Throh


QuasiThrohdo
QC Approved: Zebraiken, Omicron, Tennisace
GP Approved: SuperJOCKE, Omicron

[Overview]

<p>As the bulkiest Fighting-type in the game (sans Fist Plate Arceus), Throh is an integral defensive threat in the NU metagame. He's no slouch offensively, either. Base 100 Attack is quite solid, and he has both Bulk Up and Guts to boost it further. Circle Throw is a great phazing attack, and Throh is the bulkiest user of the move; he also gets STAB on it, to boot. His poor Speed stat is a drawback, but he thankfully has high enough defenses that he can survive most assaults before hitting back. Unfortunately, with Rest as his only recovery move, he is prone to being worn down fairly quickly.</p>

[SET]
name: ChestoRest
move 1: Bulk Up
move 2: Circle Throw
move 3: Payback
move 4: Rest
item: Chesto Berry
ability: Guts
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>Bulk Up is the crux of this set, allowing Throh to boost both his Attack and Defense, transforming him into both an offensive and defensive threat. Circle Throw is a good STAB attack that also phazes out the opponent, preventing them from setting up alongside him. As Ghost-types are immune to Circle Throw, Payback is a great option for taking them on; due to Throh's low Speed, Payback will usually get the power boost, as well. Rest is his only recovery move, and it is necessary to keep him around after setting up. A Chesto Berry is Throh's item of choice, as it will wake him up instantly after he uses Rest to heal up.</p>

[ADDITIONAL COMMENTS]

<p>A Careful nature and the given EVs maximize Throh's special bulk, with the remaining 4 boosting his physical bulk. Leftovers is an option over Chesto Berry to give him consistent healing, but it will leave him as a sitting duck after using Rest. Therefore, Substitute becomes a good option over Rest when using Leftovers, as it keeps him safe from status and weak attacks, while the recovery from Leftovers allows him to set up more Substitutes. Stone Edge can be used over Payback for better overall coverage, but it doesn't hit his Ghost- and Psychic-type counters as hard. Taunt is also an option for Throh, as it prevents the opponent from setting up a Substitute that would block Circle Throw's phazing, but his low Speed makes it less reliable.</p>

<p>As this set aims to constantly phaze the opponent, the extra damage from entry hazards is highly recommended. Cacturne can help break through Ghost- and Psychic-types and set up Spikes for your team. Garbodor is the most reliable user of Toxic Spikes, and it can set up Spikes as well. Mesprit is a great choice for Stealth Rock, as it can also scout with U-turn to cause more switches. Clerics also make great allies, as they can wake up Throh after he uses Rest; Lickilicky and Audino are both great choices for this, and they can use Wish to keep him healthy as well. Absol is one of the best choices for removing Ghost-types that are immune to Circle Throw, as he can use Pursuit or Sucker Punch to easily destroy them.</p>

[Other Options]

<p>Due to Throh's low Speed, good bulk, and solid Attack stat, he makes a great abuser of Trick Room; Toxic Orb is his preferred item for such a set, as it boosts his Attack stat thanks to Guts. Taunt is an unexpected move for him to run, and can prevent slower opponents from setting up against him. Toxic allows him to wear down opposing walls, though he has trouble fitting it onto his main set. Though Throh is certainly bulky enough to set up Rain Dance or Sunny Day for your team, he gains no direct benefit from either of these weathers. Storm Throw is good attack that always scores a critical hit, allowing Throh to smash through Bulk Up and Stockpile users, but the phazing from Circle Throw can do the same and has more utility in general. Superpower is his strongest STAB attack, but it is only useful on a Trick Room sweeper set. Brick Break is an option for breaking through your opponents screens, should they be problematic for your team.</p>

[Checks and Counters]

<p>Quagsire ignores Throh's Bulk Ups thanks to Unaware, but it must be wary of using Toxic against Throh, activating Guts. Powerful, faster Flying-types, such as Swellow and Braviary, can cause massive damage with their STAB Brave Bird, even after a Bulk Up or two. Similarly, faster and powerful Psychic-types, such as Mesprit, are also problematic for Throh. Musharna resists Throh's STAB and is slower than him, meaning Payback will not get a power boost; it also outspeeds Throh under Trick Room. Ghost-types in general can wall Throh's STAB; Haunter in particular can use Substitute and Disable to survive a Payback and prevent Throh from using it again, completely walling him.</p>

[Dream World]

<p>Throh's Dream World ability, Mold Breaker, allows him to hit Pokemon with Levitate with Earthquake. Aside from that, it offers him very little, and the power from Guts is much more beneficial to him.</p>
 
Slash Storm throw in front of Circle Throw. It's basically a base 80 power STAB that ignores the opponent's defense and wrecks hardcore. Also place it over Superpower, the lower power is a bit of a pain but no loss in attack or defense really makes up for it.
 

tennisace

not quite too old for this, apparently
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Get rid of the TR Sweeper set, why would you ever use that... clear OO to me.

I disagree, Circle Throw is the much better move because you phaze and do damage at the same time.
 
He's my favorite NU Fighting-type for TR; much bulkier than Gurdurr with Toxic Orb, and a lot stronger than one with Eviolite, though the lack of Mach Punch sucks... x.x

But yeah, I guess it doesn't need a full set. Moved it to OO ^.^
 
Sub over Rest w/Lefties is decent iirc, protects him from being phazed by DTail and big subs are always cool for not just getting Seismic Tossed to death. maybe worth mentioning?
 

jake

underdog of the year
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Sub over Rest w/Lefties is decent iirc, protects him from being phazed by DTail and big subs are always cool for not just getting Seismic Tossed to death. maybe worth mentioning?
Worth an AC mention if only because its subs are unbreakable by most common walls (Lickilicky, Alomomola, etc). Otherwise this looks excellent, imo.

QC APPROVED (1/3)
 
Substitute isn't that great on Throh, it's way too slow to use it and most of the time you'd just be wanting to boost up a bunch then Rest off any damage. It's not like status threatens Throh that much, anyways.

I'd say Taunt is more useful than Substitute on Throh. You don't lose any health, you stop Pokemon from phazing you with Roar / Whirlwind, Ghost-types that set-up on you, allows you to beat Subsplit/disable Haunter, and sometimes Throh doesn't want to have status, even if it has the ability Guts.

Also, "Storm Throw breaks Bulk Up / Stockpile users" - Doesn't Circle Throw do this? I mean, I guess there is Stockpile Drifblim that blocks Circle Throw, but Drifblim is rarely seen, and Stockpile Drifblim is even rarer.

(ps: Mesprit doesn't counter Throh. Mesprit can't 2HKO Throh without hazard damage,/Life Orb, while at +1 Throh's payback OHKO's all offensive Mesprit.)
 

jake

underdog of the year
is a Tournament Director Alumnusis a Site Content Manager Alumnusis a Team Rater Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Researcher Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Top Dedicated Tournament Host Alumnusis a Battle Simulator Moderator Alumnusis a Past SPL Champion
Also, "Storm Throw breaks Bulk Up / Stockpile users" - Doesn't Circle Throw do this? I mean, I guess there is Stockpile Drifblim that blocks Circle Throw, but Drifblim is rarely seen, and Stockpile Drifblim is even rarer.

(ps: Mesprit doesn't counter Throh. Mesprit can't 2HKO Throh without hazard damage,/Life Orb, while at +1 Throh's payback OHKO's all offensive Mesprit.)
Storm Throw wouldn't hit Drifblim anyway, would it? I mean, it's immune so...

Also to add to that last statement:
252 SpA Lefties +SpA Mesprit Psychic: 270-318 (60.81 - 71.62%)
0 SpA Lefties Neutral Mesprit Psychic: 194-230 (43.69 - 51.8%)
0 Atk Lefties Neutral +1 Throh Payback vs 252 HP Mesprit: 216-256 (59.34 - 70.32%)

Offensive Mesprit 2HKOs with Psychic but all Mesprit will take a shitton from Payback (you also have to consider that Throh will be in dangerous waters too, though).
 
I meant Psyshock Mesprit doesn't 2HKO (which, for some reason, is starting to get popular), but Psychic doesn't even OHKO.
 

JockeMS

formerly SuperJOCKE
is a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Placeholder. Checking this.

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QuasiThrohdo
QC Approved: Zebraiken, Omicron, Tennisace
GP Approved:

[Overview]

<p>As the bulkiest Fighting-type in the game (sans Fist Plate Arceus), Throh is an integral defensive threat in the NU metagame. He's no slouch offensively, either. Base 100 Attack is quite solid, and he has Bulk Up and Guts to boost it further. Circle Throw is a great phazing attack, and Throh is the bulkiest user of the move; he also gets STAB on it, to boot. His poor Speed stat is a drawback, but he thankfully has high enough defenses that he can survive most assaults before hitting back. Unfortunately, with Rest as his only recovery move, he is prone to being worn down fairly quickly.</p>

[SET]
name: ChestoRest
move 1: Bulk Up
move 2: Circle Throw
move 3: Payback
move 4: Rest
item: Chesto Berry
ability: Guts
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>Bulk Up is the crux of this set, allowing Throh to boost both his Attack and Defense, transforming him into an offensive and defensive threat. Circle Throw is a good STAB attack that also phazes out the opponent, preventing them from setting up alongside him. As Ghost-types are immune to Circle Throw, Payback is a great option for taking them on; due to his Throh's low Speed, Payback will usually get the attack power boost, as well. Rest is his only recovery move, which is necessary to keep him around after setting up. A Chesto Berry is his Throh's item of choice, as it will wake him up instantly after he uses Rest to heal up.</p>

[ADDITIONAL COMMENTS]

<p>A Careful nature and the given EVs maximize Throh's special bulk, with the remaining 4 boosting his physical bulk. Leftovers is an option over Chesto Berry to give him consistent health, but it will leave him as a sitting duck after using Rest. Therefore, Substitute becomes a good option over Rest when using Leftovers, as it keeps him safe from status and weak attacks, while the recovery from Leftovers allows him to set up more Substitutes. Stone Edge can be used over Payback for better overall coverage, but it doesn't hit his Ghost- and Psychic-type counters as hard. Taunt is also an option for Throh, as it prevents the opponent from setting up a Substitute that would block Circle Throw's phazing, but his low Speed makes it less reliable.</p>

<p>As this set aims to constantly phaze the opponent, the extra damage from entry hazards is highly recommended. Cacturne can help break through Ghost- and Psychic-types and set up Spikes for your team. Garbodor is the most reliable user of Toxic Spikes, and it can set up Spikes as well. Mesprit is a great choice for Stealth Rock, as it can also scout with U-turn to cause more switches. Clerics also make great allies, as they can wake up Throh after he uses Rest; Lickilicky and Audino are both great choices for this, and they both can use Wish to keep him healthy as well. Absol is one of the best choices for removing Ghost-types that are immune to Circle Throw, as he can use Pursuit or Sucker Punch to easily destroy them.</p>

[Other Options]

<p>Due to Throh's low Speed, good bulk, and solid Attack stat, he makes a great abuser of Trick Room; Toxic Orb is his preferred item for such a set, as it can boosts his Attack stat thanks to Guts. Taunt is an unexpected move for him to run, and can prevent the opponent from setting up against him. Toxic allows him to wear down opposing walls, though he has trouble fitting it onto his main set. Though Throh is certainly bulky enough to set up Rain Dance or Sunny Day for your team, he gains no direct benefit from either of these weathers. Storm Throw is good attack that always scores a critical hit, allowing Throh to smash through Bulk Up and Stockpile users, but the phazing from Circle Throw can do the same and has more utility in general. Superpower is his strongest STAB attack, but is only really useful on a Trick Room sweeper set. Brick Break is an option for breaking through your opponents screens, should they be problematic for your team.</p>

[Checks and Counters]

<p>Quagsire ignores Throh's Bulk Ups thanks to Unaware, but it must be wary of using Toxic against Throh,[add comma] and activating Guts. Powerful, faster Flying-types, such as Swellow and Braviary, can cause massive damage with their STAB Brave Bird. Similarly, faster and powerful Psychic-types, such as Mesprit, are also problematic for Throh. Musharna resists Throh's STAB and is slower than him, meaning Payback will not get a power boost; it also outspeeds Throh under Trick Room. Ghost-types in general can wall Throh's STAB; Haunter in particular can use Substitute and Disable to survive a Payback and prevent Throh from using it again, completely walling him.</p>


Add a DW section and you're good to go.

GP Approved 1/2

 
<3

You know the drill :P

[Overview]

<p>As the bulkiest Fighting-type in the game (sans Fist Plate Arceus), Throh is an integral defensive threat in the NU metagame. He's no slouch offensively, either. Base 100 Attack is quite solid, and he has both Bulk Up and Guts to boost it further. Circle Throw is a great phazing attack, and Throh is the bulkiest user of the move; he also gets STAB on it, to boot. His poor Speed stat is a drawback, but he thankfully has high enough defenses that he can survive most assaults before hitting back. Unfortunately, with Rest as his only recovery move, he is prone to being worn down fairly quickly.</p>

[SET]
name: ChestoRest
move 1: Bulk Up
move 2: Circle Throw
move 3: Payback
move 4: Rest
item: Chesto Berry
ability: Guts
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>Bulk Up is the crux of this set, allowing Throh to boost both his Attack and Defense, transforming him into both an offensive and defensive threat. Circle Throw is a good STAB attack that also phazes out the opponent, preventing them from setting up alongside him. As Ghost-types are immune to Circle Throw, Payback is a great option for taking them on; due to Throh's low Speed, Payback will usually get the power boost, as well. Rest is his only recovery move, whichand it is necessary to keep him around after setting up. A Chesto Berry is Throh's item of choice, as it will wake him up instantly after he uses Rest to heal up.</p>

[ADDITIONAL COMMENTS]

<p>A Careful nature and the given EVs maximize Throh's special bulk, with the remaining 4 boosting his physical bulk. Leftovers is an option over Chesto Berry to give him consistent healthing, but it will leave him as a sitting duck after using Rest. Therefore, Substitute becomes a good option over Rest when using Leftovers, as it keeps him safe from status and weak attacks, while the recovery from Leftovers allows him to set up more Substitutes. Stone Edge can be used over Payback for better overall coverage, but it doesn't hit his Ghost- and Psychic-type counters as hard. Taunt is also an option for Throh, as it prevents the opponent from setting up a Substitute that would block Circle Throw's phazing, but his low Speed makes it less reliable.</p>

<p>As this set aims to constantly phaze the opponent, the extra damage from entry hazards is highly recommended. Cacturne can help break through Ghost- and Psychic-types and set up Spikes for your team. Garbodor is the most reliable user of Toxic Spikes, and it can set up Spikes as well. Mesprit is a great choice for Stealth Rock, as it can also scout with U-turn to cause more switches. Clerics also make great allies, as they can wake up Throh after he uses Rest; Lickilicky and Audino are both great choices for this, and they can use Wish to keep him healthy as well. Absol is one of the best choices for removing Ghost-types that are immune to Circle Throw, as he can use Pursuit or Sucker Punch to easily destroy them.</p>

[Other Options]

<p>Due to Throh's low Speed, good bulk, and solid Attack stat, he makes a great abuser of Trick Room; Toxic Orb is his preferred item for such a set, as it boosts his Attack stat thanks to Guts. Taunt is an unexpected move for him to run, and can prevent theslower opponents from setting up against him. Toxic allows him to wear down opposing walls, though he has trouble fitting it onto his main set. Though Throh is certainly bulky enough to set up Rain Dance or Sunny Day for your team, he gains no direct benefit from either of these weathers. Storm Throw is good attack that always scores a critical hit, allowing Throh to smash through Bulk Up and Stockpile users, but the phazing from Circle Throw can do the same and has more utility in general. Superpower is his strongest STAB attack, but it is only really useful on a Trick Room sweeper set. Brick Break is an option for breaking through your opponents screens, should they be problematic for your team.</p>

[Checks and Counters]

<p>Quagsire ignores Throh's Bulk Ups thanks to Unaware, but it must be wary of using Toxic against Throh, activating Guts. Powerful, faster Flying-types, such as Swellow and Braviary, can cause massive damage with their STAB Brave Bird, even after a Bulk Up or two. Similarly, faster and powerful Psychic-types, such as Mesprit, are also problematic for Throh. Musharna resists Throh's STAB and is slower than him, meaning Payback will not get a power boost; it also outspeeds Throh under Trick Room. Ghost-types in general can wall Throh's STAB; Haunter in particular can use Substitute and Disable to survive a Payback and prevent Throh from using it again, completely walling him.</p>

[Dream World]

<p>Throh's Dream World ability, Mold Breaker, allows him to hit Pokemon with Levitate with Earthquake. Aside from that, it offers him very little, and the power from Guts is overall much more beneficial to him.</p>


Excellent job jelli :D



GP 2/2
 

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