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Now here's a Story of how Alchemator and UllarWarlord duked it out.

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Challening Alchemator!

2v2 Middlemons Singles
ASB Arena
All Abilities
No REcovery/3 Chills
Training Items
1 Sub

Accepting~

It appears the only thing you've forgotten is switching, which I'll say is KO.

Yes, I'll be retelling the epic 2v2 between UllarWarlord and Alchemator. Shush now,a nd gather around the fire to hear the untelling of the story...​

To the Left, UllarWarlord with his team:

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<Metang> [Major Q10] (Genderless)
Nature: Quiet (+SpA, -Spe)
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Type: Innate)
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Light Metal: (Type: Innate) [DW, Unlocked]
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43 (-, 10% flat evasiveness drop)
Size Class: 2
Weight Class: 6 (202.5 kg)
Base Rank Total: 16

EC: 7/9
MC: 0
DC: 5/5

Attacks:
Magnet Rise
Take Down
Metal Claw
Confusion
Scary Face
Pursuit
Bullet Punch
Psychic

Substitute
Protect
Flash Cannon
Shadow Ball

Headbutt
Iron Defense
Iron Head
Zen Headbutt
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<Wartortle> [Rockbottom] (Male)
Nature: Brave (+Att, -Spe)
Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Type: Innate)
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Rain Dish: (Type: Innate) [DW, Locked]
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 50 (-, 10% flat decrease in evasion)
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 3/5

Attacks:
Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Protect
Water Pulse
Skull Bash
Hydro Pump

Aqua Jet
Aqua Ring
Refresh

Dive
Substitute
Gyro Ball
Brick Break
Ice Beam

And to my right, Alchemator with his team:

329.png

Vibrava [Faye] (F)

  • Nature: Naive (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+11% Acc.], subtracts one (1) Rank from Special Defense.)

Type:

  • [Ground]: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
  • [Dragon]: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 81 (70*1.15^)
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 6/9
MC: 0
DC: N/A

Abilities:

  • Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks (18):
Bite
Sand-Attack
Faint Attack
Sand Tomb
Endure
Flail
Signal Beam
SolarBeam
Bulldoze
Rock Slide
Crunch
Dig
Earth Power
Earthquake
Feint
Hidden Power [Ice] [7]
SonicBoom
Fly

541.png

Swadloon [Mercutio] (M)

  • Nature: Naughty (Adds one (1) Rank to Attack, subtracts one (1) Rank from Special Defense.)

Type:

  • [Bug]: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
  • [Grass]: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2 (-)
Spe: 42
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 4/9
MC: 2
DC: 1/5

Abilities:

  • Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
  • Chlorophyll: During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
  • Overcoat (DW LOCKED): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Attacks (17):
Tackle
String Shot
Bug Bite
Razor Leaf
Struggle Bug
Agility
Air Slash
Me First
Light Screen
SolarBeam
Payback
Endure
Bug Buzz
Camouflage
Hidden Power [Fire] [7]
GrassWhistle
Protect

Here's the order for this match:

UllarWarlord sends out pokemon
Alchemator sends out pokemon and issues orders
UllarWarlord issues orders
I ref
UllarWarlord issues orders
Alchemator issues orders
I ref

Let's prepare for this epitome of amazement...Are you ready...well then...
Gong Yi Tempai!
 
"Alright go Clive the Cl- never mind, I guess you'll have to do, Faye."
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iaza12580338659600.gif

"He's tough, but you're fast!"


Earthquake ~ Earth Power ~ Sand Tomb
If Metang uses Magnet Rise, change your next action to Sand Tomb and follow that up with Dig.
 
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Major Q10 @ Oops
HP: 90
Ene: 100
Spe: 43
Other: N/a​

329.png

Faye @ Oops
HP: 90
Ene: 100
Spe: 81
Other: N/a​

I AM A COW!

375.png

Major Q10 @ Oops
HP: 64
Ene: 76
Spe: 43
Other: Trapped (3A)​

329.png

Faye @ Oops
HP: 63
Ene: 84
Spe: 81
Other: Trapping (3A)​

Protect (Metang)
Metang protected itself! ; -7(+6.9) energy

Earthquake (Vibrava -> Metang)
RNG to crit [<=625]: 7750 (No)
Damage: (10+3+4.5-6)*1.5=17.25 Damage Metang Protected itself! ; -6 energy


Earth Power (Vibrava -> Metang)
RNG to crit [<=625]: 4428 (No)
RNG to drop Sp.D [<=1000]: 4847 (No)
Damage: (9+3+3-4.5)*1.5= 15.75 Damage ; -6 energy

Psychic (Metang -> Vibrava)
RNG to crit [<=625]: 8522 (No)
RNG for effect [<=2000]: 7791 (No)
Damage: 8+3+1.5-4.5=14 Damage ; -5 energy


Sand Tomb (Vibrava -> Metang)
RNG for hit [<=9600]: 8448 (Yes)
RNG for crit [<=625]: 1835 (No)
Damage: (4+3+4.5-6)*1.5=8.25 Damage ; -4 energy ; Metang is trapped!

Iron Head (Metang -> Vibrava)
RNG for crit [<=625]: 1297 (No)
RNG for flinch [<=3000]: Irr (No)
Damage: 8+3+4.5-3=12.5 Damage ; -5 energy

-2HP (Metang)


Totals:
Alchemator:
Vibrava: 26.5 (27) Damage ; -16 (16) energy

UllarWarlord:
Metang: 26 (26) Damage ; -23.9 (24) energy

Oh yeah, forgot to ask if you wanted to add items, and since this is a training items battle, feel free to attach a training item to your mons next actions.
 
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iaza12580338659600.gif

"I thought you might reach for that now. Luckily Dig can still hit, since I have Levitate."

Earthquake ~ Dig ~ Earth Power
 
I'ma just assume neither of you want training items...

375.png

Major Q10 @ Oops
HP: 64
Ene: 76
Spe: 43
Other: Trapped (3A)​

329.png

Faye @ Oops
HP: 63
Ene: 84
Spe: 81
Other: Trapping (3A)​

Please, let's be rational. Vibrava's winning.

375.png

Major Q10 @ N/a
HP: 15
Ene: 60
Spe: 43
Other: Trapped (Dissipates next action); Magnet Rise​

329.png

Faye @ N/a
HP: 49
Ene: 63
Spe: 81
Other: Trapping (dissipates beginning of next round)​

Earthquake (Vibrava -> Metang)
RNG to crit [<=625]: 943 (No)
Damage: (10+3+4.5-6)*1.5=17.25 Damage ; -6 energy

Magnet Rise (Metang)
Metang lifted himself using electromagnetism! ; -6 energy

-2HP (Metang)


Dig (Vibrava -> Metang)
Vibrava dug underground ; -9 energy

Flash Cannon (Metang -> Vibrava)
The attack missed! ; -5 energy

Dig (Vibrava -> Metang)
RNG to crit [<=625]: 5520 (No)
Damage: (8+3+4.5-6)*1.5=14.25 Damage

-2HP (Metang)


Earth Power (Vibrava -> Metang)
RNG for crit [<=625]: 762 (No)
RNG for lower Sp.D [<=1000]: 2752 (No)
Damage: (9+3-3+3-4.5)*1.5=11.25 Damage ; -6 energy

Psychic (Metang -> Vibrava)
RNG for crit [<=625]: 5118 (No)
RNG for lower Sp.D [<=2000]: 6984 (No)
Damage: 8+3+1.5-4.5=14 Damage ; -5 energy

-2HP (Metang)


Totals:
Metang: -49 Damage ; -16 energy

Vibrava: -14 Damage ; -21 energy
 
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"Keep it up!"


Dig ~ Earth Power ~ Earth Power
If he uses Protect successfully, Chill and push actions down.
 
I'm sorry, but due to UllarWarlord becoming banned from Circus Maximus, I'm going to have to call this battle finished.

Rewards:

Alchemator: 2CC
Vibrava: 1EC/2MC

Mr.L: 3UC
 
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