. Ice Shard is the most useful Ice-type move in the second slot, and is important for revenging Choice Scarf users such as Flygon. Low Kick, while not particularly playing on Weavile's strong points with this set, rounds out the coverage to hit the Steel-types that resist both Pursuit and Ice Shard. It also ensures a clean OHKO on Snorlax, and is the best attacking option against Rhyperior. The primary choice in the final slot is Ice Punch, as it provides Weavile with a move stronger option than Ice Shard to hit the bulkier Pokemon weak to Ice, such as Shaymin and Zapdos.</p>
[ADDITIONAL COMMENTS]
<p>If you find that you have issues with bulkier Psychic- or Ghost-types, Night Slash is an option for Weavile in the final slot. This allows it to deal damage to Deoxys-D and Mew without being stalled out by the weaker Pursuit (although if Mew manages to burn Weavile, that's something else). In line with this lack of power trend, Weavile prefers Choice Band as the item to maximize its damage output. This, in turn, however, means Rapid Spin support is appreciated to make Weavile's constant switching not a burden. Hitmontop is a great choice, as it also give Weavile a free switch in to Psychic-types and spinblockers and an opportunity to trap the opponent.</p>
<p>That said, Life Orb is an option over Choice Band for the ability to switch moves—a Weavile locked in to Pursuit gives Pokemon such as Bisharp, Escavalier, and Heracross a free switch in and potential set up, which could prove troubling. However, the lack of overall power is disappointing. Regardless, Fighting- and Normal-types are fans of Weavile, as they can pull off a sweep with the lack of Psychic- and Ghost-types. Stoutland and Snorlax, for example, can spam their Normal-type STABs and at least not run in to any Pokemon immune to them. Machamp no longer has to worry about its rather weak Payback and instead can spread confusion with repeated DynamicPunches.</p>
[Other Options]
<p>Weavile has a few other options. Fake Out is a nice +3 priority move with guaranteed flinch, but Weavile is extremely fast anyway, and prefers the coverage of its STABs and Low Kick. Taunt is a useful move to prevent Pokemon such as Swampert from setting up hazards, but such Pokemon can usually KO Weavile, making Taunt not a safe option. Furthermore, there is not much room for these moves on Weavile's sets. Focus Sash and Counter are a gimmicky pair of moves that can KO an unsuspecting opponent, but this really wastes Weavile's potential, and Wynaut is usually better at CounterCoat (not to mention Focus Sash has a high chance of being broken by hazards). Brick Break is perhaps the most considerable, as it provides more reliable damage, but most Pokemon in UU are heavy enough to the point where Low Kick will outdamage Brick Break, Snorlax and Rhyperior being prime examples.</p>
[Checks and Counters]
<p>The easiest way to counter Weavile is probably to outspeed it with a priority move such as Mach Punch, or a Choice Scarf user, such as Chandelure. Choice Scarf Flygon is a good choice if Weavile is not carrying Ice Shard. Otherwise, bulky Fighting-types, Hitmontop in particular, and Intimidate Arcanine can threaten Weavile out. Steel-types that are not weak to Low Kick are also troublesome; Bronzong and Escavalier come to mind. However, they must beware of a boosted Night Slash or Low Kick, respectively. The same goes for bulky Water-types, such as Blastiose, Swampert, and Milotic, though they must be careful if entry hazards are up. Sableye is another annoyance, with its Prankster Will-O-Wisp and Recover, though it cannot switch directly into Weavile's Nigh Slash.</p>
[Dream World]
Weavile recieves Pickpocket through the Dream World, an ability that steals the opponent's item if the opponent contacts Weavile. This is inferior to Pressure for a few reasons. First, Weavile should generally be avoiding contact with opponents because of its low defense. Second, the item stolen may or may not be useful for Weavile; it could steal Life Orb or a Choice Scarf. This also means Weavile cannot be holding an item, which is a waste in most situations. Lastly, and perhaps most importantly, Low Kick is illegal with Pickpocket. This means the weasel will miss out on one of its most important coverage moves, and while Brick Break still works as an alternative, it is relatively weak.
Weavile
[Overview]
<p>Weavile finds itself in a solid position in UU as both a set-up sweeper and physical attacker. Without Scizor to scare it out, Weavile can successfully boost with Swords Dance, a move that only augements its already great base 120 Attack. Its base 125 Speed is not unwelcome either, as it places Weavile in a unique Speed tier that only the uncommon Swellow shares. Despite its frailty and weaknesses to Stealth Rock and Mach Punch, Weavile can fill a unique role with its stats and STABs.</p>
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Ice Punch / Ice Shard
move 3: Night Slash
move 4: Low Kick
item: Life Orb
ability: Pressure
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
<p>With base 120 Attack and access to Swords Dance, it is no wonder Weavile has a boosting set. Swords Dance gives it that crucial +2 Attack, enabling it to hit hard with its relatively low Base Power moves. While Weavile's frail defenses may suggest otherwise, it can find opportunities to set up. For example, Weavile generally forces out the widespread Roserade; even if this does not happen, however, a healthy Weavile can survive one of defensive Roserade's attacks. While it is more risky, you can attempt to force Flygon out, though there is a risk of unpredictable players simply attacking.</p>
<p>Ice Punch is the main STAB move, OHKOing nearly all Pokemon weak to it after a boost. This includes bulky ones, such as physically defensive Eviolite Hippopotas. Most of those that are neutral or resist Ice Punch are KOed by Night Slash with prior damage, including Slowbro and Deoxys-D. The few Pokemon bulky enough to survive either of these two attacks, such as Snorlax, are swiftly destroyed by Low Kick.</p>
[ADDITIONAL COMMENTS]
<p>The biggest toss-up with this set is what move to use for Weavile's Ice-type STAB. Ice Shard has a few benefits over Ice Punch, the most prominent being the ability to prevent revenge killing, to an extent. For example, Choice Scarf users, such as Flygon and Nidoking, are cleanly OHKOed by Ice Shard; they would otherwise easily outspeed and KO Weavile. Physically frail Pokemon, including Roserade, are still OHKOed by a +2 Ice Shard as well. However, there is a significant power difference that causes Weavile to miss KOes on bulky Pokemon weak to Ice, such as Rhyperior and Hippopotas. Therefore, if your team does not have issues with bulky Pokemon, Ice Shard will yield better results.</p>
<p>The EVs are straightforward, mainly because Weavile doesn't have much else to do. Jolly <em>is</em> crucial in order to outspeed positive-natured base 115 Speed Pokemon and other Jolly Weavile. However, a bulkier spread of 76 HP / 252 Atk / 8 SpD / 176 Spe with a Jolly nature is viable. It still outspeeds positive-natured base 115 Speed Pokemon, the next fastest Pokemon in UU bar the uncommon Swellow. The increase in HP allows Weavile to take a few resisted special hits better, such as stray Shadow Balls or Ice Beams, actually letting it set up on them. However, this variant will be outsped by other Weavile, which can turn out badly. Life Orb is the preferred item, as after a Swords Dance it is crucial to attain 100% OHKOs on Pokemon such as Mew. However, Expert Belt helps lessen residual damage, which is especially useful if your team does not employ a spinner.</p>
<p>A pressing matter for Weavile is Stealth Rock, stripping 25% of its HP with each switch in. Luckily, Hitmontop has good synergy with Weavile, as it can switch in on Psychic-type moves directed at the spinner. Weavile can also take out the odd Flying-type threatening Hitmontop. Furthermore, Weavile finds hazards useful for KOs, as after they switch a few times, bulky Water-types such as Blastoise and Milotic, which could otherwise phaze or status Weavile, will be destroyed. Roserade is a great choice to provide these hazards, as it has strong special attacks to complement Weavile's physical ones. Likewise, Choice Specs Kingdra works exceptionally well with Weavile, as Draco Meteor can soften bulky Water-type Pokemon, allowing Weavile to sweep. And lastly, some small additions that will make Weavile's time easier: clerics, such as Togekiss, to heal the random status—though if you play carefully, such support is unneeded.</p>
[SET]
name: Physical Attacker
move 1: Pursuit
move 2: Ice Shard
move 3: Low Kick
move 4: Ice Punch / Night Slash
item: Choice Band / Life Orb
ability: Pressure
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
<p>This set focuses on trapping and eliminating frail Psychic- and Ghost-types, such as Azelf and Mismagius, respectively, rather than trying to sweep the opponent. Thus, Pursuit is the crucial move on this set. Ice Shard is the most useful Ice-type move in the second slot, and is important for revenging Choice Scarf users such as Flygon. Low Kick, while not particularly playing on Weavile's strong points with this set, rounds out the coverage to hit the Steel-types that resist both Pursuit and Ice Shard. It also ensures a clean OHKO on Snorlax, and is the best attacking option against Rhyperior. The primary choice in the final slot is Ice Punch, as it provides Weavile with a move stronger option than Ice Shard to hit the bulkier Pokemon weak to Ice, such as Shaymin and Zapdos.</p>
[ADDITIONAL COMMENTS]
<p>If you find that you have issues with bulkier Psychic- or Ghost-types, Night Slash is an option for Weavile in the final slot. This allows it to deal damage to Deoxys-D and Mew without being stalled out by the weaker Pursuit (although if Mew manages to burn Weavile, that's something else). In line with this lack of power trend, Weavile prefers Choice Band as the item to maximize its damage output. This, in turn, however, means Rapid Spin support is appreciated to make Weavile's constant switching not a burden. Hitmontop is a great choice, as it also give Weavile a free switch in to Psychic-types and spinblockers and an opportunity to trap the opponent.</p>
<p>That said, Life Orb is an option over Choice Band for the ability to switch moves—a Weavile locked in to Pursuit gives Pokemon such as Bisharp, Escavalier, and Heracross a free switch in and potential set up, which could prove troubling. However, the lack of overall power is disappointing. Regardless, Fighting- and Normal-types are fans of Weavile, as they can pull off a sweep with the lack of Psychic- and Ghost-types. Stoutland and Snorlax, for example, can spam their Normal-type STABs and at least not run in to any Pokemon immune to them. Machamp no longer has to worry about its rather weak Payback and instead can spread confusion with repeated DynamicPunches.</p>
[Other Options]
<p>Weavile has a few other options. Fake Out is a nice +3 priority move with guaranteed flinch, but Weavile is extremely fast anyway, and prefers the coverage of its STABs and Low Kick. Taunt is a useful move to prevent Pokemon such as Swampert from setting up hazards, but such Pokemon can usually KO Weavile, making Taunt not a safe option. Furthermore, there is not much room for these moves on Weavile's sets. Focus Sash and Counter are a gimmicky pair of moves that can KO an unsuspecting opponent, but this really wastes Weavile's potential, and Wynaut is usually better at CounterCoat (not to mention Focus Sash has a high chance of being broken by hazards). Brick Break is perhaps the most considerable, as it provides more reliable damage, but most Pokemon in UU are heavy enough to the point where Low Kick will outdamage Brick Break, Snorlax and Rhyperior being prime examples.</p>
[Checks and Counters]
<p>The easiest way to counter Weavile is probably to outspeed it with a priority move such as Mach Punch, or a Choice Scarf user, such as Chandelure. Choice Scarf Flygon is a good choice if Weavile is not carrying Ice Shard. Otherwise, bulky Fighting-types, Hitmontop in particular, and Intimidate Arcanine can threaten Weavile out. Steel-types that are not weak to Low Kick are also troublesome; Bronzong and Escavalier come to mind. However, they must beware of a boosted Night Slash or Low Kick, respectively. The same goes for bulky Water-types, such as Blastiose, Swampert, and Milotic, though they must be careful if entry hazards are up. Sableye is another annoyance, with its Prankster Will-O-Wisp and Recover, though it cannot switch directly into Weavile's Nigh Slash.</p>
[Dream World]
Weavile recieves Pickpocket through the Dream World, an ability that steals the opponent's item if the opponent contacts Weavile. This is inferior to Pressure for a few reasons. First, Weavile should generally be avoiding contact with opponents because of its low defense. Second, the item stolen may or may not be useful for Weavile; it could steal Life Orb or a Choice Scarf. This also means Weavile cannot be holding an item, which is a waste in most situations. Lastly, and perhaps most importantly, Low Kick is illegal with Pickpocket. This means the weasel will miss out on one of its most important coverage moves, and while Brick Break still works as an alternative, it is relatively weak.
- strong fast sweeper
- Ice Punch strong and hot for hitting Grass-types ie Shaymin, Roserade, Flying (Zapdos), Ground (Nidoking)
- Night Slash hits tons of stuff too such as Deoxys-D
- Steel-types are hit by Low Kick ie Registeel, Rock-types too but not too many are around
- Ice Shard is good because of priority and OHKOing stuff (notably I remember +2 Ice Shard OHKOing Manectric after SR and Nidoking)
- Unfortunately, Weavile will struggle against bulky stuff ie Zapdos, Hippoptas
- EVs standard, Jolly to get the jump on base 115s ie Azelf and Ambithing
- 76 HP / 252 Atk / 8 SpD / 176 Spe (I think) Jolly to outspeed +115s (since 120s are Swellow, which dies to Ice Shard) is pretty successful since you can kinda almost take a Special Attack (Thunderbolt from Zapdos) and kill it
- Cleric is good if you play more recklessly, switching Weavile into Deoxys-D's Thunder Wave (also for Sableye's WoW). Mainly Shaymin.
- Ferroseed is annoying as hell since Low Kick has no base power and Ice Punch isn't strong enough—fire-types such as Arcanine
- Spinner needed, Hitmontop is good since Weavile absorbs Psychic-type moves
- Specs Kingdra is powerful!!!
- hazards a good idea, spikes so Weavile can KO bulky Waters Milotic and Blastoise
- good supporter ie pursuit trapping
- good for stopping frail spinblockers and some Psychic-types ie Azelf
- unfortunately, Pursuit can be underwhelming at times—Night Slash is p good alternative to hit all that bulky stuff
- Ice Punch powerful STAB, good damage to everything weak I guess
- Low Kick rounds out coverage, hitting Steel-types (but not really ferroseed)
- Ice Shard is a useful priority move to get the hit on say Scarf Nidoking, but Weavile is very fast and Ice Punch is powerful. Thus, Night Slash is an option
- Adamant for more power if outspeeding base 115s not important
- LO recoil damage for the most part inconsequential, but less power is a problem
- CB gives a lot of power, but a locked Weavile is set-up bait since its attackers are p much weak
- hazards are a problems ie Stealth Rock, Hitmontop / Blastoise is recommended
- Fire-type for Ferroseed and other full health Steel-types, who uses Weavile as fodder
- Clerics for status. Then it can take on Deo-D usually and not worry about being useless afterwards. Also, Prankster WoW is a problem since Sableye can stall out Weavile
- Fighting-types suck ie Hitmontop
- Hazards a good idea
- Fake Out
- Taunt
- ^^no room usually
- Focus Sash and counter, but you are really throwing away potential
- Brick Break for consistency, but Low Kick will usually outdamage
- Fighting-types, esp Hitmontop since it has Mach Punch, Intimidate, and good physical defense
- Walls
- Bulky Pokemon weak to Weavile's moves—you may think you will KO, but sometimes the opponent will tank a hit and destroy you
- ^probably biggest thing to watch out for, since the other two are pretty obvious
- priority, though mostly Mach PUnch since it's most common. Aqua Jet and Bullet Punch though
- sableye can't switch in since Night Slash 2HKOes, but it can last ditch burn or handle a Weavile one on on