Rediamond and Rickheg get it on in a 5v5 Strongmon Triples...WIFI CLAUSE OFF

Status
Not open for further replies.
5 vs 5 FE triples
2 Day DQ
2 recovery/five chills
2 subs
ASB Arena
I'll drop my match with Rodan (It's been over a week and no one is responding to me, I'd say it isn't happening) to accept Rediamond's triples match.

No Items
One ability
Switch = OK
I'll try and add flavor in the morning.

Wifi Clause is off, so no presenting teams.

Here's the order for this match:

Rediamond sends out Pokemon with items
Rickheg sends out Pokemon with items and issues orders
Rediamond issues orders
I ref
Rediamond issues orders
Rickheg issues orders
I ref

Who's ready for some strongmon triples? Well...

Gong Yi Tempai!
 
But I asked for no items... and I thought Rediamond would send out his starting three, or are we supposed to alternate releasing our starting mons?
 
Alright, glad that's settled. I certainly didn't expect to be facing a Shuckle.

I'll send out Dragonite (Multiscale), Rhyperior (Solid Rock), and Luxray (Intimidate).

Dragonite, start things by using Toxic on Shuckle, then Toxic on Porygon Z.

Rhyperior, use Stone Edge on Pinsir, then use Rock Wrecker on Pinsir.
IF Pinsir uses an evasive move on A2, redirect to Porygon Z

Luxray, activate Intimidate. Then use Thunder Fang on Porygon Z, then Helping Hand on Rhyperior.
 
Pinsir: Earthquake~Double Team (4)
Shuckle: Stealth Rock~Rock Slide
Porygon-Z: Ice Beam Rhyperior~Evasive Agility

Mold Breaker strikes through solid rock.
Analyticly watching your moves.
Sturdy as a house built upon the stone.
 

Vice / Shield / Cybrus
HP: 100 / 80 / 100
Ene: 100 / 100 / 100
Spe: 85 / 90 / 4
Other: N/a / N/a / N/a​


Loch / Dino / Sphinx
HP: 100 / 110 / 100
Ene: 100 / 100 / 100
Spe: 80 / 40 / 70
Other: N/a / N/a / N/a​

And the match begins! Sorry folks if this seems rushed...I think someone used Yawn on me....*yawn*

All six mons enter the field in an imposing stance; Sphinx stands out amongst the rest and wastes no time to Intimidate the opponent's team. This sets the match in Rickheg's favor near immediately.

Cybrus takes the initiative adn launches an Ice Beam at Dino, who takes decent damage. Vice decides to rock and throw an Earthquake iinto the fray, damaging allies and enemies alike! Loch goes for a more supportive and sneaky tactic to penetrate Shield's high defences with a Toxic attack...which starts working its way through the mold pokemon's rock skin...No time to grovel over it, as Sphinx takes a healthy chunk out of Cybrus's digital hide with Thunder Fang. Both Dino and Shield are generating rocks around them, Dino unleashing Stone Edge against Vice, while Shield sets Stealth Rocks around Rickheg's team.

Sphinx makes the first move the following set of frenzic actions with an encouraging Helping Hand to his partner Dino, who seems to be gathering gravel. Loch is preparing a set of deadly neuroToxi(c)ns for Cybrus, but it manages to avoid it with an Evasive Agility. Vice, noticing Dino eyeing him down, uses Double Team to make 5 targets for Dino. Not knowing who to shoot at, Dino unleashes a Rock Wrecker, which backed by Sphinx's Helping hand, should do a lot to that...Clone. Shuckle slowly makes his attack in teh fray; a Rock Slide that barely scratches the team, but succeeds in Breaking Loch's Multiscale.

With Shield's Toxic building up fast, Dino and Sphinx depressed by the attack missing, and Stealth Rock ever looming on Rickheg's team, who will come out as the victor?


Vice / Shield / Cybrus
HP: 78 / 74 / 78
Ene: 77 / 83 / 86
Spe: 85 / 4 / 90
Other: -1 Atk ; 3 Clones / -1 Atk ; Badly Poisoned (2 DPA) / -1 Atk​


Loch / Dino / Sphinx
HP: 96 / 80 / 78
Ene: 82 / 85 / 77
Spe: 80 / 40 / 70
Other: MScale Broken / N/a / N/a​

Intimidate (Luxray -> Porygon-Z/Pinsir/Shuckle)
Rickheg's team's Attack fell due to Intimidate!

Ice Beam (Porygon-Z -> Rhyperior)
RNG to Crit [<=625]: 2677 (No)
RNG for Effect [<=1000]: 5878 (No)
Damage: 18 Damage ; -7 energy

Earthquake (Pinsir -> Porygon-Z/Luxray/Rhyperior/Shuckle)
RNG for crit [<=625]: 1316/5064/8168/5632 (No/No/No/No)
Damage: 9/15/10/4 Damage ; Dragonite's unaffected ; -7 energy

Toxic (Dragonite -> Shuckle)
Shuckle is Badly Poisoned ; -7 energy

Thunder Fang (Luxray -> Porygon-Z)
RNG to hit [<=9500]: 5587 (Yes)
RNG for Effect1 [<=1000]: 6056 (No)
RNG for Effect2 [<=1000]: 7061 (No)
Damage: 13 Damage ; -4 energy

Stone Edge (Rhyperior -> Pinsir)
RNG to hit [<=8000]: 4634 (Yes)
RNG to crit [<=1250]: 3406 (No)
Damage: 22 Damage ; -6 energy

Stealth Rock (Shuckle -> Rickheg)
Pointed Stones float around Rickheg's team ; -11 energy

-1HP (Shuckle)



Helping Hand (Luxray -> Rhyperior)
Rhyperior is encouraged! (*1.5 to next attack) ; -19 energy

Evasive Agility (Porygon-Z)
Porygon-Z began moving at the speed of light! ; -7 energy

Double Team (4) (Pinsir)
Pinsir made 4 Clones of itself ; -16 energy

Toxic (Dragonite -> Porygon-Z)
Dragonite couldn't catch up to Porygon-Z ; -11 energy

Rock Wrecker (Rhyperior -> Pinsir)
RNG to hit [<=9000]: 6703 (Yes)
RNG to find real [<=2000]: 6580 (No)
Rhyperior hit a Clone! ; -9 energy

Rock Slide (Shuckle -> Luxray/Dragonite/Rhyperior)
RNG to hit [<=9000]: 3124/1627/4256 (Yes/Yes/Yes)
RNG to crit [<=625]: 888/3150/5320 (No/No/No)
Damage: 7/4/2 Damage ; -5 energy

-1HP (Shuckle)
 
Good work. Let's go.

Shuckle: Good job getting rocks up. Those may prove to be quite valuable.
Helping Hand Porygon-Z~Rock Slide

Pinsir: Good Work, keep going:
Brick Break Rhyperior~Earthquake

Porygon-Z: Show them your moves.
SolarBeam Rhyperior~Ice Beam Rhyperior
IF Rhyperior is using Protect, or Evasive Dig, action one, switch to:
Hyper Beam Luxray~Hidden Power Fire Luxray
 
Rhyperior, use Fire Fang on Pinsir, then Rock Blast on Pinsir

Luxray, use Thunder Wave on Porygon-Z, then Thunderbolt on Porygon-Z

Dragonite, use Toxic on Porygon-Z, then Dragon Pulse on Porygon-Z
 
Rickheg, you cannot use Protect with Rhyperior. I brought the subject up on IRC (About protect at first not breaking sluggish rules, but then it does), and Deck said that he's changing it to prevent protective actions while sluggish.


Deck_Knight I need to codify that. Basically if you use Protect while sluggish and get hit for damage, the protect breaks and the mon takes full damage.
MrL can we just prevent protective actions while sluggish?
Deck_Knight That'd probably be easier.
 

Vice / Shield / Cybrus
HP: 78 / 74 / 78
Ene: 77 / 83 / 86
Spe: 85 / 4 / 90
Other: -1 Atk ; 3 Clones / -1 Atk ; Badly Poisoned (2 DPA) / -1 Atk​


Loch / Dino / Sphinx
HP: 96 / 80 / 78
Ene: 82 / 85 / 77
Spe: 80 / 40 / 70
Other: MScale Broken / N/a / N/a​

Flavor's coming, i promise.


Vice / Shield / Cybrus
HP: 45 / 67 / 37
Ene: 64 / 62 / 79
Spe: 85 / 4 / 90
Other: -1 Atk / -1 Atk ; Badly Poisoned (3 DPA) / Paralyzed (15%) ; Badly Poisoned (2DPA) -1 Atk​


Loch / Dino / Sphinx
HP: 86 / 33 / 56
Ene: 61 / 74 / 65
Spe: 80 / 40 / 70
Other: MScale Broken / N/a / N/a​

Helping Hand (Shuckle -> Porygon-Z)
Shuckle is helping Porygon-Z! ; -4(+12) energy

Solarbeam (Porygon-Z)
Porygon-Z is absorbing sunight!

Brick Break (Pinsir -> Rhyperior)
RNG for crit [<=625]: 5448 (No)
Damage: (8+8.5-7.5-1.75)*1.5=10.875 Damage ; -6 energy

Toxic (Dragonite -> Porygon-Z)
RNG to hit [<=9000]: 7281 (Yes)
Porygon-Z is badly poisoned ; -15 energy

Thunder Wave (Luxray -> Porygon-Z)
Porygon-Z is paralyzed (25%)! ; -6 energy

Fire Fang (Rhyperior -> Pinsir)
RNG to hit real clone [<=3334]: 2305 (Yes)
RNG to hit [<=9500]: 4120 (Yes)
RNG for effect [<=1000]: 5421 (No)
RNG to flinch [<=1000]: 7303 (No)
Damage: (7+7.5-6)*1.5=12.75 Damage ; -5 energy ; The clones disappeared!

Solarbeam (Porygon-Z -> Rhyperior)
RNG for paralysis [<=2500]: 18 (Yes)
Porygon-Z is fully paralyzed! ; Paralysis counter dropped (20%)

-1HP (Porygon-Z) ; -2HP (Shuckle)

---

Earthquake (Pinsir -> Luxray/Rhyperior/Porygon-Z/Shuckle)
RNG for crit [<=625]: 6013/563/5204/6092 (No/Yes/No/No)
Damage:
Luxray: (10(.75)+8.5-3)*1.5-1.75=17.75 Damage
Rhyperior: (10(.75)+3+8.5-7.5)*1.5=17.25 Damage
Porygon-Z: 10(.75)+8.5-4.5-1.75=9.75 Damage
Shuckle: 10(.75)+8.5-11.5-1.75=2.75 Damage ; -7 energy

Dragon Pulse (Dragonite -> Porygon-Z)
RNG to crit [<=625]: 4126 (No)
Damage: 9+7.5-4.5+3=15 Damage ; -6 energy

Thunderbolt (Luxray -> Porygon-Z)
RNG to crit [<=625]: 8213 (No)
RNG for effect [<=1000]: 9364 (No)
Damage: 10+6-4.5+3=14.5 Damage ; -6 energy

Rock Blast (Rhyperior -> Pinsir)
RNG calls for 3 Hits
RNG for crit [<=625]: 2893/3805/4169 (No/No/No)
Damage: (3(3)+3+7.5-6)*1.5=20.25 Damage ; -6 energy

Ice Beam (Porygon-Z -> Rhyperior)
RNG for paralysis [<=2000]: 4500 (No)
RNG to crit [<=625]: 7997 (No)
RNG for effect [<=1000]: 2541 (No)
Damage: (10+8.5-4.5-2)*1.5=18 Damage ; -7 energy

Rock Slide (Shuckle -> Dragonite/Luxray/Rhyperior)
RNG to hit [<=9000]: 3320/4411/3892 (Yes/Yes/Yes)
RNG to crit [<=625]: 9404/709/6480 (No/No/No)
Damage:
Dragonite: (8(.75)+3+3-4.5)*1.5-1.75=9.5 Damage
Luxray: 8(.75)+3+3-3-1.75=4.25 Damage
Rhyperior: (8(.75)+3+3-7.5)*.67-1.75=1.265 Damage ; -5 energy

-1HP (Porygon-Z) ; -2HP (Shuckle)

Porygon-Z's Paralysis counter dropped (15%)

Total Numbers:

Rickheg:
Dragonite: -9.5 (10) Damage ; -21 energy
Luxray: -22 Damage ; -12 energy
Rhyperior: -47.39 (47) Damage ; -11 energy

Rediamond:
Porygon-Z: -41.25 (41) Damage ; -7 energy
Shuckle: -6.75 (7) Damage ; -21 energy
Pinsir: 33 Damage ; -13 energy
 
Oh, that was some amazing parahax in my favor. Now, let's try to take a numbers advantage.

Luxray; use Protect, then Thunderbolt on Porygon-Z

Rhyperior; use Earthquake, then Rock Blast on Porygon-Z

Dragonite; use Water Pulse on Shuckle, then Dragon Pulse on Porygon-Z

If Porygon-Z uses evasive action A2, redirect to Pinsir.
If Porygon-Z is KO'ed, redirect remaining actions to Pinsir.
 
Pinsir: Brick Break Rhyperior~Earthquake
Shuckle: Helping Hand Pinsir~Rock Slide
Porygon-Z: Ice Beam+Ice Beam Dragonite~Ice Beam Dragonite
 

Vice / Shield / Cybrus
HP: 45 / 67 / 37
Ene: 64 / 62 / 79
Spe: 85 / 4 / 90
Other: -1 Atk / -1 Atk ; Badly Poisoned (3 DPA) / Paralyzed (15%) ; Badly Poisoned (2DPA) -1 Atk​


Loch / Dino / Sphinx
HP: 86 / 33 / 56
Ene: 61 / 74 / 65
Spe: 80 / 40 / 70
Other: MScale Broken / N/a / N/a​

Sorry for the delay.


Vice / Shield / Cybrus
HP: 35 / 48 / KO
Ene: 51 / 46 / KO
Spe: 85 / 4 / 90
Other: -1 Atk / -1 Atk ; Badly Poisoned (4 DPA) /KO'd​


Loch / Dino / Sphinx
HP: 17 / KO / 34
Ene: 57 / KO / 41
Spe: 80 / 40 / 70
Other: MScale Broken ; Frozen (1A) / N/a / N/a​

Protect (Luxray)
Luxray protected itself! ; -7(+10.5) energy

Helping Hand (Shuckle -> Pinsir)
Shuckle's helping Pinsir! ; -11 energy

Brick Break (Pinsir -> Rhyperior)
RNG to crit [<=625]: 8225 (No)
Damage: (8*2+8.5-7.5)*1.5-1.75=23.75 Damage ; -6 energy

Water Pulse (Dragonite -> Shuckle)
RNG to crit [<=625]: 9838 (No)
RNG for effect [<=2000]: 8367 (No)
Damage: (6+7.5-11.5-1)*1.5=1.5 Damage ; -4 energy

Earthquake (Rhyperior -> Pinsir/Luxray/Porygon-Z/Shuckle)
RNG to crit [<=625]: 619/505/6545/9605 (Yes/Yes/No/No)
Damage:
Pinsir: (10+3+7.5-6)*.67=9.715 Damage
Luxray: (10+3+7.5-3)*1.5=(26.25) Luxray Blocked the attack!
Porygon-Z: (10+3+7.5-4.5)=16 Damage
Shuckle: (10+3+7.5-11.5-1)=8 Damage ; -6 energy

Glacier Beam (Porygon-Z -> Dragonite)
RNG for paralysis [<=1500]: 2058 (No)
RNG for crit [<=625]: 5321 (No)
RNG for freeze [<=2000]: 483 (Yes)
Damage: (10*2.25+8.5-4.5)*2.25=59.625 Damage ; -36 energy ; Dragonite is Frozen Solid (2A)

-3HP (Shuckle) ; -2HP (Porygon-Z)


Earthquake (Pinsir -> Luxray/Rhyperior/Porygon-Z/Shuckle)
RNG for crit [<=625]: 3970/3224/4601/9037 (No/No/No/No)
Damage:
Luxray: (10(.75)+8.5-3)*1.5-1.75=17.75 Damage
Rhyperior: (10(.75)+8.5-7.5)*1.5-1.75=11 Damage
Porygon-Z: 10(.75)+8.5-4.5-1.75=9.75 Damage
Shuckle: 10(.75)+8.5-11.5-1.75=2.75 Damage ; -7 energy ; Rhyperior Fainted!

Dragon Pulse (Dragonite -> Porygon-Z)
Dragonite's Frozen Solid!

Thunderbolt (Luxray -> Porygon-Z)
RNG to crit [<=625]: 5852 (No)
RNG for effect [<=1000]: 927 (Yes)
Damage: 10+6-4.5+3=14.5 Damage ; -6 energy ; Porygon-Z Fainted!

Rock Slide (Shuckle -> Dragonite/Luxray)
RNG to hit [<=9000]: Irr/5814 (Yes/Yes)
RNG to crit [<=625]: 4953/7360 (No/No)
Damage:
Dragonite: (8(.75)+3+3-4.5)*1.5-1.75=9.5 Damage
Luxray: 8(.75)+3+3-3-1.75=4.25 Damage ; -5 energy

-3HP (Shuckle)

Totals:
Rediamond:
Porygon-Z: Knocked Out
Shuckle: -18.75 (19) Damage ; -16 energy
Pinsir: 9.715 (10) Damage ; -13 energy

Rickheg:
Rhyperior: Knocked Out
Dragonite: 69.125 (69) Damage ; -4 energy
Luxray: 22 (22) Damage ; -23.5 (24) energy
 
Alright.

Rediamond: 2CC
Pinsir: 3MC
Shuckle: 3MC
Porygon-Z: 3MC

and according to the ref thread, i get 4UC.

EDIT: After being asked to post Rediamond's team, I'll post his PM:


Rediamond said:
Wifi-clause off is the fun of no team-preview


Venusaur [Yoshi] (F)

Nature: Naughty (+ Attack, - Special Defense)

Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3 (-)
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 3
DC: 5/5

Attacks: 25
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth

Synthesis
Double Edge
Seed Bomb
Worry Seed
Petal Dance

Giga Drain
Light Screen
Power Whip

Toxic
Venoshock
Hidden Power Fire (7)

Sunny Day
Earthquake
Bide
Roar


Togekiss [Airplane] (M)
Nature: Timid (*1.15 and +10% accuracy, -One Attack)

Type: Normal/Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas; Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Stats:
HP: 100
Atk: Rank One (-)
Def: Rank Three
SpA: Rank Five

SpD: Rank Four
Spe+: 92
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 4/5

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time. [DreamLocked]

Attacks:
Magical Leaf

Sky Attack
Air Slash
Aura Sphere
Extremespeed
Growl
Charm
Metrenome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow
Wish
Safegaurd
Baton Pass

Extrasensory
Morning Sun
Substitute

Flamethrower
Psychic
Solar Beam

Thunder Wave
Light Screen
#of moves: 26


Porygon-Z [Cybrus]
Nature: Modest (+SpAtt, -*Att)

Type: Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: 2(-)
Def: 3
SpA: 6(+)
SpD: 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Trace: (Can be activtated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analytic: (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.


Attacks:
Conversion2
Tackle
Sharpen
Conversion
Agility
Psybeam
Recover
Magnet Rise
Signal Beam
Discharge
Tri Attack

Nasty Plot
Hyper Beam

Pain Split
Endure

Solarbeam
HP Fire (7)
Ice Beam
Trick Room
Psyshock
Bide
Dark Pulse

Moves: 22


Pinsir [Vice] (M)
Nature: Adamant (+1Att, -1SpAtt)

Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.


Stats:
HP: 100
Atk+: Rank 6

Def: Rank 4
SpA-: Rank 1
SpD: Rank 3
Spe: 85
BRT: 20

MC: 0
DC: 1/5

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Moxie:(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. [DreamLocked]

Attacks: 22
Vice Grip
Focus Energy
Bind
Seismic Toss
Harden
Revenge
Brick Break
Vital Throw
Swords Dance

Bug Bite
Faint Attack
Quick Attack

Endure

Earthquake
Stone Edge
X-Scissor
Stealth Rock
Bide
Focus Punch
Double Team
Substitute



Shuckle [Shield] (F)
Nature: Brave (+1Att, -15% speed, -10% evasion)

Type:
Bug/Rock: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 80
Atk: Rank 2(+)
Def: Rank 9
SpA: Rank 1
SpD: Rank 9
Spe-: 4
Size Class: 1
Weight Class: 2
Base Rank Total: 22


MC: 1
DC: 5/5

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Contrary: (Can be enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
[DreamLocked]

Attacks: 19
Withdraw
Constrict
Bide
Struggle Bug
Encore
Wrap
Safegaurd
Rest
Power Trick
Power Split
Gastro Acid

Mud Slap
Helping Hand
Sand Tomb
Acid

Toxic
Rock Slide
Gyro Ball
Stealth Rock
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top