Azumarill

TrollFreak

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Azumarill


[Overview]

<p>Azumarill is by far one of the cutest Pokemon that can be used in VGC 2012. However, Azumarill has more than just cuteness on its side, it has an ability that most Pokemon would die for
in Huge Power. With Huge Power, Azumarill's Attack is boosted by 50%, and with a great offensive typing in Water, it can abuse this well. However, GameFreak felt that that the cute rabbit needed even more power, so in DPP, they gave Azumarill Aqua Jet, a great priority move for Azumarill. Thanks to Aqua Jet, Azumarill can nail faster common Fire-, Rock-, and Ground-type Pokemon, such as Terrakion, Volcarona, and Mamoswine. Azumarill's 100 / 80 / 80 defenses mean that it can take a hit as well, and with only two weaknesses, Azumarill can last a while. However, this is where it all ends for Azumarill. With Base 50 Speed, Azumarill is painfully slow, though Aqua Jet somewhat remedies this. There are Pokemon such as Jellicent that wall Azumarill completely, meaning that there is a limit to Azumarill's usefulness. However, Azumarill is a rabbit. Imagine sweeping your opponents with a rabbit.</p>

[SET]
name: Energizer Bunny
move 1: Aqua Jet
move 2: Waterfall
move 3: Ice Punch
move 4: Superpower / Protect
item: Choice Band / Wacan Berry
ability: Huge Power
nature: Adamant
evs: 164 HP / 252 Atk / 92 Spe

[SET COMMENTS]

<p>This is the bread and butter set for Azumarill, and it
's easy to see why. Aqua Jet is the vital move of this set, allowing Azumarill to nail faster Pokemon such as Infernape, Excadrill, Landorus, as well as several other Pokemon. Waterfall hits harder than Aqua Jet, and gives Azumarill a STAB move to use when Aqua Jet doesn't get the KO. Ice Punch nails Dragons, such as Garchomp, Latias, and Hydreigon, which is a plus, considering the latter two resist Aqua Jet. Superpower can be used to hit Abomasnow and Ferrothorn harder than Ice Punch, as well as to hit other Steel-type Pokemon. However, Protect can be used to shield Azumarill from opposing attacks, keeping it alive for later in the match.</p>

[ADDITIONAL COMMENTS]

<p>The Speed EVs are used to make sure Azumarill outpaces 0 Speed Tyranitar. Maximum Attack EVs are used to make the most of Huge Power
. The remainder are used in HP to make Azumarill bulkier. However, they are other EV spreads Azumarill can use, 84 HP / 252 Atk / 172 Spe can be used to outspeed Base 70s, though the loss of bulk is significant. 252 HP / 252 Atk / 4 SpD with 0 Speed IVs make Azumarill usable in Trick Room thanks to its low Base 50 Speed. The choice of item is up to what the team needs; with a Choice Band, Azumarill's Attack will skyrocket, though this means Azumarill is locked into one attack. Wacan Berry, however, can be used to sponge Electric-type attacks from Zapdos and Thundurus, giving Azumarill time to KO with Waterfall and Aqua Jet.</p>

<p>Azumarill, as it cannot nail Pokemon such as Jellicent, needs support to be effective. Thus, teammates that can beat Pokemon such as Jellicent and Electric-types are useful. Zapdos is a good example, as it has Hidden Power Ice or Flying to deal with Grass-types, and a STAB Thunderbolt to deal with Jellicent. Another good partner is Tyranitar, as the Special Defense boost thanks to sand means it can take Electric-type attacks
. However, sand damage takes a toll on Azumarill. Dragon-type Pokemon, such as Hydregion, also make great partners, as they can nail Jellicent and resist Grass- and Electric-type attacks. Partners with Lightingrod also help, though most, such as Raichu and Zebstrika, are really frail. Thunder Wave support is a must for Azumarill to outspeed Pokemon such as Latios and Weavile; Cresselia is a prime example, as it is bulky enough to use Thunder Wave multiple times.</p>

[Other Options]

<p>Azumarill's movepool is really shallow,
though it has a few more options it can use. Return has good overall coverage with Azumarill's Water STAB, though the given coverage moves usually work better. Aqua Tail can be used instead of Waterfall for more power; the accuracy is a turn off, however. Azumarill also has a decent support movepool, with moves such as Encore, Light Screen, and Perish Song Azumarill, however,is at its best using its huge Attack to offensively pressure the opponent. There are also items Azumarill can use. Life Orb boosts Azumarill's attacks, it also allows Azumarill to switch attacks, though the recoil make Azumarill faint faster. Water Gem can also be used for a powerful Aqua Jet, which can be game changing in taking out faster threats.</p>

[Checks and Counters]

<p>If your team has problems with Azumarill, just add a Jellicent. Jellicent is immune to Azumarill's Water-type attacks, thanks to Water Absorb, and is also immune to Superpower and resistant to Ice Punch. Other Water-type Pokemon, such as Slowbro, Slowking, and Gyarados also take little from it's attacks
; the former is resistant to all of Azumarill's attacks, while the latter of which has Intimidate to weaken Azumarill. Zapdos and Rotom-W make great checks, as both can take an Aqua Jet and OHKO Choice Band variants with their Electric STABs. Basically, bulky Water-types and Grass-types can beat Azumarill. Finally, Dusclops and Sableye both have Will-O-Wisp, as the former of which is bulky enough to take a Waterfall, while the latter has priority to burn Azumarill before it can attack.</p>
 

Biosci

Danger!?
is a Tiering Contributoris a Community Contributor Alumnusis a Contributor Alumnuswon the 3rd Smogon VGC Tournamentis a Past SCL Champion
Don't forget to mention why to use Adamant in AC. Also mention Lightningrod abusers as teammates and some being able to handle opposing water-types. Some may include Raichu, Zebstrika, and Seaking. It makes Wacan Berry somewhat of less of a needed choice of an item letting you get more attacking power. Maybe even replace Wacan Berry with Water Gem on the set.
 

TrollFreak

(╮°-°)╮┳━┳ (╯°□°)╯ ┻━┻
is a Contributor Alumnus
Thanks, i'll mention Lightingrod partners, though most of them are really frail WHY CAN'T TROLLFREAK RELEASE DW ZAPDOS!!!!!!!!!!!!!!!!!!!!!!!

and imo, I think the overall boost of Life Orb is more benfitical then a 1 time boost from Water Gem, it'll be OO until QC comments on it
 

muffinhead

b202 wifi vgc
is a Forum Moderator Alumnusis a Contributor Alumnus
i have tested this, and i like choice band a loooooot better for damage rolls on ohkoes and stuff like waterfall vs metagross / cresselia / things. azumarill has the unfortunate gift of koing things that are faster and can ohko it. i suggest a thunder wave partner in ac, as tailwind and trick room change a team a lot and tailwind requires too many speed evs. tr is definitely a solid option, because it can ohko things first, but twaving everything and then bringing out azumarill is a way better option. mention zapdos, rotom-w and stuff that can ohko it but not weak to aqua jet (latios ludicolo)

3rd move should be just ice punch, choice band first slash, then wacan, 4th move superpower / protect.
 

JRank

Jonny
is a Forum Moderator Alumnusis a Contributor Alumnus
You still have Choice Band in Other Options even though it's on the set, get rid of the one in OO.

Looks ok aside from that, Jellicent walls it so hard though hahaha QC 1 / 2
 

TrollFreak

(╮°-°)╮┳━┳ (╯°□°)╯ ┻━┻
is a Contributor Alumnus
whoops, sorry about that, i'll swap that for LO

and i know, Azumarill needs a Dark/Ghost type move(other than Fling)
 

Badal

Shit
is a Contributor Alumnus
While there were a lot of funny bits, there were a couple that just didn't make sense, and hindered the coherence of the sentence, so I removed them.

remove
add
[Overview]

<p>Azumarill is by far one of the cutest Pokemon that can be used in VGC 2012. However, Azumarill has more than just cuteness on its side, as it has an ability that most Pokemon would die for, Huge Power. With Huge Power, Azumarill's Attack is boosted by 50%, and with a great offensive typing in Water, it can abuse this well. However, Gamefreak felt that that the cute rabbit needed even more power, so in the fourth generation, they gave Azumarill Aqua Jet, a great priority for Azumarill. Thanks to Aqua Jet, Azumarill can now nail faster common Fire-, Rock-, and Ground-type Pokemon that are common in the metagame,(comma) such as Terrakion, Volcarona, and Mamoswine. Azumarill has more merits in its ears,'s 100 / 80 / 80 defenses mean that it can take a hit as well, and with only two weaknesses, Azumarill can last a while. However, this is where it all ends for Azumarill. With Base 50 Speed, Azumarill is painfully slow, though Aqua Jet somewhat remedies this somewhat. Also, t. There are Pokemon such as Jellicent,(comma) that wall Azumarill completely, meaning that there is a limit to Azumarill's usefullness. However, Azumaril is a rabbit, imagine sweeping your opponents with a rabit.</p>

[SET]
name: Energizer Bunny
move 1: Aqua Jet
move 2: Waterfall
move 3: Ice Punch
move 4: Superpower / Protect
item: Choice Band / Wacan Berry
ability: Huge Power
nature: Adamant
evs: 164 HP / 252 Atk / 92 Spe

[SET COMMENTS]

<p>This is the bread and butter set for Azumarill, and its easy to see why. Aqua Jet is the vital pointmove of this set, allowing Azumarill to nail faster Pokemon,(comma) such as Infernape, Excadrill, Landorus, and the list just keeps going, and going like the energizer bunnyseveral other Pokemon. Waterfall hits harder than Aqua Jet, and gives Azumarill a STAB to use when Aqua Jet doesn't get the KO. Ice Punch nails Dragons,(comma) such as Garchomp, Latias, and Hydregion, the latter two which resist Aqua Jet. Superpower can be used to hit Abomasnow and Ferrothorn harder than Ice Punch, as well as to hitting other Steel-type Pokemon. However, Protect can be used to shield Azumarill from opposing attacks, keeping it alive for later in the match.</p>

[ADDITIONAL COMMENTS]

<p>The Speed EVs are used to make sure Azumarill outpaces 0 Speed Tyranitar. Maximum Attack EVs are used to make the most of Huge Power,(comma) t. The remainder are used in HP to make Azumarill bulkier. However, they are other EV spreads Azumarill can use, 84 HP / 252 Atk / 172 Spe can be used to outspeed Base 70s, though the loss of bulk is significant. 252 HP / 252 Atk / 4 SpD with 0 Speed IVs make Azumarill usable in Trick Room thanks to its low Base 50 Speed. The choice of item is up to what the team needs; with a Choice Band, Azumarill's Attack will skyrocket, though this means Azumarill is locked into one attack. Wacan Berry, however, can be used to sponge Electric-type attacks from Zapdos and Thundurus, giving Azumarill time to KO with Waterfall and Aqua Jet.</p>

<p>Azumarill, as it cannot nail Pokemon such as Jellicent, needs support for it to be effective. Thus, teammates that can beat Pokemon such as Jellicent and Electric-types are useful. Zapdos is a good example, as it has Hidden Power Ice or Flying to deal with Grass-types, and a STAB Thunderbolt to deal with Jellicent. Another good partner is Tyranitar, as the Special Defense boost thanks to sand means it can take Electric-type attacks, however, sand damage takes a toill on Azumarill. Dragon-type Pokemon,(comma) such as Hydregion also make great partners, as itthey can nail Jellicent and it resists Grass- and Electric-type attacks. Lightingrod partners also help, though most, such as Raichu and Zebstrika, are really frail. Thunder Wave support is a must for Azumarill to outspeed thingsPokemon,(comma) such as Latios and Weavile; Cresselia is a prime example, as it is bulky enough to use Thunder Wave multiple times.</p>

[Other Options]

<p>Azumarill's movepool is really shallow, however it has a few more options it can use. Return has good overall coverage with Azumarill's Water STAB, however, the coverage moves usually work better. Aqua Tail can be used instead of Waterfall for more power, however the accuracy is a turn off. Azumarill also has a decent support movepool, with moves such as Encore, Light Screen, and Perish Song, however Azumarill should be using it's huge Attack to offensively pressure the opponent. There are also items Azuammarill can use,(comma). Life Orb boosts Azumarill's attacks as well, as well as,(comma) it also allowings Azumarill to switch attacks, though the recoil make Azumarill faint faster. Water Gem can also be used for a powerful Aqua Jet, which can be game changing in taking out faster threats.</p>

[Checks and Counters]

<p>If your team has promblems with Azumarill, just add a Jellicent. Jellicent is immune to Azumarill's Water-tytpe attacks,(comma) thanks to Water Absorb, as well as beingnd is also immune to Superpower and resistant to Ice Punch. Other Water-type Pokemon, such as Slowbro, Slowking, and Gyarados also take little from it's attacks, the former of which,(comma) is resistant to all of Azumarill's attacks, the latter of which has Intimidate to weaken Azumarill. Zapdos and Rotom-W make great checks, as both can take an Aqua Jet and OHKO Choice Band varients with their Electric STABs. Basically, bulky Water-types and Grass-types can beat Azumarill. Finally, Dusclops and Sableye both have Will-O-Wisp, the former of which,(comma) is bulky enough to take a Waterfall, the latter which,(comma) has priority to burn Azumarill before it can attack.</p>
[Overview]

<p>Azumarill is by far one of the cutest Pokemon that can be used in VGC 2012. However, Azumarill has more than just cuteness on its side, it has an ability that most Pokemon would die for, Huge Power. With Huge Power, Azumarill's Attack is boosted by 50%, and with a great offensive typing in Water, it can abuse this well. However, Gamefreak felt that that the cute rabbit needed even more power, so in the fourth generation, they gave Azumarill Aqua Jet, a great priority for Azumarill. Thanks to Aqua Jet, Azumarill can now nail faster common Fire-, Rock-, and Ground-type Pokemon, such as Terrakion, Volcarona, and Mamoswine. Azumarill's 100 / 80 / 80 defenses mean that it can take a hit as well, and with only two weaknesses, Azumarill can last a while. However, this is where it all ends for Azumarill. With Base 50 Speed, Azumarill is painfully slow, though Aqua Jet somewhat remedies this. There are Pokemon such as Jellicent, that wall Azumarill completely, meaning that there is a limit to Azumarill's usefullness. However, Azumaril is a rabbit, imagine sweeping your opponents with a rabit.</p>

[SET]
name: Energizer Bunny
move 1: Aqua Jet
move 2: Waterfall
move 3: Ice Punch
move 4: Superpower / Protect
item: Choice Band / Wacan Berry
ability: Huge Power
nature: Adamant
evs: 164 HP / 252 Atk / 92 Spe

[SET COMMENTS]

<p>This is the bread and butter set for Azumarill, and its easy to see why. Aqua Jet is the vital move of this set, allowing Azumarill to nail faster Pokemon, such as Infernape, Excadrill, Landorus, and several other Pokemon. Waterfall hits harder than Aqua Jet, and gives Azumarill a STAB to use when Aqua Jet doesn't get the KO. Ice Punch nails Dragons, such as Garchomp, Latias, and Hydregion, the latter two resist Aqua Jet. Superpower can be used to hit Abomasnow and Ferrothorn harder than Ice Punch, as well as to hit other Steel-type Pokemon. However, Protect can be used to shield Azumarill from opposing attacks, keeping it alive for later in the match.</p>

[ADDITIONAL COMMENTS]

<p>The Speed EVs are used to make sure Azumarill outpaces 0 Speed Tyranitar. Maximum Attack EVs are used to make the most of Huge Power. The remainder are used in HP to make Azumarill bulkier. However, they are other EV spreads Azumarill can use, 84 HP / 252 Atk / 172 Spe can be used to outspeed Base 70s, though the loss of bulk is significant. 252 HP / 252 Atk / 4 SpD with 0 Speed IVs make Azumarill usable in Trick Room thanks to its low Base 50 Speed. The choice of item is up to what the team needs; with a Choice Band, Azumarill's Attack will skyrocket, though this means Azumarill is locked into one attack. Wacan Berry, however, can be used to sponge Electric-type attacks from Zapdos and Thundurus, giving Azumarill time to KO with Waterfall and Aqua Jet.</p>

<p>Azumarill, as it cannot nail Pokemon such as Jellicent, needs support to be effective. Thus, teammates that can beat Pokemon such as Jellicent and Electric-types are useful. Zapdos is a good example, as it has Hidden Power Ice or Flying to deal with Grass-types, and a STAB Thunderbolt to deal with Jellicent. Another good partner is Tyranitar, as the Special Defense boost thanks to sand means it can take Electric-type attacks, however, sand damage takes a toll on Azumarill. Dragon-type Pokemon, such as Hydregion also make great partners, as they can nail Jellicent and resist Grass- and Electric-type attacks. Lightingrod partners also help, though most, such as Raichu and Zebstrika, are really frail. Thunder Wave support is a must for Azumarill to outspeed Pokemon, such as Latios and Weavile; Cresselia is a prime example, as it is bulky enough to use Thunder Wave multiple times.</p>

[Other Options]

<p>Azumarill's movepool is really shallow, however it has a few more options it can use. Return has good overall coverage with Azumarill's Water STAB, however, the coverage moves usually work better. Aqua Tail can be used instead of Waterfall for more power, however the accuracy is a turn off. Azumarill also has a decent support movepool, with moves such as Encore, Light Screen, and Perish Song, however Azumarill should be using its huge Attack to offensively pressure the opponent. There are also items Azumarill can use. Life Orb boosts Azumarill's attacks, it also allows Azumarill to switch attacks, though the recoil make Azumarill faint faster. Water Gem can also be used for a powerful Aqua Jet, which can be game changing in taking out faster threats.</p>

[Checks and Counters]

<p>If your team has promblems with Azumarill, just add a Jellicent. Jellicent is immune to Azumarill's Water-tytpe attacks, thanks to Water Absorb, and is also immune to Superpower and resistant to Ice Punch. Other Water-type Pokemon, such as Slowbro, Slowking, and Gyarados also take little from it's attacks, the former of which, is resistant to all of Azumarill's attacks, the latter of which has Intimidate to weaken Azumarill. Zapdos and Rotom-W make great checks, as both can take an Aqua Jet and OHKO Choice Band varients with their Electric STABs. Basically, bulky Water-types and Grass-types can beat Azumarill. Finally, Dusclops and Sableye both have Will-O-Wisp, the former of which, is bulky enough to take a Waterfall, the latter, has priority to burn Azumarill before it can attack.</p>



GP 1/2
 

TrollFreak

(╮°-°)╮┳━┳ (╯°□°)╯ ┻━┻
is a Contributor Alumnus
Yea, i'm trying to add humor in my analysis, guess i should stick with my old way of writing

ready for check #2
 
i shouldn't have to explain the colors at this point lol

[Overview]

<p>Azumarill is by far one of the cutest Pokemon that can be used in VGC 2012. However, Azumarill has more than just cuteness on its side, it has an ability that most Pokemon would die for,(remove) in Huge Power. With Huge Power, Azumarill's Attack is boosted by 50%, and with a great offensive typing in Water, it can abuse this well. However, GameFreak felt that that the cute rabbit needed even more power, so in the fourth generation, (keep this if generation comments are allowed, though tbh i would make it something like "last generation" or "in DPP") they gave Azumarill Aqua Jet, a great priority move for Azumarill. Thanks to Aqua Jet, Azumarill can now nail faster common Fire-, Rock-, and Ground-type Pokemon, such as Terrakion, Volcarona, and Mamoswine. Azumarill's 100 / 80 / 80 defenses mean that it can take a hit as well, and with only two weaknesses, Azumarill can last a while. However, this is where it all ends for Azumarill. With Base 50 Speed, Azumarill is painfully slow, though Aqua Jet somewhat remedies this. There are Pokemon such as Jellicent,(remove) that wall Azumarill completely, meaning that there is a limit to Azumarill's usefullness. However, Azumarill is a rabbit,(remove) .(add) Imagine sweeping your opponents with a rabbit.</p>

[SET]
name: Energizer Bunny
move 1: Aqua Jet
move 2: Waterfall
move 3: Ice Punch
move 4: Superpower / Protect
item: Choice Band / Wacan Berry
ability: Huge Power
nature: Adamant
evs: 164 HP / 252 Atk / 92 Spe

[SET COMMENTS]

<p>This is the bread and butter set for Azumarill, and it'(add)s easy to see why. Aqua Jet is the vital move of this set, allowing Azumarill to nail faster Pokemon,(remove) such as Infernape, Excadrill, Landorus, as well as and several other Pokemon. Waterfall hits harder than Aqua Jet, and gives Azumarill a STAB move to use when Aqua Jet doesn't get the KO. Ice Punch nails Dragons, such as Garchomp, Latias, and Hydreigon, which is a plus, considering the latter two resist Aqua Jet. Superpower can be used to hit Abomasnow and Ferrothorn harder than Ice Punch, as well as to hit other Steel-type Pokemon. However, Protect can be used to shield Azumarill from opposing attacks, keeping it alive for later in the match.</p>

[ADDITIONAL COMMENTS]

<p>The Speed EVs are used to make sure Azumarill outpaces 0 Speed Tyranitar. Maximum Attack EVs are used to make the most of Huge Power.(remove) .(add) with The remainder are used in HP to make Azumarill bulkier. However, they are other EV spreads Azumarill can use, 84 HP / 252 Atk / 172 Spe can be used to outspeed Base 70s, though the loss of bulk is significant. 252 HP / 252 Atk / 4 SpD with 0 Speed IVs make Azumarill usable in Trick Room thanks to its low Base 50 Speed. The choice of item is up to what the team needs; with a Choice Band, Azumarill's Attack will skyrocket, though this means Azumarill is locked into one attack. Wacan Berry, however, can be used to sponge Electric-type attacks from Zapdos and Thundurus, giving Azumarill time to KO with Waterfall and Aqua Jet.</p>

<p>Azumarill, as it cannot nail Pokemon such as Jellicent, needs support to be effective. Thus, teammates that can beat Pokemon such as Jellicent and Electric-types are useful. Zapdos is a good example, as it has Hidden Power Ice or Flying to deal with Grass-types, and a STAB Thunderbolt to deal with Jellicent. Another good partner is Tyranitar, as the Special Defense boost thanks to sand means it can take Electric-type attacks,(remove) However, sand damage takes a toll on Azumarill. Dragon-type Pokemon, such as Hydregion,(add) also make great partners, as they can nail Jellicent and resist Grass- and Electric-type attacks. Partners with Lightingrod partners also help, though most, such as Raichu and Zebstrika, are really frail. Thunder Wave support is a must for Azumarill to outspeed Pokemon,(remove) such as Latios and Weavile; Cresselia is a prime example, as it is bulky enough to use Thunder Wave multiple times.</p>

[Other Options]

<p>Azumarill's movepool is really shallow, however though it has a few more options it can use. Return has good overall coverage with Azumarill's Water STAB, however, though the given coverage moves usually work better. Aqua Tail can be used instead of Waterfall for more power,(remove) ; (add) however the accuracy is a turn off, however. Azumarill also has a decent support movepool, with moves such as Encore, Light Screen, and Perish Song,(remove) however Azumarill, however, should be is at its best using its huge Attack to offensively pressure the opponent. There are also items Azumarill can use. Life Orb boosts Azumarill's attacks, and it also allows Azumarill to switch attacks, though the recoil make Azumarill faint faster. Water Gem can also be used for a powerful Aqua Jet, which can be game changing in taking out faster threats.</p>

[Checks and Counters]

<p>If your team has promblems with Azumarill, just add a Jellicent. Jellicent is immune to Azumarill's Water-tytpe attacks, thanks to Water Absorb, and is also immune to Superpower and resistant to Ice Punch. Other Water-type Pokemon, such as Slowbro, Slowking, and Gyarados also take little from it's attacks, ; the former of which, is resistant to all of Azumarill's attacks, while the latter of which has Intimidate to weaken Azumarill. Zapdos and Rotom-W make great checks, as both can take an Aqua Jet and OHKO Choice Band variants with their Electric STABs. Basically, bulky Water-types and Grass-types can beat Azumarill. Finally, Dusclops and Sableye both have Will-O-Wisp, as the former of which, is bulky enough to take a Waterfall, while the latter,(remove) has priority to burn Azumarill before it can attack.</p>

GP 2/2
 

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