NFE Triples Mayhem! Mr.L takes Engineer

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Seeking a 3v3 Triples
Only NFE mons that have fought <2 Matches
Arena: ASB Arena
1 Day DQ
1 Sub
I'll take the above. (MrL's Triples).

Abilities: ALL
Items: ON (idc what you use but I'm using my exp share)
Switch: KO
Infinite Recovers / Chills


Mr.L
52.png

Meowth (*) [Jingle] (Male)
Nature: Naughty (+1 Atk , -1 SpD)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Unnerve [DW LOCKED]: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 90
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/6
MC: 4
DC: 2/5

Attacks:
-Scratch (*)
-Growl (*)
-Bite (*)
-Pay Day (*)
-Fake Out (*)
-Fury Swipes (*)
-Screech (*)
-Faint Attack (*)
-Taunt (*)

-Hypnosis (*)
-Flail (*)
-Odor Sleuth (*)

-Thunderbolt (*)
-Substitute (*)
-Aerial Ace (*)
-Round
-Water Pulse

Total Move: 17
MonohmASB.png

Monohm [Blitzkreig] (Male)
Nature: Modest (+1 Sp.A, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW Locked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Moves:
-Tackle
-Growl
-Leer
-Dragon Rage
-Charge
-Thundershock
-Rain Dance
-Twister
-Sonicboom
-Dragon Pulse

-Heal Bell
-Dragonbreath
-Magnet Rise
-Spark

-Flamethrower
-Thunderbolt
-Protect
-Round

Total Moves: 18
177.png

Natu [Nix] (Female)
Nature: Quiet (+1 Sp.A, -15% speed, -10% Evasion)
Type: Psychic/Flying
Psychic Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Magic Bounce (DW LOCKED): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60 (70/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Moves:
-Peck
-Leer
-Night Shade
-Teleport
-Lucky Chant
-Miracle Eye
-Me First
-Confuse Ray

-Sucker Punch
-Drill Peck
-Haze

-Psychic
-Shadow Ball
-Solarbeam
-Round

Total Moves: 15

Engineer:
198.png

Murkrow (Yacho) (M)
Nature: Lonely (Attack increased by *, Defense decreased by *)

Type: Dark / Flying
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Prankster (LOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats: 60 / 85 / 42 / 85 / 42 / 91

HP: 90
Atk+: **** (4)
Def-: * (1)
SpA: *** (3)
SpD: ** (2)
Spe: 91

Size Class: 1
Weight Class: 1
Base Rank Total: 15

Evolution Counter: 2 / 6
Move Counter: 0
Dream Counter: 2 / 5

Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance

FeatherDance (#)
Perish Song (#)
Sky Attack (#)

Heat Wave

Calm Mind (#)
Shadow Ball (#)
Hidden Power [Fighting 7] (#)
Protect

Move Count: 15
231.png

Phanpy (Zousan) (M)
Nature: Careful (Special Defense increased by *, Special Attack decreased by *)

Type:
Ground
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Sand Veil (LOCKED): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:
90 / 60 / 60 / 40 / 40 / 40

HP: 100
Atk: ** (2)
Def: ** (2)
SpA-: * (1)
SpD+: *** (3)
Spe: 40

Size Class: 1
Weight Class: 3
Base Rank Total: 13

Evolution Counter: 5 / 6
Move Counter: 0
Dream Counter: 0 / 5

Attacks:
Odor Sleuth
Tackle
Growl
Defense Curl
Flail
Take Down
Rollout
Natural Gift
Slam

Counter (#)
Endeavor (#)
Ice Shard (#)

Toxic (#)
Protect (#)
Rock Slide (#)

Move Count: 15
0nRlf.png

Scratchet (Shogun) (M)
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Type: Normal / Fighting
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (LOCKED): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats: 55 / 85 / 80 / 20 / 70 / 40

HP: 90
Atk-: ** (2)
Def: *** (3)
SpA+: ** (2)
SpD: *** (3)
Spe: 40

Size Class: 1
Weight Class: 2
Base Rank Total: 14

Evolution Counter: 0 / 6
Move Counter: 0
Dream Counter: 0 / 5

Attacks:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar

Nature Power (#)
Roost (#)
Yawn (#)

Taunt (#)
Brick Break (#)
Rock Slide (#)

Total Moves: 11


ORDER:
Mr.L releases and chooses items
Engineer releases, does items and attakcs
Mr.L attacks
I ref

Goooooo!!
 
We might seem outmatched here, but we can at least ensure a tie if we play right! Shogun, take an Exp Share!

Yacho: Pursuit (Natu) - Perish Song
IF (Meowth uses Taunt on you A1 or A2) THEN (Replace A2 with Sky Attack (Natu))
Zousan: Rock Slide - Rock Slide
Shogun: Rock Slide - Rock Slide
 
Meowth: Thunderbolt (Murkrow) -> Fake Out (Murkrow)
Natu: Drill Peck (Murkrow) -> Night Shade (Murkrow)
Monohm: Thunderbolt*2 (Murkrow) -> Cooldown

Fun Fact: Round combo moves directly after another user's round. That's gonna help me avoid the lovely Rock Slide hax that would inevitably hinder any other types of combos.

EDIT: Realized the description for Round in ASB doesn't include the shifting priorities thing. Changed actions to ones with less need for speculation.
 
Ok lets go, first triples round ever reffed.

52.png

HP: 90
Energy: 100%
Speed: 90
MonohmASB.png

HP: 90
Energy: 100%
Speed: 60
177.png

HP: 90
Energy: 100%
Speed: 60


VS.


198.png

HP: 90
Energy: 100%
Speed: 91
231.png

HP: 100
Energy: 100%
Speed: 40
0nRlf.png
@ Exp Share
HP: 90
Energy: 100%
Speed: 40

So many speed ties...

Speed Order: Murkrow -> Meowth -> Natu/Monohm -> Phanpy/Scratchet


ACTION ONE

RNG Roll (Speed Order) (<=5000 Natu): 8351/10000 (Monohm)
RNG Roll (Speed Order) (<=5000 Scratchet): 6416/10000 (Phanpy)

Murkrow used Pursuit on Natu!
RNG Roll (To Crit) (<=625): 1268/10000 (No)
(4+3+3)*1.5= 15 Damage!
-4 Energy
Meowth used Thunderbolt on Murkrow!
RNG Roll (To Crit): 7279/10000 (No)
RNG Roll (To Para) (<=1000): 186/10000 (Yes)
(10)*1.5= 15 Damage! Murkrow was Paralyzed (15%)
-7 Energy
Monohm use Uberbolt on Murkrow!
RNG Roll (To Crit): 1001/10000 (No)
((10*2.25)+3+3)*1.5= 42.75 Damage!
(6+6+4)*2= -32 Energy
Natu used Drill Peck on Murkrow!
RNG Roll (To Crit): 6429/10000 (No)
(8+3+1.5)= 12.5 Damage!
-5 Energy
Phanpy used Rock Slide!
RNG Roll (To Crit Meowth): 177/10000 (Yes)
RNG Roll (To Crit Monohm): 6472/10000 (No)
RNG Roll (To Crit Natu): 4871/10000 (No)
RNG Roll (To Flinch Meowth) (<=3000): 8031/10000 (No)
RNG Roll (To Flinch Monohm): No (Shield Dust)
RNG Roll (To Flinch Natu): 903/10000 (Yes)
(6+3)= 9 Damage! (Meowth)
(6-1.5)= 4.5 Damage! (Monohm)
(6)*1.5= 9 Damage! (Natu)
-6 Energy
Scratchet used Rock Slide!
RNG Roll (To Crit Meowth): 5348/10000 (No)
RNG Roll (To Crit Monohm): 8029/10000 (No)
RNG Roll (To Crit Natu): 1779/10000 (No)
RNG Roll (To Flinch Meowth): 9677/10000 (No)
RNG Roll (To Flinch Monohm): No (Shield Dust)
RNG Roll (To Flinch Natu): 9439/10000 (Yes)
(6)= 6 Damage! (Meowth)
(6-1.5)= 4.5 Damage! (Monohm)
(6)*1.5= 9 Damage! (Natu)
-6 Energy


ACTION TWO

RNG Roll (Speed Order) (<=5000 Natu): 7797/10000 (Monohm)
RNG Roll (Speed Order) (<=5000 Scratchet): 3663/10000 (Scratchet)

Meowth used Fake Out on Murkrow!
(6+3+3)= 12 Damage!
-3 Energy
Murkrow Flinched!
Monohm cooled down!
Natu used Night Shade on Murkrow!
Krow got dead.
-5 Energy
Scratchet used Rock Slide!
RNG Roll (To Crit Meowth): 5840/10000 (No)
RNG Roll (To Crit Monohm): 6663/10000 (No)
RNG Roll (To Crit Natu): 1993/10000 (No)
RNG Roll (To Flinch Meowth): 3963/10000 (No)
RNG Roll (To Flinch Monohm): No (Shield Dust)
RNG Roll (To Flinch Natu): 3216/10000 (No)
(6)= 6 Damage! (Meowth)
(6-1.5)= 4.5 Damage! (Monohm)
(6)*1.5= 9 Damage! (Natu)
-10 Energy
Phanpy used Rock Slide!
RNG Roll (To Crit Meowth): 3713/10000 (No)
RNG Roll (To Crit Monohm): 4417/10000 (No)
RNG Roll (To Crit Natu): 2984/10000 (No)
RNG Roll (To Flinch Meowth): 6695/10000 (No)
RNG Roll (To Flinch Monohm): No (Shield Dust)
RNG Roll (To Flinch Natu): 4180/10000 (Yes)
(6)= 6 Damage! (Meowth)
(6-1.5)= 4.5 Damage! (Monohm)
(6)*1.5= 9 Damage! (Natu)
-10 Energy

I hate rock slide.. So much RNG.

52.png

HP: 63
Energy: 90%
Speed: 90
MonohmASB.png

HP: 72
Energy: 68%
Speed: 60
177.png

HP: 39
Energy: 90%
Speed: 60
1 KO


VS.


198.png

HP: -2
Energy: KO'd
Speed: 91
Ded
231.png

HP: 100
Energy: 84%
Speed: 40
0nRlf.png
@ Exp Share
HP: 90
Energy: 84%
Speed: 40

Let me know if i messed something up. Im very distracted as I've had a lot of homework and some frankly bad family news (no details) came up.

ORDER:
Mr.L Orders
Engineer Orders
I ref
 
Yes, there is a mistake there. Flinch doesn't roll over into the next round, so my Natu should have Pulled off Night Shade, and therefore KO Murkrow.

EDIT: Minor, but Combos have less priority, so Monohm strikes after the rock slide duo.
 
Sorry about the flinch thing. I was sadly misinformed...
And not gonna bother with the order thing. Doesnt affect outcome at all

Fixed the flinch error
 
Alright, let's take out that phanphy. He seems to be the one that will cause the most problems.

Meowth: Water Pulse (Phanphy) -> Pay Day (Phanphy)
Monohm: Dragon Pulse (Phanphy) -> Dragon Rage (Phanphy)
Natu: Psychic (Phanphy) -> Psychic (Phanphy)

IF Phanphy Protects successfully without transfer, redirect attacks to Scrachet.
 
Ughh, so much Rock Slide spam.

52.png

HP: 63
Energy: 90%
Speed: 90
MonohmASB.png

HP: 72
Energy: 68%
Speed: 60
177.png

HP: 39
Energy: 90%
Speed: 60
1 KO


VS.


231.png

HP: 100
Energy: 84%
Speed: 40
0nRlf.png
@ Exp Share
HP: 90
Energy: 84%
Speed: 40

Speed Order: Meowth -> Monohm/Natu -> Scratchet/Phanpy


ACTION ONE

RNG Roll (Speed Order) (<=5000 Natu): 5344/10000 (Monohm)
RNG Roll (Speed Order) (<=5000 Scratchet): 7843/10000 (Phanpy)

Meowth used Water Pulse on Phanpy!
RNG Roll (To Crit): 5602/10000 (No)
RNG Roll (To Confuse) (<=2000): 746/10000 (Yes)
RNG Roll (Confusion Length) (2|3|4): 8766/10000 (Intense Confusion, 4A)
(6*1.5-1.5)*1.5= 11.75 Damage! and Phanpy was Confused for 4 Actions!
-4 Energy
Monohm used Dragon Pulse on Phanpy!
RNG Roll (To Crit): 7943/10000 (No)
(9+3+1.5)= 13.5 Damage!
-6 Energy
Natu used Psychic on Phanpy!
RNG Roll (To Crit): 8474/10000 (No)
RNG Roll (To Lower SpDef) (<=1000): 425/10000 (Yes)
((6+3)+3+1.5)= 13.5 Damage!
-6 Energy
Phanpy used Rock Slide!
RNG Roll (To Hit Self) (<=5000): 3527/10000 (Yes)
2.5 Damage to self!
Its Confusion Counter dropped by 1!
-3 Energy
Scratchet used Rock Slide!
RNG Roll (To Crit Meowth): 577/10000 (Yes)
RNG Roll (To Crit Monohm): 6639/10000 (No)
RNG Roll (To Crit Natu): 9307/10000 (No)
RNG Roll (To Flinch Meowth): Irrelevant
RNG Roll (To Flinch Monohm): No (Shield Dust)
RNG Roll (To Flinch Natu): Irrelevant
(6+3)= 9 Damage! (Meowth)
(6-1.5)= 4.5 Damage! (Monohm)
(6)*1.5= 9 Damage! (Natu)
-14 Energy


ACTION TWO

RNG Roll (Speed Order) (<=5000 Natu): 6110/10000 (Monohm)
RNG Roll (Speed Order) (<=5000 Scratchet): 18/10000 (Scratchet)

Meowth used Pay Day on Phanpy!
RNG Roll (To Crit): 759/10000 (No)
(4*1.5+3+1.5)= 10.5 Damage!
Mr.L picked up 1 CC (Will only recieve if Victorious)
-1 Energy
Monohm used Dragon Rage on Phanpy!
10 Damage!
-4 Energy
Natu used Psychic on Phanpy!
RNG Roll (To Crit): 313/10000 (Yes)
RNG Roll (To Lower SpDef) (<=1000): 2032/10000 (No)
((6+3)+3+3+1.5)= 16.5 Damage!
Phanpy's Confusion Counter Dropped to 1!
-10*Energy
Scratchet used Rock Slide!
RNG Roll (To Crit Meowth): 6202/10000 (No)
RNG Roll (To Crit Monohm): 8925/10000 (No)
RNG Roll (To Crit Natu): 5562/10000 (No)
RNG Roll (To Flinch Meowth): Irrelevant
RNG Roll (To Flinch Monohm): No (Shield Dust)
RNG Roll (To Flinch Natu): Irrelevant
(6)= 6 Damage! (Meowth)
(6-1.5)= 4.5 Damage! (Monohm)
(6)*1.5= 9 Damage! (Natu)
-18 Energy
Phanpy used Rock Slide!
RNG Roll (To Hit Self): 901/10000 (Yes)
2.5 Damage!
-3 Energy

Sorry, Engi..


52.png

HP: 48
Energy: 85%
Speed: 90
MonohmASB.png

HP: 63
Energy: 58%
Speed: 60
177.png

HP: 21
Energy: 74%
Speed: 60
1 KO


VS.


231.png

HP: 22
Energy: 78%
Speed: 40
0nRlf.png
@ Exp Share
HP: 90
Energy: 52%
Speed: 40

While Engineer may look like he's at a disadvantage, the Rock Slide usage could make this still up for grabs, as Natu is close to being KO'd and Meowth isn't in that great of shape, while Scratchet is untouched.

ORDER:
Mr.L
Engineer
 
-________-

Zousan: Rock Slide - Rock Slide
Shogun: Brick Break (Meowth) - Rock Slide
IF (Fake Out is used on you A2) AND (Not on A1) THEN (Swap A1 and A2)
 
Jingle: Pay Day (Phanphy) -> Pay Day (Scratchet)
Nix: Drill Peck (Scratchet) -> Psychic (Scratchet)
Blitzkreig: Dragon Pulse (Phanphy) -> Thunderbolt (Scratchet)
 
52.png

HP: 48
Energy: 85%
Speed: 90
MonohmASB.png

HP: 63
Energy: 58%
Speed: 60
177.png

HP: 21
Energy: 74%
Speed: 60
1 KO


VS.


231.png

HP: 22
Energy: 78%
Speed: 40
0nRlf.png
@ Exp Share
HP: 90
Energy: 52%
Speed: 40


ACTION ONE

RNG Roll (Speed Order) (<=5000 Natu): 2716/10000 (Natu)
Phanpy will be dead, so irrelevant speed roll

Meowth used Pay Day on Phanpy!
RNG Roll (To Crit): 7557/10000 (No)
((4*1.5)+3+1.5)= 10.5 Damage!
Mr.L picked up 1 CC (Now up to 2 Extra)
-5 Energy
Natu used Drill Peck on Scratchet!
RNG Roll (To Crit): 5701/10000 (No)
(8+3-1.5)*1.5= 14.25 Damage!
-5 Energy
Monohm used Dragon Pulse on Phanpy!
RNG Roll (To Crit): 959/10000 (No)
(9+3+1.5)= 13.5 Damage!
-7 Energy

Phanpy Fainted!

Scratchet used Brick Break on Meowth!
RNG Roll (To Crit): 2765/10000 (No)
(8+3)*1.5= 16.5 Damage!
-5 Energy


ACTION TWO

RNG Roll (Speed Order) (<=5000 Natu): 8589/10000 (Monohm)

Meowth used Pay Day on Scratchet!
RNG Roll (To Crit): 5585/10000 (No)
(6+3)= 9 Damage!
MrL picked up 1 CC (Now at the Maximum 3 Extra)
-9 Energy
Monohm used Thunderbolt on Scratchet!
RNG Roll (To Crit): 256/10000 (Yes)
RNG Roll (To Para) (<=1000): 5169/10000 (No)
(10+3+1.5)= 14.5 Damage! and Scratchet was Paralyzed (15%)
-7 Energy
Natu used Psychic on Scratchet!
RNG Roll (To Crit): 2733/10000 (No)
RNG Roll (To Lower SpDef): 5758/10000 (No)
(6+2+3+1.5)*1.5= 18.75 Damage!
-5 Energy
Scratchet used Rock Slide!
RNG Roll (To Crit Meowth): 469/10000 (Yes)
RNG Roll (To Crit Monohm): 8172/10000 (No)
RNG Roll (To Crit Natu): 5657/10000 (No)
(6+3)= 9 Damage! (Meowth)
(6-1.5)= 4.5 Damage! (Monohm)
(6)*1.5= 9 Damage! (Natu)
-6 Energy



52.png

HP: 22
Energy: 71%
Speed: 90
+3 CC
MonohmASB.png

HP: 58
Energy: 44%
Speed: 60
1 KO
177.png

HP: 12
Energy: 64%
Speed: 60
1 KO


VS.


231.png

HP: -2
Energy: KO'd
0nRlf.png
@ Exp Share
HP: 33
Energy: 41%
Speed: 40

ORDER:
Mr.L
Engineer
 
Engineer, I'ma let you pick who you kill. Meowth will fall to a Double Brick Break Combo iirc, and Natu would fall to anything after i hit it with my Meowth. Kill whoever you want, just let my Monohm kill your scratchet after that's done.

Meowth: Scratch (Natu) -> Aerial Ace (Scratchet)
Monohm: Charge -> Thunderbolt (Scratchet)

IF Meowth KOs Natu A1 (A la Crit), replace A1 with Thunderbolt (Scratchet)
Natu: Psychic (Scratchet) -> Solarbeam (Scratchet)
 
Alright, this should net me 2 KOs.

Shogun: Rock Slide - Nature Power

Note that Nature Power has +1 priority from Prankster, and in a standard arena, turns into Earthquake (at least it does on PO). I'm probably at low enough health to be killed, but if I'm not, my next actions are as follows iff Nature Power actually does do Earthquake:

Shogun: Nature Power x2
 
Ok Engineer, I was pretty confused by your sub, tbh. So I'm doing what will net you the most Counters.

52.png

HP: 22
Energy: 71%
Speed: 90
+3 CC
MonohmASB.png

HP: 58
Energy: 44%
Speed: 60
1 KO
177.png

HP: 12
Energy: 64%
Speed: 60
1 KO


VS.


0nRlf.png
@ Exp Share
HP: 33
Energy: 41%
Speed: 40

Action One

RNG Roll (Speed Order) (<=5000 Natu): 4456/10000 (Natu)

Meowth used Scratch on Natu!
RNG Roll (To Crit): 6397/10000 (No)
(6+3+1.5)= 10.5 Damage!
-1 Energy
Natu used Psychic on Scratchet!
RNG Roll (To Crit): 4698/10000 (No)
RNG Roll (To Lower SpDef): 1005/10000 (No)
(6+2+3+1.5)*1.5= 18.75 Damage!
-9 Energy
Monohm used Charge!
It was Charged?!? Woohoo.. (Aka +1 SpDef and +3 BP on Electric Attacks)
-8 Energy
Scratchet used Rock Slide!
RNG Roll (To Crit Meowth): 1868/10000 (No)
RNG Roll (To Crit Monohm): 3638/10000 (No)
RNG Roll (To Crit Natu): 5104/10000 (No)
6 Damage! (Meowth)
4.5 Damage! (Monohm)
9 Damage! (Natu)

Natu Fainted!

-10 Energy

Action Two

Scratchet used Nature Power!
RNG Roll (To Crit Meowth): 6495/10000 (No)
RNG Roll (To Crit Monohm): 2155/10000 (No)
7.5 Damage! (Meowth)
6 Damage! (Monohm)
-9 Energy
Meowth used Aerial Ace on Scratchet!
RNG Roll (To Crit): 3833/10000 (No)
(9)*1.5= 13.5 Damage!

Ok so Scratchet has 1 HP left now.... Monohm's Tbolt KO's...


Well great game to both of you. It was definitely weird. Also Engineer, please call me out if I misinterpreted your orders. Congrats to Mr.L, and props to Engi for a fantastic game

Rewards:

Mr.L: 5 CC
Meowth: 1 EC, 2 MC, 1 DC
Monohm: 1 EC, 2 MC, 1 DC, 2 KOC
Natu: 1 EC, 2 MC, 1 DC, 1 KOC

Engineer: 3 CC
Murkrow: 1 EC, 2 MC, 1 DC
Phanpy: 1 EC, 2 MC, 1 DC
Scratchet: 1 EC, 2 MC, 1 DC, 1 KOC

Me: 7 UC


Good game again. I had a good time reffing, and now will feel comfortable accepting more multibattles.
 
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