2v2 FE Singles [Engineer Pikachu vs. Gerard] Tempest Whorl

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LouisCyphre

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Sigilyph* (Shinto) (F)
Nature: Timid (+15% Spe, +14% [14.418%] Acc, Attack decreased by *)

Type: Psychic / Flying
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Wonder Skin: (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Tinted Lens (LOCKED): (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Stats: 72 / 58 / 80 / 103 / 80 / 97

HP: 100
Atk-: * (1)
Def: *** (3)
SpA: **** (4)
SpD: *** (3)
Spe+: 112 (97 * 1.15)

Size Class: 3
Weight Class: 2
Base Rank Total: 19

Evolution Counter: Not Applicable.
Move Counter: 0
Dream Counter: 0 / 5

Attacks:
Gust
Miracle Eye
Hypnosis
Psywave
Tailwind
Whirlwind
Psybeam
Air Cutter
Light Screen

AncientPower (#)
Roost (#)
Stored Power (#)

Calm Mind (#)
Ice Beam (#)
Charge Beam (#)

Move Count: 15

Pikachu (Pika) (M)
Nature: Rash (Special Attack increased by *, Special Defense decreased by *)

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod (Unlocked): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

Stats: 35 / 55 / 30 / 50 / 40 / 90

HP: 90
Atk: ** (2)
Def: ** (2)
SpA+: *** (3)
SpD-: * (1)
Spe: 90

Size Class: 1
Weight Class: 1
Base Rank Total: 13

Evolution Counter: 4 / 9
Move Counter: 0
Dream Counter: 5 / 5

Attacks:
ThunderShock
Charm
Tail Whip
Thunder Wave
Sweet Kiss
Nasty Plot
Quick Attack
Swift
Electro Ball
Double Team
Slam
Thunderbolt
Agility

Encore (#)
Endure (#)
Fake Out (#)

Surf
Fly

Hidden Power [Ice 7] (#)
Protect (#)
Grass Knot (#)

Move Count: 21
Roselia (Cicuta) {F}

Nature
: Modest (+1 SpA, -1 Atk)
Type
: Grass/Poison

  • Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

  • Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:


  • Natural Cure: (Innate)
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
  • Poison Point: (Can be Disabled)
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
  • Leaf Guard (DW): (Innate)
In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Stats:

HP: 90
Atk:
1 (-)
Def:
2
SpA: 5
(+)
SpD: 3

Spe: 6
5
SC: 1
WC: 1
BST: 16


EC: 5/9
MC: 1
DC: 3/5


Attacks: 21

Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Poison Sting

Leech Seed
Magical Leaf
GrassWhistle
Giga Drain

Aromatherapy
Petal Dance

Venoshock
Sunny Day
SolarBeam
Sludge Bomb
Shadow Ball


Synthesis
Sleep Powder
Extrasensory
Meowth (Isis) {F}

Nature: Naive (+15% Speed, +30% Accuracy, -1 SpD)
Type
: Normal

  • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:


  • Pick Up: (Innate)
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
  • Technician: (Innate)
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
  • Unnerve: (Innate)
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:

HP: 90
Atk:
2
Def:
2
SpA:
2
SpD: 2
(-)
Spe: 104 (+)
SC: 1
WC: 1
BST: 13


EC: 6/6
MC: 1
DC: 5/5


Attacks: 19

Scratch
Growl
Bite
Pay Day
Fake Out
Fury Swipes
Screech
Faint Attack
Screech
Taunt

Hypnosis
Assist
Snatch

Hone Claws
Body Slam
Thunderbolt

Double Team
Water Pulse
Dig

Substitute
Protect
Aerial Ace
Zap Cannon
Icy Wind


CHALLENGING GERARD
2v2 Singles
2 Day DQ
Infinite Recovers / Chills
ONE Substitution
ALL Abilities
Items ON [agreement to not use battle items here]
Switch OK

Arena: Weather Island

Weather Island is a small island off in the middle of the sea, its location unknown to many trainers. It's roughly a disk of sand with a radius of five meters, although there are trees and a small patch of grass in the center. The only notable thing about Weather Island is that in order to make this location interesting, four small habitats were erected around the island, housing a Politoed, Ninetales, Abomasnow, and Hippowdon.

During the first round of combat, the weather is clear. At the end of every round afterwards, there is a 30% chance that a habitat will activate, causing the Pokemon inside to use its weather ability. An activation on a habitat whose Pokemon's weather is not in effect will cause the weather to go into effect, and an activation on a habitat whose Pokemon's weather is in effect will cause it to go out of effect. This island is surprisingly resistant to the variety of weathers, so multiple weathers can be going on at the same time.

If this were not enough, combatants on this island can also choose to manually activate these habitats. Any single-target move that has at least 8 BAP (after weather and ability effects) that is aimed at a habitat will cause its activation chance for this round to skyrocket to 100%, and the activation chance for that habitat will be reduced to 0% for the next two rounds.

There is also one more effect that may happen: Acid Rain. After one round in which all four weathers run simultaneously, Acid Rain begins falling for two rounds; after the period of Acid Rain, the weather turns to clear skies, exactly like the first round of the battle. Acid Rain deals four damage per action, corrodes Steel-types, and cannot be altered until the two rounds are over. In addition, Thunder, Blizzard, and Hurricane have their accuracies reduced to 50%, Rock-type Pokemon suffer a negative sandstorm SpD boost (+2 BAP from special attacks used on them as opposed to -2), and Fire- and Water-type moves have -3 BAP.
I'll glady accept the invitation to such a delightfull location
HP: 100 / 100 En: 100% Speed: 112 Ranks: 1/3/4/3 Status:
HP: 90 / 90 En: 100% Speed: 90 Ranks: 2/2/3/1 Status:
HP: 90 / 90 En: 100% Speed: 65 Ranks: 1/2/5/3 Status:
HP: 90 / 90 En: 100% Speed: 104 Ranks: 2/2/2/1 Status:

Engineer sends out mon and declares items.
Gerard sends out mon, declares items, and orders.
Engineer orders.
???
profit
 
So, here we go, Cicuta, your time to blow their minds

Since Pika doesn't seem to have a whole ot of physical attacks, we might start with Poison Point Off, at least that way we can use your dedly flowers to full power, mmm... so many tricks and so little to do, wait? how does that thing even flies? ok, we'll have to use what we have

Cicuta: [Disable Poison Point] Sludge Bomb - Magical Leaf - Sludge Bomb
*If Pika uses Fly then use Solarbeam instead and push actions
Asuming Chance Substitutions are still in place (and don't count over the 1 sub limit)
**If Pikachu is poisoned A3 then use Venoshock unless Pika uses Fly
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Hmm, we're going to have to reduce our damage taken... Cicuta's Sludge Bombs are going to hurt like hell, especially if they manage to poison you, so let's see if we can avoid those hits. The Magical Leaf will hurt less, but it'll still sting...

Fake Out - Hidden Power - Protect
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
HP: 90 / 90 En: 100% Speed: 90 Ranks: 2/2/3/1 Status:
HP: 90 / 90 En: 100% Speed: 65 Ranks: 1/2/5/3 Status:

Turn 1
Cicuta disabled Poison Point!

Pika used Fake Out!
Critical Roll: 625 > 9007 (No)
(4 + 3 - 3) = 4 Damage
-4 En

Cicuta flinched!

Turn 2

Pika used Hidden Power [Ice, 7]!
Critical Roll: 625 > 2577 (No)
(7 + 4.5 - 4.5) * 1.5 = 10.5 ~ 11 Damage
-5 En

Cicuta used Magical Leaf!
Critical Roll: 625 > 9003 (No)
(6 + 3 + 7.5 - 3) = 13.5 ~ 14 Damage
-4 En

Turn 3

Pika used Protect!
-7 En

Cicuta used Sludge Bomb!
Pika protected itself!
Pika lost 6 En!
-5 En

Weather Rolls
Rain: 3000 > 5669 (No)
Sun: 3000 > 1595 (Sun)
Sand: 3000 > 5315 (No)
Hail: 3000 > 9617 (No)

[box]Pressing down on Cicuta's offensive attempts, Pika nonetheless comes out arguably behind after the first pass. Cicuta's comparatively prestigious offense places a lot of strain on Pika's technique, and it remains to be seen if Engineer can keep up any sort of advantage against such.

The Ninetales' alarm blares loudly, waking it from its doze. It sets forth its Drought, basking the field in heat.
[/box]

HP: 76 / 90 En: 86% Speed: 90 Ranks: 2/2/3/1 Status:
HP: 75 / 90 En: 91% Speed: 65 Ranks: 1/2/5/3 Status:

Engineer gives orders
Gerard gives orders
Lou is less awful next time
 
No way I'm leaving you here like that

Isis, you're up there

Isis: Zap Cannon - Icy Wind - Zap Cannon
*If Shinto uses Light Screen then use Snatch once and push actions

**If Shinto is Paralysed A3 then use Thunderbolt
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Alright, let's get ourselves into a favorable position here.

Hypnosis - Ice Beam - Whirlwind
IF (Hypnosis misses A1) AND (Zap Cannon hits A1) THEN (Use Roost instead of Ice Beam)

Slightly less than 20% for Whirlwind to fail please don't occur?
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
HP: 100 / 100 En: 100% Speed: 112 Ranks: 1/3/4/3 Status:
HP: 90 / 90 En: 100% Speed: 104 Ranks: 2/2/2/1 Status:

Turn 1

Shinto used Hypnosis!
Attack Roll: 7400 < 5946 (No)
Sleep Roll: 3110 (Lightest Stage)
Isis fell asleep!
-6

Isis is asleep!

Turn 2
Isis woke up!

Shinto used Ice Beam!
Critical Roll: 625 < 2955 (No)
Freeze Roll: Sun
(10 + 3 + 6 - 1.5) = 17.5 ~ 18 Damage
-7 En

Isis used Icy Wind!
Critical Roll: 625 < 7796 (No)
(6 + 3 - 4.5) * 1.5 = 6.75 ~ 7 Damage
Shinto's speed fell!
-5 En

Turn 3

Isis used Zap Cannon!
Attack Roll: 7400 < 272 (Hit)
Critical Roll: 625 < 2472 (No)
(12 + 3 - 4.5) * 1.5 = 15.75 ~ 16 Damage
Shinto became paralyzed!
-9 En

Shinto used Whirlwind!
Paralysis Roll: 2500 < 3116 (No)
Shinto whirled Isis away in a tempest!
-7

Round 2 End
Isis was blown away by whirlwind!
Cicuta was sent out!

Weather Rolls
Rain: 3000 > 3295 (No)
Sun: 3000 > 4389 (Running)
Sand: 3000 > 6197 (No)
Hail: 3000 > 50 (Hail)

HP: 77 / 100 En: 80% Speed: 112 Ranks: 1/3/4/3 Status:
HP: 75 / 90 En: 91% Speed: 65 Ranks: 1/2/5/3 Status:
HP: 72 / 90 En: 86% Speed: 104 Ranks: 2/2/2/1 Status:

Engineer gives orders now.
 

So now we're against a very powerful foe, smashing a little toxic bombs against our opponent seems like a the best path, but since hail's up, you might really use that worry seed

Cicuta: [Disable Poison Point] Sludge Bomb - Worry Seed - Leech Seed
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
HP: 77 / 100 En: 80% Speed: 112 Ranks: 1/3/4/3 Status: Speed -1 (64 Spe, 4 Actions)
HP: 75 / 90 En: 91% Speed: 65 Ranks: 1/2/5/3 Status:

Turn 1

Cicuta used Sludge Bomb!
Critical Roll: 625 > 685 (No)
Status Roll: 1000 > 7176 (No)
(9 + 3 + 7.5 - 4.5) = 15 Damage
-5 En
Cicuta is buffeted by hail! -2 HP

Shinto used Light Screen
Shinto set up a barrier!
-7 En

Turn 2

Cicuta used Worry Seed!
Attack roll: 5000 > 6847 (Miss)
Wonder Skin deflected the attack!
-7 En
Cicuta is buffeted by hail! -2 HP

Shinto used Psybeam!
Critical Roll: 625 > 4442 (No)
Status Roll: 1000 > 3156 (No)
(7 + 3 + 6 - 4.5) * 1.5 = 17.25 ~ 17 Damage
-4 En

Turn 3

Cicuta used Leech Seed!
Attack Roll: 4500 < 576 (Hit)
Cicuta planted seeds on Shinto!
-9 En
Cicuta is buffeted by hail! -2 HP

Shinto used Psybeam!
Critical Roll: 625 > 4860 (No)
Status Roll: 1000 > 5887 (No)
(7 + 3 + 6 - 4.5) * 1.5 = 17.25 ~ 17 Damage
-8 En

Weather Rolls
Rain: 3000 > 4285 (No)
Sun: 3000 > 4002 (Running)
Sand: 3000 > 8311 (No)
Hail: 3000 > 7260 (Running)

[box]Things looked bleak for Shinto, all things considered, but then one wildcard changed all that—Shinto's Wonder Skin repelled the Worry Seed, leaving Cicuta wondering why her Leech Seed wasn't taking hold. Wonder Skin may have single-handedly thrown this match back up in the air, folks![/box]

HP: 62 / 100 En: 61% Speed: 112 Ranks: 1/3/4/3 Status: Speed -1 (64 Spe, 1 Action), Light Screen (3 Actions), Lol Seed (5 Actions)
HP: 35 / 90 En: 70% Speed: 65 Ranks: 1/2/5/3 Status:

Gerard gives orders now.
 

F*** Wonder Skin, well, we can't do anything here, so switching...

PS: Wait, Shinto is paralyzed, switching after rolls are done
 
mmm... Engi...

ONE Substitution
Edit: that's why i asked if chance subs were legal (outside of the regular two, if you want to use them i won't mind, the same if you don't want me to)
.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
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7481
6594
4857

Yeah, nothing conclusive regarding paralysis. Thanks for reminding me, though.

Gerard also raises a good point regarding substitutions. Except, I only see one substition... and a very poorly-worded question asking me how I would rule the use of Dig in a sandy atoll. Please just ask next time.

Yes, Dig functions as normal.
 
We better eliminate that thing before it can do anything to us, biting might do enough to let us stay, but curse if that annoying skin trick us again

Isis: Taunt - Bite - Bite
*If Shinto uses Roost and he isn't taunted then use Taunt and push all non-Taunt actions
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
HP: 62 / 100 En: 61% Speed: 112 Ranks: 1/3/4/3 Status: Speed -1 (1 Action), Paralyzed 15% (16 Spe), Light Screen (3 Actions), Lol Seed (5 Actions)
HP: 72 / 90 En: 86% Speed: 104 Ranks: 2/2/2/1 Status:

Turn 1

Isis used Taunt!
Attack Roll: 5000 > 7028 (Miss)
Wonder Skin deflected the attack!
-10 En
Isis is buffeted by hail! -2 HP

Shinto used Psywave!
Paralysis Roll: 1500 > 2586 (No)
10 Damage
-4 En

Shinto's speed reverted!

Turn 2

Isis used Bite!
Critical Roll: 625 > 4477 (No)
Flinch Roll: 3000 > 9063 (No)
(6 + 3 - 4.5) * 1.5 = 6.75 ~ 7 Damage
-4 En
Isis is buffeted by hail! -2 HP

Shinto used Psybeam!
Paralysis Roll: 1500 > 5588 (No)
Critical Roll: 625 > 180 (Yes)
Confusion Roll: 1000 > 8156 (No)
A critical hit!
(7 + 3 + 3 + 6 - 1.5) = 17.5 ~ 18 Damage
-5 En

Turn 3

Isis used Bite!
Critical Roll: 625 > 5745 (No)
Flinch Roll: 3000 > 9865 (No)
(6 + 3 - 4.5) * 1.5 = 6.75 ~ 7 Damage
-8 En
Isis is buffeted by hail! -2 HP

Shinto used Psybeam!
Paralysis Roll: 1500 > 3217 (No)
Critical Roll: 625 > 6257 (No)
Confusion Roll: 1000 > 8156 (No)
(7 + 3 + 6 - 1.5) = 14.5 ~ 15 Damage
-9 En

Shinto's Light Screen faded!
Shinto's paralysis degraded!

Weather Rolls
Rain: 3000 > 941 (Rain)
Sun: 3000 > 4463 (Running)
Sand: 3000 > 6044 (No)
Hail: 3000 > 3606 (Running)

[box]That was quite the one-sided exchange! Shinto finally looks like it's caught a break, what with harsh words and seeds bouncing off harmlessly. In return, its attacks are landing much more decisively. Could this signal an Engineer comeback?[/box]

HP: 48 / 100 En: 43% Speed: 112 Ranks: 1/3/4/3 Status: Paralyzed 10% (28 Spe), Lol Seed (2 Actions)
HP: 23 / 90 En: 64% Speed: 104 Ranks: 2/2/2/1 Status:
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Surprisingly, this Meowth may be more troublesome than the Roselia.


Pika, it's up to you to dispatch Isis! no ash v tyson part two please
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Simple enough.

Surf - Surf - Surf
IF (Isis is underground when it is your turn) THEN (Use Fly if it would surface; Nasty Plot otherwise)
 
This might seem weird, but getting ourselves paralyzed might be the best thing that coul happen to us, oh wait...

Isis: Fake Out - Pay Day - Pay Day
*If you're paralyzed A2 then use Dig + Dig combo instead unless you get fully paralyzed then continue with Pay Day
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
HP: 76 / 90 En: 86% Speed: 90 Ranks: 2/2/3/1 Status:
HP: 29 / 90 En: 64% Speed: 104 Ranks: 2/2/2/1 Status:

Turn 1

Isis used Fake Out!
Critical Roll: 625 > 7847 (No)
Static Roll: 3000 > 5022 (No)
(6 + 3 + 3 - 3) = 9 Damage
-3 En
Isis is buffeted by hail! -2 HP

Pika flinched!
Pika is buffeted by hail! -2 HP

Turn 2

Isis used Pay Day!
Critical Roll: 625 > 1672
(6 + 3 + 3 - 3) = 9 Damage
Coins landed everywhere!
-1 En
Isis is buffeted by hail! -2 HP

Pika used Surf!
Critical roll: 625 > 5437 (No)
(10 + 4.5 - 1.5) = 13 Damage
-7 En
Pika is buffeted by hail! -2 HP

Turn 3

Isis used Pay Day!
Critical Roll: 625 > 9636 (No)
(6 + 3 + 3 - 3) = 9 Damage
Coins landed everywhere!
-5 En
Isis is buffeted by hail! -2 HP

Pika used Surf!
Critical roll: 625 > 15 (Crit)
A critical hit!
(10 + 3 + 4.5 - 1.5) = 16 Damage
Isis fainted!
-11 En
Pika is buffeted by hail! -2 HP

Weather Rolls
Rain: 3000 > 3935 (Running)
Sun: 3000 > 4464 (Running)
Sand: 3000 > 337 (Sand)
Hail: 3000 > 6828 (Running)

[box]With that, the last weather goes up as Isis goes down! What will the last round look like? Will it last long enough for us to get Acid Rain?[/box]

HP: 43 / 90 En: 68% Speed: 90 Ranks: 2/2/3/1 Status:
HP: 0 / 90 En: 55% Speed: 104 Ranks: 2/2/2/1 Status: Fainted

Gerard promotes an active and orders.
 
Ok Cicuta, this might sound familiar to you, so...

Cicuta: [Disable Poison Point] Sludge Bomb - Magical Leaf - Sludge Bomb
*If Pika uses Fly then use Solarbeam instead and push actions
 
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