Golurk (Analysis)

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[Overview]

<p>With a base Attack stat of 124, Golurk is the most powerful physical attacking Ghost-type in the game. Its Ghost / Ground typing is a godsend, allowing it to switch in on any move Terrakion uses, with the exception of the rarely seen Earthquake. It also receives No Guard from the Dream World, allowing it to abuse the notorious EdgeQuake combination without fear of Stone Edge missing. However, Golurk is not without its flaws. Despite having the bulk to switch in on resisted hits without getting 2HKOed, it will take heavy damage from neutral hits, and most super effective hits will OHKO Golurk. To make matters even worse for our robot, it has a meager base 55 Speed, allowing nearly the entire Dream World metagame to outspeed and OHKO it before it can pose an immediate threat. However, Golurk gets Rock Polish to make up for its mediocre Speed stat, allowing it to sweep weakened teams; furthermore, the ability to switch in on Terrakion with ease is valuable for nearly any Dream World OU team.</p>

[SET]
name: Rock Polish
move 1: Rock Polish
move 2: Earthquake
move 3: Stone Edge
move 4: DynamicPunch
item: Life Orb
ability: No Guard
nature: Jolly
evs: 20 HP / 252 Atk / 4 SpD / 232 Spe

[SET COMMENTS]

<p>Golurk's biggest problem is its low Speed stat, which it can compensate for by using Rock Polish. With a Rock Polish boost, Golurk is capable of steamrolling through a weakened team, as it becomes capable of outspeeding a vast majority of the metagame, barring very fast Choice Scarf users. With some prediction, it won't be too difficult for Golurk to obtain a Rock Polish boost, either, as it can abuse its Electric- and Fighting-type immunities to switch into a Choice-locked Volt Switch or Close Combat, and set up a Rock Polish as the opponent switches. Earthquake is the preferred STAB move for Golurk to use, hitting the likes of Terrakion, Chandelure, and Heatran for super effective damage. Stone Edge complements Earthquake well, and, thanks to Golurk's No Guard ability, will not miss. With Stone Edge, Golurk can get a hit on the Flying-types that are immune to Earthquake, such as Dragonite, Thundurus, and Zapdos. In the last slot, DynamicPunch—another move that benefits from No Guard—is used to deal heavy damage to Air Balloon users such as Heatran; as an added plus, it also confuses the target.</p>

[ADDITIONAL COMMENTS]

<p>With the given EVs and nature, Golurk outspeeds Timid Choice Scarf Rotom-W after a boost, the fastest common Choice Scarf user Golurk can outspeed after using Rock Polish. An EV spread of 252 Atk / 4 SpD / 252 Spe is viable if you really want more Speed, but more often than not the extra Speed EVs will be a waste. Having teammates that lure in Terrakion is useful, as this is the easiest way for Golurk to set up. Using Volcarona is thus a great idea, as Terrakion resists both of Volcarona's STAB moves and can OHKO with Stone Edge. In turn, Golurk can handle Heatran and Dragonite, two Pokemon that give Volcarona trouble. Alternatively, you can opt to use Genesect because it is not 4x weak to Stealth Rock, though it cannot lure Terrakion as easily as Vocarona. Because physical walls such as Skarmory and Gliscor will cut Golurk's sweep short, running a Pokemon capable of beating these two will make it easier for Golurk to sweep. Chandelure can trap these Pokemon and hit them on their weak Special Defense stat.</p>

<p>Although Golurk benefits from No Guard due to receiving 100% accuracy on Stone Edge and DynamicPunch, it isn't just Golurk that benefits from No Guard, which has an undesirable side effect: it also makes the opponent's attacks always hit. This side effect is especially deadly because it means that Will-O-Wisp from the likes of Prankster Sableye and defensive Jellicent will always hit Golurk. Specially defensive Heatran makes a good switch-in to both of these threats because it benefits from Will-O-Wisp thanks to Flash Fire, and Jellicent's Scald only manages to 4HKO Heatran outside of rain, assuming Heatran holds Leftovers. Life Orb Starmie can switch in on anything Jellicent commonly carries and 2HKO it with Thunderbolt. Another option is using Golurk's Iron Fist ability and running Shadow Punch over DynamicPunch, because an Iron Fist-boosted Shadow Punch always 2HKOes Jellicent. However, should you choose to do this, Air Balloon users such as Heatran might become a problem.</p>

[Other Options]

<p>Other than the options already listed, Golurk does not have many other viable sets. A SubPunch set can be considered with Golurk's Iron Fist ability. However, this set is outclassed by Iron Fist Conkeldurr, who gets STAB on Focus Punch and 2HKOes even the most physically defensive of Skarmory with Focus Punch. To top it off, Conkeldurr can even create 101 HP Substitutes, something Golurk cannot do. Golurk can use a Choice Band set to hit hard right away, but it cannot force any relevant Pokemon out due to its low Speed. With its low Speed stat, you might think Golurk would be an excellent user of Curse; however, because Golurk is a Ghost-type, Curse will instead cut Golurk's HP in half.</p>

[Checks and Counters]

<p>Gliscor stands out as the best counter to Golurk in the game. Due to Gliscor's massive Defense and access to Poison Heal, even Choice Band Golurk will only manage a 3HKO. Slowbro and Tangrowth have great physical bulk as well, and can also hit Golurk for super effective damage and heal themselves upon switching out thanks to Regenerator. Even after Golurk uses Rock Polish, its low Speed can still be taken advantage of by any Choice Scarf user with 90 base Speed or higher, such as Garchomp or Landorus.</p>

<p>If Golurk has not set up Rock Polish, two of the biggest Grass-type threats in the metagame, Breloom and Serperior, can force Golurk out and make it a liability, OHKOing it with their Grass-type STAB attacks if it stays in. Keldeo is a very shaky check because it can be OHKOed by a Choice Band Earthquake, but it can still threaten Golurk with Hydro Pump or Surf. Azumarill doesn't care if Golurk has set up Rock Polish because it can revenge kill with Aqua Jet.</p>
 
Keldeo isn't a very reliable check to Golurk, because Jolly LO Golurk's Earthquake does 69.44% - 81.48% to 4/0 Keldeo, and the Choice Band set has a 25% chance to OHKO without SR (62.5% chance with SR), so for now I won't add Keldeo into Checks and Counters.
 
I use this set before, and I must say it is a very good and effective set. Just only gets walled by some guys like Skarmory and Cresselia only but on the bright side, this thing dominates and I love using it.
 
Yeah I merged the overview paragraphs while I was working on this today, and it definitely looks a lot better with the paragraphs combined. Thanks!
 
Yeah I merged the overview paragraphs while I was working on this today, and it definitely looks a lot better with the paragraphs combined. Thanks!
Also do it for the Rock Polish AC, that first paragraph is short as hell, and fluff isn't the optimal way to fix that.
 
I think you may want to expand the ACs of both sets. They seem a bit short. Maybe suggest more teammates and set specific counters.
 
Make sure to mention the downsides of No Guard in the AC of the Rock Polish set: it means Will-O-Wisp from the likes of physically defensive Jellicent will always inflict burn, and Pokemon with imperfect-accuracy moves will always hit, and most likely KO due to the power of sub-accurate moves. And although slightly less relevant, Toxic always hits.

In OO it would be good to point out that although Golurk looks like a good Curse user, it actually has a Ghost typing, and thus the desired effect is not attained. Just a heads up to users who overlook this fact is good (lol I did that).
 
Alright, might as well approve this

[Overview]

  • good
Rock Polish

  • Mention Dragonite when you talk about Stone Edge hitting Flying-types
  • Make the spread 20 HP / 252 Atk / 4 SpD / 232 Spe so that Genesect doesn't get a Special Attack boost: it can't OHKO with Ice Beam
  • For the AC alternate spread, do the same thing and put 4 into SpD for Genesect
  • Mention that Golurk handles Heatran and Dragonite pretty well, two Pokemon Volcarona has issues with
Other Options


  • Remove all mentions of Special Golurk, including Ice Beam. It doesn't do near enough to be useful, and locking Golurk into Ice Beam is very disadvantageous. I think we'll be fine with a very short OO since it really doesn't have much to do.
Checks and Counters

  • At the end of the first paragraph mention Garchomp as well as Landorus
Now you'll notice I didn't say anything about the Choice Band set. I really don't see any use for it: it's slow as hell and dies to pretty much the top used Pokemon--Terrakion is no where near as common as it is in OU. There really isn't much slower than it that it can come in on to hit hard, and it just feels a lot like dead weight most of the time. For now, I'm not going to approve this set, but I am willing to examine more reasons why Choice Band should get a set. An OO mention is good atm.


Anyway, nice job, this is APPROVED
 
Okay, I think I got everything.

Yeah, I noticed that the Choice Band set wasn't that good, so I just put it as an OO mention. Thanks!
 
amateur gp czech
status: done
remove
add/replace with
<quick comments>

<p>With a base Attack stat of 124, Golurk is the most powerful physically oriented Ghost-type Pokemon in the game. Its Ghost(space)/(space)Ground typing is a godsend, allowing it to switch in on any move Terrakion uses, with the exception of the rarely seen Earthquake<terrakion is rarely seen, but if this is a good example keep it>. In Dream World, it received No Guard, allowing it to abuse the notorious EdgeQuake combination without fear of Stone Edge missing. However, Golurk is not without its flaws. Despite having the bulk to switch in on resisted hits without getting 2HKOed, it will take a heavy hitdamage from neutral hits and nearly any super effective hit will OHKO Golurk<mmm, not any. most?>. To make matters even worse for our robot, it has a meager base 55 Speed, allowing nearly the entire OU tierDream World metagame to outspeed and OHKO it before it can pose an immediate threat. However, Golurk gets Rock Polish to make up for its mediocre Speed stat, allowing it to sweep weakened teams,(comma);(semicolon) furthermore,(comma) and the ability to switch in on Terrakion with ease is valuable for nearly any Dream World OU team.</p>

[SET]
name: Rock Polish
move 1: Rock Polish
move 2: Earthquake
move 3: Stone Edge
move 4: DynamicPunch
item: Life Orb
ability: No Guard
nature: Jolly
evs: 20 HP / 252 Atk / 4 SpD / 232 Spe

[SET COMMENTS]

<p>Golurk's biggest problem is its low Speed stat, which it can compensate for by using Rock Polish. With a Rock Polish boost, Golurk is capable of steamrolling through a weakened team, as it becomes capable of outspeeding a vast majority of the metagame, barring very fast Choice Scarf users. Earthquake is the preferred STAB move for Golurk to use, hitting the likes of Terrakion, Chandelure, and Heatran for super effective damage. Stone Edge complements Earthquake well, and, thanks to Golurk's No Guard ability, willdoes not miss. With Stone Edge, Golurk can get a hit on the Flying-types that are immune to Earthquake, such as Dragonite, Thundurus, and Zapdos. In the last slot, DynamicPunch—(emdash)another move that benefits from No Guard—(emdash)is used to hit Pokemon using Air Balloon and punish them for such wrongdoings with confusion.</p>

[ADDITIONAL COMMENTS]

<p>With the given EVs and nature, Golurk outspeeds Timid Choice Scarf Rotom-W after a boost, the fastest common Choice Scarf user Golurk can outspeed after using Rock Polish. 4 EVs are placed into Special Defense to ensure Genesect does not receive a Special Attack boost from Download, allowing Golurk to avoid an OHKO from Ice Beam<i say remove b/c this is common sense, but it's not incorrect. feel free to keep it>. An EV spread of 252 Atk / 4 SpD / 252 Spe is viable if you really want more Speed, but more often than not the extra Speed EVs will be a waste. Having teammates that attract Terrakion is a plususeful, as this is the easiest way for Golurk to set up. Using Volcarona is the best way to attract Terrakion, as Terrakion resists both of Volcarona's STAB moves. In turn, Golurk can handle Heatran and Dragonite, two Pokemon that give Volcarona trouble. If you're concerned about using Volcarona due to its 4x weakness to Stealth Rock, Genesect can be used as Terrakion may attempt to switch in on Bug Buzz or Flamethrower, and Genesect can use U-turn to allow you to switch to Golurk to force Terrakion out. Alternatively, you can opt to use Genesect because it is not 4x weak to Stealth Rock, though it cannot lure Terrakion as easily as Vocarona. Since physical walls such as Skarmory and Gliscor will cut Golurk's sweep short, running a Pokemon capable of beating these two will make it easier for Golurk to sweep. Chandelure can trap these Pokemon and hit them on their weak Special Defense stat.</p>

<p>Although Golurk benefits from No Guard due to receiving 100% accuracy on Stone Edge and DynamicPunch, it isn't just Golurk that benefits from No Guard as No Guard has an undesirable side effect: it also makes the opponent's attacks always hit. This side effect is especially deadly because it means that Will-O-Wisp from the likes of Prankster Sableye and defensive Jellicent will always hit Golurk. Specially defensive Heatran makes a good switch-in to both of these threats since it benefits from Will-O-Wisp thanks to Flash Fire and Jellicent's Scald only manages to 4HKO Heatran outside of rain, assuming Heatran holds Leftovers. Life Orb Starmie can switch in on anything Jellicent commonly carries and 2HKO it with Thunderbolt. Another option is to useusing Golurk's Iron Fist ability and running Shadow Punch overinstead of DynamicPunch, since an Iron Fist-boosted Shadow Punch always 2HKOes Jellicent. However, should you choose to do this, be aware that Air Balloon users such as Heatran may become a problem.</p>

[Other Options]

<p>Other than the options already listed, Golurk does not have many other viable optionssets<sounds better imo>. A SubPunch set can be considered with Golurk's Iron Fist ability. However, this set is outclassed by Iron Fist Conkeldurr, who gets STAB on Focus Punch and 2HKOe(don't miss this e)s even the most physically defensive of Skarmory with Focus Punch. To top it off, Conkeldurr can even create 101 HP Substitutes, something Golurk cannot do. Golurk can use a Choice Band set to hit hard right away, but there isn't anything relevant it outspeeds that it can force outit cannot force any relevant Pokemon out due to its low Speed. With its low Speed stat, you may think Golurk would be an excellent user of Curse,(comma);(semicolon) however,(comma) but since Golurk is a Ghost-type, Curse will instead cut Golurk's HP in half.</p>

[Checks and Counters]

<p>Gliscor stands out as the best counter to Golurk in the game. With massive Defense and Poison Heal, Choice Banded Golurk only managing a 3HKO on Gliscor without Poison Heal taken into account doesn't do the trickDue to Gliscor's massive Defense and access to Poison Heal, Golurk equipped with a Choice Band will only manage a 3HKO. Slowbro and Tangrowth have stronggreat physical bulk as well, butand can also hit Golurk for super effective damage and can heal themselves upon switching out thanks to Regenerator to make sure they are healthy enough to keep on switching in on Golurk. Even after Golurk uses Rock Polish, its low Speed can still be taken advantage of by any Choice Scarf user with 90 base Speed or morehigher that isn't Terrakion,(comma)<unnecessary, the rest of the analysis says this> such as Garchomp or Landorus.</p>

<p>If Golurk has not set up Rock Polish, two of the biggest Grass-type threats in the metagame, Breloom and Serperior, can force Golurk out and make it a liability. Should Golurk attempt to stay in, Breloom can take care of it with Bullet Seed and Serperior demolishes it with Leaf Storm. Keldeo is a very shaky check since it has a chance tocan be OHKOed by a Choice Banded-boosted Earthquake, but it can still threaten itGolurk with Hydro Pump or Surf and either set up with Calm Mind as Golurk flees or just take it out with its Water-type STABs<unnecessary imo>. Azumarill doesn't care if Golurk has set up Rock Polish because it can revenge kill itGolurk using Aqua Jet.</p>
hey nice work!!! you seem to mention terrakion a lot but it's not used that much in dw ou, so maybe consider taking a bit of that out. anyways here ya go :D
 
Air Balloon users such as Heatran may become a problem

With its low Speed stat, you may think Golurk would be an excellent user of Curse

these need to be "might" -- "may" implies permission


Since physical walls such as Skarmory and Gliscor will cut Golurk's sweep short

Keldeo is a very shaky check since it

Specially defensive Heatran makes a good switch-in to both of these threats since it benefits from Will-O-Wisp thanks to Flash Fire, (also add a comma here) and Jellicent's Scald only manages to 4HKO Heatran outside of rain, assuming Heatran holds Leftovers.

and these need to be as / because, "since" implies time
(there are several other instances of this, make sure you get them all)

gpstamp


eta: one last thing

Using Volcarona is the best way to attract Terrakion
lure in terrakion, perhaps?
 
Changes made. Thanks for the stamp, sirndpt!

Also, the main reason so many mentions are made of Golurk's ability to switch in on Terrakion is because that's one of the few reasons you should be using Golurk anyway. It can also set up on Pokemon locked into Volt Switch, but the two Pokemon that are most notable for using this move (Rotom-W and Jolteon, mostly Rotom-W though) both commonly carry moves that hit Golurk for super effective damage, plus it should be common sense that Golurk can switch in and set up on Volt Switch. It's not as easy to do as switching in on Terrakion because it's more dependent on prediction (which can go either way), but still possible.

I also kept it as "will not miss" when talking about Stone Edge's boosted accuracy due to No Guard, because in this case present tense doesn't seem fitting to me.
 
Deletions
Additions / Corrections
Comments


[Overview]

<p>With a base Attack stat of 124, Golurk is the most powerful physically oriented physical attacking Ghost-type Pokemon in the game. Its Ghost / Ground typing is a godsend, allowing it to switch in on any move Terrakion uses, with the exception of the rarely seen Earthquake. In Dream World, It also receives No Guard from the Dream World (DW Golurk with No Guard hasn't been released yet iirc, so I changed ''received'' to ''receives''), allowing it to abuse the notorious EdgeQuake combination without fear of Stone Edge missing. However, Golurk is not without its flaws. Despite having the bulk to switch in on resisted hits without getting 2HKOed, it will take heavy damage from neutral hits, and most super effective hits will OHKO Golurk. To make matters even worse for our robot, it has a meager base 55 Speed, allowing nearly the entire Dream World metagame to outspeed and OHKO it before it can pose an immediate threat. However, Golurk gets Rock Polish to make up for its mediocre Speed stat, allowing it to sweep weakened teams; furthermore, the ability to switch in on Terrakion with ease is valuable for nearly any Dream World OU team.</p>

[SET]
name: Rock Polish
move 1: Rock Polish
move 2: Earthquake
move 3: Stone Edge
move 4: DynamicPunch
item: Life Orb
ability: No Guard
nature: Jolly
evs: 20 HP / 252 Atk / 4 SpD / 232 Spe

[SET COMMENTS]

<p>Golurk's biggest problem is its low Speed stat, which it can compensate for by using Rock Polish. With a Rock Polish boost, Golurk is capable of steamrolling through a weakened team, as it becomes capable of outspeeding a vast majority of the metagame, barring very fast Choice Scarf users. With some prediction, it won't be too difficult for Golurk to obtain a Rock Polish boost, either, as it can abuse its Electric- and Fighting-type immunities to switch into a Choice-locked Volt Switch or Close Combat, and set up a Rock Polish as the opponent switches. (I know it's obvious that this is how Golurk sets up, but Set Comments should explain how the set works, and I added this sentence in to make it clear that Golurk can obtain an RP boost easily with some prediction) Earthquake is the preferred STAB move for Golurk to use, hitting the likes of Terrakion, Chandelure, and Heatran for super effective damage. Stone Edge complements Earthquake well, and, thanks to Golurk's No Guard ability, will not miss. With Stone Edge, Golurk can get a hit on the Flying-types that are immune to Earthquake, such as Dragonite, Thundurus, and Zapdos. In the last slot, DynamicPunchanother move that benefits from No Guard—is used to hit Pokemon using deal heavy damage to Air Balloon users such as Heatran; as an added plus, it also confuses the target and punish them for such wrongdoings with confusion.</p>

[ADDITIONAL COMMENTS]

<p>With the given EVs and nature, Golurk outspeeds Timid Choice Scarf Rotom-W after a boost, the fastest common Choice Scarf user Golurk can outspeed after using Rock Polish. An EV spread of 252 Atk / 4 SpD / 252 Spe is viable if you really want more Speed, but more often than not the extra Speed EVs will be a waste. Having teammates that attract lure in Terrakion is useful, as this is the easiest way for Golurk to set up. Using Volcarona is the best way to lure in Terrakion thus a great idea, as Terrakion resists both of Volcarona's STAB moves and can OHKO with Stone Edge. In turn, Golurk can handle Heatran and Dragonite, two Pokemon that give Volcarona trouble. Alternatively, you can opt to use Genesect because it is not 4x weak to Stealth Rock, though it cannot lure Terrakion as easily as Vocarona. Because physical walls such as Skarmory and Gliscor will cut Golurk's sweep short, running a Pokemon capable of beating these two will make it easier for Golurk to sweep. Chandelure can trap these Pokemon and hit them on their weak Special Defense stat.</p>

<p>Although Golurk benefits from No Guard due to receiving 100% accuracy on Stone Edge and DynamicPunch, it isn't just Golurk that benefits from No Guard, which as No Guard has an undesirable side effect: it also makes the opponent's attacks always hit. This side effect is especially deadly because it means that Will-O-Wisp from the likes of Prankster Sableye and defensive Jellicent will always hit Golurk. Specially defensive Heatran makes a good switch-in to both of these threats because it benefits from Will-O-Wisp thanks to Flash Fire, and Jellicent's Scald only manages to 4HKO Heatran outside of rain, assuming Heatran holds Leftovers. Life Orb Starmie can switch in on anything Jellicent commonly carries and 2HKO it with Thunderbolt. Another option is using Golurk's Iron Fist ability and running Shadow Punch over DynamicPunch, because an Iron Fist-boosted Shadow Punch always 2HKOes Jellicent. However, should you choose to do this, be aware that Air Balloon users such as Heatran may might (as sirn said, ''may'' implies permission) become a problem.</p>

[Other Options]

<p>Other than the options already listed, Golurk does not have many other viable sets. A SubPunch set can be considered with Golurk's Iron Fist ability. However, this set is outclassed by Iron Fist Conkeldurr, who gets STAB on Focus Punch and 2HKOes even the most physically defensive of Skarmory with Focus Punch. To top it off, Conkeldurr can even create 101 HP Substitutes, something Golurk cannot do. Golurk can use a Choice Band set to hit hard right away, but it cannot force any relevant Pokemon out due to its low Speed. With its low Speed stat, you might think Golurk would be an excellent user of Curse; however, because Golurk is a Ghost-type, Curse will instead cut Golurk's HP in half.</p>

[Checks and Counters]

<p>Gliscor stands out as the best counter to Golurk in the game. Due to Gliscor's massive Defense and access to Poison Heal, even Choice Band Golurk equipped with a Choice Band will only manage a 3HKO. Slowbro and Tangrowth have great physical bulk as well, and can also hit Golurk for super effective damage and can heal themselves upon switching out thanks to Regenerator. Even after Golurk uses Rock Polish, its low Speed can still be taken advantage of by any Choice Scarf user with 90 base Speed or higher, such as Garchomp or Landorus.</p>

<p>If Golurk has not set up Rock Polish, two of the biggest Grass-type threats in the metagame, Breloom and Serperior, can force Golurk out and make it a liability, OHKOing it with their Grass-type STAB attacks if it stays in. Should Golurk attempt to stay in, Breloom can take care of it with Bullet Seed and Serperior demolishes it with Leaf Storm. Keldeo is a very shaky check because it can be OHKOed by a Choice Band-boosted (technically, Choice Band only boosts Golurk's Attack, not its moves, so I removed the ''-boosted'' part) Earthquake, but it can still threaten Golurk with Hydro Pump or Surf. Azumarill doesn't care if Golurk has set up Rock Polish because it can revenge kill Golurk using with Aqua Jet.</p>

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