Team Dogfish:1 v 1 Singles (FE)
1 Day DQ
1 Recovery Move
2 Chills
ASB Arena
Items: Training only please
No Switches (derp)
All Abilities, might as well.

Electivire [Short Fuse] (M)
Type: Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Nature: Mild (+SpAtk -Def)
Abilities:
Ability 1: Motor Drive (Innate) - This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts..
Ability 2: Vital Spirit (DW) (Innate) - This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Stats:
Electivire
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Discharge
Electro Ball
Fire Punch
Giga Impact
Leer
Light Screen
Low Kick
Quick Attack
Screech
Shock Wave
Swift
Thunder
ThunderPunch
Thunderbolt
Thundershock
Cross Chop
Feint
Ice Punch
Bide
Brick Break
Bulldoze
Curse
Detect
Dig
Double Team
Earthquake
Endure
Flamethrower
Flash
Focus Blast
Hidden Power Grass
Hyper Beam
Iron Tail
Low Sweep
Metronome
Protect
Psychic
Psywave
Rain Dance
Reflect
Rest
Return
Rock Slide
Swagger
Submission
Substitute
Take Down
Taunt
Teleport
Thunder Wave
Torment
Toxic
Volt Switch
Wild Charge
Zap Cannon
Counter
Double Edge
Dizzy Punch
Headbutt
Helping Hand
Magnet Rise
Mimic
Mud-Slap
Pursuit
Seismic Toss
Signal Beam
Sleep Talk
Snore
Total Moves: 68
and Team Mr.L:

Trapinch [Devin] (Male)
Nature: Brave (+1 Atk, -15% speed, -10% Evasion)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Arena Trap: (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
Sheer Force (DW LOCKED): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 8 (-) (-10% Evasion Flat)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Moves:
-Bite
-Sand Attack
-Faint Attack
-Sand Tomb
-Endure
-Bug Bite
-Flail
-Earthquake
-Rock Slide
-Protect
Total Moves: 10
Mr.L will issue orders and assign items
Dogfish will do the same
I will ref...
Gogogogo