
Since I recently got eliminated from Smogon Tournament #8, I decided to retire this team and post a RMT. While most teams are using a more common weather, like sand, rain, or hail, I decided to try something different. Weatherless seemed fine, but that made playing weather teams unnecessarily hard. I then considered hail, and it seemed great with Kyurem around. I thought of Kyurem as pretty great thanks to its high stats, and gave hail a shot. I started out with a team of Abomasnow + 5 Blizzard spammers, which worked out surprisingly well. However, it wasn't very reliable and mostly relied on the opponent's number of solid Ice resists. I therefore tried a more balanced form of hail, however I didn't want to go towards stall; I wanted it to stay offensive. I knew I needed a Rapid Spinner, so I considered both Starmie and Hitmontop. In the end I decided to go with Starmie because Tyranitar really isn't that much of a threat anymore and Starmie really keeps up the offensive pace. I knew I also needed something to set up Stealth Rock. I considered JabbaTheGriffin's Empoleon for that slot, but in the end went with Heatran. Jynx and Nidoking filled the last two slots, and they were both excellent offensive . However, I noticed that letting the opponent set up a sweeper meant an instant loss way too often. I therefore used Salamence, and later Scizor, to replace the former and thus the team was born.







Abomasnow (M) @ Expert Belt
Trait: Snow Warning
EVs: 216 Atk / 200 SAtk / 92 Spd
Lonely Nature (+Atk, -Def)
- Hidden Power [Fire]
- Wood Hammer
- Ice Shard
- Protect
Abomasnow is obviously an absolute necessity for any hail team. Unforunately, it isn't exactly the best to use in OU. This set, however, can both set up hail as well as counter some of the most common in the metagame. This set absolutely tears apart those annoying Volt-Turning cores, as Rotom-W, like any Water-type, can't hurt Abomasnow only to get Wood Hammer'd back. Scizor, on the other hand, is lured in for a free U-Turn on a "Choice Scarfed" Wood Hammer, and cleanly OHKOed by Hidden Power Fire. If it tries to do something fancy and Bullet Punch, I can simply Protect and switch to any of my other bar Kyurem. Abomasnow also takes on Dragonite with Ice Shard, which OHKOes every common Dragonite set after Stealth Rock. ExtremeSpeed variants are not a problem because they, for one, are either walled by Scizor or Heatran depending on the coverage move they carry, and quite easily taken down. Added to that, ExtremeSpeed doesn't even after a Dance and Stealth Rock damage, leaving me able to still take it down. This way, Abomasnow itself takes on the three most common in the metagame!
Abomasnow also does a good job against the other common weather starters. Politoed, which is in my opinion the most dangerous one, can be taken down with Abomasnow quite easily. His STAB Water attacks won't harm Abomasnow due to Snow Warning and Grass-typing, removing rain and resisting those attacks. Abomasnow, on the other hand, can OHKO even defensive Politoed with Wood Hammer, leaving me free to play more carefully with Abomasnow. Tyranitar is a little harder to take on, because Fire Blast or Stone Edge can really harm Abomasnow, but unfortunately those moves aren't all that common (less than half of Tyranitar have them) while I can outspeed and OHKO all common Tyranitar sets with Wood Hammer. Ninetales is quite annoying for me to take on, but luckily it is also the worst weather starters out there. Any and all Ninetales sets are complete setup fodder for Heatran, and Salamence can also easily take it on if Heatran is down.
I don't exactly know how the EVs work, but they do their job. I KO everything I need to, as defensive Politoed, Tyranitar, and Scizor are all KOed after Stealth Rock. The Speed EVs let me outspeed standard Jellicent and Scizor, letting me Wood Hammer and Hidden Power Fire for the KO without taking a Will-O-Wisp or a U-Turn to the face. I didn't create this set myself: I got this set from Delko, who told me this set was Stunt's.

Kyurem @ Leftovers
Trait: Pressure
EVs: 56 HP / 236 SAtk / 216 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Blizzard
- Focus Blast
- Dragon Pulse
Kyurem is in my opinion currently one of the best to use in OU, especially in hail. With those beastly attacking stats, nothing is safe. Jirachi is the only thing that can switch in repeatedly to all sets, because Bronzong is quite easily worn down while Chansey and Blissey easily fall to an Outrage. This set I'm using though, might look familiar. The reason that it does is because it is. This set was used by Delko and Mynism and they also posted a Rate My Team featuring this set. This set works so well because it can set up a Substitute against a surprising amount of , thanks to its surprisingly great bulk. 125 Base HP is certainly nothing to mess with, and especially not when combined with base 90 defensive stats on each side. Kyurem also has a rather nifty typing, because thanks to its -typing it resists both Water- and Electric-type attacks, letting it set up on a numerous amount of such as Rotom-W and Jellicent. Its secondary Ice-typing is actually a useful defensive typing here, because it makes Kyurem neutral to Ice attacks, letting it set up on pretty much all Water-types without having to worry about Ice Beam.
After the Sub is up, it's time to start wrecking. Even without a Choice Specs or a Life Orb, Blizzard and Pulse do tons of damage. Nothing that likes taking two Blizzards or Pulses to the face takes a Focus Blast well, with the only exceptions being Blissey, Chansey, and Jirachi. However, if I predict a Chansey switching in and it is at 71% or lower, I can try my luck with Focus Blast to 2HKO! Thanks to Chansey lacking Leftovers and Hail hurting Chansey, Focus Blast always 2HKOes 71% Chansey after two rounds of hail damage and one round of Stealth Rock damage.
The EVs look complicated, but in fact are quite easy. 56 HP is a key number because it lets Kyurem set up 101 HP Substitutes, as well as letting it switch into Stealth Rock five times. The Speed EVs let Kyurem outspeed Lucario and everything slower, while the rest of the EVs are dumped in Special Attack for more power.

Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Fire Blast
- Earth Power
- Hidden Power [Ice]
Heatran is one of the more important members of my team, as it sets up the always useful Stealth Rock and is my main weapon against sun teams. Heatran is my lead a lot of the times, as the Abomasnow lures in tend to be setup fodder for Heatran. Ninetales, Scizor, Bronzong, and several other often try to lead against Abomasnow to win the matchup and gain momentum or entry hazards, but they are forced out by Heatran only for me to get the hazard advantage. The onest that can't be handled by either, such as Choice Scarf or Specially Defensive Tyranitar and Infernape, are handled by the rest of my team quite easily. Tyranitar gives Scizor a free U-Turn while Infernape is walled by both Starmie and Salamence.
Heatran also completes a Fire / Water / Grass core with Abomasnow and Starmie, which while not as useful anymore, still works fine. Sun teams have trouble getting past Heatran, and rain teams are often threatened by Abomasnow and Starmie. If I see that I'm battling a sun team, I try to preserve Heatran's Air Balloon as much as possible, because a Venusaur with Earthquake or a Dugtrio can really make my team a lot harder against them without Heatran. However, if Venusaur has Earthquake they never have something to hurt Salamence with, such as Sludge Bomb or Return. That way, Salamence can still easily take out that Venusaur. However, Dugtrio is the main reason to preserve Air Balloon. If my opponent has a Dugtrio, I try not to switch into Grass-type moves, because this just turns the match into a guessing move whether or not Dugtrio is going to switch in.

Starmie @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Blizzard
- Thunderbolt
- Rapid Spin
Any hail team with both Abomasnow and Kyurem needs a Rapid Spinner, and Starmie is mine. Starmie is arguably the best offensive Rapid Spinner in the current metagame, and also was the only one I considered for this position other than TechniTop. Starmie can easily force out a number of , as it outspeeds a lot while also threatening to KO. That way, it can Rapid Spin while they switch. Starmie also double-functions as my revenge killler. It's simply fast enough to outspeed almost anything that doesn't increase its Speed, and has great coverage to abuse that. The only common that outspeeds Starmie is Jolteon, and I have no problem with Jolteon thanks to Abomasnow and Kyurem.
The moveset is quite simple, using the Life Orb set with Blizzard instead of Ice Beam and Leftovers for more longetivety. Blizzard is obvious because this is a hail team, and Leftovers is also pretty much a necessity because Starmie is so important. Losing 16% every turn lets Starmie only live for 7 turns maximum, which is way too short in my opinion. Losing the power of Life Orb is also made up for by using Hydro Pump instead of Surf, letting me still KO the things I want to.

Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 4 SDef / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
This guy is my glue. It fixes various weaknesses I experienced before when I had another Blizzard spammer in this spot. Reuniclus, Latios, and Terrakion are countered by Scizor, among others. It also keeps the momentum on my side, as not much can OHKO this, it is also a decent lead to U-turn with when I see that my opponent has a Tyranitar or something similar Heatran does not like to be matched up with. Scizor also provides some cool resists and priority, which is always useful. It also is my general switch for blind switch for these reasons, as well as the fact that it can always U-turn out of something.
Scizor also provides my secondary check to every Life Orb sweeper, or those with Close Combat. If, for example, a Lucario manages to set up while my Salamence is gone, I'm in big trouble. Therefore, I try to let Lucario fire off some attacks, preferably Close Combats, to take Life Orb damage and lower its defenses, bringing it in Bullet Punch range despite the resistance. The same goes for Cloyster, Venusaur, Infernape, and a lot of others.
The EV spread might seem a little odd, as 4 Speed EVs are usually considered more important than 4 Special Defense EVs, which are fairly insignificant. However, in my opinion this spread is more useful than the standard spread. The only thing I lose out on outspeeding with 4 less EVs is opposing Choice Band Scizor. This lets me U-Turn after they do in case of a mirror matchup, letting me keep the momentum on my side.

Salamence (M) @ Leftovers
Trait: Intimidate
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Dragon Dance
- Outrage
- Earthquake
- Fire Blast
Salamence is one of my favorite on the team. It does a lot of things, including being my backup check to both sun and rain teams. It also is my main counter to Fighting-types such as Lucario, as they otherwise could sweep my team clean with just Close Combat and ExtremeSpeed. Finally, Salamence lets me use an excellent Double Dragon strategy with Kyurem and Salamence. One of Kyurem's few reliable switchins is Bronzong, and it also is one of the common switchins into Salamence. If I can sacrifice one of my Dragons to hit it with a Focus Blast or a Fire Blast twice, I can usually sweep their team clean.
Salamence is also an excellent sweeper by itself. It threatens both offense and stall teams because the Speed boost from Dragon Dance lets it outspeed almost anything on offense teams, while nothing can reliably take both boosted Outrages and Earthquake. Stall teams, on the other hand, are mostly threatened by the Attack boost from Dragon Dance. Not a lot of walls can take both +1 Outrage and +1 Earthquake, and those that do (Skarmory, Bronzong), quite easily fall to a strong Fire Blast.
I've been changing between Life Orb and Leftovers some time before finally deciding on Leftovers. Running Life Orb really made Salamence die too fast, and that left me open to Lucario sweeps. 16% damage per turn also means that if I can't manage to spin away Stealth Rock before Salamence comes in, I only get 5 turns to set up and sweep, letting me rarely sweep a team. Outrage and Dragon Claw was also a tough decision. Outrage provided far more raw power, but Dragon Claw provided more survivability. This was also useful when people tried to lock me in Outrage by sending out Dragonite, and then immediately switchin to Ferrothorn. With Dragon Claw, I had no problem of trying to predict a switch or not. However, without Life Orb, I simply needed the power of Outrage.
Abomasnow (M) @ Expert Belt
Trait: Snow Warning
EVs: 216 Atk / 200 SAtk / 92 Spd
Lonely Nature (+Atk, -Def)
- Hidden Power [Fire]
- Wood Hammer
- Ice Shard
- Protect
Kyurem @ Leftovers
Trait: Pressure
EVs: 56 HP / 236 SAtk / 216 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Blizzard
- Focus Blast
- Dragon Pulse
Starmie @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Blizzard
- Thunderbolt
- Rapid Spin
Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 4 SDef / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Fire Blast
- Earth Power
- Hidden Power [Ice]
Salamence (M) @ Leftovers
Trait: Intimidate
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Dragon Dance
- Outrage
- Earthquake
- Fire Blast
Trait: Snow Warning
EVs: 216 Atk / 200 SAtk / 92 Spd
Lonely Nature (+Atk, -Def)
- Hidden Power [Fire]
- Wood Hammer
- Ice Shard
- Protect
Kyurem @ Leftovers
Trait: Pressure
EVs: 56 HP / 236 SAtk / 216 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Blizzard
- Focus Blast
- Dragon Pulse
Starmie @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Blizzard
- Thunderbolt
- Rapid Spin
Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 4 SDef / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Fire Blast
- Earth Power
- Hidden Power [Ice]
Salamence (M) @ Leftovers
Trait: Intimidate
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Dragon Dance
- Outrage
- Earthquake
- Fire Blast