Basculin [GP 2/2]

az

toddmoding
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[Overview]

<p>Basculin possesses underwhelming stats, a sorely restricted movepool, and there are plenty of other Water-types in the tier that can do practically everything it does—much more effectively. Looks can be deceiving, however; Basculin's saving grace is its ability, Adaptability, which gives it a STAB boost of 2x instead of the usual 1.5x. What sets Basculin apart from other Water-types in the tier is its access to Taunt, and more importantly, Aqua Jet. Priority moves in NU are a rarity, so a powerful STAB one is a blessing to Basculin.</p>

[SET]
name: Choice
move 1: Waterfall
move 2: Aqua Jet
move 3: Double-Edge
move 4: Crunch / Toxic
item: Choice Band / Choice Scarf
ability: Adaptability
nature: Jolly / Adamant
evs: 24 HP / 252 Atk / 232 Spe

[SET COMMENTS]

<p>Basculin's defenses are paper-thin, so it will have to hit and run in order to prove effective. The much-needed priority on Aqua Jet allows Basculin to hit threats that would otherwise outstrip it thanks to its middling Speed, and to do so with hefty STAB. With a Choice Band, Basculin can nab a 2HKO on Misdreavus with Waterfall after the residual damage of Stealth Rock. Crunch and Double-Edge provide further coverage; Crunch is for Ghost- and Psychic-types, such as Jynx, and Double-Edge hits Water-types that resist Basculin's STAB. Be warned that neither of them receive a boost from Adaptability and rely on Basculin's underwhelming Attack stat. Furthermore, Double-Edge's recoil will only serve to hamper Basculin's longevity.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread is nothing unusual—standard sweeper EVs that prioritize Attack and Speed. With 232 Speed EVs and a Jolly nature Basculin will outspeed Jynx and Haunter, and OHKO the former. The choice between Adamant or Jolly is yours; Adamant packs a bigger punch and Speed-ties with +1 base 85s, such as Sawk, whereas Jolly will outspeed these but at the cost of some stopping power.</p>

<p>Basculin really needs support from teammates that can dispatch Alomomola and Tangela, because they will wall it with ease. Potential teammates include Life Orb Magmortar and Sap Sipper Miltank to handle Tangela, while bulky Grass-types, such as Leafeon and Serperior, will deal with Alomomola without difficulty. Basculin appreciates a teammate to set up entry hazards, as the residual damage lets it snatch those much needed OHKOs in spite of its low Attack. Cacturne is worth especial consideration as a teammate; it has access to Spikes and can set up freely on Alomomola, provided it doesn't switch into Toxic.</p>

[Other Options]

<p>As mentioned earlier, Basculin possesses a particularly narrow movepool, leaving it with few other options. Taunt will keep Basculin from being walled, or at the very least statused, but Alomomola unfortunately still walls it. Basculin also has access to Ice Beam, and its Special Attack is only marginally less impressive than its Attack. Ice Beam allows it to hit Grass-types such as Tangela particularly hard, 2HKOing it with Life Orb. Its alternate ability, Reckless, increases the power of recoil moves by 20%, which makes Double-Edge a little more attractive. It provides an alternative to relying on Adaptability and STAB moves, but recoil remains an issue with Double-Edge. Blue-striped Basculin, or Basculin-B, has access to Rock Head, which negates recoil, again making Double-Edge a little more viable. However, carrying this ability means it cannot use Reckless, so the power boost is lost. Finally, Basculin receives an assortment of interesting niche and utility moves in Agility, Revenge, Final Gambit, Hidden Power, Substitute, and Scald, which can be experimented with. However, many other more impressive Water-types count these amongst their movepools.</p>

[Checks and Counters]

<p>Basculin's number one concern is Alomomola, which walls it endlessly; Tangela also walls all bar odd Life Orb Ice Beam variants. In fact, this is true in general for all bulky Grass-types, and Basculin really relies on support from its teammates to remove these. Other threats to watch out for are Choice Scarf Rotom-S, who will revenge kill Basculin if it is not carrying a Choice Scarf of its own, and fast Electric-types in general, who can revenge kill Basculin with or without a Choice Scarf.</p>

[Unreleased]

<p>Basculin receives a Dream World ability in Mold Breaker, although it is not yet released. Unfortunately it doesn't provide anything exciting or useful for Basculin.</p>
 

breh

強いだね
make the EVs either 8 HP / 252 Atk / 248 Spe (gets Raticate) or 24 HP / 252 Atk / 232 Spe (gets Jynx/Haunter).

no adamant slash, IMO. doesn't outspeed as much.
 

jake

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make the EVs either 8 HP / 252 Atk / 248 Spe (gets Raticate) or 24 HP / 252 Atk / 232 Spe (gets Jynx/Haunter).
Yeah, I think Jolly with 24 HP / 252 Atk / 232 Spe should be the primary spread. Be sure to note that Adamant ties with +Spe base 85s (Sawk) in AC.

QC APPROVED (1/3)
 
wait, correct if I'm wrong, but are the only things hit harder by Crunch rather than Waterfall Eggy and Frillish? I don't really think thats worth first slash imo :/ I'd actually consider Toxic first slash-worthy in this case (wow, thats weird lol).
 

az

toddmoding
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yeah, thought i'd mentioned jynx in the set comments but is in ac

i'll put it in both, for when i come to talk about psychics, but it is there nonetheless
 
This is just a minor concern, but Rock Head Basculin is only obtainable through an in game trade and has the IV restriction of 20/31/20/20/20/20 and a nature restriction to be only Adamant. You might want to mention that with the Rock Head bit.
 

erisia

Innovative new design!
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I'd make a big deal out of Aqua Jet in the introduction. Pretty much the only priority attack commonly used in NU is Sucker Punch, so a powerful Aqua Jet is a pretty solid niche in its own right, since it can deal with Dark, Fighting, Steel, Fire, Ground and Rock types just as effectively as Absol's Sucker Punch, without the caveat of requiring the opponent to attack.
 
[Overview]

<p>Don't be deceived by your first impressions of Basculin. It possesses underwhelming stats, and a sorely restrictiveed movepool, and there are plenty of other decent Water-types in the tier that can do practically everything Basculinit does much better. Itmore effectively. Basculin's saving grace, though, is its ability Adaptability, which gives it a STAB of 2x instead of the usual 1.5x. In addition, Basculin boasts access to Taunt, and mostre importantly to, Aqua Jet. Priority moves in NU are a rarity, so a powerful STAB one is a blessing forto Basculin.</p>

[SET]
name: Choice
move 1: Waterfall
move 2: Aqua Jet
move 3: Double-Edge
move 4: Crunch / Toxic
item: Choice Band / Choice Scarf
ability: Adaptability
nature: Jolly / Adamant
evs: 24 HP / 252 Atk / 232 Spe

[SET COMMENTS]

<p>Basculin's defenses are paper-thin, so it will have to hit and run in order to prove effective. The much-needed priority on Aqua Jet will allow Basculin to hit threats that would otherwise outstrip it thanks to its middling Speed, and to do so with hefty STAB. With a Choice Band, Basculin can nab a 2HKO on Misdreavus with Waterfall after the residual damage of Stealth Rock. Crunch and Double-Edge provide further coverage; Crunch is for Ghost- and Psychic-types, such as Jynx, and Double-Edge is in place to hits Water-types that resist Basculin's STAB. Be warned, of course, that neither can make use of Adaptability and as such rely on Basculin's underwhelming Attack stat, and Double-Edge's recoil will only serve to hamper Basculin's longevity.
</p>

[ADDITIONAL COMMENTS]

<p>The EV spread is nothing unusual -- standard sweeper EVs that prioritisze Attack and Speed. With 232 in Speed EVs, Basculin will outspeed Jynx and Haunter and OHKO Jynxthe former, at that. The choice between Adamant or Jolly is yours; Adamant packs a bigger punch and ties for SpeedSpeed-ties with +1 base 85s such as Sawk, whereas Jolly will outspeed these but at the cost of some stopping power. </p>

<p>
Basculin really needs some support from teammates that can neatly dispatch Alomomola and Tangela, because they will wall it with ease. Potential teammates include Life Orb Magmortar and sSap sSipper Miltank forto handle Tangela, andwhile bulky Grass-types such as Leafeon and Serperior will deal with Alomomola without difficulty. As hinted at in the Set Comments,previously hinted, Basculin appreciates a teammate to set up entry hazards for, as the residual damage would be appreciated strongly for Basculin tolets it snatch those much needed OHKOs thanks toin spite of its low Attack. Cacturne is worth a look in particular as a teammate; it has entry hazards accesespecial consideration as a teammate; it has access to Spikes and can set up without fear on Alomomola, provided it doesn't switch into Toxic.</p>

[Other Options]

<p>As mentioned earlier, Basculin possesses a particularly narrow movepool, which gives little room for few other options. Carrying Taunt will keep Basculin from being walled, or at the very least statused, asbut Alomomola will still wall it, unfortunatelyunfortunately still wall it. Basculin also has access to Ice Beam, and its Special Attack is only marginally less impressive than its Attack. ThisIce Beam would allow it to hit Grass-types such as Tangela particularly hard, and2HKOing it with a Life Orb on Basculin this is a 2HKO. Its alternate ability, Reckless, increases the power of recoil moves by 20%, which makes Double-Edge a little more attractive and. It provides an alternative to relying on Adaptability and STAB moves, but recoil remains an issue with Double-Edge. Blue-striped Basculin, or Basculin-B, has access to Rock Head as an ability, which negates recoil, so this again makesing Double-Edge a little more viable. However, carrying this ability means it cannot carryuse Reckless, so the power boost is lost. AFinally, Basculin receives an assortment of interesting niche and utility moves are available in the forms ofin Agility, Revenge, Final Gambit, Hidden Power, Substitute and Scald, and these maywhich can bear experimentationed with. Largely, however, many other, more impressive Water-types count these amongst their movepools.
</p>

[Checks and Counters]

<p>Basculin's number one concern is Alomomola, who willich walls it endlessly. This is true also of Tangela, unless you choose to customise with Ice Beam and a Life Orb; Tangela also walls all bar odd Life Orb Ice Beam variants. In fact, this is true in general for all bulky Grass-types, and Basculin really relies on support from its teammates to remove these. Other threats to watch out for are Rotom-S with a scarfChoice Scarf Rotom-S, who will revenge kill Basculin if it is not carrying a Choice Scarf of its own, and fast Electric-types in general that, who can revenge kill Basculin with or without a Choice Scarf.
</p>

[Dream WorlUnreleased]

<p>Basculin receives a Dream World ability in Mold Breaker, although it is not yet released. It doesn't provide anything exciting or useful for Basculin, however.</p>


[Overview]

<p>Don't be deceived by your first impression of Basculin. It possesses underwhelming stats and a sorely restricted movepool, and there are plenty of other decent Water-types in the tier that can do practically everything it does—much more effectively. Basculin's saving grace, though, is its ability Adaptability, which gives it a STAB of 2x instead of the usual 1.5x. In addition, Basculin boasts access to Taunt, and more importantly, Aqua Jet. Priority moves in NU are a rarity, so a powerful STAB one is a blessing to Basculin.</p>

[SET]
name: Choice
move 1: Waterfall
move 2: Aqua Jet
move 3: Double-Edge
move 4: Crunch / Toxic
item: Choice Band / Choice Scarf
ability: Adaptability
nature: Jolly / Adamant
evs: 24 HP / 252 Atk / 232 Spe

[SET COMMENTS]

<p>Basculin's defenses are paper-thin, so it will have to hit and run in order to prove effective. The much-needed priority on Aqua Jet will allow Basculin to hit threats that would otherwise outstrip it thanks to its middling Speed, and to do so with hefty STAB. With a Choice Band, Basculin can nab a 2HKO on Misdreavus with Waterfall after the residual damage of Stealth Rock. Crunch and Double-Edge provide further coverage; Crunch is for Ghost- and Psychic-types, such as Jynx, and Double-Edge hits Water-types that resist Basculin's STAB. Be warned, of course, that neither can make use of Adaptability and as such rely on Basculin's underwhelming Attack stat, and Double-Edge's recoil will only serve to hamper Basculin's longevity.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread is nothing unusual—standard sweeper EVs that prioritize Attack and Speed. With 232 Speed EVs, Basculin will outspeed Jynx and Haunter and OHKO the former, at that. The choice between Adamant or Jolly is yours; Adamant packs a bigger punch and Speed-ties with +1 base 85s such as Sawk, whereas Jolly will outspeed these but at the cost of some stopping power.</p>

<p>Basculin really needs some support from teammates that can neatly dispatch Alomomola and Tangela, because they will wall it with ease. Potential teammates include Life Orb Magmortar and Sap Sipper Miltank to handle Tangela, while bulky Grass-types such as Leafeon and Serperior will deal with Alomomola without difficulty. As previously hinted, Basculin appreciates a teammate to set up entry hazards, as the residual damage lets it snatch those much needed OHKOs in spite of its low Attack. Cacturne is worth especial consideration as a teammate; it has access to Spikes and can set up without fear on Alomomola, provided it doesn't switch into Toxic.</p>

[Other Options]

<p>As mentioned earlier, Basculin possesses a particularly narrow movepool, which gives it few other options. Taunt will keep Basculin from being walled, or at the very least statused, but Alomomola will unfortunately still wall it. Basculin also has access to Ice Beam, and its Special Attack is only marginally less impressive than its Attack. Ice Beam would allow it to hit Grass-types such as Tangela particularly hard, 2HKOing it with Life Orb. Its alternate ability, Reckless, increases the power of recoil moves by 20%, which makes Double-Edge a little more attractive. It provides an alternative to relying on Adaptability and STAB moves, but recoil remains an issue with Double-Edge. Blue-striped Basculin, or Basculin-B, has access to Rock Head, which negates recoil, again making Double-Edge a little more viable. However, carrying this ability means it cannot use Reckless, so the power boost is lost. Finally, Basculin receives an assortment of interesting niche and utility moves in Agility, Revenge, Final Gambit, Hidden Power, Substitute and Scald, which can be experimented with. Largely, however, many other, more impressive Water-types count these amongst their movepools.</p>

[Checks and Counters]

<p>Basculin's number one concern is Alomomola, which walls it endlessly; Tangela also walls all bar odd Life Orb Ice Beam variants. In fact, this is true in general for all bulky Grass-types, and Basculin really relies on support from its teammates to remove these. Other threats to watch out for are Choice Scarf Rotom-S, who will revenge kill Basculin if it is not carrying a Choice Scarf of its own, and fast Electric-types in general, who can revenge kill Basculin with or without a Choice Scarf.</p>

[Unreleased]

<p>Basculin receives a Dream World ability in Mold Breaker, although it is not yet released. It doesn't provide anything exciting or useful for Basculin, however.</p>
 

Komodo

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[Overview]

<p>Don't be deceived by your first impression of Basculin. It Basculin possesses underwhelming stats,(comma) and a sorely restricted movepool, and there are plenty of other decent Water-types in the tier that can do practically everything it does—much more effectively. Looks can be deceiving, however; Basculin's saving grace, though, is its ability,(comma) Adaptability, which gives it an addional STAB boost of 2x instead of the usual 1.5x. In addition, What sets Basculin boasts apart from other Water-types are its access to Taunt, and more importantly, Aqua Jet. Priority moves in NU are a rarity, so a powerful STAB one is a blessing to Basculin.</p>

[SET]
name: Choice
move 1: Waterfall
move 2: Aqua Jet
move 3: Double-Edge
move 4: Crunch / Toxic
item: Choice Band / Choice Scarf
ability: Adaptability
nature: Jolly / Adamant
evs: 24 HP / 252 Atk / 232 Spe

[SET COMMENTS]

<p>Basculin's defenses are paper-thin, so it will have to so a hit and run strategy is used in order to prove effective. The much-needed priority on Aqua Jet will allows Basculin to hit threats that would otherwise outstrip it thanks to overcome its middling Speed, and to do so with hefty STAB. With a Choice Band equipped, Basculin can nab a 2HKO on Misdreavus with Waterfall after the residual damage of Stealth Rock damage. Crunch and Double-Edge provide further additional coverage; Crunch is for Ghost- and Psychic-types, such as Jynx, and Double-Edge hits Water-types that resist Basculin's STAB. Be warned, of course, that neither of them receive a boost from can make use of Adaptability and as such rely on Basculin's underwhelming Attack stat.(full stop) Furthermore, Double-Edge's recoil will only serve to hamper Basculin's longevity.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread is nothing unusual—standard sweeper EVs that prioritize Attack and Speed. With 232 Speed EVs and a Jolly nature (maybe specify that it's a Jolly nature to avoid confusion), Basculin will outspeed Jynx and Haunter and OHKO the former (with Crunch? Do they both get KOed by Crunch? If so, change it to "OHKO them with Crunch"), at that. The choice between Adamant or Jolly is yours; Adamant packs a bigger punch and Speed-ties with +1 base 85s,(comma) such as Sawk, whereas Jolly will outspeed these but at the cost of some stopping power.</p>

<p>Basculin really needs some support from teammates that can neatly dispatch Alomomola and Tangela, because they will wall it with ease. Potential teammates include Life Orb Magmortar and Sap Sipper Miltank to handle Tangela, while bulky Grass-types,(comma) such as Leafeon and Serperior,(comma) will deal with Alomomola without difficulty. As previously hinted, Basculin appreciates a teammate to set up entry hazards, as the residual damage lets it snatch those much needed OHKOs in spite of its low Attack. Cacturne is worth especial should be taken into consideration as a teammate; it has access to Spikes and can set up without doesn't fear on Alomomola, provided it doesn't switch into Toxic.</p>

[Other Options]

<p>As mentioned earlier, Basculin possesses a particularly narrow movepool, which gives leaving it with few other options. Taunt will prevent status moves keep Basculin from being walled, or at the very least statused, but Alomomola will unfortunately still walls it. Basculin also has access to Ice Beam, and its Special Attack is only marginally less impressive than its Attack. Ice Beam would allows it to hit Grass-types such as Tangela particularly hard, 2HKOing it with Life Orb. Its alternate ability, Reckless, increases the power of recoil moves by 20%, which makes Double-Edge a little more attractive. It provides an alternative to relying on Adaptability and STAB moves, but recoil remains an issue with Double-Edge. Blue-striped Basculin, or Basculin-B, has access to Rock Head, which negating recoil, again making Double-Edge a little more viable. However, carrying this ability means it cannot use Reckless, so the power boost is lost. Finally, Basculin receives an assortment of interesting niche and utility moves in Agility, Revenge, Final Gambit, Hidden Power, Substitute,(comma) and Scald, which can be experimented with. Largely,However, many other, more impressive Water-types count these amongst their movepools.</p>

[Checks and Counters]

<p>Basculin's number one concern is Alomomola, which walls it endlessly; Tangela also walls all bar odd Life Orb Ice Beam variants. In fact, this is true in general for all bulky Grass-types, and Basculin really relies on support from its teammates to remove these. Other threats to watch out for are Choice Scarf Rotom-S, who will revenge kill Basculin if it is not carrying a Choice Scarf of its own, and fast Electric-types in general, who can revenge kill Basculin with or without a Choice Scarf.</p>

[Unreleased]

<p>Basculin receives a Dream World ability in Mold Breaker, although it is not yet released. Unfortunately it doesn't provide anything exciting or useful for Basculin, however.</p>


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