OK, since the last one needed to be cancelled due to inactivity:
1 v 1 Singles (FE Training)
ASB Arena
All Abilities
2 Substitutions
1 Recovery / 2 Chills
Items = OK (Will do training only if wanted)
Pokemons:DQ: 36 Hours
Dogfish:
Electivire [Short Fuse] (M)
Type: Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Nature: Mild (+SpAtk -Def)
Abilities:
Ability 1: Motor Drive (Innate) - This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts..
Ability 2: Vital Spirit (DW) (Innate) - This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Stats:
Electivire
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Discharge
Electro Ball
Fire Punch
Giga Impact
Leer
Light Screen
Low Kick
Quick Attack
Screech
Shock Wave
Swift
Thunder
ThunderPunch
Thunderbolt
Thundershock
Cross Chop
Feint
Ice Punch
Bide
Brick Break
Bulldoze
Curse
Detect
Dig
Double Team
Earthquake
Endure
Flamethrower
Flash
Focus Blast
Hidden Power Grass
Hyper Beam
Iron Tail
Low Sweep
Metronome
Protect
Psychic
Psywave
Rain Dance
Reflect
Rest
Return
Rock Slide
Submission
Substitute
Take Down
Taunt
Teleport
Thunder Wave
Torment
Toxic
Volt Switch
Wild Charge
Zap Cannon
Counter
Dizzy Punch
Magnet Rise
Pursuit
Signal Beam
Total Moves: 59
Fire Blast:
Gengar* (Casper) (M)
Nature: Hasty
+15% Spe, +19% Accuracy, -1 Def
Type: Ghost/Poison
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 90
Atk: 3
Def-: 1
SpA: 5
SpD: 3
Spe+: 127
SC: 3
WC: 3
EC: 9/9
MC: 0
Attacks:
Hypnosis*
Lick*
Spite*
Mean Look*
Curse*
Night Shade*
Confuse Ray*
Sucker Punch*
Destiny Bond
Hex
Dark Pulse
Will-O-Wisp*
Disable*
Ice Punch*
Thunderbolt*
Shadow Ball*
Double Team*
Explosion
Toxic
Venoshock
Giga Drain
Psychic
Taunt
Substitute
Protect
Hidden Power [Ice, 7]
Focus Blast
Endure
Snatch
Telekinesis
Sleep Talk
Perish Song
Bide
Fire Punch
Counter
Magic Coat
Pain Split
Knock Off
Total: 38
Breloom (Amanita) (F)
Nature: Adamant
+1 Atk, -1 SpA
Type: Grass/Fighting
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Effect Spore
Type: Can be Disabled
This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Poison Heal
Type: Innate
Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.
Technician (DW)
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Stats:
HP: 90
Atk+: 6
Def: 3
SpA-: 1
SpD: 2
Spe: 70
SC: 3
WC: 3
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
PoisonPowder
Seed Bomb
Spore
Worry Seed
Mach Punch
Counter
Drain Punch
Focus Punch
Helping Hand
ThunderPunch
Synthesis
Toxic
Substitute
Facade
Swords Dance
Stone Edge
Brick Break
Rock Slide
Total: 23
Camerupt (Katrina) (F)
Nature: Brave
+1 Atk, -15% Spe, -10% Evasion
Type: Fire/Ground
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Magma Armor
Type: Innate
This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Solid Rock
Type: Innate
This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point (DW)
Type: Innate
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Stats:
HP: 100
Atk+: 5
Def: 3
SpA: 4
SpD: 3
Spe-: 34
SC: 4
WC: 6
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Flamethrower
Earth Power
Earthquake
Double Edge
Eruption
Lava Plume
Endure
Yawn
Heat Wave
Iron Head
Stockpile
Scary Face
Double-Edge
Mimic
Sleep Talk
Body Slam
Flame Charge
Rock Slide
Dig
Roar
Toxic
Hyper Beam
Protect
Frustration
Solarbeam
Double Team
Fire Blast
Facade
Rest
Overheat
Incinerate
Will-O-Wisp
Explosion
Giga Impact
Sunny Day
Stone Edge
Substitute
Return
Hidden Power [Ice, 7]
Stealth Rock
Secret Power
Dogfish chooses item
Fire Blast chooses Pokemon, Item, and Attacks
Dogfish Attacks
I ref