Drapion
[SET]
name: Choice Scarf
move 1: Crunch / Night Slash
move 2: Pursuit
move 3: Earthquake
move 4: Aqua Tail / Ice Fang
item: Choice Scarf
ability: Sniper
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
<p>The sheer amount of Psychic- and Ghost-types in the RU metagame makes Drapion a prime candidate for a Choice Scarf set. This is due in large part to its access to STAB Crunch and Pursuit, both of which can be used with one another to play mind games with the opposition. Pursuit can easily nab fleeing Pokemon, and the thought of it might discourage the opponent from switching, allowing Drapion to nail the opposing Pokemon with one of its other moves. It also has a great coverage move in Earthquake, which lets it hit the Steel-types who resist Crunch. Night Slash is an option over Crunch, as it lets Drapion take advantage of its nifty ability: Sniper. Night Slash does have 10 less Base Power than Crunch though. Ice Fang is the preferred option in the last slot, letting Drapion nail Gligar and Rhydon. Finally, Aqua Tail can be used over Ice Fang since it also hits Moltres super effectively, but it hits Gligar for much less damage.</p>
[ADDITIONAL COMMENTS]
<p>Sniper is the ability of choice, letting Drapion hit thrice as hard if it manages to get a critical hit. The EV spread is self-explanatory, allowing Drapion to reach 306 Attack and 483 Speed with a Choice Scarf and an Adamant nature, which is easily enough to outrun all of the unboosted RU metagame. A Jolly nature can be used in order to avoid a Speed tie with Timid Choice Scarf variants of Rotom-C and outspeed +1 Lilligant, but Adamant is usually more useful due to Drapion's solid defensive prowess. Drapion also absorbs Toxic Spikes, which sets it apart from other Choice Scarf Pokemon.</p>
<p>This Drapion appreciates Rapid Spin support, as it will be switching in constantly. Entry hazard support is also helpful, as it allows Drapion to get more kills; Pokemon such as Ferroseed are good partners for this. Fighting-types, such as Hitmonchan, are good partners for this Drapion, as they greatly appreciate the removal of pesky Psychic- and Ghost-types, such as Cofagrigus. Clerics can also be good teammates just in case Drapion gets burned or paralyzed. Finally, Cross Poison is an option to hit Lilligant and other Grass-types harder, but its otherwise awful coverage makes it not as useful.</p>























