az
toddmoding
hello!! this is all done and ready to be uploaded
grrrr we are not suitable for children three years of age and under due to small parts and also cause we'll eat them grrrr
[Overview]
<p>Basculin possesses underwhelming stats, a sorely restricted movepool, and there are plenty of other Water-types in the tier that can do practically everything it does—much more effectively. Looks can be deceiving, however; Basculin's saving grace is its ability, Adaptability, which gives it a STAB boost of 2x instead of the usual 1.5x. What sets Basculin apart from other Water-types in the tier is its access to Taunt, and more importantly, Aqua Jet. Priority moves in NU are a rarity, so a powerful STAB one is a blessing to Basculin.</p>
[SET]
name: Choice
move 1: Waterfall
move 2: Aqua Jet
move 3: Double-Edge
move 4: Crunch / Toxic
item: Choice Band / Choice Scarf
ability: Adaptability
nature: Jolly / Adamant
evs: 24 HP / 252 Atk / 232 Spe
[SET COMMENTS]
<p>Basculin's defenses are paper-thin, so it will have to hit and run in order to prove effective. The much-needed priority on Aqua Jet allows Basculin to hit threats that would otherwise outstrip it thanks to its middling Speed, and to do so with hefty STAB. With a Choice Band, Basculin can nab a 2HKO on Misdreavus with Waterfall after the residual damage of Stealth Rock. Crunch and Double-Edge provide further coverage; Crunch is for Ghost- and Psychic-types, such as Jynx, and Double-Edge hits Water-types that resist Basculin's STAB. Be warned that neither of them receive a boost from Adaptability and rely on Basculin's underwhelming Attack stat. Furthermore, Double-Edge's recoil will only serve to hamper Basculin's longevity.</p>
[ADDITIONAL COMMENTS]
<p>The EV spread is nothing unusual—standard sweeper EVs that prioritize Attack and Speed. With 232 Speed EVs and a Jolly nature Basculin will outspeed Jynx and Haunter, and OHKO the former. The choice between Adamant or Jolly is yours; Adamant packs a bigger punch and Speed-ties with +1 base 85s, such as Sawk, whereas Jolly will outspeed these but at the cost of some stopping power.</p>
<p>Basculin really needs support from teammates that can dispatch Alomomola and Tangela, because they will wall it with ease. Potential teammates include Life Orb Magmortar and Sap Sipper Miltank to handle Tangela, while bulky Grass-types, such as Leafeon and Serperior, will deal with Alomomola without difficulty. Basculin appreciates a teammate to set up entry hazards, as the residual damage lets it snatch those much needed OHKOs in spite of its low Attack. Cacturne is worth especial consideration as a teammate; it has access to Spikes and can set up freely on Alomomola, provided it doesn't switch into Toxic.</p>
[Other Options]
<p>As mentioned earlier, Basculin possesses a particularly narrow movepool, leaving it with few other options. Taunt will keep Basculin from being walled, or at the very least statused, but Alomomola unfortunately still walls it. Basculin also has access to Ice Beam, and its Special Attack is only marginally less impressive than its Attack. Ice Beam allows it to hit Grass-types such as Tangela particularly hard, 2HKOing it with Life Orb. Its alternate ability, Reckless, increases the power of recoil moves by 20%, which makes Double-Edge a little more attractive. It provides an alternative to relying on Adaptability and STAB moves, but recoil remains an issue with Double-Edge. Blue-striped Basculin, or Basculin-B, has access to Rock Head, which negates recoil, again making Double-Edge a little more viable. However, carrying this ability means it cannot use Reckless, so the power boost is lost. Finally, Basculin receives an assortment of interesting niche and utility moves in Agility, Revenge, Final Gambit, Hidden Power, Substitute, and Scald, which can be experimented with. However, many other more impressive Water-types count these amongst their movepools.</p>
[Checks and Counters]
<p>Basculin's number one concern is Alomomola, which walls it endlessly; Tangela also walls all bar odd Life Orb Ice Beam variants. In fact, this is true in general for all bulky Grass-types, and Basculin really relies on support from its teammates to remove these. Other threats to watch out for are Choice Scarf Rotom-S, who will revenge kill Basculin if it is not carrying a Choice Scarf of its own, and fast Electric-types in general, who can revenge kill Basculin with or without a Choice Scarf.</p>
[Unreleased]
<p>Basculin receives a Dream World ability in Mold Breaker, although it is not yet released. Unfortunately it doesn't provide anything exciting or useful for Basculin.</p>
grrrr we are not suitable for children three years of age and under due to small parts and also cause we'll eat them grrrr
[Overview]
<p>Basculin possesses underwhelming stats, a sorely restricted movepool, and there are plenty of other Water-types in the tier that can do practically everything it does—much more effectively. Looks can be deceiving, however; Basculin's saving grace is its ability, Adaptability, which gives it a STAB boost of 2x instead of the usual 1.5x. What sets Basculin apart from other Water-types in the tier is its access to Taunt, and more importantly, Aqua Jet. Priority moves in NU are a rarity, so a powerful STAB one is a blessing to Basculin.</p>
[SET]
name: Choice
move 1: Waterfall
move 2: Aqua Jet
move 3: Double-Edge
move 4: Crunch / Toxic
item: Choice Band / Choice Scarf
ability: Adaptability
nature: Jolly / Adamant
evs: 24 HP / 252 Atk / 232 Spe
[SET COMMENTS]
<p>Basculin's defenses are paper-thin, so it will have to hit and run in order to prove effective. The much-needed priority on Aqua Jet allows Basculin to hit threats that would otherwise outstrip it thanks to its middling Speed, and to do so with hefty STAB. With a Choice Band, Basculin can nab a 2HKO on Misdreavus with Waterfall after the residual damage of Stealth Rock. Crunch and Double-Edge provide further coverage; Crunch is for Ghost- and Psychic-types, such as Jynx, and Double-Edge hits Water-types that resist Basculin's STAB. Be warned that neither of them receive a boost from Adaptability and rely on Basculin's underwhelming Attack stat. Furthermore, Double-Edge's recoil will only serve to hamper Basculin's longevity.</p>
[ADDITIONAL COMMENTS]
<p>The EV spread is nothing unusual—standard sweeper EVs that prioritize Attack and Speed. With 232 Speed EVs and a Jolly nature Basculin will outspeed Jynx and Haunter, and OHKO the former. The choice between Adamant or Jolly is yours; Adamant packs a bigger punch and Speed-ties with +1 base 85s, such as Sawk, whereas Jolly will outspeed these but at the cost of some stopping power.</p>
<p>Basculin really needs support from teammates that can dispatch Alomomola and Tangela, because they will wall it with ease. Potential teammates include Life Orb Magmortar and Sap Sipper Miltank to handle Tangela, while bulky Grass-types, such as Leafeon and Serperior, will deal with Alomomola without difficulty. Basculin appreciates a teammate to set up entry hazards, as the residual damage lets it snatch those much needed OHKOs in spite of its low Attack. Cacturne is worth especial consideration as a teammate; it has access to Spikes and can set up freely on Alomomola, provided it doesn't switch into Toxic.</p>
[Other Options]
<p>As mentioned earlier, Basculin possesses a particularly narrow movepool, leaving it with few other options. Taunt will keep Basculin from being walled, or at the very least statused, but Alomomola unfortunately still walls it. Basculin also has access to Ice Beam, and its Special Attack is only marginally less impressive than its Attack. Ice Beam allows it to hit Grass-types such as Tangela particularly hard, 2HKOing it with Life Orb. Its alternate ability, Reckless, increases the power of recoil moves by 20%, which makes Double-Edge a little more attractive. It provides an alternative to relying on Adaptability and STAB moves, but recoil remains an issue with Double-Edge. Blue-striped Basculin, or Basculin-B, has access to Rock Head, which negates recoil, again making Double-Edge a little more viable. However, carrying this ability means it cannot use Reckless, so the power boost is lost. Finally, Basculin receives an assortment of interesting niche and utility moves in Agility, Revenge, Final Gambit, Hidden Power, Substitute, and Scald, which can be experimented with. However, many other more impressive Water-types count these amongst their movepools.</p>
[Checks and Counters]
<p>Basculin's number one concern is Alomomola, which walls it endlessly; Tangela also walls all bar odd Life Orb Ice Beam variants. In fact, this is true in general for all bulky Grass-types, and Basculin really relies on support from its teammates to remove these. Other threats to watch out for are Choice Scarf Rotom-S, who will revenge kill Basculin if it is not carrying a Choice Scarf of its own, and fast Electric-types in general, who can revenge kill Basculin with or without a Choice Scarf.</p>
[Unreleased]
<p>Basculin receives a Dream World ability in Mold Breaker, although it is not yet released. Unfortunately it doesn't provide anything exciting or useful for Basculin.</p>