Tornadus (Analysis)

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Tornadus

[Overview]

<p>Tornadus is one of the few unique Pokemon that has access to both Prankster and Tailwind. This makes Tornadus perfect for any team that needs Tailwind support. With an excellent base 111 Speed stat, Tornadus has just enough speed to outrun common threats, such as Terrakion, Latios, and Garchomp. It also has access to STAB Acrobatics, which deals major damage to anything that does not resist it.</p>

[SET]
name: Tailwind Support
move 1: Tailwind
move 2: Acrobatics
move 3: Taunt
move 4: Protect / Substitute
item: Flying Gem
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This set takes advantage of Tornadus's access to Prankster. Tailwind doubles the Speed of your team for 3 turns, which greatly assists slow sweepers, such as Tyranitar and Metagross. Flying Gem-boosted Acrobatics allows Tornadus to deal massive damage to anything that does not resist it, OHKOing common Pokemon such as Latios, Chandelure, Hitmontop, Toxicroak, and Ludicolo. Taunt shuts down Pokemon that rely on support moves, such as Amoonguss, Ferrothorn, and Trick Room supporters. Protect and Substitute both have their advantages and disadvantages, and should be chosen according to your playstyle and Tornadus's partners. Protect prevents Tornadus from being damaged, but cannot be used consecutively without risk. Substitute comes with a 25% HP loss, but can let Tornadus block status and "benefit" when the opposition uses Protect. Substitute can also be used over and over again to stall out Trick Room and force your opponent to double target Tornadus for a KO. Overall, Protect is the safer choice, but Substitute comes with great reward when used properly.</p>

[ADDITIONAL COMMENTS]

<p>Jolly nature with maximum Speed investment allows Tornadus to outspeed most of the common threats in the metagame, such as Latios, Terrakion, and Garchomp. This makes it easy for Tornadus to get a powerful Acrobatics off, dealing massive damage with a Flying Gem, which boosts Acrobatics to an incredible Base Power of 247 the first time it is used. A bulkier version with an Adamant nature and EV spread of 252 HP / 252 Atk / 4 Spe can be used, increasing Tornadus's bulk and allowing him to OHKO almost anything that does not resist Acrobatics. However, by giving up Speed, Tornadus can be easily KOed by faster Pokemon such as Latios.</p>

<p>Tornadus works well with Fake Out users, such as Hitmontop and Infernape, as they allow Tornadus to set up Tailwind with ease. Tornadus also pairs nicely with sweepers that appreciate Tailwind support, such as Metagross, Tyranitar, Zapdos, Garchomp, and Abomasnow. As seen in VGC 2011, Tornadus partners particularly well with Terrakion. Terrakion packs Rock Slide, Close Combat, and Earthquake to care of Electric- and Rock-types, such as Thundurus and Tyranitar, respectively, that resist Tornadus's Flying-type STAB. In return, Tornadus takes care of Fighting-types, such as Hitmontop, that give Terrakion trouble.</p>

[SET]
name: Rain Dance Support
move 1: Rain Dance
move 2: Hurricane
move 3: Taunt / Tailwind
move 4: Protect / Substitute
item: Charti Berry / Yache Berry / Focus Sash
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This set assists rain teams in setting up rain without the use of Politoed. This is often helpful when your opponent has their own weather-inducer, such as Tyranitar, Abomasnow, or Ninetales. Leading with Politoed is not a very good idea when your opponent has their own weather-inducing Pokemon, as Politoed will often lose the weather war, forcing you to switch it out and back in again. By leading with Tornadus, you can either set up Rain Dance with it or switch into Politoed. Hurricane has 100% accuracy in the rain and does a massive amount of damage to anything, and as a further bonus, packs a nice chance of confusing the opponent. Taunt prevents your opponent from using support moves, such as Protect, leaving them open to strong attacks. However, Tailwind is a nice boost to Pokemon on a rain team that do not have Swift Swim, such as Toxicroak and Politoed. Finally, Protect is a staple move in the VGC metagame, protecting Tornadus from almost all forms of damage; however, it cannot be used consecutively without fail. On the other hand, Substitute, while being a less reliable option, lets Tornadus block status, stall out moves such as Trick Room, and gives Tornadus a launching pad off of which to launch its attacks off with. Therefore, Tornadus's fourth move should be chosen based off your own preferences and playstyle.</p>

[ADDITIONAL COMMENTS]

<p>A Timid nature, along with maximum Speed investment, allows Tornadus to outspeed most of the common threats in the metagame, such as Latios, Terrakion, and Garchomp. This allows Tornadus to get a powerful Hurricane off, dealing great damage with a nice chance of confusion. A Modest nature with 252 HP / 252 SpA / 4 Spe EVs can also be used, trading Tornadus's Speed for more bulk. Charti Berry is the main choice of item, especially since it prevents Tyranitar's Rock Slide from OHKOing Tornadus. This allows Tornadus to set up Rain Dance, take a hit from Tyranitar, and attack or switch out the following turn. However, Yache Berry can also be used to prevent Ice-type moves, such as Blizzard, from OHKOing it. In particular, it greatly assists Tornadus against Abomasnow by allowing it to survive Blizzard, set up Rain Dance, and OHKO Abomasnow the next turn with Hurricane. If you cannot decide which Berry to use, or if you just don't like choosing, Focus Sash is also a great item.</p>

<p>As this Tornadus is designed for a rain team, it works well alongside other Pokemon in rain teams. For example, it partners excellently with a Fake Out user, such as Toxicroak and Ludicolo&mdash;while its partner uses Fake Out, Tornadus can set up rain on the first turn. Water-type Pokemon, such as Kingdra, take care of problematic Rock-type opponents, KOing Pokemon such as Tyranitar and Terrakion. Tailwind is especially beneficial to Pokemon that don't have Swift Swim, such as Toxicroak and Politoed, allowing your whole team to outspeed your opponent's.</p>

[Other Options]

<p>Tornadus has access to Hammer Arm, which allows it to hit Rock- and Steel-type Pokemon that otherwise resist all of Tornadus's attacks, such as Tyranitar, for super effective damage. Hammer Arm also decreases Tornadus's Speed, making it faster in Trick Room. Tornadus also has a wide variety of special attacks, including Dark Pulse, Focus Blast, and Grass Knot. Dark Pulse hits Chandelure, Cresselia, and Jellicent for super effective damage; Focus Blast, although risky, can do massive amounts of damage to Tyranitar, Terrakion, and Abomasnow. Grass Knot is also an option since it decimates Gastrodon and Swampert. Finally, Hidden Power Ice can be used to beat Zapdos and Thundurus, who otherwise wall Tornadus. Damp Rock can be used on the Rain Dance set to make the rain last 8 turns instead of 5. However, since VGC games are so fast-paced, it is not very useful.</p>

[Checks and Counters]

<p>Tornadus is easily KOed by Pokemon that can survive Acrobatics and can hit it for super effective damage. For example, Zapdos can easily take Acrobatics and KO Tornadus with Thunderbolt. Thundurus threatens a Speed tie with Tornadus and can KO it with Thunderbolt as well. Acrobatics barely dents Tyranitar and Hammer Arm often does not KO since Focus Sash and Chople Berry are common on Tyranitar; Tyranitar can retaliate and KO with Rock Slide quite easily. Tornadus also has problems with Pokemon that can tank its attacks in general. For example, Tornadus can do little to Metagross or Cresselia, who can easily sponge several Acrobatics. In general, anything that is bulky and can hit with large amounts of damage gives Tornadus trouble.</p>
 
Just one thing, no Rain Dance support set, Tornadus can pull it off and can abuse rain with STAB Hurricane
 
Ehh, the reason I didn't make a set is because I have never even battled against a rain team with Tornadus. I personally have a pretty solid rain team and think Thundurus does a better job in 2012 with support, but I guess it doesn't hurt to include it in.
 
Oh ok, but i think that base 125 Special Attack and a base 120 STAB Hurricane is very potent, especially with the better neutral coverage than Thunder, as it can hit Grass-types for Super Effective damage, and unlike Thunderus, it hits Gastro pretty hard with Hurricane, which means that abusing spread Water-type Attacks like Surf and Muddy Water is easier to do. Sure, losing priority Thunder Wave could hurt, but hitting pokemon that are resistant to Water is nice, especially since with the drop of Coba berries in VGC 2012 than in 2011
 
[Overview]
<p>Tornadus is one of the few unique Pokemon that have access to both Prankster and Tailwind. This makes Tornadus perfect for any team that needs Tailwind support. With an excellent base 111 Speed, Tornadus has just enough speed to outspeedrun common threats, such as Terrakion, Latios, and Garchomp. It also has access to a STAB Acrobatics, which dealings major damage to anything that does not resist it.</p>

[SET]
name: Tailwind Support
move 1: Tailwind
move 2: Acrobatics
move 3: Taunt
move 4: Protect / Substitute
item: Flying Gem
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This set takes advantage of Tornadus's access to Prankster. Tailwind doubles the Speed of your team for 3 turns, which assistings slow sweepers such as Tyranitar and Metagross. Acrobatics with a Flying GemFlying Gem-boosted Acrobatics allows Tornadus to deal massive damage to anything that does not resist it, OHKOing common Pokemon such as Latios, Chandelure, Hitmontop, Toxicroak, and Ludicolo. Taunt shuts down Pokemon that rely on support moves, such as Amoonguss, Ferrothorn, and Pokemon with Trick RoomTrick Room supporters (optional). Protect and Substitute both have their advantages and disadvantages, and should be chosen accordingly to your playstyle and Tornadus's partners. Protect safely prevents Tornadus from being damaged, but cannot be used consecutively without risk. Substitute comes with a 25% HP loss, but with the right prediction, often leaves Tornadus with a free Substitute. This allows Tornadus to safely attack in the following turns. Substitute can also be used over and over to stall Trick Room and force your opponent to double target it for a KO. Protect is the safer choice, but Substitute comes with great reward when used properly.</p>

[ADDITIONAL COMMENTS]

<p>Jolly nature with max Speed EVs allow Tornadus to outspeed most of the common threats in the metagame, such as Latios, Terrakion, and Garchomp. This makes it easy for Tornadus to get a powerful Acrobatics off, dealing massive damage with a Flying Gem, which boosts Acrobatics to an incredible Base Power of 247 the first time it is used. A bulkier version with an Adamant nature and EV spread of 252 HP / 252 Atk / 4 Speed EVs can be used, increasing Tornadus's bulk and allowing him to OHKO almost anything that does not resist it. However, by giving up Speed, Tornadus suffers to being KOed by faster Pokemon such as Latios.</p>

<p>Tornadus works well with Pokemon that know Fake OutFake Out users (optional), such as Hitmontop and Infernape. This, as they allows Tornadus to set up Tailwind with ease. Tornadus also works wellpairs nicely (preferential, but avoid repeating) with sweepers that appreciate Tailwind support, such as Metagross, Tyranitar, Zapdos, Garchomp, and Abomasnow. As seen in VGC 2011, Tornadus partners greatparticularly well with Terrakion. Terrakion takespacks Rock Slide, Close Combat, and Earthquake to care of Electric- and Rock-types that resist itTornadus's Flying-type STAB, such as Zapdos, Thundurus, and Tyranitar, with Rock Slide, Close Combat, and Earthquake while Tornadus takes care of Fighting-types that give Terrakion trouble, such as Hitmontop.</p>

[SET]
name: Rain Dance Support
move 1: Rain Dance
move 2: Hurricane
move 3: Taunt / Tailwind
move 4: Protect / Substitute
item: Charti Berry / Yache Berry / Focus Sash
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This set assists rain teams in setting up rain without the use of Politoed. This is often helpful when your opponent has their own weather-inducing Pokemoner (optional), such as Tyranitar, Abomasnow, or Ninetales. Leading with Politoed is not a very good idea when your opponent has their own weather-inducing Pokemon because Politoed will often lose the weather war, forcing you to switch it out and switch back in again. By leading with Tornadus, you can either set up Rain Dance with it or switch into Politoed. Hurricane gains 100% accuracy in the rain and does a massive amount of damage to anything, withand as a further bonus, packs a nice chance of confusion. Taunt prevents your opponent from using support moves, as well as Protect, leaving them open to strong offensive attacks. However, Tailwind is a nice boost to any Pokemon on a rain team that does not have Swift Swim, such as Toxicroak and Politoed. Once again, Protect and Substitute both have their advantages and disadvantages, and should be chosen accordingly to your playstyle and Tornadus's partners. (rephrase this :/)</p>

[ADDITIONAL COMMENTS]

<p>A Timid nature, along with max Speed EVs, allows Tornadus to outspeed most of the common threats in the metagame, such as Latios, Terrakion, and Garchomp. This allows Tornadus to get a powerful Hurricane off, dealing great damage with a nice chance of confusion. A Modest nature with 252 HP / 252 SpA / 4 Spe EVs can also be used, trading Tornadus's Speed for more bulk. Charti Berry is used tothe main choice, and prevents Tyranitar's Rock Slide from OHKOing Tornadus. This allows Tornadus to set up Rain Dance, take a hit from Tyranitar, and attack or switch out the following turn. However, Yache Berry can also be used to prevent Ice-type moves, such as Blizzard, from OHKOing. Once againIn particular, it greatly assists against Abomasnow by allowing Tornadus to survive a Blizzard, set up Rain Dance, and OHKO itAbomasnow the next turn with Hurricane. If you cannot decide between which Berry to use, or if you just don't like choosing, Focus Sash is also a great item.</p>

<p>As this Tornadus is designed for a rain team, it works greatwell alongside other Pokemon in rain teams. For example, it partners excellently with a Pokemon with Fake Out user, such as Toxicroak andor Ludicolo. This allows&mdash;while its partner uses Fake Out, Tornadus tocan set up rain on the 1first turn while its partner uses Fake Out. Water-type Pokemon, such as Kingdra, take care of Tornadus's Rock-type problemproblematic Rock-type opponents, KOing Pokemon such as Tyranitar and Terrakion. Tailwind boosts the speed ofis especially beneficial to Pokemon that don't have Swift Swim, such as Toxicroak and Politoed, allowing your whole team to outspeed your opponent's.</p>



[Other Options]

<p>Tornadus has access to Hammer Arm, which allows it (or "with which it can") hit Rock- and Steel-type Pokemon that otherwise resist Tornadus's attacks, such as Tyranitar, for super effective damage. ItHammer Arm also decreases itTornadus's Speed, making it "faster" in Trick Room. Tornadus also has a wide variety of Sspecial Aattacks such as, including (optional) Dark Pulse, Focus Blast, and Grass Knot. Dark Pulse hits Chandelure, Cresselia, and Jellicent for super effective damage.; Focus Blast, although risky, can do massive amounts of damage to Tyranitar, Terrakion, and Abomasnow.; while Grass Knot hits Grass-type Pokemon such as Gastrodon and Swampert.decimates Gastrodon and Swampert (or rephrase it yourself - I just don't think "Grass-type Pokemon" is what you're going for! xD). Finally, Hidden Power Ice can also be used to beat Zapdos and Thundurus, who otherwise wall Tornadus. Damp Rock can be used on the Rain Dance set, making your to make the rain last 8 turns instead of 5. However, as VGC games are so fast -paced and Politoed is oftenshould be brought out before Tornadus's rain subsides, it is often uselessnot very useful.</p>

[Checks and Counters]

<p>Tornadus is easily KOed by Pokemon that can survive Acrobatics and can hit it for super effective damage while surviving its Acrobatics. For example, Zapdos can easily take an Acrobatics before being KOed byKOing with Thunderbolt. Thundurus threatens a sSpeed tie with Tornadus and can KO it with a Thunderbolt. Acrobatics barely dents Tyranitar, and Hammer Arm often does not KO as Focus Sash and Chople Berry are common andon Tyranitar, while Tyranitar can return aaliate and KO with Rock Slide. Tornadus also has problems with Pokemon that tank its attacks in general. For example, Tornadus can hardly do anythingdo little (optional) to Metagross or Cresselia, who can easily taksponge several Acrobatics from it. In general, anything that is bulky and can returnhit with large amounts of damage gives Tornadus trouble.</p>


gpstamp


1/2
 
...yeah the app I used messed up for some reason...it still works though.

[Overview]

<p>Tornadus is one of the few unique Pokemon that have access to both Prankster and Tailwind. This makes Tornadus perfect for any team that needs Tailwind support. With an excellent base 111 Speed, Tornadus has just enough speed to outrun common threats, such as Terrakion, Latios, and Garchomp. It also has access to STAB Acrobatics, which deals major damage to anything that does not resist it.</p>

[SET]
name: Tailwind Support
move 1: Tailwind
move 2: Acrobatics
move 3: Taunt
move 4: Protect / Substitute
item: Flying Gem
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This set takes advantage of Tornadus's access to Prankster. Tailwind doubles the Speed of your team for 3 turns, which assists slow sweepers such as Tyranitar and Metagross. Flying Gem-boosted Acrobatics allows Tornadus to deal massive damage to anything that does not resist it, OHKOing common Pokemon such as Latios, Chandelure, Hitmontop, Toxicroak, and Ludicolo. Taunt shuts down Pokemon that rely on support moves, such as Amoonguss, Ferrothorn, and Trick Room supporters. Protect and Substitute both have their advantages and disadvantages, and should be chosen accordingly to your playstyle and Tornadus's partners. Protect prevents Tornadus from being damaged, but cannot be used consecutively without risk. Substitute comes with a 25% HP loss, but with the right prediction, often leaves Tornadus with a free Substitute. This allows Tornadus to safely attack in the following turns. Substitute can also be used over and over to stall Trick Room and force your opponent to double target it for a KO. Protect is the safer choice, but Substitute comes with great reward when used properly.</p>

[ADDITIONAL COMMENTS]

<p>Jolly nature with max Speed EVs allow Tornadus to outspeed most of the common threats in the metagame, such as Latios, Terrakion, and Garchomp. This makes it easy for Tornadus to get a powerful Acrobatics off, dealing massive damage with a Flying Gem, which boosts Acrobatics to an incredible Base Power of 247 the first time it is used. A bulkier version with an Adamant nature and EV spread of 252 HP / 252 Atk / 4 Spe can be used, increasing Tornadus's bulk and allowing him to OHKO almost anything that does not resist it. However, by giving up Speed, Tornadus suffers to being KOed by faster Pokemon such as Latios.</p>

<p>Tornadus works well with Fake Out users, such as Hitmontop and Infernape, as they allow Tornadus to set up Tailwind with ease. Tornadus also pairs nicely with sweepers that appreciate Tailwind support, such as Metagross, Tyranitar, Zapdos, Garchomp, and Abomasnow. As seen in VGC 2011, Tornadus partners particularly well with Terrakion. Terrakion packs Rock Slide, Close Combat, and Earthquake to care of Electric- and Rock-types that resist Tornadus's Flying-type STAB, such as Zapdos, Thundurus, and Tyranitar, while Tornadus takes care of Fighting-types that give Terrakion trouble, such as Hitmontop.</p>

[SET]
name: Rain Dance Support
move 1: Rain Dance
move 2: Hurricane
move 3: Taunt / Tailwind
move 4: Protect / Substitute
item: Charti Berry / Yache Berry / Focus Sash
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This set assists rain teams in setting up rain without the use of Politoed. This is often helpful when your opponent has their own weather-inducer, such as Tyranitar, Abomasnow, or Ninetales. Leading with Politoed is not a very good idea when your opponent has their own weather-inducing Pokemon because Politoed will often lose the weather war, forcing you to switch it out and back in again. By leading with Tornadus, you can either set up Rain Dance with it or switch into Politoed. Hurricane gains 100% accuracy in the rain and does a massive amount of damage to anything, and as a further bonus, packs a nice chance of confusion. Taunt prevents your opponent from using support moves, as well as Protect, leaving them open to strong attacks. However, Tailwind is a nice boost to Pokemon on a rain team that do not have Swift Swim, such as Toxicroak and Politoed. Once again, Protect and Substitute both have their advantages and disadvantages, and should be chosen based off your preferences and playstyle.</p>

[ADDITIONAL COMMENTS]

<p>A Timid nature, along with max Speed EVs, allows Tornadus to outspeed most of the common threats in the metagame, such as Latios, Terrakion, and Garchomp. This allows Tornadus to get a powerful Hurricane off, dealing great damage with a nice chance of confusion. A Modest nature with 252 HP / 252 SpA / 4 Spe EVs can also be used, trading Tornadus's Speed for more bulk. Charti Berry is the main choice, and prevents Tyranitar's Rock Slide from OHKOing Tornadus. This allows Tornadus to set up Rain Dance, take a hit from Tyranitar, and attack or switch out the following turn. However, Yache Berry can also be used to prevent Ice-type moves, such as Blizzard, from OHKOing. In particular, it greatly assists against Abomasnow by allowing Tornadus to survive Blizzard, set up Rain Dance, and OHKO Abomasnow the next turn with Hurricane. If you cannot decide between which Berry to use, or if you just don't like choosing, Focus Sash is also a great item.</p>

<p>As this Tornadus is designed for a rain team, it works well alongside other Pokemon in rain teams. For example, it partners excellently with a Fake Out user, such as Toxicroakor Ludicolo&mdash;while its partner uses Fake Out, Tornadus can set up rain on the first turn. Water-type Pokemon, such as Kingdra, take care of problematic Rock-type opponents, KOing Pokemon such as Tyranitar and Terrakion. Tailwind is especially beneficial to Pokemon that don't have Swift Swim, such as Toxicroak and Politoed, allowing your whole team to outspeed your opponent's.</p>

[Other Options]

<p>Tornadus has access to Hammer Arm, which allows it to hit Rock- and Steel-type Pokemon that otherwise resist Tornadus's attacks, such as Tyranitar, for super effective damage. Hammer Arm also decreases Tornadus's Speed, making itfaster in Trick Room. Tornadus also has a wide variety of special attacks, including Dark Pulse, Focus Blast, and Grass Knot. Dark Pulse hits Chandelure, Cresselia, and Jellicent for super effective damage; Focus Blast, although risky, can do massive amounts of damage to Tyranitar, Terrakion, and Abomasnow; while Grass Knot decimates Gastrodon and Swampert. Finally, Hidden Power Ice canbe used to beat Zapdos and Thundurus, who otherwise wall Tornadus. Damp Rock can be used on the Rain Dance set to make the rain last 8 turns instead of 5. However, as VGC games are so fast-paced and Politoed should be brought out before Tornadus's rain subsides, it is not very useful.</p>

[Checks and Counters]

<p>Tornadus is easily KOed by Pokemon that can survive Acrobatics and can hit it for super effective damage. For example, Zapdos can easily take Acrobatics before KOing with Thunderbolt. Thundurus threatens a Speed tie with Tornadus and can KO it withThunderbolt. Acrobatics barely dents Tyranitar and Hammer Arm often does not KO as Focus Sash and Chople Berry are common on Tyranitar, while Tyranitar can retaliate and KO with Rock Slide. Tornadus also has problems with Pokemon that[/s][/b]
s access to both Prankster and Tailwind. This makes Tornadus perfect for any team that needs Tailwind support. With an excellent base 111 Speed stat, Tornadus has just enough speed to outrun common threats, such as Terrakion, Latios, and Garchomp. It also has access to STAB Acrobatics, which deals major damage to anything that does not resist it.</p>

[SET]
name: Tailwind Support
move 1: Tailwind
move 2: Acrobatics
move 3: Taunt
move 4: Protect / Substitute
item: Flying Gem
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This set takes advantage of Tornadus's access to Prankster. Tailwind doubles the Speed of your team for 3 turns, which greatly assists slow sweepers, (comma) such as Tyranitar and Metagross. Flying Gem-boosted Acrobatics allows Tornadus to deal massive damage to anything that does not resist it, OHKOing common Pokemon such as Latios, Chandelure, Hitmontop, Toxicroak, and Ludicolo. Taunt shuts down Pokemon that rely on support moves, such as Amoonguss, Ferrothorn, and Trick Room supporters. Protect and Substitute both have their advantages and disadvantages, and should be chosen according to your playstyle and Tornadus's partners. Protect prevents Tornadus from being damaged, but cannot be used consecutively without risk. Substitute comes with a 25% HP loss, but can let Tornadus block status and "benefit" when the opposition uses Protect. Substitute can also be used over and over again to stall out Trick Room and force your opponent to double target Tornadus for a KO. Overall, (comma) Protect is the safer choice, but Substitute comes with great reward when used properly.</p>

[ADDITIONAL COMMENTS]

<p>Jolly nature with maximum Speed investment allows Tornadus to outspeed most of the common threats in the metagame, such as Latios, Terrakion, and Garchomp. This makes it easy for Tornadus to get a powerful Acrobatics off, dealing massive damage with a Flying Gem, which boosts Acrobatics to an incredible Base Power of 247 the first time it is used. A bulkier version with an Adamant nature and EV spread of 252 HP / 252 Atk / 4 Spe can be used, increasing Tornadus's bulk and allowing him to OHKO almost anything that does not resist Acrobatics. However, by giving up Speed, Tornadus can be easily KOed by faster Pokemon such as Latios.</p>

<p>Tornadus works well with Fake Out users, such as Hitmontop and Infernape, as they allow Tornadus to set up Tailwind with ease. Tornadus also pairs nicely with sweepers that appreciate Tailwind support, such as Metagross, Tyranitar, Zapdos, Garchomp, and Abomasnow. As seen in VGC 2011, Tornadus partners particularly well with Terrakion. Terrakion packs Rock Slide, Close Combat, and Earthquake to care of Electric- and Rock-types, (comma) such as Thundurus and Tyranitar, (comma) respectively, (comma) that resist Tornadus's Flying-type STAB. (period) In return, (comma) Tornadus takes care of Fighting-types, (comma) such as Hitmontop, (comma) that give Terrakion trouble.</p>

[SET]
name: Rain Dance Support
move 1: Rain Dance
move 2: Hurricane
move 3: Taunt / Tailwind
move 4: Protect / Substitute
item: Charti Berry / Yache Berry / Focus Sash
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This set assists rain teams in setting up rain without the use of Politoed. This is often helpful when your opponent has their own weather-inducer, such as Tyranitar, Abomasnow, or Ninetales. Leading with Politoed is not a very good idea when your opponent has their own weather-inducing Pokemon, (comma)as Politoed will often lose the weather war, forcing you to switch it out and back in again. By leading with Tornadus, you can either set up Rain Dance with it or switch into Politoed. Hurricane has 100% accuracy in the rain and does a massive amount of damage to anything, and as a further bonus, packs a nice chance of confusing the opponent. Taunt prevents your opponent from using support moves, such as Protect, leaving them open to strong attacks. However, Tailwind is a nice boost to Pokemon on a rain team that do not have Swift Swim, such as Toxicroak and Politoed. Finally, Protect is a staple move in the VGC metagame, protecting Tornadus from almost all forms of damage; (semicolon) however, (comma) it cannot be used consecutively without fail. On the other hand, (comma) Substitute, (comma) while being a less reliable option, (comma) lets Tornadus block status, stall out moves such as Trick Room, and gives Tornadus a launching pad off of which to launch its attacks off with. Therefore, Tornadus's fourth move should be chosen based off your own preferences and playstyle.</p>

[ADDITIONAL COMMENTS]

<p>A Timid nature, along with maximum Speed investment, allows Tornadus to outspeed most of the common threats in the metagame, such as Latios, Terrakion, and Garchomp. This allows Tornadus to get a powerful Hurricane off, dealing great damage with a nice chance of confusion. A Modest nature with 252 HP / 252 SpA / 4 Spe EVs can also be used, trading Tornadus's Speed for more bulk. Charti Berry is the main choice of item, especially since it prevents Tyranitar's Rock Slide from OHKOing Tornadus. This allows Tornadus to set up Rain Dance, take a hit from Tyranitar, and attack or switch out the following turn. However, Yache Berry can also be used to prevent Ice-type moves, such as Blizzard, from OHKOing it. In particular, it greatly assists Tornadus against Abomasnow by allowing it to survive Blizzard, set up Rain Dance, and OHKO Abomasnow the next turn with Hurricane. If you cannot decide which Berry to use, or if you just don't like choosing, Focus Sash is also a great item.</p>

<p>As this Tornadus is designed for a rain team, it works well alongside other Pokemon in rain teams. For example, it partners excellently with a Fake Out user, such as Toxicroak and Ludicolo&mdash;while its partner uses Fake Out, Tornadus can set up rain on the first turn. Water-type Pokemon, such as Kingdra, take care of problematic Rock-type opponents, KOing Pokemon such as Tyranitar and Terrakion. Tailwind is especially beneficial to Pokemon that don't have Swift Swim, such as Toxicroak and Politoed, allowing your whole team to outspeed your opponent's.</p>

[Other Options]

<p>Tornadus has access to Hammer Arm, which allows it to hit Rock- and Steel-type Pokemon that otherwise resist all of Tornadus's attacks, such as Tyranitar, for super effective damage. Hammer Arm also decreases Tornadus's Speed, making it faster in Trick Room. Tornadus also has a wide variety of special attacks, including Dark Pulse, Focus Blast, and Grass Knot. Dark Pulse hits Chandelure, Cresselia, and Jellicent for super effective damage; Focus Blast, although risky, can do massive amounts of damage to Tyranitar, Terrakion, and Abomasnow. Grass Knot is also an option since it decimates Gastrodon and Swampert. Finally, Hidden Power Ice can be used to beat Zapdos and Thundurus, who otherwise wall Tornadus. Damp Rock can be used on the Rain Dance set to make the rain last 8 turns instead of 5. However, since VGC games are so fast-paced, it is not very useful.</p>

[Checks and Counters]

<p>Tornadus is easily KOed by Pokemon that can survive Acrobatics and can hit it for super effective damage. For example, Zapdos can easily take Acrobatics and KO Tornadus with Thunderbolt. Thundurus threatens a Speed tie with Tornadus and can KO it with Thunderbolt as well. Acrobatics barely dents Tyranitar and Hammer Arm often does not KO since Focus Sash and Chople Berry are common on Tyranitar; Tyranitar can retaliate and KO with Rock Slide quite easily. Tornadus also has problems with Pokemon that can tank its attacks in general. For example, Tornadus can do little to Metagross or Cresselia, who can easily sponge several Acrobatics. In general, anything that is bulky and can hit with large amounts of damage gives Tornadus trouble
.</p>

gpstamp

GP Approved 2/2
 
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