A Very "Exhaust"-ing Battle: Doran Dragon vs. Orcinus Duo! (4 vs 4 Doubles)

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Good thing I've been here before, or I might have forgotten my oxygen mask. Looks like Doran Dragon and Orcinus Duo are already at the arena and eager to fight. Wait- does this mean Doran Dragon is in two places at once? And why is this second battle right over the wall from the first one? Oh, I get it: Doran's fighting two battles at the SAME TIME! Amazing! (As long as he doesn't mix up his actions...)

I think the viewers at home are probably familiar with Silvan's Autoshop Gym by now, but, just to be safe, here's its description again.
Arena: Silvan's Autoshop Gym
Field Type: Steel/Poison
Complexity: Moderate
Format: All
Restrictions:
No Weather
Artificial Field
Limited Ceiling
No Digging
No Water Source

Description:
A simple Autoshop, a place where people take their cars to be serviced. Today bussiness is booming. With the exhaust of all the cars stinking up the room when the doors close, things can get pretty dangerous. Most cars are on the ground and can be used to hide behind, and can be destroyed with too much damage, but a few cars are aloft. A large area for battle has been crafted in the middle of the shop.

10% chance each turn for the large shop doors to open or close.
For each turn the doors are closed exhaust levels rise by 5% every turn and Poison type attacks get a 5% attack boost, capping at 25%.
The exhaust levels return to 0% when the doors open.
When exhaust levels reach 25%, Toxic becomes more potent and is able to effect steel type pokemon without acid corrosion, and effects all other pokemon except poison types, steel types, and pokemon with immunity with regular poison that goes away when exhaust levels return to 0%.
About 6 cars that can be used to Take Cover behind, or throw even, 3 small (class 3 size, Class 6 weight, 40 hp) 2 Medium (class 4 size, class 6 weight, 65 hp), and 1 large (class 4 size, class 7 weight, 90 hp)


Rules are for fools cools!
4x4 doubles FE
5 recoverys/Chills
1 day DQ
Switch = KO
Items = no
One Ability
And now, the Pokemon our two competitors will be using:
Steelix [Rocky] (Male)
Personality:
Rocky was originally not Silvan's pokemon, but owned by a young boy in Violet City who wanted a bellsprout, most likely for the bellsprout tower not far from his house. As an Onix, Rocky was very rude and self-confident in his actions, even so far as to not listen to Silvan in critical moments, often times hurting an ally or even hurting himself when taking actions into his own...well, lack of hands.When He evolved, Rocky realized the foolishness of his actions and became more laid back and mellow, and in battle became more observant. He waits for other's actions to happen and react occordingly with adamant resolve.

Favorite Quote: "Slow and steady wins the race." ~The Tortoise and the Hare~

Nature:
Adamant

Type:
Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 8
SpA: Rank 1
SpD: Rank 3
Spe: 30
Size Class: 7
Weight Class: 8
Base Rank Total: 21

EC/MC/DC
Battle 1: 0/0/0
Battle 2: 1/1/1
Battle 3: 2/1/1
Battle 4: 3/1/1
Battle 5: 0/1/1
Battle 6: 0/0/0
Battle 7: 0/1/1
Battle 8: 0/0/0
Battle 9: 0/0/0
Battle 10: 0/0/0
Battle 11: 0/0/0
Battle 12: 0/0/0
Battle 13: 0/0/0
MP:0/-3/0
Total : 6/2/5

Abilities:
Ability 1: Rock Head:(Innate)This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Ability 2: Sturdy:(Innate)This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Dream World: Sheer Force:(Enabled)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Level-up
Bind(*)
Ice Fang(*)
Harden(*)
Fire Fang(*)
Mud Sport(*)
Tackle(*)
Thunder Fang(*)
Screech(*)
Rock Throw(*)
Rage(*)
Rock Tomb(*)
Smack Down(*)
Sandstorm(*)
Curse
Egg-learned
Heavy Slam(*)
Defense Curl(*)
Rollout(*)
BW-TM
Earthquake(*)
Explosion(*)
Dragon Tail(*)
Gyro Ball



Noctowl [Hoot-chan] (Female)

Personality:
Hoot-chan was Silvan's first pokemon, and thus, both have a special bond with each other. Hoot-chan is the mastermind behind the team, a leader behind a leader. Her enhanced inteligence giving her psychic qualities and an ability to talk with humans, though she chooses only to talk to Silvan. Hoot-chan is a tactical warfare genious, and will use whatever she can to disrupt the flow of battle into her or her teammate's favor.

Favorite Quote: "Stupid is as stupid does" ~Forrest Gump~

Nature:
Modest

Type:
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 110
Atk: Rank 1
Def: Rank 2
SpA: Rank 4
SpD: Rank 4
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC/MC/DC
Battle 1: 1/1/1
Battle 2: 2/1/1
Battle 3: 1/1/1
Battle 4: 2/1/1
Battle 5: 0/0/0
Battle 6: 0/1/1
Battle 7: 0/0/0
Battle 8: 0/0/0
Battle 9: 0/0/0
Battle 10: 0/0/0
Battle 11: 0/0/0
Battle 12: 0/0/0
Battle 13: 0/0/0
MP: 0/-4/0
Total : 6/1/5

Abilities:
Ability 1: Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action

Ability 2: Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.

Dream World: Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Attacks:
Level-up
Lvl 1 - Foresight(*)
Lvl 1 - Growl(*)
Lvl 1 - Hypnosis(*)
Lvl 1 - Sky Attack(*)
Lvl 1 - Tackle(*)
Lvl 9 - Peck(*)
Lvl 13 - Uproar(*)
Lvl 17 - Reflect(*)
Lvl 22 - Confusion(*)
Lvl 37 - Air Slash
Lvl 57 - Psycho Shift
Egg-learned
Night Shade(*)
Supersonic(*)
Whirlwind(*)
BW-TM
Psychic(*)
Dream Eater(*)
Substitute(*)
Toxic




Exploud [Ga-chan] (Female)

Nature:
Quiet (+1 Sp.Atk, -15% Speed, -10% Evasion)

Type:
Normal Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 59(-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC/MC/DC
Battle 1: 0/0/0
Battle 2: 0/0/0
Battle 3: 0/0/0
Battle 4: 0/0/0
Battle 5: 0/0/0
Battle 6: 0/0/0
Battle 7: 0/0/0
Battle 8: 0/0/0
Battle 9: 1/2/1
Battle 10: 2/2/1
Battle 11: 0/0/0
Battle 12: 0/0/0
Battle 13: 0/0/0
BS: 1/2/1
TLR: 2/4/2
TLR2: 3/4/0
Move purc: 0/-8/0
Total : 9/6/5

Abilities:
1) Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.

DW) Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Attacks:
Level-up
lv 1 - Astonish
lv 1 - Howl
lv 1 - Pound
lv 1 - Uproar
lv 1 - Ice Fang
lv 1 - Thunder fang
lv 1 - Fire Fang
lv 20 - Bite
lv 23 - Supersonic
lv 25 - Stomp
lv 57 - Rest
lv 57 - Sleep Talk
Egg-learned
Extrasensory
Fake Tears
SmokeScreen
BW-TM
Shadow Ball
Sunny Day
SolarBeam
Taunt
Flamethrower
Work Up



Aggron [Judgement] (Male)

Nature:
Brave (+1 Atk/Sp.Atk, -15% Speed, -10% Evasion)

Type:
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 7
SpA: Rank 2
SpD: Rank 2
Spe: 43(-)
Size Class: 4
Weight Class: 8 (360kg)
Base Rank Total: 20

EC/MC/DC
Battle 1: 0/0/0
Battle 2: 0/0/0
Battle 3: 0/0/0
Battle 4: 0/0/0
Battle 5: 0/0/0
Battle 6: 0/0/0
Battle 7: 0/0/0
Battle 8: 0/0/0
Battle 9: 1/2/1
Battle 10: 2/2/1
Battle 11: 0/0/0
Battle 12: 0/0/0
Battle 13: 0/0/0
TLR: 4/5/2
TLR2: 2/2/1
Move Purc: 0/-11/0
Total : 9/11/5

Abilities:
Ability 1: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Ability 2: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Dream World: Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Attacks:
Level-up
lv 1 - Harden
lv 1 - Headbutt
lv 1 - Mud-slap
lv 1 - Tackle
lv 15 - Metal Claw
lv 18 - Iron Defense
lv 22 - Roar
lv 25 - Take Down
lv 65 - Heavy Slam
lv 74 - Double Edge
lv 82 - Metal Burst
Egg-learned
Head Smash
Stealth Rock
Iron Head
BW-TM
Hone Claws
Toxic
Swagger
Earthquake
Tutor
Magnet Rise
Aqua Tail


Nommy (Snorlax) (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Thick Fat:
Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Immunity:
Type: Innate
This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

Gluttony (Dream World UNLOCKED):
Type: Innate
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 25 (-)
Evasion: -10%
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defence Curl
Amnesia
Belly Drum
Yawn
Lick
Recycle
Screech
Chip Away
Giga Impact

Counter
Double Edge
Substitute

Earthquake
Rock Slide
Toxic
Body Slam
Outrage
Focus Punch
Stockpile
Rollout
Whirlpool
Heavy Slam
Crunch
Surf
Flamethrower
Thunderbolt
Zen Headbutt
Psychic
Snatch
Brick Break
Ice Beam

Total:32



Scrafty(*) Pants (M)
Nature: Adamant
Type: Dark/Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

Shed Skin:
Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie:
Type: Innate
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (DW):
Type: Can be Activated, unlocked
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18



EC: 6/6
MC: 1
DC: 5/5

Attacks:
Leer (*)
Low Kick(*)
Sand-Attack(*)
Faint Attack(*)
Headbutt(*)
Swagger(*)
Brick Break(*)
Payback(*)

Fire Punch(*)
Thunderpunch(*)
Ice Punch(*)

Dig(*)
Taunt(*)
Dragon Claw(*)
Detect
Drain Punch
Crunch
Double team
Poison Jab
Substitute
Hi Jump Kick
Zen Headbutt
Focus Punch
Head Smash
Fake out
Incinerate
Thief
Torment
Rock slide
Dragon tail
Rock Tomb
Scary Face
Counter
Protect
Facade
Low Sweep
Roar
Giga Impact
Moves: 38



Gengar(*) Purple Boss (M)
Nature: Timid

Type: Poison/Ghost
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+)
Accuracy: +17%
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0

Attacks:
Hypnosis(*)
Lick(*)
Spite(*)
Mean Look(*)
Curse(*)
Night Shade(*)
Confuse Ray(*)
Sucker Punch(*)
Shadow Punch

Will-O-Wisp(*)
Astonish(*)
Disable(*)

Sludge Bomb(*)
Substitute(*)
Thunderbolt(*)
Shadow Ball
Toxic
Energy Ball
Taunt
Pain split
Hex
Dark Pulse
Venoshock
Dream Eater
Protect
Torment
Bide
Total Moves: 26



Mind (Mr. Mime) (F)
Nature: Timid
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Soundproof:Type: Innate
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
Filter:Type: Innate
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).
Technician (DW):Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 5
Spe: 104 (+)
Acc: +12%
Size Class: 3
Weight Class: 4

Evolution Counter: 6 / 6
Move Counter: 1
Dream Counter: 5 / 5

Attacks:
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
DoubleSlap
Mimic
Light Screen
Reflect
Psybeam

Fake Out
Confuse Ray
Icy Wind

Psyshock
Protect
Toxic
Psychic
Double Team
Hypnosis
Endure
Magic coat
Thunder Wave
Thunder
Taunt
Shadow Ball
Nasty Plot
Signal Beam
Safeguard
Snatch
Attract
Substitute
Sunny Day
Solarbeam
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Recycle
Moves: 35


Flow of the Match:
Doran Dragon sends out two Pokemon.
Orcinus Duo sends out two Pokemon and issues orders.
Doran Dragon issues orders.
Dummy007 gives the reffing in a Darth Vader voice.
Doran Dragon issues further orders.
Orcinus Duo does the same.
Dummy007 dies of smoke inhalation refs.
etc.

Doran Dragon, your 'mons may enter the field! (Oh, and, Orcinus Duo, would you mind checking to be sure I updated Nommy and Pants correctly?)
 
(I cant believe I forgot Steelix's sprite! :O)


Im bringing the best out first! Unfortunatly this isnt a quadruple battle, so I'll just bring out Hoot-chan and Ga-chan for now!
 

Orcinus Duo

Banned deucer.
Alrighty then, I'll bring out the gender-stereotyped female Mr. Mind, Mind!
Pants, I'll need you for Aggron later, and Gengar won't have a good time with this matchup. That leaves you, Nommy!
Doran Dragon needs to specify abilities, but it doesn't affect my actions so all's cool

Girl Power, gogogo

Mind, Filter: Taunt Ga-Chan, Light Screen, Thunder Wave Hoot-chan
If Hoot-chan prepares to use a poison inflicting move targeted at you, and...
--It is in a combo, then replace your action with protect
--It is not in a combo, then replace your action with Magic Coat
--It is the second time Hoot-chan has used this move, replace your action with Taunt
If Hoot-chan uses hypnosis, replace that action with taunt
hypnosis+toxic doesn't make sense lol

Nommy, Immunity: Toxic Ga-Chan, Rock Slide w/ cars, Rock Slide w/ cars
If Hoot-chan uses Substitute, replace your action with Snatch (Hoot-chan) and pushback
If for some reasons, there are no cars available on A2 or A3, replace those actions with Sub (20), Focus Punch Ga-chan
 
Phew! I was freaking out cause I thought you taunted Hoot-chan
Hoot-chan: Tinted Lens, Ga-chan: Scrappy

Hoot-Chan: Supersonic (Nommy)>>>Reflect>>> Hypnosis (Mind)
Sub: if Ga-chan fails to taunt Mind, and Hoot-chan becomes Paralyzed, use Psycho Shift on Thunderwave

Ga-Chan: Astonish (Mind)>>> Taunt (Mind)>>> Supersonic (Mind)
Sub: If Astonish fails to cause flinch, and Ga-chan becomes Taunted, Use Shadow Ball x2 on Mind
 
Round 1: Why Do All My Reffings Have a Ton of Status?

Background Music: see R1 of this

Rules:
4x4 doubles FE
5 recoverys/Chills
1 day DQ
Switch = KO
Items = no
One Ability


Noctowl [Hoot-chan] (Female)
Nature: Modest

Stats:
HP: 110
Energy: 100
Atk: Rank 1
Def: Rank 2
SpA: Rank 4
SpD: Rank 4
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 18Boosts: none
Other: none


Exploud [Ga-chan] (Female)
Nature: Quiet

Stats:
HP: 110
Energy: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 59(-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Boosts: none
Other: none


Mind (Mr. Mime) (F)
Nature: Timid

Stats:
HP: 90
Energy: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 5
Spe: 104 (+)
Acc: +12%
Size Class: 3
Weight Class: 4
Base Rank Total: probably 18
Boosts: none
Other: none



Nommy (Snorlax) (F)
Nature: Quiet

Stats:
HP: 125
Energy: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 25 (-)
Evasion: -10%
Size Class: 4
Weight Class: 9
Base Rank Total: 22
Boosts: none
Other: none


Round 1 Begin!

I really hate to use the same flavor for three matches in one day, but it's the least lame "cop-out" reffing I've ever come up with:

Oh I wish I had the time to write more flavor
That is what I'd really like to see
'Cause if I had the time to write more flavor
You guys wouldn't be upset with me!

End Round 1



Noctowl [Hoot-chan] (Female)
Nature: Modest

Stats:
HP: 103
Energy: 89
Atk: Rank 1
Def: Rank 2
SpA: Rank 4
SpD: Rank 4
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 18Boosts: none
Other: Taunted (5 actions), Reflect (4 actions)


Exploud [Ga-chan] (Female)
Nature: Quiet

Stats:
HP: 107
Energy: 91
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 59(-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Boosts: none
Other: Taunted (3 actions), Reflect (4 actions), Badly Poisoned


Mind (Mr. Mime) (F)
Nature: Timid

Stats:
HP: 87
Energy: 75
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 5
Spe: 104 (+)
Acc: +12%
Size Class: 3
Weight Class: 4
Base Rank Total: probably 18
Boosts: none
Other: Light Screen (4 actions)



Nommy (Snorlax) (F)
Nature: Quiet

Stats:
HP: 125
Energy: 77
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 25 (-)
Evasion: -10%
Size Class: 4
Weight Class: 9
Base Rank Total: 22
Boosts: none
Other: Light Screen (4 actions)


Taunt Exploud (Mrs. Mime) [Success]
Energy Cost: 9
Exploud became Taunted!

Supersonic Snorlax (Noctowl) [Hit Roll: 4049, Intensity Roll: 6336; hit, severe confusion {3 actions}]
Energy Cost: 3
Snorlax became confused! (3 actions)

Astonish Mrs. Mime (Exploud) [Crit Roll: 964; no crit]
(4 – 2 + 3*1.5 – 3*1.5) * 1.5 = 3 damage
Energy Cost: 3

Toxic Exploud (Snorlax) [Confusion Roll: 1306, Hit Roll: 8092; success, hit]
Energy Cost: 7
Exploud was badly poisoned!

Post-Action:
-1 HP (Exploud)


Light Screen (Mrs. Mime) [Success]
Energy Cost: 7
Light Screen was set up! (6 actions)

Reflect (Noctowl) [Success]
Energy Cost: 8
Reflect was set up! (6 actions)

Shadow Ball Mrs. Mime (Exploud) [Crit Roll: 3337, Effect Roll: 8955; no crit, no effect]
(8 – 2 + 4*1.5 – 5*1.5 – 5) * 1.5 = -0.75 ~ 0 damage
Energy Cost: 6

Rock Slide (Snorlax) [Confusion Roll: 1957, Hit Rolls: 4747 & 4972, Crit Rolls: 733 & 9430; no confusion, both hit, neither crit]
Noctowl: ((8 + 4*1.5 – 2*1.5 – 5) * 1.5) * 0.75 = 6.75 ~ 7 damage
Exploud: ((8 + 4*1.5 – 3*1.5 – 5) * 1) * 0.75 = 3.375 ~ 3 damage
Energy Cost: 6

Post-Action:
-1 HP (Exploud)


Taunt Noctowl (Mrs. Mime) [Success]
Energy Cost: 9
Noctowl was Taunted!

Hypnosis Mrs. Mime (Noctowl) [Taunted]
Energy Cost: 0

Supersonic Mrs. Mime (Exploud) [Taunted]
Energy Cost: 0

Rock Slide (Snorlax) [Confusion Roll: 3551, Hit Rolls: 9770 & 6771; Crit Roll: 3435; no confusion, hit Exploud, no crit]
Exploud: (8 + 4*1.5 – 3*1.5 – 5) * 1 = 4.5 ~ 5 damage
Energy Cost: 10

Post-Action:
-1 HP (Exploud)

Post-Round:
Door Close Roll: 8010 [stays open]


Doran Dragon, you're up!
 
FUUUCK

I was sure Astonish was a priority move...wtf.

I can already predict whos gonna win this battle...

I'll edit with actions
 
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