A Different Kind Of Trick Room


After November Regionals ended, I pretty much put away my DS and didn't work on my team or make any new ones until now. I took my regionals team and changed it around a bit to get the team I have now, or this team. So yeah, I'm just looking for suggestions on what I could do to improve this team before Regionals in April. Thanks in advance for any suggestions :)

The Team at a Glance:
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The Team

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Hariyama @ Flame Orb
Nature: Brave
Ability: Guts
EVs: 248 Atk, 124 Def, 132 SpD
IVs: 31/31/31/30/31/0
Moveset:
-Fake Out
-Close Combat
-Ice Punch
-Protect

Hariyama is my typical lead to use Fake Out alongside Trick Room to get a guaranteed TR up T1. Close Combat hits like a truck after STAB and a Guts boost, and Ice Punch provides awesome coverage and OHKOs plenty of things weak to it. Protect is there in case I don't lead with Hariyama and need to activate Flame Orb.

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Musharna @ Mental Herb
Nature: Sassy
Ability: Telepathy
EVs: 248 HP, 124 Def, 132 SpD
IVs: 31/30/31/31/31/0
Moveset:
-Trick Room
-Psychic
-Protect
-Helping Hand

Musharna is my standard TR lead to use with Hariyama. Since being taunted wrecks Musharna, I've given it a Mental Herb so that it can at least make it through the first turn and set up TR. Helping Hand is there to boost my ally's attack power, Psychic so that I can do damage if necessary, and Protect so I can live an extra turn.

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Dusclops @ Eviolite
Nature: Sassy
Ability: Pressure
EVs: 8 HP, 248 Def, 248 SpD
IVs: 31/31/31/30/31/0
Moveset:
-Pain Split
-Will-O-Wisp
-Night Shade
-Trick Room

Eviolite Dusclops is one of my favorite Pokemon on this team. With Eviolite any attack hardly puts a dent in it while it can cripple you with Burn, heal itself and damage you with Pain Split, and damage you with a consistent 50 damage with Night Shade. It's also my back up Trick Roomer in case Musharna's KOed and TR wears off.

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Suicune @ Lum Berry
Nature: Relaxed
Ability: Pressure
EVs: 248 HP, 8 Def, 248 SpD
IVs: 18/20/29/19/17/3
Moveset:
-Scald
-Rest
-Toxic
-Calm Mind

This was the Pokemon that inspired me to make this team. After getting what looked like a really crappy Suicune from the Gamestop event (I got it quickly and didn't check anything until I'd left the store... :/) I looked at it's low speed IV and nature and decided to try using it in Trick Room. Scald hits pretty hard after stacking a few Calm Minds, and while your opponent is wasting away from Toxic your healing off everything they did to you with Rest + Lum Berry.

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Ferrothorn @ Leftovers
Nature: Relaxed
Ability: Iron Barbs
EVs: 248 HP, 148 Def, 108 SpD
IVs: 31/31/31/30/31/0
Moveset:
-Power Whip
-Leach Seed
-Gyro Ball
-Protect

Ferrothorn is amazing. Leach Seed + Protect is just so broken, just hit your opponent with a Leach Seed on each Pokemon then alternate Protect and Power Whip/Gyro Ball FTW. STAB Power Whip OHKOs a lot of things like Swampert, Quagsire, and Gastrodon and 2HKOs almost anything weak to it, making Ferrothorn one of the perfect counters to Rain Teams with it's resistance to Water as well. Gyro Ball doesn't have that great of coverage, but it's still alternate STAB and can hit Ice types such as Abomasnow harder than Power Whip.

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Gastrodon @ Rindo Berry
Nature: Relaxed
Ability: Storm Drain
EVs: 248 HP, 248 Def, 8 SpD
IVs: 31/30/31/31/31/0
Moveset:
-Surf
-Earth Power
-Ice Beam
-Protect

Gastrodon is the final Pokemon on the team. With pretty good defenses, awesome coverage, the ability to absorb Water Spouts and Surfs, and low speed, Gastrodon is an awesome Pokemon and works well in Trick Room. When paired with Musharna, I can STAB Surf all day without Musharna getting a single scratch thanks to Telepathy. Earth Power and Ice Beam provide great coverage together and both hit pretty hard.

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Thanks for reading~ :)
 
Well, first of all, you've got some good playstyles going there. Having Suicune set up CMs on the impending Protects you are going to get when playing Trick Room does seem like a good idea on paper. However there are a few things to point out.
First, I don't exactly know how long you want Hariyama to stick around for, but, judging by the fact you've got Hariyama, I'd say quite a while. Therefore, it seems a bit counter-productive to use Close Combat. I'd suggest either Low Kick or Drain Punch in that slot. Low Kick may not hit as hard on average as Close Combat, but doesn't drop your defenses, whereas Drain Punch is weaker all together, but does help mitigate burn damage.
Your team is stupidly weak to Amoonguss. Aside from Hariyama, he can just Spore everything. Because I've played Trick Room in VGC many times before, I know there are many ways of stopping him, and I can name two that won't interfere with your team: 1) Cresselia over Musharna with Safeguard. This will render Amoonguss unable to do anything important outside of spamming Rage Powder. Cresselia is kinda better then Musharna in every aspect, and because none of your 'mons can actually make use of Telepathy, it seems a bit of a waste. And 2), Taunt on Dusclops. While it may seem hugely situational, Dusclops is guaranteed to outspeed Amoonguss under Trick Room and Taunt it, shutting it down entirely.
Overall, nice team, just don't get caught by the 'shroom!
 
I think you'd really benefit from Cresselia over your Musharna, Telepathy is great on any pokemon in VGC, but Cresselia is just plain better.
 
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