The flashiest of Flashmatches! Terrador vs. Mr. L! Reffed by SDS!

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Seven Deadly Sins

~hallelujah~
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2v2 Singles
ASB Tourney Arena
1-Day DQ
2 Rec/5 Chill
2 Sub
All Abilities
Switch = KO
Items = Training

Mr.L said:

Roserade (*) [Bandit] (Male)
Nature: Timid (+15% Speed, 12% Flat Accuracy Boost, -1 Atk)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Technician [DW UNLOCKED]: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 4
Spe: 104 (+12% Acc)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
-Absorb (*)
-Growth (*)
-Water Sport (*)
-Stun Spore (*)
-Mega Drain (*)
-Worry Seed (*)
-Poison Sting
-Leech Seed
-Magical Leaf
-Grasswhistle
-Giga Drain
-Toxic Spikes
-Aromatherapy
-Toxic
-Weather Ball
-Sweet Scent

-Leaf Storm (*)
-Synthesis (*)
-Sleep Powder (*)
-Extrasensory

-Sludge Bomb (*)
-Sunny Day (*)
-Hidden Power (Ground, 6) (*)
-Shadow Ball
-Solarbeam
-Double Team
-Endure
-Substitute
-Protect

Total Moves: 29



Krillowatt [Lumino] (Male)
Nature: Modest (+1 Sp.A, -1 Atk)
Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW LOCKED): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 1/5

Moves:
-Ice Shard
-Bubble
-Charge
-Thundershock
-Confuse Ray
-Aqua Jet
-Mirror Coat
-Counter
-Imprison
-Detect
-Discharge
-Hydro Pump

-Signal Beam
-Me First
-Muddy Water

-Thunderbolt
-Scald
-Ice Beam

Total Moves: 17



Smeargle [Picasso] (Male)
Nature: Jolly (+15% Spe, +9% Acc boost, -1 Sp.A)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Moody (DW LOCKED): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:

HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 87 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 11

EC: N/A
MC: 0
DC: 4/5

Moves:
-Fake Out
-Bite
-Taunt
-Substitute
-Flail
-Sleep Powder
-Synthesis
-Endure
-Dig
-Hi Jump Kick
-Reflect
-Light Screen
-Extremespeed
-Magic Coat
-Disable
-Power Split
-Protect
-Sketch
-Sketch
-Sketch

Total Moves: 17

Terrador said:

Starmie * [Celeste] (Genderless)
Nature: Timid (+15% Spd, +20.3% Acc, -* Atk)
Type:
<Water>: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
<Psychic>: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Natural Cure
Type: Innate

This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Ability 2: Illuminate

Type: Can be Activated

At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.

Command: (Ability: Illuminate [does not take up one of your three actions per round])

Ability 3 (DW): Analytic

Type: Can be Enabled

If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (115 + 15%)
Size Class: 2
Weight Class: 4
BST: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Tackle *
Harden *
Water Gun *
Rapid Spin *
Recover *
Camouflage *
Swift*
Reflect Type*
Power Gem*
Hydro Pump*
Light Screen
BubbleBeam
Confuse Ray
Minimize

Endure
Pain Split
Gravity
Role Play

Ice Beam*
Thunderbolt*
Psychic*
Blizzard
Protect
Substitute
Reflect
Psyshock
Thunder
Bide
Rain Dance
Thunder Wave
Dive
Icy Wind
Double Team
Brine
Grass Knot
Swagger
Surf
Scald

Total: 38


Krilowatt [Bubba] (Male)
Nature: Naive (+Spe, +17 Acc/Dodge, -SpD)
Type:
Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Speed: 121 (+)
Size Class: 1
Weight Class: 2
BST: 22

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Bubble
Charge
Tackle
Thundershock
Detect
Confuse Ray
Aqua Jet
Imprison
Mirror Coat
Counter
Volt Switch
Discharge
Hydro Pump

Muddy Water
Signal Beam
Whirlpool

Earth Power

Thunderbolt
Ice Beam
Substitute
Toxic
Hidden Power Grass 7
Thunder Wave
Surf
Rain Dance
Dive
Protect
Torment
Double Team
Thunder
Blizzard
Earthquake

Total: 32



Tomohawk [Canas] (Male)
Nature: Modest (+ SpA, - Atk)
Type:
Flying/Fighting: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
BST: 19

EC: 6/6
MC: 0
DC: 1/5

Attacks:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Hyper Voice
Rest
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Rain Dance
Earth Power
Air Slash
Heat Wave
Sky Drop
Hurricane
Healing Wish

Confuse Ray
Roost
Stealth Rock
Rapid Spin
Yawn

Taunt
Substitute
Reflect
Protect
Safeguard
SolarBeam
Earthquake
Brick Break
Double Team
Rock Tomb
Focus Blast
Incinerate
Quash
Bulldoze
Grass Knot
Fly
Rock Slide

Total: 41
Mr. L sends out, Terrador sends out and orders, Mr. L orders, I ref. HOP TO
 
Canas the Tomohawk, I choose you!

Taunt ~ Air Slash ~ Light Screen
IF (Roserade uses Protect A1), THEN (Use Substitute (20) A1 and push actions back)
 
Well.....Fuck.

Poison Point OFF

Poison Sting -> Extrasensory -> Poison Sting

IF Tomahawk becomes poisoned by any of my attacks, THEN replace following actions with Extrasensory.
 

Seven Deadly Sins

~hallelujah~
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Canas used Taunt!
Energy: 10
Bandit was enraged!

Bandit used Poison Sting!
Crit: 4318 (No)
Effect: 2423 (Yes)
Damage: (6 + 3 + 3 - 4.5) * 1 = 7.5
Energy: 4 - 1 = 3
Canas is Badly Poisoned!

Canas -1 HP (Toxic)

Bandit used Extrasensory!
Crit: 3100 (No)
Effect: 5377 (No)
Damage: (8 + 7.5 - 4.5) * 1.5 = 16.5
Energy: 6

Canas used Air Slash!
Hit: 843 (Yes)
Crit: 7456 (No)
Damage: (8 + 3 + 7.5 - 6) * 1.5 = 18.75
Energy: 6 - 1 = 5

Canas -1 HP (Toxic)

Canas used Light Screen!
Energy: 10
Golden walls protect Canas!

Bandit used Extrasensory!
Crit: 4313 (No)
Effect: 8290 (No)
Damage: (4 + 7.5 - 4.5) * 1.5 = 10.5
Energy: 6 + 4 = 10

Canas -1 HP (Toxic)


Terrador:

Canas (Tomohawk):
Stats: 2/3/5/3/85
HP: 72
EN: 75
Status: Toxic Poison (2 DPA), Light Screen (5 Actions)

Mr. L:

Bandit (Roserade):
Stats: 2/2/5/4/104
HP: 81
EN: 81
Status: Taunted (3 Actions)

Mr. L, you're up next.
 
Shadow Ball -> Extrasensory+Extrasensory -> Extrasensory

IF Tomahawk uses Protect A2, THEN replace A2 with Poison Sting

IF Tomahawk uses Fly (Stay in air) A2, then replace A2 with Poison Sting
 

Seven Deadly Sins

~hallelujah~
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Bandit used Shadow Ball!
Crit: 6157 (No)
Effect: 6917 (No)
Damage: (4 + 7.5 - 4.5) * 1 = 7
Energy: 6

Canas used Air Slash!
Hit: 3388 (Yes)
Crit: 1595 (No)
Damage: (8 + 3 + 7.5 - 6) * 1.5 = 18.75
Energy: 6 - 1 = 5

Canas -2 HP (Toxic)

Canas used Substitute!
Energy: 12
Canas retreated behind a doll!

Bandit used Superextrasensory!
Crit: 2593 (No)
Damage: (13 + 7.5 - 4.5) * 1.5 = 24 - Substitute broken!
Energy: 32

Canas -2 HP (Toxic)

Bandit used Cooldown!
Bandit recuperated from its combo.

Canas used Air Slash!
Crit: 3483 (No)
Damage: (8 + 3 + 7.5 - 6) * 1.5 = 18.75
Energy: 6 - 1 = 5

Canas -2 HP (Toxic)


Terrador:

Canas (Tomohawk):
Stats: 2/3/5/3/85
HP: 44
EN: 53
Status: Toxic Poison (3 DPA), Light Screen (2 Actions)

Mr. L:

Bandit (Roserade):
Stats: 2/2/5/4/104
HP: 43
EN: 43
Status: None

Terrador, you're up.
 
Air Slash ~ Hurricane ~ Air Slash
IF (Sleep Powder at any time), THEN (Taunt on that action and push actions back), BUT (Only do so once, including the second sub)
IF (Double Team at any time), THEN (Taunt on that action and push actions back), BUT (Only do so once, including the first sub)
 

Seven Deadly Sins

~hallelujah~
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Bandit used Sunny Day!
Crit: 7671 (No)
Energy: 10

Canas used Air Slash!
Crit: 8817 (No)
Damage: (8 + 3 + 7.5 - 6) * 1.5 = 18.75
Energy: 10 - 1 = 9

Canas -3 HP (Toxic)

Bandit used Protect!
Energy: 7
Bandit was shielded!

Canas used Hurricane!
Hit: 4420 (Yes)
Crit: 1401 (No)
Effect: 4018 (No)
Damage: (12 + 3 + 7.5 - 6) * 1.5 = 24.75
Energy: 8 - 1 = 7

The shield absorbed the damage!
Bandit -8 Energy (Protect)

Canas -3 HP (Toxic)

Bandit used Synthesis!
Energy: 15 - 1 = 14
Bandit drew in sunny rays!
Bandit HP +35

Canas used Air Slash!
Hit: 7720 (Yes)
Crit: 7984 (No)
Damage: (8 + 3 + 7.5 - 6) * 1.5 = 18.75
Energy: 6 - 1 = 5

Canas -3 HP (Toxic)


Terrador:

Canas (Tomohawk):
Stats: 2/3/5/3/85
HP: 35
EN: 32
Status: Toxic Poison (4 DPA)

Mr. L:

Bandit (Roserade):
Stats: 2/2/5/4/104
HP: 40
EN: 3
Status: None
 

Seven Deadly Sins

~hallelujah~
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Canas used Substitute!
Energy: 12
Canas hid behind a doll!

Bandit used Sleep Powder!
Energy: 7 - 1 = 6
The Substitute blocked Sleep Powder!
Bandit fainted from exhaustion...

Canas -4 HP (Toxic)


Terrador:

Canas (Tomohawk):
Stats: 2/3/5/3/85
HP: 16
EN: 20
Status: Toxic Poison (5 DPA), Substitute (15 HP)

Mr. L:

Bandit (Roserade):
Stats: 2/2/5/4/104
HP: 40
EN: -3
Status: Fainted...

Mr. L, send out a new Pokemon, then Terrador orders, then you order.
 

Seven Deadly Sins

~hallelujah~
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Canas used Light Screen!
Crit: 6876 (No)
Energy: 10

Lumino used Discharge!
Crit: 452 (Yes)
Damage: (8 + 3 + 3 + 6 - 4.5) * 1.5 = 23.25
Energy: 6 - 1 = 5
The substitute broke!

Canas -5 HP (Toxic)

Lumino used Detect!
Energy: 7
Lumino shielded itself!

Canas used Bulldoze!
Crit: 507 (Yes)
Damage: (6 + 3 + 1.5 - 4.5) * 1.5 = 9
Energy: 5
The shield absorbed the damage!
Lumino -3 Energy

Canas -5 HP (Toxic)

Lumino used Discharge!
Crit: 9142 (No)
Damage: (4 + 3 + 6 - 4.5) * 1.5 = 12.75
Energy: 6 - 1 = 5

Tomahawk fainted!


Terrador:

Canas (Tomohawk):
Stats: 2/3/5/3/85
HP: 0
EN: 4
Status: Fainted, Light Screen (3 Actions)

MrL:

Lumino (Krillowatt):
Stat: 2/3/4/3/105
HP: 125
EN: 80
Status: None

Terrador, send out another Pokemon. Mr. L, order after that.
 
Discharge -> Confuse Ray -> Thunderbolt

IF Discharge fails to Paralyze in A1, repeat Discharge until successful, pushing actions back as necessary.
 

Seven Deadly Sins

~hallelujah~
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Bubba used Substitute (20)!
Energy: 18
Bubba hid behind a doll!

Lumino used Discharge!
Crit: 9736 (No)
Damage: (4 + 3 + 6 - 3) * 1 = 10
Energy: 6 - 1 = 5

Bubba used Earth Power!
Crit: 7742 (No)
Effect: 4018 (No)
Damage: (9 + 4.5 - 4.5) * 1.5 = 13.5
Energy: 6

Lumino used Discharge!
Crit: 5218 (No)
Damage: (4 + 3 + 6 - 3) * 1 = 10
Energy: 6 - 1 = 9
The Substitute was broken!

Bubba used Earthquake!
Crit: 7531 (No)
Damage: (10 + 4.5 - 4.5) * 1.5 = 15
Energy: 7

Lumino used Discharge!
Crit: 6514 (No)
Effect: 2370 (No)
Damage: (4 + 3 + 6 - 3) * 1 = 10
Energy: 6 - 1 = 13


Terrador:

Bubba (Krillowatt):
Stats: 3/3/3/2/121
HP: 95
EN: 69
Status: None

MrL:

Lumino (Krillowatt):
Stat: 2/3/4/3/105
HP: 96
EN: 53
Status: None

Terrador, your orders.
 
Earth Power ~ Earthquake ~ Earth Power
IF (Mirror Coat when you would use Earth Power), THEN (Use Earthquake and push actions back)
IF (Counter when you would use Earthquake), THEN (Use Earth Power and push actions back)
 

Seven Deadly Sins

~hallelujah~
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Bubba used Earth Power!
Crit: 124 (Yes)
Effect: 7232 (No)
Damage: (9 + 3 + 4.5 - 4.5) * 1.5 = 18
Energy: 6

Lumino used Confuse Ray!
Energy: 10
Bubba is mesmerised by the lights!
Duration: 5093 - Intense, 3 Actions

Confusion Roll: 4634 (Hit)

Bubba used Confusion Self-Hit!
Damage: (4 + 4.5 - 4.5) * 1 = 4
Energy: 3
Bubba regained a little focus!

Lumino used Chill!
Energy: +12

Confusion Self-Hit: 3596 (Hit)

Bubba used Confusion Self-Hit!
Damage: (4 + 4.5 - 4.5) * 1 = 4
Energy: 3
Bubba snapped out of confusion!

Lumino used Thunderbolt!
Crit: 1129 (No)
Effect: 772 (No)
Damage: (10 + 3 + 6 - 3) * 1 = 16
Energy: 7 - 1 = 6


Terrador:

Bubba (Krillowatt):
Stats: 3/3/3/2/121
HP: 71
EN: 57
Status: None

MrL:

Lumino (Krillowatt):
Stat: 2/3/4/3/105
HP: 78
EN: 49
Status: None

Mr. L, your orders.
 
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