Dummy against jas####

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Welcome to the type-changing arena, where things are not what they appear to be. The battlers today are Dummy007! (7 is my favorite #) and Jaslotsofnumbers

Here are the rules of the match:
3v3 mixed triples
3 day DQ
2 chills/5 recoveries
No items
All Abilities
And finally the type changing arena, inside the headquarters of which I have RNGed new types for all the present pokemon.
Dummy007 said:
Sorry for the inconvenience, but could I change 'mons now? I just rethought my Gym team and had a brilliant idea. If I can't, that's fine. (I'll take the same types unless you'd rather re-roll.)

Ferroseed [Nicko Heap] (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Grass/Steel
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 8 (10/1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 3/6
MC: 0
DC: 0/5

Attacks (13):
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball

Leech Seed
Seed Bomb
Stealth Rock

Toxic
Payback
Thunder Wave


Flarelm [Septimus Heap] (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 100
Atk: Rank 3(+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 47 (55/1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 16

EC: 7/9
MC: 0
DC: 4/5

Attacks (19):
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume

Counter
Earth Power
Seed Bomb

Sunny Day
Swords Dance
Rock Slide
Substitute
SolarBeam
Overheat


Whimsicott [Ron] (M)
Nature: Calm (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank From Attack)
Typing: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW): (Innate) (UNLOCKED) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 100
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4(+)
Spe: 116
Size Class: 1
Weight Class: 1
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks (29):
Absorb
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Razor Leaf
PoisonPowder
Giga Drain
Tailwind
Energy Ball
Cotton Guard
Charm
Sunny Day
Endeavor
SolarBeam
Hurricane

Encore
Fake Tears
GrassWhistle
Worry Seed

Toxic
Taunt
Substitute
Light Screen
Hidden Power [Rock 7]
Psychic
Shadow Ball
Double Team
jas61292 said:
Here you go. Thanks for reffing.



Salamence (Roosevelt) (M)
Nature: Lonely (+ Atk, -Def)

Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Moxie (DW, unlocked): (Inate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Attacks (33 Moves):
Fire Fang
Thunder Fang
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Zen Headbutt
Crunch
Dragon Claw
Double-Edge
Fly
Dragon Tail

Dragon Dance
Dragon Pulse
Hydro Pump
Endure

Fire Blast
Shadow Claw
Rock Slide
Earthquake
Substitute
Brick Break
Toxic
Roar
Stone Edge
Hidden Power (Grass)

Draco Meteor

Outrage
Ominous Wind
Heat Wave
Iron Tail


Jigglypuff (TuffPuff) (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm:
(Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Stats:
HP: 110
Atk: Rank 2
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 17 (20/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 11


EC: 4/9
MC: 4
DC: 4/5

Attacks (14 Moves):
Sing
Charm
Defense Curl
Pound
Sweet Kiss
Copycat
Disable
Round
Roll Out
Doubleslap

Fake Tears
Perish Song
Wish

Psychic
Shadow Ball
Fire Blast
Solarbeam
Reflect



Sandshrew (Toki) (M)
Nature: Careful (+SpD, -SpA)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Veil:
(Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Sand Rush (DW): (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.


Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3 (+)
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 3/6
MC: 4
DC: 2/5

Attacks (16 Moves):
Scratch
Defense Curl
Sand Attack
Poison Sting
Rapid Spin
Slash
Swift
Fury Swipes
Roll Out
Fury Cutter

Counter
Endure
Night Slash

Earthquake
X-Scissor
Sandstorm
As both battlers send out their pokemon, several changes take place. Nicko has most of his metal sheen transfered to Septimus, his brother, and gains replacing it cute pick antennae. Ron, on the other hand, turns into a giant puffy ball of steam, not unlike what he was before.

On the other side of the battlefield, jas sends out his now stone-encrusted dragon, a newly dangerous jigglypuff, and an elemental shrew.

From top to bottom, the new types or the pokemon are as follows:
Normal/Bug
Pure Steel
Fire/Water

Dragon/Rock
Poison/Psychic
Electric/Ice

Who goes first? I forgot.
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
Cool, we get to keep Dragon STAB. But having Rock is even cooler. Now lets get rid of Whimsicott first. It will be annoying otherwise.

Salamence: Stone Edge (Whimsicott) - Rock Slide (Whimsicott)

Jigglypuff: Fire Blast (Flarelm) - Fire Blast (Flarelm)

Sandshrew: Roll Out (Whimsicott) - Roll Out (Whimsicott)
 
"Aw, dang it. I definitely got the worse typing rolls..."

Summary:
Nicko: Gyro Ball Roosevelt -> Payback TuffPuff
Septimus: Overheat Toki -> Rock Slide
Ron: Tailwind -> Shadow Ball TuffPuff
 
Pre-round standings
Dummy's team

Nicko Heap
Normal/Bug
HP: 90
En: 100
Status: Fine
Spe: 8


Septimus Heap
Steel
HP: 100
En: 100 Oo
Status: fine
Spe: 47



Ron
Fire/Water
HP: 100
En: 100
Status: OK
Spe: 116

Team Jas

Roosevelt
Rock/Dragon
HP: 100
En: 100
Status: fine
Spe: 100


Tough Puff
Poison/Psychic
HP: 110
En: 100
Status: fine
Spe: 17


Toki
Electric/Ice
HP: 90
En: 100
Status: fine
Spe: 40

Flavor to be inserted
Intimidate happened!
Ron used tailwind! -10 en
Roosevelt used Stone Edge! (3/5) hit (12/16) no crit (10+3+3(1.5))*1.5 = 22.25=22 damage, 6 en
Septimus used Overheat! (1/10) hit (4/16) no crit (14+0(1.5))*1.5=21=21 damage, 10 en
Toki used rollout! (1/10) hit (11/16) no crit (4+0(1.5))*1.5=6 damage, 4 en
Tuff Puff used Fire Blast! (4/20) hit (6/16) no crit (2/10) no burn (12+0(1 .5))*1.5= 18 damage, 9 en
Niko used Gyro Ball! (4/16) no crit (14+0(1.5))*1.5=21 damage, 7 en

Ron used Shadow Ball! (5/5) no lower (10/16) no crit (8+2(1.5))*1.5=16.5=17 damage, 8 en
Roosevelt used Rock Slide!
Vs. Ron (6/16) no crit (4/10) hit (6/10) no flinch (8+3+3(1.5))*.75*1.5=17.4375=17
Vs Septimus (12/16) no crit (5/10) hit (2/10) flinch (8+3+3(1.5))*.75*.66=7.675=8
Vs Niko (4/16) no crit(1/10) hit (1/10) flinch (8+3+3(1.5))*.75*1.5=17.4375=17
6 en
Septimus flinched
Toki used Roll Out! (9/16) no crit (3/10) hit (7)*1.5=10.5=11
Tuff Puff used Fire Blast! (13/20) hit (2/16) no crit (2/10) no burn 12+0(1.5))*1.5=18, 13 en
Niko flinched!
Post-round standings
Dummy's team

Nicko Heap
Normal/Bug
HP: 73
En: 93
Status: Tailwind
Spe: 16


Septimus Heap
Steel
HP: 56
En: 74
Status: fine
Spe: 94



Ron
Fire/Water
HP: 61
En: 90
Status: Tailwinded
Spe: 232

Team Jas

Roosevelt
Rock/Dragon
HP: 79
En: 88
Status: fine
Spe: 100


Tough Puff
Poison/Psychic
HP: 93
En: 78
Status: fine
Spe: 17


Toki
Electric/Ice
HP: 69
En: 91
Status: fine
Spe: 40
 
(I got 29 damage for Stone Edge on Action 1, and Overheat shouldn't get STAB.)

"Let's see if we can salvage something here..."

Summary:
Nicko: Thunder Wave Roosevelt -> Payback TuffPuff; if Roosevelt is in the air when you act on Action 1, switch Actions 1 and 2
Septimus: Earth Power Roosevelt -> Fire Spin Toki
Ron: Taunt Roosevelt -> Endeavor TuffPuff
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
Roosevelt: Stone Edge (Whimsicott) - Rock Slide (all)
Jigglypuff: Psychic (Whimsicott) - Psychic (Whimsicott)
Sandshrew: Roll Out (Whimsicott) - Roll Out (Whimsicott)

If Whimsicott faints, redirect any attacks at it to Ferroseed
 
This is finally finished!
Pre-round standings
Dummy's team

Nicko Heap
Normal/Bug
HP: 73
En: 93
Status: Tailwind
Spe: 16


Septimus Heap
Steel
HP: 56
En: 74
Status: fine
Spe: 94



Ron
Fire/Water
HP: 61
En: 90
Status: Tailwinded
Spe: 232

Team Jas

Roosevelt
Rock/Dragon
HP: 79
En: 88
Status: fine
Spe: 100


Tough Puff
Poison/Psychic
HP: 93
En: 78
Status: fine
Spe: 17


Toki
Electric/Ice
HP: 69
En: 91
Status: fine
Spe: 40

Flavor to be inserted
Ron used taunt! -10 en
Roosevelt used Stone Edge! (2/16) no crit (2/5) hit (10+3+3(1.5))*1.5=22 damage, 5 en
Septimus used Earth Power! (13/16) no crit (7/10) no lower (9+0(1.5))*1.5=13.5=14 damage, 6 en
Toki used rollout! (4/16) no crit (9/10) hit (10)*1.5=15 damage, 6en
Tuff Puff used Psychic! (10/16) no crit (2/10) no lower (7+3-1(1.5))=8.5=9 damage, 6 em
Niko used Thunder Wave! Roosevelt became paralyzed! -7 en

Ron used Endeavor! 77/1.5=154/3=51.33=51 damage, 21 en
Septimus used Fire Spin! (15/16) no crit (12/20) hit (4)1.5=6 damage, 4 en
Roosevelt used Rock Slide! (4/4) no paralyze
Vs. Ron (9/16) no crit (7/10) no flinch (4/10) hit (8+3+3(1.5))*1.5*.75=17.4376=17 damage
Vs Septimus (6/16) no crit (10/10) no flinch(5/10) hit (8+3+3(1.5))*.75*.67=7.675=8 damage
Vs Niko (9/16) no crit (1/10) flinch (8/10) hit (8+3+3(1.5))*1.5*.75=17.4375=17 damage
6 en
Toki used Roll Out! (9/16) no crit (6/10) hit (13)1.5=19.5=20 damage, 7 en
Tuff Puff used Psychic! (10/16) no crit (7+3-1(1.5))=8.5=9 damage, 10 en
Niko flinched!
Toki lost two hp.
Post-round standings
Dummy's team

Nicko Heap
Normal/Bug
HP: 27
En: 86
Status: Tailwind
Spe: 16


Septimus Heap
Steel
HP: 48
En: 64
Status: fine
Spe: 94



Ron
Fire/Water
HP:KO
En: KO
Status: dead
Spe: 232

Team Jas

Roosevelt
Rock/Dragon
HP: 65
En: 33
Status: paralyzed 20%, taunted (4 actions)
Spe: 50


Tough Puff
Poison/Psychic
HP: 42
En: 62
Status: fine
Spe: 17


Toki
Electric/Ice
HP: 61
En: 78
Status: fire spin
Spe: 40
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
Wait, wasn't endevour used on Jigglypuff? So shouldn't it have taken some damage? I didn't look over every calc, so I'm not sure if the damage was given to someone else instead, but I don't think Jiggly should still be at 93.

Either way, It won't really change what I do.

Salamence: Brick Break (Flarelm) - Fire Blast (Flarelm)
Jigglypuff: Fire Blast (Flarelm) - Fire Blast (Flarelm)
Sandshrew: Roll Out (Ferroseed) - Roll Out (Ferroseed)
 
"Let's try for at least one KOC, guys!"

Summary:
Nicko: Pin Missile TuffPuff -> Pin Missile TuffPuff; if TuffPuff faints, use Gyro Ball Roosevelt for all remaining actions
Septimus: Substitute (15) -> Synthesis
 
This is finished!
Pre-round standings
Dummy's team

Nicko Heap
Normal/Bug
HP: 27
En: 86
Status: Tailwind
Spe: 16


Septimus Heap
Steel
HP: 48
En: 64
Status: fine
Spe: 94




Team Jas

Roosevelt
Rock/Dragon
HP: 55
En: 33
Status: paralyzed 20%, taunted (4 actions)
Spe: 50


Tough Puff
Poison/Psychic
HP: 42
En: 62
Status: fine
Spe: 17


Toki
Electric/Ice
HP: 61
En: 78
Status:
Spe: 40
Lots of misses this round, but Dummy seems to have been outplayed.
Septimus used Substitute! +15 hp substitute, -12 en
Roosevelt used Brick Break! (11/16) no crit (9/20) no paralyze (8+3(1.5))*1.5=18.75=19 damage, substitute is broken, -6 en
Toki used rollout! (2/16) no crit (9/10) hit (16)*1.5=24 damage, 9 en
Tuff Puff used Fire Blast! (12/16) no crit (5/10) no burn (20/20) miss -8 en
Niko used Pin Missile! (4/16) no crit (19/20) misd -3 en

Septimus used Synthesis! +20 hp, -14 en
Roosevelt used Fire Blast! (9/20) hit (16/16) crit (6/10) no burn (11/20) no paralyze (12+3+1(1.5))*1.5=24.75=25 damage, -8 en
Toki used Roll Out! (10/16) no crit (8/10) hit (19)*1.5= enough to kill Nicko, 10 en
Tuff Puff used Fire Blast! (8/16) no crit (8/10) no burn (19/20) miss -12 en
Post-round standings

Nicko Heap
Normal/Bug
HP: KO
En: KO
Status: dead
Spe: 0


Septimus Heap
Steel
HP: 38
En: 38
Status: fine
Spe: 94




Team Jas

Roosevelt
Rock/Dragon
HP: 55
En: 19
Status: paralyzed 15%, taunted (1 action)
Spe: 50


Tough Puff
Poison/Psychic
HP: 42
En: 42
Status: fine
Spe: 17


Toki
Electric/Ice
HP: 61
En: 59
Status:
Spe: 40
 
"Wow, this was such a ridiculous battle. Maybe Septimus can pull at least one KOC out of this..."

Summary:
Lava Plume -> Lava Plume
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
Roosevelt: Brick Break - Fire Blast
TuffPuff: Psychic - Fire Blast
Toki: Roll Out - Roll Out (I know its NVE, but I have used it so many times, why stop now?)

Anyways, all attacks should be aimed at Flarelm.
This was a very fun battle.
 
This is finished!

Septimus Heap
Steel
HP: 38
En: 38
Status: fine
Spe: 94

Team Jas

Roosevelt
Rock/Dragon
HP: 55
En: 19
Status: paralyzed 15%, taunted (1 action)
Spe: 50


Tough Puff
Poison/Psychic
HP: 42
En: 42
Status: fine
Spe: 17


Toki
Electric/Ice
HP: 61
En: 59
Status:
Spe: 40

Septimus used Lava Plume!
Vs Roosevelt (9/16) no crit (4/10) no burn (8+0(1.5))*.67*.67= damage
Vs Toki (15/16) no crit (5/10) no burn (8+0(1.5))*1.5=12 damage
Vs Tuff Puff (14/16) no crit (10/10) no burn (8+2(1.5))=11 damage
Roosevelt used Brick Break! (15/16) no crit (17/20) no paralyze (8+3(1.5))*1.5=18.75 damage
Toki used rollout! (4/16) no crit (11/20) hit (22)*.67=14.74 damage
Tuff Puff used Psychic! (14/16) no crit (6/10) no lower (10+3+0(1.5))*.67=8.71 damage


And so it ends. None dies of energy loss and no lucky crits or misses happen, so Dummy goes down without inflicting even one kill.

Rewards:
All Pokemon get 1 EC, 1 DC, and 2 MC, except for the FEs who get 3 MC.
All of jas's pokemon get 1 MC.
Both sides get 2 CC; I get 7 UC!
 
Good game, jas! The type rolls set me up for failure, but I don't mind too much because I'm getting some evolutions soon! :D Thanks for reffing, Yarnus, and enjoy those UC!

EDIT: Oh, and would you mind changing the thread to 'Completed'? Thanks!
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
Oh, wow, I missed this completely. Good game Dummy007.

Oh, and Yarnus, can you add in who got the KOs? I believe it was 1 for each of my guys, but I just want to be sure. And thanks for reffing.
 
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