Kecleon (GP 2/2)


ch-ch-ch-ch-changes

[Overview]
  • i wall exeggutor
  • i have great special defense
  • i have a unique ability that changes my type when hit
  • i do well against blizzspam
  • i get recover
  • i have a wide movepool
  • i can subpunch
  • my ability gets in the way sometimes
  • my physical defense isnt the best
  • without max attack i hit like a five year old
[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Recover
move 3: Return / Knock Off
move 4: Thunder Wave / Aqua Tail
item: Leftovers
ability: Color Change
nature: Careful
evs: 252 Hp / 4 Def / 252 Spdef

[SET COMMENTS]
  • extremely frustrating to take down from the special side
  • can set up stealth rock for your team
  • Thunder wave allows Kecleon to outspeed stuff
  • recover gives kecleon more longetivity
  • Return is Kecleon's strongest attack
  • Aqua tail gives kecleon good coverage
  • knock off rids the opponent of their item, crippling them
  • does well against choiced special attackers, especially exeggutor
  • can take on blizzspam well with a temporary hail immunity and the ability to survive specs glaceon blizzard
[ADDITIONAL COMMENTS]
  • Works well with physical walls such as weezing that can take fighting attacks (before color change has activated)
  • Toxic is an option in the first slot, to stall out special attackers
  • Foul play can be used, but most of its targets have low attack
  • Sucker punch is an option
  • pursuit is a good idea
[SET]
name: SubPunch
move 1: Substitute
move 2: Focus Punch
move 3: Sucker Punch
move 4: Recover / Thunder Wave
item: Leftovers
ability: Color Change
nature: Adamant
evs: 236 Hp / 252 Atk / 20 Def

[SET COMMENTS]
  • hits like a man (unlike the support set)
  • Substitute eases prediction/allows for a safe recover and allows you to fire off a focus punch
  • Sucker punch for dat priority
  • payback to hot substituting ghosts
  • recover and T-wave make hi different than kangaskhan
  • recover works in tandem with sub to keep kecleon healthy =D
  • thunder wave cripples a switch-in and allows kecleon to set up a substitute on it
[ADDITIONAL COMMENTS]
  • Hazards are welcome, as kecleon doesnt hit THAT hard
  • evs reach a lefties #
  • if running sucker punch, use a pursuit user for bannete/misdreavus
  • foul play is an option, but its targets have low attack anyway
  • return can be used in the last slot but then kangaskhan>kecleon
  • Toxic spikes work well with this set, scolipede and garbodor can provide this support
  • still handles blizzspam pretty well, but slowking makes a good partner for dem glaceon
[SET]
name: Trick Room
move 1: Trick Room
move 2: Recover
move 3: Return
move 4: Aqua Tail / Stealth Rock
item: Leftovers
ability: Color Change
nature: Sassy
evs: 252 Hp / 4 Def / 252 Spdef
ivs: 0 spe

[SET COMMENTS]
  • horrible speed, good for trick room
  • with trick room and recover it can keep setting up trick romo the entire match
  • Return gives kecleon an attack, no longer taunt bait
  • aqua tail is for dem rhydon
  • simple set
[ADDITIONAL COMMENTS]
  • works well with Slowking, who can also set up trick room
  • RAMPARDOS SMASH
  • can run a more offensive ev spread
  • dont use t-wave
  • kecleon hits like a baby compared to its accomplices
[Other Options]
  • Magic Coat
  • Choice Band
  • Trick
  • Nasty Plot
  • Fake Out Lead
  • Shadow sneak
  • counter
  • Snatch
[Checks and Counters]
  • Sawk
  • Throh
  • Gurdurr
  • physical attacking pokemon that hit kecleon super effectively after changing its type
  • powerful physical attacks
  • hits like a little girl (except subpunch)
  • faster pokemon with substitute
  • ghost-types with non attacking moves stall out subpunch.
[Overview]

<p>Do not be fooled by Kecleon's Normal typing, for it is anything but. Battling a Kecleon for the first time can be an interesting experience due to its ability: when it is hit by an attack, Kecleon's type changes to match that of said attack. With regard to aspects of competitive play, Kecleon has impressive Special Defense, and between its ability and its stats, Kecleon can comfortably wall many Choice Specs attackers, such as Exeggutor. Additionally, Kecleon receives several excellent defensive and support moves, such as Recover to extend its own lifespan, as well as Stealth Rock, Thunder Wave, Toxic, and Knock Off, all of which allow it to be an excellent team player. Kecleon's offensive movepool is large too, but as its attacking stats aren't great, the only offensive set it pulls off effectively is a bulky SubPunch one.</p>

<p>Kecleon has several other flaws worth keeping in mind: firstly, its ability can be used against it by an opposing Pokemon with good type coverage; secondly, its poor Defense lets it down at times; and thirdly, without Attack investment—which would detract significantly from bulk—its damage output is pitiful. Nonetheless, Kecleon certainly has its uses and niches, and while it might not be one of the best Pokemon out there, it is without doubt one of the most unique.</p>

[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Recover
move 3: Return / Knock Off
move 4: Thunder Wave / Aqua Tail
item: Leftovers
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>The main draw of this set is its special bulk: specially defensive Kecleon is extremely difficult to take down with special attacks. It serves as insurance against the many specially based threats in the metagame, and truly shines against Choice-locked special attackers, Choice Specs Exeggutor in particular. As an added bonus, Kecleon packs several useful team support options too, and its movepool can—and should—be tailored to best suit your team.</p>

<p>First on the list of useful moves is Stealth Rock, which is a crucial move on just about any type of team. It punishes the opponent for switching and racks up damage over the course of a match, supplementing your sweepers' jobs. Recover is a reliable way to replenish Kecleon's health, allowing it to sponge hits throughout the match; these two moves are largely non-negotiable. In the third moveslot, Return is Kecleon's strongest attack, gains a STAB boost, and has decent neutral coverage, while Knock Off cripples opponents dependent on their item, particularly users of Choice Scarf or Eviolite. Thunder Wave cuts the opponent's Speed, which benefits both Kecleon and its offensive teammates; the chance of full paralysis can come in handy as well. Alternatively, Aqua Tail can be used for a secondary attack as it has excellent coverage alongside Return, especially considering the dearth of Steel-types in NU.</p>

[ADDITIONAL COMMENTS]

<p>This being a specially defensive set, the EVs—maximum HP and Special Defense, as well as a Special Defense-boosting nature—are self-explanatory. Leftovers too is mandatory for reliable recovery. If your team has another Stealth Rock supporter, Toxic can be considered in the first slot to enable Kecleon to stall out special attackers. Foul Play might seem tempting considering Kecleon's unimpressive offenses, but most of its targets have low Attack stats as well. Sucker Punch is an option that's notable for being super effective against Exeggutor, but is unreliable and has low PP, which may be problematic on a wall, and Pursuit can allow Kecleon to take out physically frail sweepers.</p>

<p>In terms of teammates, specially defensive Kecleon works especially well with physical walls that can take Fighting-type attacks, Kecleon's only elemental weakness before Color Change is activated; a prime example is Weezing. Other teammates depend on the support moves Kecleon chooses, but in general, Kecleon tends to fit best on more offensively oriented teams; just about all sweepers appreciate the residual damage from entry hazards, opposing walls having their Eviolites removed, or opposing threats slowed down by paralysis.</p>

[SET]
name: SubPunch
move 1: Substitute
move 2: Focus Punch
move 3: Sucker Punch / Payback
move 4: Recover / Thunder Wave
item: Leftovers
nature: Adamant
evs: 236 HP / 252 Atk / 20 Def

[SET COMMENTS]

<p>This variant of Kecleon trades some bulk for greater power, and makes use of the Substitute + Focus Punch strategy to significantly increase its damage output. The first two moves form the core of this set: Substitute eases prediction and ensures a safe turn to Recover, but more importantly, it protects Kecleon from damage, allowing it to comfortably fire off Focus Punch—a powerful attack with great coverage—on the subsequent turn. The third move patches up the holes in Kecleon's coverage, specifically by enabling Kecleon to hit Ghost-type foes. Sucker Punch is a useful priority move that lets Kecleon pick off faster Pokemon seeking to revenge kill it, while Payback allows it to hit Ghost-types who can use Substitute to evade Sucker Punch. Kecleon has two choices to fill its last moveslot; both the listed options—Recover and Thunder Wave—differentiate it from Kangaskhan, who has better coverage thanks to the Scrappy ability. Recover works in tandem with Substitute to keep Kecleon healthy, while Thunder Wave cripples switch-ins, and the chance of full paralysis might allow Kecleon to set up a Substitute unscathed.</p>

[ADDITIONAL COMMENTS]

<p>Kecleon's base offenses are nothing to write home about; therefore, its Attack must be maximized with 252 EVs and an Adamant nature. 236 HP EVs hit the highest Leftovers number possible, and the rest are poured into Defense to give it some extra bulk. Leftovers is the preferred item; Life Orb can be used to increase Kecleon's power further, but it might not have the opportunity to Recover health lost to recoil and Substitutes—an amount that will quickly add up. One might consider using Return in the last slot, but with its Scrappy ability giving it the ability to hit Ghost-types, Kangaskhan does this better than Kecleon. Foul Play is more viable, but is still inferior to the listed moves as its targets have low Attack stats anyway.</p>

<p>As for team support, first and foremost, entry hazards are welcome—more so for Kecleon than for other sweepers—as it doesn't hit extremely hard. If opting for Sucker Punch, a Pursuit user, such as Absol or Skuntank, is recommended to take out Banette and Misdreavus, two Ghost-types that commonly use Substitute. Toxic Spikes work well with this set as Kecleon can stall for a while with the combination of Substitute and Recover; Whirlipede and Garbodor can both provide this form of support.</p>

[SET]
name: Trick Room
move 1: Trick Room
move 2: Recover
move 3: Return
move 4: Aqua Tail / Stealth Rock
item: Leftovers
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Kecleon's abysmal Speed makes a Trick Room supporter set an obvious possibility for it. Despite being simple and straightforward, this set is certainly effective at accomplishing what it needs to. Access to Recover lets Kecleon keep itself healthy throughout the match, allowing it to set up Trick Room multiple times if needed. Return is a strong STAB attack with good neutral coverage, which also prevents Kecleon from being Taunt bait. Aqua Tail is Kecleon's strongest coverage move, and is super effective against Rock-types that resist Return; alternatively, Kecleon can provide Stealth Rock support if none of your other Pokemon can do the job.</p>

[ADDITIONAL COMMENTS]

<p>First, 252 HP EVs are used for greater overall bulk; next, Kecleon's higher defensive stat is maximized with 252 EVs and a boosting nature; and lastly, a Speed-reducing nature and 0 Speed IVs make Kecleon as fast as possible under Trick Room. A more offensive EV spread can be used to let Kecleon's attacks hit harder, but Kecleon's damage output will still pale in comparison to that of other Trick Room abusers. One should also avoid using Thunder Wave at all costs, as the Speed drop from paralysis makes foes much faster in Trick Room. The aforementioned Trick Room abusers are the best partners to Kecleon; these include the slow but ridiculously powerful Rampardos, Marowak, and Ursaring.</p>

[Other Options]

<p>Kecleon has a decent support movepool, and as such, has a few alternative moves worth considering. It does not receive Taunt, but Magic Coat can accomplish something similar by disrupting a predicted status move, entry hazard move, or an opponent's Taunt. Snatch can prevent foes from setting up on Kecleon, but requires quite a bit of prediction. Despite its mediocre base 90 Attack, Kecleon can utilize a Choice Band set to some success, as it has Trick to cripple walls and differentiate itself from other harder-hitting Pokemon. For coverage, it receives Drain Punch, as well as the three elemental punches. Seismic Toss can be used to deal consistent damage to bulkier foes, but Toxic is often the better move against them. Shadow Sneak is weaker but more consistent than Sucker Punch, which users of Substitute can play around. Counter can be used with a Focus Sash to nab a surprise KO, but this requires entry hazards to be kept off the field or the use of a Rapid Spinner, of which there are few available. In terms of special attacking, Kecleon receives Nasty Plot, and like most Normal-types, has an impressive special movepool—including Thunderbolt, Ice Beam, Fire Blast, Grass Knot, and Shadow Ball—with which to use it. However, its base 60 Special Attack is unsalvageable. A Fake Out lead with Stealth Rock, a filler move, and perhaps Last Resort can be run, but dedicated leads are not as useful anymore due to Team Preview, and Kecleon is outclassed by Persian at this due to the latter's Technician ability and access to Taunt and U-turn.</p>

[Checks and Counters]

<p>Fighting-types, such as Emboar, Sawk, Throh, and Gurdurr, spell doom for Kecleon, as do Pokemon with strong Fighting-type coverage moves, such as Absol with Superpower. To bring Kecleon down, simply prey on its weaker defensive stat: powerful physical attacks, particularly super effective ones—which depend on Kecleon's current type—can make short work of it. Faster Pokemon with Substitute work especially well as they will avoid being inflicted with crippling status conditions in the process. In general, the task of countering Kecleon is made much easier by the fact that support sets do not invest in Attack and have very low damage output. More offensively, a Pokemon who has a move super effective against another coverage move can use Kecleon's Color Change ability against it. Duosion, for example, can 2HKO with a super effective Hidden Power Fighting followed by a super effective Psychic. As for the SubPunch set, variants that forgo Payback for Sucker Punch can be stalled out by Ghost-types with non-attacking moves.</p>
 

tennisace

not quite too old for this, apparently
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This looks good! A quick mention of Absol (dark move + superpower) would be good because its the most common Pokemon that carries a coverage move that's super effective on another coverage move. Ready for GP.
 
This looks good! A quick mention of Absol (dark move + superpower) would be good because its the most common Pokemon that carries a coverage move that's super effective on another coverage move. Ready for GP.
Actually, all Absol needs to do to beat Kecleon is one quick Superpower:

252Atk Life Orb Absol (Neutral) Superpower vs 252HP/4Def Leftovers Kecleon (+Def): 127% - 150% (412 - 488 HP). Guaranteed OHKO.

Even Lum Jolly (Which is... pretty much non-existant) has a really high chance of OHKO'ing Kecleon:

252Atk Lum Berry Absol (Neutral) Superpower vs 252HP/4Def Eviolite Kecleon (+Def): 98% - 116% (318 - 376 HP). Guaranteed 2HKO. 89% chance to OHKO.

Also, perhaps Emboar should be listed in the checks and counters section rather than Throh? Emboar is a lot more common than Throh in NU, but this is just a minor thing.
 
Thanks guys!

I'm not sure about Aqua Tail on the Trick Room set given Rhydon's moved up. It does veeeeery sad damage to Regirock—is, say, Armaldo common / problematic enough to keep it, or is there another target I missed?

Made all the changes listed above, and as for tennisace's suggestion about taking advantage of Color Change, I added in the following few lines:
More offensively, a Pokemon who has a move super effective against another coverage move can use Kecleon's Color Change against it. Duosion, for example, can 2HKO with a super effective Hidden Power Fighting followed by a super effective Psychic.
putting into GP!
 

November Blue

A universe where hot chips don't exist :(
is a Contributor Alumnus

[Overview]

<p>Do not be fooled by Kecleon's Normal typing, for it is anything but. Battling a Kecleon for the first time can be an interesting experience due to its ability: when it is hit by an attack, Kecleon's type changes to match that of said attack. With regard to aspects of competitive play, Kecleon has impressive Special Defense, and between its ability and its stats, Kecleon can comfortably wall many Choice Specs attackers, such as Exeggutor. Additionally, Kecleon receives several excellent defensive and support moves, such as Recover to extend its own lifespan, as well as Stealth Rock, Thunder Wave, Toxic, and Knock Off, which allows it to be an excellent team player. Kecleon's offensive movepool is large too, but as its attacking stats aren't great, the only offensive set it pulls off best effectively is a bulky SubPunch one.</p>

<p>Kecleon has several other flaws worth keeping in mind: firstly, its ability can be used against it by an opposing Pokemon with good type coverage; secondly, its poor physical defense Defense lets it down at times, ; (< Semicolon) and thirdly, without Attack investment—which would detract significantly from bulk—its damage output is pitiable pitiful. Nonetheless, Kecleon certainly has its uses and niches, and while it might not be one of the best Pokemon out there, it is without doubt one of the most unique.</p>

[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Recover
move 3: Return / Knock Off
move 4: Thunder Wave / Aqua Tail
item: Leftovers
ability: Color Change
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>The main draw of this set is its special bulk: specially defensive Kecleon is extremely difficult to take down with special attacks. It serves as insurance against the many specially based specially-based threats in the metagame, and truly shines against Choice-locked special attackers, Choice Specs Exeggutor in particular. Kecleon is also notable for matching up well against Blizzspam Blizzard-spamming hail teams, with a temporary immunity to hail damage, as well as the ability to survive Choice Specs Glaceon's Blizzard. As an added bonus, Kecleon packs several useful team support options too, and its movepool can—and should—be tailored to best fit suit your team.</p> (Preferential)

<p>First on the list of useful moves is Stealth Rock, which is a crucial move on just about any type of team. It punishes the opponent for switching and racks up damage over the course of a match, facilitating supplementing your sweepers' jobs. Recover is a reliable way means of replenishing Kecleon's health, allowing it to sponge hits throughout the match; these two moves are largely non-negotiable. In the third moveslot, Return is Kecleon's strongest attack, gains a STAB boost, and has decent neutral coverage, . (< Period) while Knock Off cripples opponents dependent on their item, particularly users of Choice Scarf or Eviolite. Thunder Wave cuts the opponent's speed Speed, which benefits both Kecleon and its offensive teammates; the chance of full paralysis can come in handy as well. Alternatively, Aqua Tail can be used for a secondary attack as it has excellent coverage alongside Return, especially considering the dearth of Steel-types in NU.</p>

[ADDITIONAL COMMENTS]

<p>This being a specially defensive set, the EVs—maximum HP and Special Defense, as well as a Special Defense-boosting nature—are self-explanatory. Leftovers too is mandatory for reliable recovery. If your team has another Stealth Rock supporter, Toxic can be considered in the first slot to enable Kecleon to stall out special attackers. Foul Play might seem tempting considering Kecleon's unimpressive offenses, but most of its targets have low Attack stats as well. Sucker Punch is an option that's notable for being super effective against Exeggutor, but is unreliable and has low PP, which may be problematic on a wall, and Pursuit can allow Kecleon to take out physically frail sweepers.</p>

<p>In terms of teammates, specially defensive Kecleon works especially well with physical walls that can take Fighting-type attacks, Kecleon's only elemental weakness before Color Change is activated; a prime example is Weezing. Other teammates depend on the support moves Kecleon chooses, but in general, Kecleon tends to fit best on more offensively oriented teams: ; (< Semicolon) just about all sweepers appreciate the residual damage from entry hazards, opposing walls having their Eviolites removed, or opposing threats slowed down by paralysis.</p>

[SET]
name: SubPunch
move 1: Substitute
move 2: Focus Punch
move 3: Sucker Punch / Payback
move 4: Recover / Thunder Wave
item: Leftovers
ability: Color Change
nature: Adamant
evs: 236 HP / 252 Atk / 20 Def

[SET COMMENTS]

<p>This variant of Kecleon trades some bulk for greater power, and makes use of the Substitute + Focus Punch strategy to significantly increase its damage output. The first two moves form the core of this set: Substitute eases prediction and ensures a safe turn to Recover, but more importantly, it protects Kecleon from damage, allowing it to comfortably fire off Focus Punch—a powerful attack with great coverage—on the subsequent turn. The third move patches up the holes in Kecleon's coverage, specifically by enabling Kecleon to hit Ghost-type foes. Sucker Punch is a useful priority move that lets Kecleon pick off faster Pokemon seeking to revenge kill it, while Payback allows it to hit Ghost-types who could use Substitute to evade Sucker Punch. Kecleon has two choices to fill its last moveslot; both the listed options—Recover and Thunder Wave—differentiate it from Kangaskhan, who has better coverage thanks to the Scrappy ability. Recover works in tandem with Substitute to keep Kecleon healthy, while Thunder Wave cripples a switch-ins, and the chance of full paralysis might allow Kecleon to set up a Substitute unscathed.</p>

[ADDITIONAL COMMENTS]

<p>Kecleon's base offenses are nothing to write home about; therefore, its Attack must be maximized with 252 EVs and an Adamant nature. 236 HP EVs hit the highest Leftovers number possible, and the rest are poured into Defense to give it some extra bulk. Leftovers is the preferred item; Life Orb can be used to increase Kecleon's power further, but it might not have the opportunity to Recover health lost to recoil and Substitutes—an amount that will quickly add up. One might consider using Return in the last slot, but with its Scrappy ability giving it the ability to hit Ghost-types, Kangaskhan would outclass Kecleon at such a set does it better than Kecleon. ("Set" was wrong here) Foul Play is more viable, but is still inferior to the listed moves as its targets have low Attack stats anyway.</p>

<p>As for team support, first and foremost, entry hazards are welcome—more so for Kecleon than for other sweepers—as it doesn't hit extremely hard. If opting for Sucker Punch, a Pursuit user, such as Absol or Skuntank, is recommended to take out Banette and Misdreavus, two Ghost-types that commonly use Substitute. Toxic Spikes work well with this set, (< Comma) as Kecleon can stall for a while with the combination of Substitute and Recover; Scolipede and Garbodor can both provide this form of support.</p>

[SET]
name: Trick Room
move 1: Trick Room
move 2: Recover
move 3: Return
move 4: Aqua Tail / Stealth Rock
item: Leftovers
ability: Color Change
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Kecleon's abysmal Speed makes a Trick Room supporter set an obvious possibility for it. Despite being simple and straightforward, this set is certainly effective at accomplishing what it needs to. Access to Recover enables it to lets Kecleon keep itself healthy throughout the match, allowing it to set up Trick Room multiple times if needed. Return is a strong STAB attack with good neutral coverage, which also prevents Kecleon from being Taunt bait Taunt-bait. Aqua Tail is Kecleon's strongest coverage move, and is super effective against Rock-types that resist Return; alternatively, Kecleon can provide Stealth Rock support if none of your other Pokemon can do the job.</p>

[ADDITIONAL COMMENTS]

<p>First, 252 HP EVs are used for greater overall bulk; next, Kecleon's higher defensive stat is maximized with 252 EVs and a boosting nature; and lastly, a Speed-reducing nature and 0 Speed IVs make Kecleon as fast as possible under Trick Room. A more offensive EV spread can be used to let Kecleon's attacks hit harder, but Kecleon's damage output will still pale in comparison to that of other Trick Room abusers. One should also ensure to stay away from using Thunder Wave at all costs, as the Speed drop from paralysis makes foes much faster in under Trick Room. The aforementioned Trick Room abusers are the best partners to Kecleon; these include the slow but ridiculously powerful Rampardos, Marowak, and Ursaring.</p>

[Other Options]

<p>Kecleon has a decent support movepool, and as such, (< Comma) has a few alternative moves that are worth considering. It does not receive Taunt, but Magic Coat can accomplish something similar by disrupting a predicted status move, entry hazard move, or an opponent's Taunt. Snatch can prevent dispel foes from setting up on Kecleon, but requires quite a bit of prediction. Despite its mediocre base 90 Attack stat, Kecleon can utilize a Choice Band set to some success, as it has Trick to cripple walls and differentiate itself from other harder-hitting Pokemon. For coverage, it receives Drain Punch, as well as the three elemental punches. Seismic Toss can be used to deal consistent damage to bulkier foes, but Toxic is often the better move against them. Shadow Sneak is weaker but more consistent than Sucker Punch, which users of Substitute can play around. Counter can be used with a Focus Sash to nab a surprise KO, but this requires entry hazards to be kept off the field or the use of a Rapid Spinner user, of which there are few in the tier available. In terms of special attacking, Kecleon receives Nasty Plot, and like most Normal-types, has an impressive special movepool—including Thunderbolt, Ice Beam, Fire Blast, Grass Knot, and Shadow Ball—with which to use it. However, its base 60 Special Attack is unsalvageable. A Fake Out lead with Stealth Rock, a filler move, and perhaps Last Resort can be run, but dedicated leads are not necessary due to Team Preview, and Kecleon is outclassed by Persian at this due to the latter's Technician ability and access to Taunt and U-turn.</p>

[Checks and Counters]

<p>Fighting-types, such as Emboar, Sawk, Throh, and Gurdurr, spell doom for Kecleon, as do Pokemon with strong Fighting-type coverage moves, such as Superpower Absol with Superpower. To bring Kecleon down, simply prey on its weaker defensive stat: powerful physical attacks, particularly super effective ones—which depend on Kecleon's current type—can make short work of it. Faster Pokemon with Substitute work especially well as they will avoid being inflicted with crippling status conditions in the process. In general, the task of countering Kecleon is made much easier by the fact that support sets do not invest in Attack and have very low damage output. More offensively, a Pokemon who has a move super effective against another coverage move can use Kecleon's Color Change ability against it. Duosion, for example, can 2HKO with a super effective Hidden Power Fighting followed by a super effective Psychic. As for the SubPunch set, ones variants that forgo Payback for Sucker Punch can be stalled out by Ghost-types with non-attacking moves.</p>


GP Approved 1/2
 
It serves as insurance against the many specially based specially-based threats in the metagame
no hyphen is needed if the preceding word is an adverb

In the third moveslot, Return is Kecleon's strongest attack, gains a STAB boost, and has decent neutral coverage, . (< Period) while Knock Off cripples opponents dependent on their item, particularly users of Choice Scarf or Eviolite
I kept this as a single sentence because I wanted to make it clear both were options in the third moveslot

Return is a strong STAB attack with good neutral coverage, which also prevents Kecleon from being Taunt bait Taunt-bait
my gut tells me the hyphen isn’t needed here - I can't really remember seeing it being written hyphenated as well. I'm not sure, though!

Counter can be used with a Focus Sash to nab a surprise KO, but this requires entry hazards to be kept off the field or the use of a Rapid Spinner user
I know rapid spinner technically isn’t coined, but ‘the use of a rapid spin user’ sounded kinda repetitive to me :L

ready for a second!
 

Komodo

Huff
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"Kecleon is also notable for matching up well against Blizzard-spamming hail teams, with a temporary immunity to hail damage, as well as the ability to survive Choice Specs Glaceon's Blizzard."

Hail teams aren't common in NU, at all. Snover is BL now, this should be removed.
 

JockeMS

formerly SuperJOCKE
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For NU! And you sirn. Placeholder. Checking this now.

EDIT:

AC of the second set, last sentence:

Toxic Spikes work well with this set as Kecleon can stall for a while with the combination of Substitute and Recover; Scolipede Whirlipede and Garbodor can both provide this form of support.</p>
The Trick Room set:

[SET]
name: Trick Room
move 1: Trick Room
move 2: Recover
move 3: Return
move 4: Aqua Tail / Stealth Rock
item: Leftovers
ability: Color Change
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe
Other Options, last sentence:

A Fake Out lead with Stealth Rock, a filler move, and perhaps Last Resort can be run, but dedicated leads are not necessary as useful anymore due to Team Preview, and Kecleon is outclassed by Persian at this due to the latter's Technician ability and access to Taunt and U-turn.</p>
Make these changes and cosider this:

GP Approved 2/2



Good work as usual!
 

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