1v1 Singles [Axmaster68 vs. Zipozaki]

Status
Not open for further replies.

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator

Doduo [D] (M)

Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)

Type: Normal/Flying

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Tangled Feet (DW): (Innat) (Locked) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Size Class: 3
Weight Class: 3
Base Rank Total: 14

EC: 3/6
MC: 0
DC: 2/5

Attacks:

Peck
Growl
Pursuit
Quick Attack
Rage
Fury Attack
Tri Attack
Rage
Uproar
Drill Peck

Faint Attack
Quick Attack
Supersonic

Return
Toxic
Facade
Steel Wing

Total: 17

Mudkip [Wotter] (Male)
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Ability 1: Torrent(Innate)
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Ability 2: Damp (DW-Locked)
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 38 (37?) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks (13):
Tackle(*)
Growl(*)
Mud-Slap(*)
Water Gun(*)
Bide(*)
Foresight(*)
Mud Sport(*)

Curse(*)
Counter(*)
Avanlanche(*)

Waterfall(*)
Rock Slide(*)
Dig(*)



1v1 Training NFE Singles
1 Day DQ
0 Chill/Recoveries
Tournament Arena
Zipo, I'll take you on for the top one, but:
-no middle stages/FE's
-no items
-all abilities
[box]Referee addendum: A total of two (2) substitutions are permitted each round. Illegal substitutions are simply ignored.[/box]

HP: 90 / 90 En: 100% Speed: 34 Ranks: 3/3/2/2 Chills: 8 remaining Status:
HP: 90 / 90 En: 100% Speed: 75 Ranks: 4/2/1/2 Chills: 8 remaining Status:

Axmaster gives orders with substitutions
Zipozaki gives orders
 
All right Wotter, you ready for this? Let's start with a Growl, and weaken his attacks, then use Rock Slide for some SE damage, and finish with a Waterfall.

Summary:

Growl--->Rock Slide--->Waterfall
If Doduo attacks you with a damaging attack(I'm stupid) A1 or A3, use Avalanche and for A1, move attacks down.
If Doduo uses Toxic or Supersonic any action, use Growl on any action except A1, and move actions down (the first sub applies for A3)
 
Is Axmaster's 1st sub legal? I think he has to specify like damaging and a type, right?

If it isn't legal: Drill Peck > Toxic > Drill Peck

If it is legal and I'm just spouting idiocy: Toxic > Drill Peck > Supersonic

Does that count?
 
Sorry about that, I forgot to add the damaging part. If I need to add more, I will.

EDIT: OK, with the reffing up, thanks for the link. I'll be sure to keep that in mind from now on.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
It is, but subbing for a sub's legality is also illegal. I'll be taking the second attack routine (Toxic | Drill Peck | Supersonic), since that's the one that ignores his substitution.

Axmaster: Your substitution is far too broad. If you're not subbing for a single move (If he Taunts, then...) or a single chance (If Fire Blast inflicts burn, then...), you can only sub for these things.

HP: 90 / 90 En: 100% Speed: 34 Ranks: 3/3/2/2 Chills: 8 remaining Status:
HP: 90 / 90 En: 100% Speed: 75 Ranks: 4/2/1/2 Chills: 8 remaining Status:

Turn 1

Doduo used Toxic!
Attack Roll: 9000 > 2055 (Hit)
Wotter was badly poisoned!
-7 En

Wotter used Growl!
Doduo's Attack fell!
-4 En
Wotter is hurt by Toxic! -1 HP

Turn 2

Doduo used Drill Peck!
Critical Roll: 625 > 743 (No)
(8 + 3 + 6 - 4.5) - 1.75 = 10.75 ~ 11 Damage
-5 En

Wotter used Rock Slide!
Attack Roll: 9000 > 3077 (Hit)
Critical Roll: 625 > 46 (Crit)
A critical hit!
(8 + 3 + 4.5 - 3) * 1.5 = 18.75 ~ 19 Damage
-6 En
Wotter is hurt by Toxic! -1 HP

Turn 3

Doduo used Supersonic!
Attack Roll: 5500 > 7584 (Miss)
-3 En

Wotter used Growl!
Doduo's Attack fell!
-4 En
Wotter is hurt by Toxic! -1 HP

HP: 76 / 90 En: 86% Speed: 34 Ranks: 3/3/2/2 Chills: 8 remaining Status: Toxic (2 DPA)
HP: 71 / 90 En: 84% Speed: 75 Ranks: 4/2/1/2 Chills: 8 remaining Status: Attack -2 (3 Actions)

Zipozaki gives orders now.
 
Okay, got it.

Drill Peck > Return > Drill Peck

If Mudkip uses Avalanche on any action, then use Growl and push actions down.
If Mudkip uses Bide on any action, then switch actions to Supersonic > Growl > Supersonic.
 
Okay Wotter, it's time to mix it up. Start with a Rock Slide, use Counter next, and finish with another Rock Slide. Good luck my friend!

Summary: Rock Slide--->Counter--->Rock Slide
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
HP: 76 / 90 En: 86% Speed: 34 Ranks: 3/3/2/2 Chills: 8 remaining Status: Toxic (2 DPA)
HP: 71 / 90 En: 84% Speed: 75 Ranks: 4/2/1/2 Chills: 8 remaining Status: Attack -2 (3 Actions)

Turn 1

Doduo used Drill Peck!
Critical Roll: 625 > 8469 (No)
(8 + 3 + 6 - 4.5) - 3.5 = 9 Damage
-5 En

Wotter used Rock Slide!
Attack Roll: 9000 > 2315 (Hit)
Critical Roll: 625 > 5842 (No)
(8 + 4.5 - 3) * 1.5 = 14.25 ~ 14 Damage
-6 En
Wotter is hurt by Toxic! -2 HP

Turn 2

Doduo used Return!
Doduo: 57 HP, Wotter: 65 HP, 8 BAP
Critical Roll: 625 > 1081 (No)
(8 + 3 + 6 - 4.5) - 3.5 = 9 Damage
-6 En

Wotter used Counter!
9 * 1.5 = 14.5 ~ 15 Damage
-11 En
Wotter is hurt by Toxic! -2 HP

Turn 3

Doduo used Drill Peck!
Critical Roll: 625 > 8469 (No)
(8 + 3 + 6 - 4.5) - 3.5 = 9 Damage
-5 En

Wotter used Rock Slide!
Attack Roll: 9000 > 2315 (Hit)
Critical Roll: 625 > 5842 (No)
(8 + 4.5 - 3) * 1.5 = 14.25 ~ 14 Damage
-6 En
Wotter is hurt by Toxic! -2 HP

[box]Without rulings to give, I can focus on announcing! Except, there's not much to announce—the mons attack each other. Woo? Wotter's poison is mounting, but it looks like the continued attacking will outpace it clear into the next round. Should be interesting![/box]

HP: 43 / 90 En: 65% Speed: 34 Ranks: 3/3/2/2 Chills: 8 remaining Status: Toxic (3 DPA)
HP: 28 / 90 En: 68% Speed: 75 Ranks: 4/2/1/2 Chills: 8 remaining Status: Attack -1 (3 Actions)

Axmaster gives orders now.
 
Okay Wotter, let's see if we can take this one home. Start with a Rock Slide, then use Waterfall, and finish with a Rock Slide.

Summary: Rock Slide-->Waterfall-->Rock Slide
If Doduo uses Return OR Drill Peck any action, use Counter and push actions down.
(I believe this counts for both my subs)
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
HP: 43 / 90 En: 65% Speed: 34 Ranks: 3/3/2/2 Chills: 8 remaining Status: Toxic (3 DPA)
HP: 28 / 90 En: 68% Speed: 75 Ranks: 4/2/1/2 Chills: 8 remaining Status: Attack -1 (3 Actions)

Turn 1

Doduo used Facade!
Critical Roll: 625 > 2676 (Hit)
(7 + 3 + 6 - 4.5) - 1.75 = 9.75 ~ 10 Damage
-4 En

Wotter used Rock Slide!
Attack Roll: 9000 > 561 (Hit)
Critical Roll: 625 > 3035 (No)
(8 + 4.5 - 3) * 1.5 = 14.25 ~ 14 Damage
-10 En
Wotter is hurt by Toxic! -3 HP

Turn 2

Doduo used Faint Attack!
Critical Roll: 625 > 4022 (No)
(6 + 6 - 4.5) - 1.75 = 5.75 ~ 6 Damage
-4 En

Wotter used Waterfall!
Attack Roll: 9000 > 561 (Hit)
Critical Roll: 625 > 3035 (No)
(8 + 3 + 4.5 - 3) = 12.5 ~ 13 Damage
-5 En
Wotter is hurt by Toxic! -3 HP

Turn 3

Doduo used Facade!
Critical Roll: 625 > 2676 (Hit)
(7 + 3 + 6 - 4.5) - 1.75 = 9.75 ~ 10 Damage
-4 En

Wotter used Rock Slide!
Attack Roll: 9000 > 561 (Hit)
Critical Roll: 625 > 3035 (No)
(8 + 4.5 - 3) * 1.5 = 14.25 ~ 14 Damage
-6 En
Wotter is hurt by Toxic! -3 HP

HP: 8 / 90 En: 44% Speed: 34 Ranks: 3/3/2/2 Chills: 8 remaining Status: Toxic (4 DPA)
HP: -13 / 90 En: 56% Speed: 75 Ranks: 4/2/1/2 Chills: 8 remaining Status: Fainted

Axmaster is the winner!

Axmaster earns 2 CC.
Wotter earns 1 EC, 2 MC, 1 DC, and 1 KOC.

Zipozaki earns 2 CC.
Doduo earns 1 EC, 2 MC, and 1 DC.

I earn 3 UC.

I'd suggest looking into moves like Bide, Protect, Magic Coat, and so on.
 
Yeah, I've just been really lazy about training Doduo so this is like the second time it's been used I think. Probably gonna grab Protect or something. Good game, Axmaster.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top