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Rediamond sends out Pokemon with items
Rickheg sends out Pokemon with items and issues orders
Rediamond issues orders
I ref
Rediamond issues orders
Rickheg issues orders
I ref
And the match begins! Sorry folks if this seems rushed...I think someone used Yawn on me....*yawn*
All six mons enter the field in an imposing stance; Sphinx stands out amongst the rest and wastes no time to Intimidate the opponent's team. This sets the match in Rickheg's favor near immediately.
Cybrus takes the initiative adn launches an Ice Beam at Dino, who takes decent damage. Vice decides to rock and throw an Earthquake iinto the fray, damaging allies and enemies alike! Loch goes for a more supportive and sneaky tactic to penetrate Shield's high defences with a Toxic attack...which starts working its way through the mold pokemon's rock skin...No time to grovel over it, as Sphinx takes a healthy chunk out of Cybrus's digital hide with Thunder Fang. Both Dino and Shield are generating rocks around them, Dino unleashing Stone Edge against Vice, while Shield sets Stealth Rocks around Rickheg's team.
Sphinx makes the first move the following set of frenzic actions with an encouraging Helping Hand to his partner Dino, who seems to be gathering gravel. Loch is preparing a set of deadly neuroToxi(c)ns for Cybrus, but it manages to avoid it with an Evasive Agility. Vice, noticing Dino eyeing him down, uses Double Team to make 5 targets for Dino. Not knowing who to shoot at, Dino unleashes a Rock Wrecker, which backed by Sphinx's Helping hand, should do a lot to that...Clone. Shuckle slowly makes his attack in teh fray; a Rock Slide that barely scratches the team, but succeeds in Breaking Loch's Multiscale.
With Shield's Toxic building up fast, Dino and Sphinx depressed by the attack missing, and Stealth Rock ever looming on Rickheg's team, who will come out as the victor?
Intimidate (Luxray -> Porygon-Z/Pinsir/Shuckle)
Rickheg's team's Attack fell due to Intimidate!
Ice Beam (Porygon-Z -> Rhyperior)
RNG to Crit [<=625]: 2677 (No)
RNG for Effect [<=1000]: 5878 (No)
Damage: 18 Damage ; -7 energy
Earthquake (Pinsir -> Porygon-Z/Luxray/Rhyperior/Shuckle)
RNG for crit [<=625]: 1316/5064/8168/5632 (No/No/No/No)
Damage: 9/15/10/4 Damage ; Dragonite's unaffected ; -7 energy
Toxic (Dragonite -> Shuckle)
Shuckle is Badly Poisoned ; -7 energy
Thunder Fang (Luxray -> Porygon-Z)
RNG to hit [<=9500]: 5587 (Yes)
RNG for Effect1 [<=1000]: 6056 (No)
RNG for Effect2 [<=1000]: 7061 (No)
Damage: 13 Damage ; -4 energy
Stone Edge (Rhyperior -> Pinsir)
RNG to hit [<=8000]: 4634 (Yes)
RNG to crit [<=1250]: 3406 (No)
Damage: 22 Damage ; -6 energy
Stealth Rock (Shuckle -> Rickheg)
Pointed Stones float around Rickheg's team ; -11 energy
-1HP (Shuckle)
Helping Hand (Luxray -> Rhyperior)
Rhyperior is encouraged! (*1.5 to next attack) ; -19 energy
Evasive Agility (Porygon-Z)
Porygon-Z began moving at the speed of light! ; -7 energy
Double Team (4) (Pinsir)
Pinsir made 4 Clones of itself ; -16 energy
Toxic (Dragonite -> Porygon-Z)
Dragonite couldn't catch up to Porygon-Z ; -11 energy
Rock Wrecker (Rhyperior -> Pinsir)
RNG to hit [<=9000]: 6703 (Yes)
RNG to find real [<=2000]: 6580 (No)
Rhyperior hit a Clone! ; -9 energy
Rock Slide (Shuckle -> Luxray/Dragonite/Rhyperior)
RNG to hit [<=9000]: 3124/1627/4256 (Yes/Yes/Yes)
RNG to crit [<=625]: 888/3150/5320 (No/No/No)
Damage: 7/4/2 Damage ; -5 energy
Shuckle: Good job getting rocks up. Those may prove to be quite valuable.
Helping Hand Porygon-Z~Rock Slide
Pinsir: Good Work, keep going:
Brick Break Rhyperior~Earthquake
Porygon-Z: Show them your moves.
SolarBeam Rhyperior~Ice Beam Rhyperior
IF Rhyperior is using Protect, or Evasive Dig, action one, switch to:
Hyper Beam Luxray~Hidden Power Fire Luxray
Rickheg, you cannot use Protect with Rhyperior. I brought the subject up on IRC (About protect at first not breaking sluggish rules, but then it does), and Deck said that he's changing it to prevent protective actions while sluggish.
Deck_Knight I need to codify that. Basically if you use Protect while sluggish and get hit for damage, the protect breaks and the mon takes full damage.
MrL can we just prevent protective actions while sluggish?
Deck_Knight That'd probably be easier.
Helping Hand (Shuckle -> Porygon-Z)
Shuckle is helping Porygon-Z! ; -4(+12) energy
Solarbeam (Porygon-Z)
Porygon-Z is absorbing sunight!
Brick Break (Pinsir -> Rhyperior)
RNG for crit [<=625]: 5448 (No)
Damage: (8+8.5-7.5-1.75)*1.5=10.875 Damage ; -6 energy
Toxic (Dragonite -> Porygon-Z)
RNG to hit [<=9000]: 7281 (Yes)
Porygon-Z is badly poisoned ; -15 energy
Thunder Wave (Luxray -> Porygon-Z)
Porygon-Z is paralyzed (25%)! ; -6 energy
Fire Fang (Rhyperior -> Pinsir)
RNG to hit real clone [<=3334]: 2305 (Yes)
RNG to hit [<=9500]: 4120 (Yes)
RNG for effect [<=1000]: 5421 (No)
RNG to flinch [<=1000]: 7303 (No)
Damage: (7+7.5-6)*1.5=12.75 Damage ; -5 energy ; The clones disappeared!
Solarbeam (Porygon-Z -> Rhyperior)
RNG for paralysis [<=2500]: 18 (Yes)
Porygon-Z is fully paralyzed! ; Paralysis counter dropped (20%)
EDIT: After being asked to post Rediamond's team, I'll post his PM:
Rediamond said:
Wifi-clause off is the fun of no team-preview
Venusaur [Yoshi] (F)
Nature: Naughty (+ Attack, - Special Defense)
Type: Grass/Poison Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities: Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Toxic Venoshock Hidden Power Fire (7) Sunny Day
Earthquake
Bide
Roar
Togekiss [Airplane] (M) Nature: Timid(*1.15 and +10% accuracy, -One Attack)
Type: Normal/Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas; Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Stats: HP: 100 Atk: Rank One (-) Def: Rank Three SpA: Rank Five SpD: Rank Four Spe+: 92 Size Class: 3 Weight Class: 3 Base Rank Total: 20
EC: 9/9 MC: 0 DC: 4/5
Abilities: Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal. Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time. [DreamLocked]
Attacks: Magical Leaf
Sky Attack
Air Slash
Aura Sphere
Extremespeed Growl Charm Metrenome Sweet Kiss Yawn Encore Ancient Power Follow Me Bestow
Wish
Safegaurd
Baton Pass
Type: Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Abilities: Trace: (Can be activtated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analytic: (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Attacks:
Conversion2
Tackle
Sharpen
Conversion
Agility
Psybeam
Recover
Magnet Rise
Signal Beam
Discharge
Tri Attack Nasty Plot
Hyper Beam
Pain Split
Endure
Solarbeam HP Fire (7) Ice Beam Trick Room
Psyshock
Bide
Dark Pulse
Abilities: Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced. Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Moxie:(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. [DreamLocked]
Type: Bug/Rock: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). Contrary: (Can be enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0. [DreamLocked]
Attacks: 19 Withdraw Constrict Bide Struggle Bug Encore Wrap Safegaurd Rest
Power Trick
Power Split
Gastro Acid