Snorlax [Written] [QC 3/3] [GP 2/2]

kokoloko

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Snorlax

[Overview]

<p>Say hello to Snorlax, a Pokemon who has been OU in every generation until now—a testament to how good it really is. Snorlax is extremely diverse for a Pokemon who can only hit effectively off one offensive stat. It can easily go either defensive with a RestTalk set, offensive with a Choice Band set, or anything in between. Very high Special Defense and off-the-charts HP make it the premier special tank in UU. It's no slouch offensively either, as its Attack stat matches its excellent Special Defense, allowing it to hit back very hard. It's not all good news for Snorlax though, as its virtually nonexistent Speed stat and subpar Defense leave it quite vulnerable to the plethora of Fighting-types roaming the tier. Additionally, its only method of recovery, Rest, was made less effective this generation, forcing Snorlax to stay in for extended periods of time if it ever hopes to wake up. When used correctly, however, Snorlax will make an excellent addition to almost any team.</p>

[SET]
name: RestTalk
move 1: Body Slam / Return
move 2: Rest
move 3: Sleep Talk
move 4: Whirlwind
item: Leftovers
ability: Thick Fat
nature: Careful
evs: 208 HP / 124 Def / 176 SpD

[SET COMMENTS]

<p>This set turns Snorlax into the most durable special tank in UU. It is best suited for defensive teams which employ entry hazard support to take advantage of the constant phazing it provides. Despite the new sleep mechanics, which force Snorlax to stay in for three turns in a row if it wants to wake up, this set's sheer bulk allows it to work just fine. Body Slam is used here as the primary STAB move because of its fantastic 30% paralysis rate. If you find that there is too much status interference within your team however, you should use Return. Rest is Snorlax's only method of recovery, and is used to greatly increase its longevity. Sleep Talk gives Snorlax a way to avoid becoming set up fodder while its asleep. Whirlwind is used as the final move on this set as Snorlax's main niche is to shuffle the opponent's team around to rack up entry hazard damage.</p>

[ADDITIONAL COMMENTS]

<p>The given EVs give Snorlax all the special bulk it needs to take on threats such as Nidoking and Yanmega, while ensuring it does not become too physically frail. These, however, are by no means set in stone and you are encouraged to find a spread which suits your team better. For example, you can move the Defense EVs to Attack in order to nearly guarantee a 2HKO on 0/4 Heracross and 252/120 Roserade after Stealth Rock damage. Because of the very specific role this set plays on a team, it is not recommended to use moves other than the ones listed. That said, Crunch is a viable option over Sleep Talk if your team is in need of a reliable counter to most Ghost-types, such as Mismagius and Chandelure, and is unable to take advantage of Whirlwind.</p>

<p>As has been mentioned before, the main reason to use this Snorlax set is to take advantage of entry hazards set by its teammates. Therefore, it stands to reason that Roserade, Deoxys-D, and Froslass would be good partners for this set. Aside from their obvious ability to lay down Spikes, these three also happen to sport a resistance or immunity to Snorlax's only weakness: Fighting. Due to Roserade's physical fragility, however, it is recommended to carry a more sturdy Fighting-type resist, such as Slowbro. These three just so happen to form one of the most sturdy defensive cores in the metagame, as they are very hard to break through outside of Pokemon such as Heracross and Weavile.</p>

[SET]
name: Offensive
move 1: Return / Body Slam
move 2: Earthquake
move 3: Pursuit
move 4: Fire Punch / Crunch
item: Leftovers / Choice Band
ability: Thick Fat / Immunity
nature: Adamant
evs: 80 HP / 252 Atk / 176 SpD

[SET COMMENTS]

<p>This set is best suited for offensive teams in need of a Pokemon to easily tank most special hits and dish out good damage in return. Return is the primary choice of STAB here, as its higher damage output is more relevant to the purpose of this set. However, you can opt to use Body Slam for the increased paralysis rate. Earthquake provides coverage on the many Rock- and Steel-types which resist Snorlax's STAB, such as Rhyperior and Bisharp. Pursuit is used primarily to deal with Pokemon such as Chandelure, whom Snorlax counters almost perfectly, and Mismagius, who can become quite problematic if left unchecked for long. The final moveslot choice is a toss-up between being able to hit Bronzong, Escavalier, and Durant hard, or more reliably taking on threats such as Mismagius and Azelf. Fire Punch is usually preferred though, as Mismagius is already hit quite hard by Pursuit even if it stays in, and Azelf cannot hope to tank a Return anyway.</p>

[ADDITIONAL COMMENTS]

<p>The given EVs result in a good amount of overall bulk while maximizing Attack so that Snorlax can perform its job effectively. The choice between Leftovers and Choice Band comes down to whether or not you believe Snorlax is going to be taking much residual damage. If you believe this is the case, then Leftovers is recommended; otherwise, use Choice Band for more power. Thick Fat is the primary ability Snorlax should be using, as it allows it to switch into a wider range of threats, including Chandelure, but Immunity gives it a nice niche in an immunity to Toxic, potentially increasing its longevity and preventing Snorlax from being stalled out. The given moves provide excellent coverage, but Snorlax has a couple of other moves which give it some interesting niches. Seed Bomb, for example, converts Snorlax into a sold counter to Shell Smash Omastar while giving it an option to hit the bulky Water-types who love to switch in on it.</p>

<p>Good teammates for this set include offensive Pokemon who are able to take advantage of Snorlax's presence on the team. A good example of this would be Heracross, as this set nearly guarantees Ghost-types being removed from the opposing team, allowing Heracross to sweep with ease. A partner who can absorb the Fighting-type moves aimed at Snorlax is greatly appreciated. One such Pokemon is Choice Specs Slowbro, who can also keep up the offense by dishing out powerful hits itself. Due to the lack of recovery on this set, the removal of entry hazards is essential to optimize Snorlax's longevity. Hitmontop and Blastoise make good partners, especially as they both have access to Foresight to nearly guarantee the removal of hazards.</p>

[SET]
name: CurseLax
move 1: Curse
move 2: Body Slam / Return
move 3: Crunch / Fire Punch / Earthquake
move 4: Rest / Selfdestruct
item: Leftovers
ability: Thick Fat
nature: Careful
evs: 188 HP / 104 Def / 216 SpD

[SET COMMENTS]

<p>This has been Snorlax's flagship set for the past two generations, which goes to show how strong and efficient it is. However, the new sleep mechanics, in combination with the fast pace of the current metagame, make it somewhat less effective. Curse is the crux of the set, boosting Snorlax's good Attack and patching up its lackluster Defense simultaneously. The question of Body Slam versus Return as STAB is a simple question of whether you prefer the 30% paralysis rate or the extra power. For coverage, Snorlax is forced to choose between Fire Punch, Crunch, and Earthquake. While all of them have decent neutral coverage with its STAB, they each fail to cover a group of Pokemon. Fire Punch leaves Snorlax walled by Chandelure and Rhyperior, Crunch leaves it walled by Steel-types, such as Bisharp and Escavalier, and Earthquake leaves it walled by Levitating Ghost-types, such as Mismagius. As for the final move, Rest lets Snorlax sweep for longer under the premise that, with booted Defense, it will be able to survive the three turns it spends sleeping. On the other hand, Selfdestruct virtually ensures Snorlax will bring something down with it at the end, as long as you don't use it on a Ghost-type. However, both moves received significant downgrades this generation, so it's also a good idea to consider simply using two coverage moves.</p>

[ADDITIONAL COMMENTS]

<p>The given EVs allow Snorlax to Curse easily against a wide range of threats while serving as a general purpose special tank for the team. However, they are by no means set in stone, and you should feel free to change them around to best suit your needs. Adding some Attack EVs is an especially appealing option so that Snorlax ends up being a bigger offensive threat. Most of Snorlax's coverage moves have been covered above, but there is one other noteworthy option which could be considered if your team is having trouble with Water-type Pokemon: Seed Bomb. Aside from having decent neutral coverage with its Normal-type STAB, Seed Bomb makes Snorlax an effective answer to Shell Smash Omastar.</p>

<p>Good partners to this set depend entirely on which coverage move(s) it decides to use. If Snorlax is only running Earthquake, it is unable to hit Levitating Ghost-types; therefore, pairing it with a strong Pursuit user, such as Krookodile or Escavalier, is a good idea. If it goes with Fire Punch, Rhyperior and Chandelure will wall it forever, so using a bulky Water-type, such as Milotic, will alleviate this problem. If Snorlax relies on Crunch, a Pokemon who can take advantage of the Steel-types that will wall Snorlax, such as Victini, will make an excellent partner. Keep in mind that Snorlax also has the option of running two coverage moves, and if this is the case, it will need less team support. However, if it decides to run Rest in the last moveslot, a partner who can use Heal Bell will be a fantastic thing to have. Uxie stands out here as it possesses good defensive synergy with Snorlax. Because this set's primary role is that of a sweeper, you don't want to be relying on it to take too many special hits if you don't have to, so pairing it with a good secondary special tank is a good idea. Finally, a Pokemon to tank the Fighting-type moves aimed at Snorlax is advisable. Deoxys-D, Slowbro, and Zapdos all make fine partners.</p>

[Other Options]

<p>Snorlax's excellently distributed stats, wide movepool, and overall versatility give it a lot of other options it can play around with. For example, an offensive Rest + Sleep Talk set with a STAB move and a single coverage move of choice is usable, but is generally less useful than the standard RestTalk set. Aside from that, Snorlax has access to a myriad of other interesting offensive options, including Zen Headbutt, Iron Head, Superpower, Wild Charge, Double-Edge, Gunk Shot, Seed Bomb, Focus Punch, the elemental punches, and Outrage. Any of these are usable if you find your team can take advantage of them, but in general, you should stick to the more standard moves. Snorlax also has an array of special moves at its disposal, but its poor Special Attack prevents them from being too useful. As for support moves, Belly Drum, Counter, Toxic, and Stockpile stand out, and if you believe your team has the right tools to make them work, you should give them a try.</p>

[Checks and Counters]

<p>Countering Snorlax is sometimes an uphill battle because of its versatility, wide coverage, and the paralysis rate Body Slam possesses. That said, Rhyperior stands out among all others as the safest Snorlax counter, as it has enough Defense to withstand even a Choice Band Earthquake, doesn't mind being paralyzed, and can hit back hard with its STAB Earthquake. Strong Fighting-types, such as Cobalion and Heracross, make excellent checks, but they must watch out for Body Slam's paralysis rate. Tricking a Choice item onto Snorlax usually leaves it completely helpless, so Trick users, such as Bronzong, make very good answers to it. Sableye and Spiritomb make good checks, but the latter must beware of the Curse set if it lacks Taunt. Stallbreakers such as Mew, Deoxys-D, and Mismagius stop the RestTalk and Curse sets, but they must beware of coming in on a Crunch. If all else fails, your best bet is to resort to simply hitting it as hard as possible with strong Pokemon, such as Choice Specs Kingdra.</p>

[Dream World]

<p>Snorlax receives the ability Gluttony from the Dream World, but between its virtually nonexistent Speed stat and access to two superior abilities, it should forever remain unused.</p>
 
I think it's worth investing to 1-2HKO certain Pokemon on the switch for the Restalk set, like Heracross or Roserade. I can't think of the number of times I've hit Heracross (for example) for like 55%, paralyzed it, and then put them in a really shitty situation because their Snorlax-breaking mon is paralyzed / fainted if they stay in. I think it only needs like 308 Attack for that.
 

kokoloko

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I dunno man, it takes 128 EVs to dish out 46.8% - 55.1% to 0/4 Heracross with Body Slam, which is... a lot. That same amount does 46.3% - 54.6% to the standard 252/120 Roserade so you'd probably don't need any more since you're still 2HKOing the majority of the time.

Mentioning an alternative spread in AC might be nice though: "You may move the given Defense EVs to Attack in order to nearly guarantee 2HKOs on offensive Heracross and Spikes Roserade after Stealth Rock" or something.

I dunno, what does everyone else think?
 
Yea an AC mention would probably suffice, I just find Snorlax's EVs very flexible in general, though I've never regretted having those Attack EVs.
 
i would definitely slash crunch with whirlwhind on the resttalker set. i run crunch and body slam and its nice being able to hit ghosts. i always find whirlwind suboptimal at least in my games.

once that's done you get my QC 2/3 STAMP
 

kokoloko

what matters is our plan!
is a Site Content Manager Alumnusis a Senior Staff Member Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Two-Time Past SPL Champion
Yeah, I've used RestTalk with Crunch before and it definitely works, but I dunno about a slash. I've already given it an OO mention, but I'll mention it in the AC of the first set as well.
 

Mafeking

channels his inner Wolverine
is a Contributor Alumnus
will check this now :3

Removals
(Additions/Replacements)
(Quick Comments)

[Overview]

<p>Say hello to Snorlax, a Pokemon who has been OU in every single generation until now, which is (—) a testament to how good it really is. It (Snorlax) is extremely diverse for a Pokemon who can only hit effectively from one side of the spectrum. It can easily go either defensive with a RestTalk set, offensive with a Choice Band set, or anything in between. Very high Special Defense and off-the-charts HP make it the premier special tank in UU. It(')s no slouch offensively either, as its Attack stat matches its Special Defense, allowing it to hit back very hard. It(')s not all good news for Snorlax though, as its virtually inexistent (nonexistent) Speed stat and subpar Defense leave it quite vulnerable to the plethora of Fighting-types roaming the tier. Additionally, its only method of recovery, Rest, was made less effective this generation, forcing Snorlax to stay in for extended periods of time if it ever hopes to wake up. Used right (When used correctly), however, Snorlax will make an excellent addition to almost any team.</p>

[SET]
name: RestTalk
move 1: Body Slam / Return
move 2: Rest
move 3: Sleep Talk
move 4: Whirlwind
item: Leftovers
ability: Thick Fat
nature: Careful
evs: 208 HP / 124 Def / 176 SpD

[SET COMMENTS]

<p>This set turns Snorlax into the most durable special tank in UU. It is best suited for defensive teams which employ entry hazard support to take advantage of the constant phazing it provides. Despite the new S(s)leep mechanics, which force Snorlax to stay in for three turns in a row if it wants to wake up, this set's sheer bulk allow(s) it to work just fine. Body Slam is used here as the primary STAB move because of its fantastic 30% paralysis rate. If you find that there is too much status interference within your team however, you should use Return. Rest is Snorlax's only method of recovery, and is used to greatly increase its longevity. Sleep Talk gives Snorlax a way to not become (to avoid becoming) set up fodder while its asleep. Whirlwind is used as the final move on this set, as Snorlax's main niche is to shuffle the opponent's team around to rack up entry hazard damage.</p>

[ADDITIONAL COMMENTS]

<p>The given EVs give Snorlax all the special bulk it needs to take on threats like (such as) Nidoking and Yanmega, while ensuring it does not become too physically frail. These, however, are by no means set in stone and you are encouraged to find a spread which suits your team better. For example, you can move the Defense EVs to Attack in order to nearly guarantee a 2HKO on 0/4 Heracross and 252/120 Roserade after Stealth Rock damage. Because of the very specific role this set plays on a team, it is not recommended to use moves other than the ones listed. That said, Crunch is a viable option over Sleep Talk if your team is in need of a reliable counter to most Ghost-types, such as Mismagius and Chandelure, and is unable to take advantage of Whirlwind.</p>

<p>As has been mentioned before, the main reason to use this Snorlax set is to abuse entry hazards set by his (its) teammates. Therefore, it stands to reason that Roserade, Deoxys-D, and Froslass would be good partners for this set. Aside from their obvious ability to lay down Spikes, these three also happen to sport a resistance or immunity to Snorlax's only weakness: Fighting-. Due to Roserade's physical fragility, however, it is recommended to carry a more sturdy Fighting-type resist, such as Slowbro. These three just so happen to form one of the most sturdy defensive cores in the metagame, as they are very hard to break (through) outside of Pokemon such as Heracross and Weavile.</p>

[SET]
name: Offensive
move 1: Return / Body Slam
move 2: Earthquake
move 3: Pursuit
move 4: Fire Punch / Crunch
item: Leftovers / Choice Band
ability: Thick Fat / Immunity
nature: Adamant
evs: 80 HP / 252 Atk / 176 SpD

[SET COMMENTS]

<p>This set is best suited for offensive teams in need of a Pokemon which can (to) easily tank most special hits and dish out good damage in return. Return is the pri(m)ary choice of STAB here, as its higher damage output is more germane to the purpose of this set. However, you may opt to use Body Slam for the increased paralysis rate. Earthquake provides coverage on the many Rock- and Steel-types which resist Snorlax's STAB, such as Rhyperior and Bisharp. Pursuit is used primarily to deal with Pokemon such as Cha(n)delure, who Snorlax counters almost perfectly, and Mismagius, who can become quite problematic if left unchecked for long. The final moveslot choice is kind of a toss-up between being able to hit Bronzong, Escavalier, and Durant hard or more reliably taking on threats like (such as) Mismagius and Azelf. Fire Punch is usually better though, as Mismagius is already hit quite hard by Pursuit even if it stays in, and Azelf cannot hope to tank a Return anyway.</p> ("germane" is perfectly correct, but seems a bit wordy. Just something to keep in mind, perhaps see if you like the word "relevant" there?)

[ADDITIONAL COMMENTS]

<p>The given EVs result in a good amount of overall bulk while maximizing Attack so that Snorlax can perform its job effectively. The choice between Leftovers and Choice Band comes down to whether or not you believe Snorlax is going to be taking much residual damage. If you believe this is the case, then Leftovers is recommended; otherwise, use Choice Band for more power. Thick Fat is the primary ability Snorlax should be using, as it allows it to switch into a wider range of threats, including Chandelure, but Immunity gives it a nice niche in that it is immune to Toxic and Toxic Spikes (an immunity to Toxic), potentially increasing its longevity (and preventing Snorlax from being stalled out). The given moves provide a very wide (excellent) coverage, but Snorlax has a couple of other moves which give it some interesting niches. Seed Bomb, for example, converts Snorlax into a sold counter to Shell Smash Omastar while giving it an option to hit the bulky Water-types who love to switch in on it harder.</p>

<p>Good teammates for this set include offensive Pokemon who are able to take advantage of Snorlax's presence on the team. A good example of this is (would be) Heracross, as this set nearly guarantees Ghost-types being removed from the opposing team, which will allow(ing) Heracross to sweep with ease. A partner who can absorb the Fighting-type moves aimed at Snorlax is greatly appreciated. One such Pokemon is Choice Specs Slowbro, who can also keep up the offense by dishing out powerful hits itself. Due to the lack of recovery on this set, the removal of entry hazards is essential to optimize Snorlax's longevity. Hitmontop and Blastoise therefore make good partners, especially since (as) they both have access to Foresight to nearly guarantee the removal of hazards.</p>

[SET]
name: CurseLax
move 1: Curse
move 2: Body Slam / Return
move 3: Crunch / Fire Punch / Earthquake
move 4: Rest / Selfdestruct
item: Leftovers
ability: Thick Fat
nature: Careful
evs: 188 HP / 104 Def / 216 SpD

[SET COMMENTS]

<p>This has been Snorlax's flagship set for the past two generations, which goes to show how strong and efficient it is. However, the new S(s)leep mechanics (comma) in combination with the offensive pace the metagame tends to keep (comma) make it somewhat less effective. Curse is the crux of the set, boosting Snorlax's good Attack and patching up its lackluster Defense simultaneously. The question of Body Slam versus Return as STAB is a simple question of whether you prefer the 30% paralysis rate or the extra power. For coverage, Snorlax is forced to choose between Fire Punch, Crunch, and Earthquake. While all of them have decent neutral coverage with its STAB, they each fail to cover a group of Pokemon. Fire Punch leave(s) Snorlax walled by Chandelure and Rhyperior, Crunch leaves it walled by Steel-types, such as Bisharp and Escavalier, and Earthquake leaves it walled by Levitating Ghost-types, such as Mismagius. As for the final move, Rest lets Snorlax sweep for longer under the premise that (comma) with booted Defense, it will be able to survive the three turns it spends sleeping. On the other hand, Selfdestruct virtually ensures you'll bring something down with you at the end, as long as you don't use it on a Ghost-type. However, both moves received significant downgrades this generation, so it(')s also a good idea to consider simply using two coverage moves.</p>

[ADDITIONAL COMMENTS]

<p>The given EVs allow Snorlax to Curse easily against a wide range of threats while serving as a general purpose special tank for the team. However, they are by no means set in stone, and you should feel free to change them around to best suit your needs. Adding some Attack EVs is an especially appealing option so that Snorlax can become a bigger offensive threat faster (ends up being a bigger offensive threat). Most of Snorlax's coverage moves have been covered above, but there is one other noteworthy option which could be considered if your team is having trouble with Water-type Pokemon: Seed Bomb. Aside from having decent neutral coverage with its Normal-(type) STAB, with this move (Seed Bomb makes) Snorlax becomes an effective answer to Shell Smash Omastar, making it a usable option.</p>

<p>Good partners to this set very depend entirely on which coverage move(s) it decides to use. If (Snorlax is only) running Earthquake only, it is unable to hit Levitating Ghost-types; therefore, pairing it with a strong Pursuit user, such as Krookodile or Escavalier, is a good idea. If it goes with Fire Punch, Rhyperior and Chandelure will wall it forever, so using a bulky Water-type, such as Milotic, will alleviate this problem. If it goes with (Snorlax relies on) Crunch, a Pokemon who can take advantage of the Steel-types that will wall Snorlax, such as Victini, will make an excellent partner. Keep in mind that Snorlax also has the option of running two coverage moves, and if this is the case, it will need less team support. However, if it decides to run Rest in the last moveslot, a partner who can use Heal Bell to take it up will be a fantastic thing to have. Uxie stands out here, as it possesses good defensive synergy with Snorlax. Because this set's primary role is that of a sweeper, you don't want to be relying on it to take too many special hits if you don't have to, so pairing it with a good secondary special tank is a good idea. Finally, a Pokemon to tank the Fighting-type moves aimed at Snorlax is advisable. Deoxys-D, Slowbro, and Zapdos all make fine partners.</p>

[Other Options]

<p>Snorlax's excellently distributed stats, wide movepool, and overall versatility give it a lot of other options it can play around with. For example, an offensive Rest + Sleep Talk set with a STAB move and a single coverage (move) of choice is usable, but is generally less useful than the standard RestTalk set. Aside from that, Snorlax has access to a myriad of other interesting offensive options, including: Zen Headbutt, Iron Head, Superpower, Wild Charge, Double-Edge, Gunk Shot, Seed Bomb, Focus Punch, the elemental punches, and Outrage. Any of these are usable if you find your team can take advantage of them, but in general you should stick to the more standard moves. Snorlax also has an array of special moves at its disposal, but its poor Special Attack prevents them from being too useful. As for support moves, Belly Drum, Counter, Toxic, and Stockpile stand out, and if you believe your team has the right tools to make them work, you should give them a try.</p>

[Checks and Counters]

<p>Co(u)ntering Snorlax is sometimes an uphill battle because of its versatility, wide coverage, and the paralysis rate Body Slam possesses. That said, Rhyperior stands out among all others as the safest Snorlax counter, as it has enough Defense to withstand even a Choice Band Earthquake, doesn't mind being paralyzed, and can hit back hard with its STAB Earthquake. Strong Fighting-types, such as Cobalion and Heracross, make excellent checks, but they must watch out for Body Slam's paralysis rate. Tricking a Choice item onto Snorlax usually leaves it completely helpless, so Trick users, such as Bronzong, make very good answers to it. Sableye and Spiritomb make good checks, but the latter must beware of the Curse set if it lacks Taunt. Stallbreakers, such as Mew, Deoxys-D, and Mismagius, stop the RestTalk and Curse sets, but they must beware of coming in on a Crunch from the Offensive set. If all else fails, your best bet is to resort to simply hitting it as hard as possible with strong Pokemon, such as Choice Specs Kingdra.</p>

[Dream World]

<p>Snorlax receives the ability Gluttony from the Dream World, but between its virtually in(non)existent Speed stat and access to two superior abilities, it should forever remain unused.</p>


[Overview]

<p>Say hello to Snorlax, a Pokemon who has been OU in every generation until now—a testament to how good it really is. Snorlax is extremely diverse for a Pokemon who can only hit effectively from one side of the spectrum. It can easily go either defensive with a RestTalk set, offensive with a Choice Band set, or anything in between. Very high Special Defense and off the charts HP make it the premier special tank in UU. It's no slouch offensively either, as its Attack stat matches its Special Defense, allowing it to hit back very hard. It's not all good news for Snorlax though, as its virtually nonexistent Speed stat and subpar Defense leave it quite vulnerable to the plethora of Fighting-types roaming the tier. Additionally, its only method of recovery, Rest, was made less effective this generation, forcing Snorlax to stay in for extended periods of time if it ever hopes to wake up. When used correctly, however, Snorlax will make an excellent addition to almost any team.</p>

[SET]
name: RestTalk
move 1: Body Slam / Return
move 2: Rest
move 3: Sleep Talk
move 4: Whirlwind
item: Leftovers
ability: Thick Fat
nature: Careful
evs: 208 HP / 124 Def / 176 SpD

[SET COMMENTS]

<p>This set turns Snorlax into the most durable special tank in UU. It is best suited for defensive teams which employ entry hazard support to take advantage of the constant phazing it provides. Despite the new sleep mechanics, which force Snorlax to stay in for three turns in a row if it wants to wake up, this set's sheer bulk allows it to work just fine. Body Slam is used here as the primary STAB move because of its fantastic 30% paralysis rate. If you find that there is too much status interference within your team however, you should use Return. Rest is Snorlax's only method of recovery, and is used to greatly increase its longevity. Sleep Talk gives Snorlax a way to avoid becoming set up fodder while its asleep. Whirlwind is used as the final move on this set as Snorlax's main niche is to shuffle the opponent's team around to rack up entry hazard damage.</p>

[ADDITIONAL COMMENTS]

<p>The given EVs give Snorlax all the special bulk it needs to take on threats such as Nidoking and Yanmega, while ensuring it does not become too physically frail. These, however, are by no means set in stone and you are encouraged to find a spread which suits your team better. For example, you can move the Defense EVs to Attack in order to nearly guarantee a 2HKO on 0/4 Heracross and 252/120 Roserade after Stealth Rock damage. Because of the very specific role this set plays on a team, it is not recommended to use moves other than the ones listed. That said, Crunch is a viable option over Sleep Talk if your team is in need of a reliable counter to most Ghost-types, such as Mismagius and Chandelure, and is unable to take advantage of Whirlwind.</p>

<p>As has been mentioned before, the main reason to use this Snorlax set is to abuse entry hazards set by its teammates. Therefore, it stands to reason that Roserade, Deoxys-D, and Froslass would be good partners for this set. Aside from their obvious ability to lay down Spikes, these three also happen to sport a resistance or immunity to Snorlax's only weakness: Fighting. Due to Roserade's physical fragility, however, it is recommended to carry a more sturdy Fighting-type resist, such as Slowbro. These three just so happen to form one of the most sturdy defensive cores in the metagame, as they are very hard to break through outside of Pokemon such as Heracross and Weavile.</p>

[SET]
name: Offensive
move 1: Return / Body Slam
move 2: Earthquake
move 3: Pursuit
move 4: Fire Punch / Crunch
item: Leftovers / Choice Band
ability: Thick Fat / Immunity
nature: Adamant
evs: 80 HP / 252 Atk / 176 SpD

[SET COMMENTS]

<p>This set is best suited for offensive teams in need of a Pokemon to easily tank most special hits and dish out good damage in return. Return is the primary choice of STAB here, as its higher damage output is more germane to the purpose of this set. However, you may opt to use Body Slam for the increased paralysis rate. Earthquake provides coverage on the many Rock- and Steel-types which resist Snorlax's STAB, such as Rhyperior and Bisharp. Pursuit is used primarily to deal with Pokemon such as Chandelure, who Snorlax counters almost perfectly, and Mismagius, who can become quite problematic if left unchecked for long. The final moveslot choice is a toss-up between being able to hit Bronzong, Escavalier, and Durant hard or more reliably taking on threats such as Mismagius and Azelf. Fire Punch is usually better though, as Mismagius is already hit quite hard by Pursuit even if it stays in, and Azelf cannot hope to tank a Return anyway.</p> ("germane" is perfectly correct, but seems a bit wordy. Just something to keep in mind, perhaps see if you like the word "relevant" there?)

[ADDITIONAL COMMENTS]

<p>The given EVs result in a good amount of overall bulk while maximizing Attack so that Snorlax can perform its job effectively. The choice between Leftovers and Choice Band comes down to whether or not you believe Snorlax is going to be taking much residual damage. If you believe this is the case, then Leftovers is recommended; otherwise, use Choice Band for more power. Thick Fat is the primary ability Snorlax should be using, as it allows it to switch into a wider range of threats, including Chandelure, but Immunity gives it a nice niche in an immunity to Toxic, potentially increasing its longevity and preventing Snorlax from being stalled out. The given moves provide excellent coverage, but Snorlax has a couple of other moves which give it some interesting niches. Seed Bomb, for example, converts Snorlax into a sold counter to Shell Smash Omastar while giving it an option to hit the bulky Water-types who love to switch in on it.</p>

<p>Good teammates for this set include offensive Pokemon who are able to take advantage of Snorlax's presence on the team. A good example of this would be Heracross, as this set nearly guarantees Ghost-types being removed from the opposing team, allowing Heracross to sweep with ease. A partner who can absorb the Fighting-type moves aimed at Snorlax is greatly appreciated. One such Pokemon is Choice Specs Slowbro, who can also keep up the offense by dishing out powerful hits itself. Due to the lack of recovery on this set, the removal of entry hazards is essential to optimize Snorlax's longevity. Hitmontop and Blastoise make good partners, especially as they both have access to Foresight to nearly guarantee the removal of hazards.</p>

[SET]
name: CurseLax
move 1: Curse
move 2: Body Slam / Return
move 3: Crunch / Fire Punch / Earthquake
move 4: Rest / Selfdestruct
item: Leftovers
ability: Thick Fat
nature: Careful
evs: 188 HP / 104 Def / 216 SpD

[SET COMMENTS]

<p>This has been Snorlax's flagship set for the past two generations, which goes to show how strong and efficient it is. However, the new sleep mechanics, in combination with the offensive pace the metagame tends to keep, make it somewhat less effective. Curse is the crux of the set, boosting Snorlax's good Attack and patching up its lackluster Defense simultaneously. The question of Body Slam versus Return as STAB is a simple question of whether you prefer the 30% paralysis rate or the extra power. For coverage, Snorlax is forced to choose between Fire Punch, Crunch, and Earthquake. While all of them have decent neutral coverage with its STAB, they each fail to cover a group of Pokemon. Fire Punch leaves Snorlax walled by Chandelure and Rhyperior, Crunch leaves it walled by Steel-types, such as Bisharp and Escavalier, and Earthquake leaves it walled by Levitating Ghost-types, such as Mismagius. As for the final move, Rest lets Snorlax sweep for longer under the premise that, with booted Defense, it will be able to survive the three turns it spends sleeping. On the other hand, Selfdestruct virtually ensures you'll bring something down with you at the end, as long as you don't use it on a Ghost-type. However, both moves received significant downgrades this generation, so it's also a good idea to consider simply using two coverage moves.</p>

[ADDITIONAL COMMENTS]

<p>The given EVs allow Snorlax to Curse easily against a wide range of threats while serving as a general purpose special tank for the team. However, they are by no means set in stone, and you should feel free to change them around to best suit your needs. Adding some Attack EVs is an especially appealing option so that Snorlax ends up being a bigger offensive threat. Most of Snorlax's coverage moves have been covered above, but there is one other noteworthy option which could be considered if your team is having trouble with Water-type Pokemon: Seed Bomb. Aside from having decent neutral coverage with its Normal-type STAB, Seed Bomb makes Snorlax an effective answer to Shell Smash Omastar.</p>

<p>Good partners to this set depend entirely on which coverage move(s) it decides to use. If Snorlax is only running Earthquake, it is unable to hit Levitating Ghost-types; therefore, pairing it with a strong Pursuit user, such as Krookodile or Escavalier, is a good idea. If it goes with Fire Punch, Rhyperior and Chandelure will wall it forever, so using a bulky Water-type, such as Milotic, will alleviate this problem. If Snorlax relies on Crunch, a Pokemon who can take advantage of the Steel-types that will wall Snorlax, such as Victini, will make an excellent partner. Keep in mind that Snorlax also has the option of running two coverage moves, and if this is the case, it will need less team support. However, if it decides to run Rest in the last moveslot, a partner who can use Heal Bell will be a fantastic thing to have. Uxie stands out here as it possesses good defensive synergy with Snorlax. Because this set's primary role is that of a sweeper, you don't want to be relying on it to take too many special hits if you don't have to, so pairing it with a good secondary special tank is a good idea. Finally, a Pokemon to tank the Fighting-type moves aimed at Snorlax is advisable. Deoxys-D, Slowbro, and Zapdos all make fine partners.</p>

[Other Options]

<p>Snorlax's excellently distributed stats, wide movepool, and overall versatility give it a lot of other options it can play around with. For example, an offensive Rest + Sleep Talk set with a STAB move and a single coverage move of choice is usable, but is generally less useful than the standard RestTalk set. Aside from that, Snorlax has access to a myriad of other interesting offensive options, including Zen Headbutt, Iron Head, Superpower, Wild Charge, Double-Edge, Gunk Shot, Seed Bomb, Focus Punch, the elemental punches, and Outrage. Any of these are usable if you find your team can take advantage of them, but in general you should stick to the more standard moves. Snorlax also has an array of special moves at its disposal, but its poor Special Attack prevents them from being too useful. As for support moves, Belly Drum, Counter, Toxic, and Stockpile stand out, and if you believe your team has the right tools to make them work, you should give them a try.</p>

[Checks and Counters]

<p>Countering Snorlax is sometimes an uphill battle because of its versatility, wide coverage, and the paralysis rate Body Slam possesses. That said, Rhyperior stands out among all others as the safest Snorlax counter, as it has enough Defense to withstand even a Choice Band Earthquake, doesn't mind being paralyzed, and can hit back hard with its STAB Earthquake. Strong Fighting-types, such as Cobalion and Heracross, make excellent checks, but they must watch out for Body Slam's paralysis rate. Tricking a Choice item onto Snorlax usually leaves it completely helpless, so Trick users, such as Bronzong, make very good answers to it. Sableye and Spiritomb make good checks, but the latter must beware of the Curse set if it lacks Taunt. Stallbreakers, such as Mew, Deoxys-D, and Mismagius, stop the RestTalk and Curse sets, but they must beware of coming in on a Crunch. If all else fails, your best bet is to resort to simply hitting it as hard as possible with strong Pokemon, such as Choice Specs Kingdra.</p>

[Dream World]

<p>Snorlax receives the ability Gluttony from the Dream World, but between its virtually nonexistent Speed stat and access to two superior abilities, it should forever remain unused.</p>



GP (1/2)
 
[Overview]

<p>Say hello to Snorlax, a Pokemon who has been OU in every generation until now—a testament to how good it really is. Snorlax is extremely diverse for a Pokemon who can only hit effectively from one side of the spectrumoff one offensive stat. It can easily go either defensive with a RestTalk set, offensive with a Choice Band set, or anything in between. Very high Special Defense and off -the -charts HP make it the premier special tank in UU. It's no slouch offensively either, as its Attack stat matches its excellent Special Defense, allowing it to hit back very hard. It's not all good news for Snorlax though, as its virtually nonexistent Speed stat and subpar Defense leave it quite vulnerable to the plethora of Fighting-types roaming the tier. Additionally, its only method of recovery, Rest, was made less effective this generation, forcing Snorlax to stay in for extended periods of time if it ever hopes to wake up. When used correctly, however, Snorlax will make an excellent addition to almost any team.</p>

[SET]
name: RestTalk
move 1: Body Slam / Return
move 2: Rest
move 3: Sleep Talk
move 4: Whirlwind
item: Leftovers
ability: Thick Fat
nature: Careful
evs: 208 HP / 124 Def / 176 SpD

[SET COMMENTS]

<p>This set turns Snorlax into the most durable special tank in UU. It is best suited for defensive teams which employ entry hazard support to take advantage of the constant phazing it provides. Despite the new sleep mechanics, which force Snorlax to stay in for three turns in a row if it wants to wake up, this set's sheer bulk allows it to work just fine. Body Slam is used here as the primary STAB move because of its fantastic 30% paralysis rate. If you find that there is too much status interference within your team however, you should use Return. Rest is Snorlax's only method of recovery, and is used to greatly increase its longevity. Sleep Talk gives Snorlax a way to avoid becoming set up fodder while its asleep. Whirlwind is used as the final move on this set as Snorlax's main niche is to shuffle the opponent's team around to rack up entry hazard damage.</p>

[ADDITIONAL COMMENTS]

<p>The given EVs give Snorlax all the special bulk it needs to take on threats such as Nidoking and Yanmega, while ensuring it does not become too physically frail. These, however, are by no means set in stone and you are encouraged to find a spread which suits your team better. For example, you can move the Defense EVs to Attack in order to nearly guarantee a 2HKO on 0/4 Heracross and 252/120 Roserade after Stealth Rock damage. Because of the very specific role this set plays on a team, it is not recommended to use moves other than the ones listed. That said, Crunch is a viable option over Sleep Talk if your team is in need of a reliable counter to most Ghost-types, such as Mismagius and Chandelure, and is unable to take advantage of Whirlwind.</p>

<p>As has been mentioned before, the main reason to use this Snorlax set is to abusetake advantage of entry hazards set by its teammates. Therefore, it stands to reason that Roserade, Deoxys-D, and Froslass would be good partners for this set. Aside from their obvious ability to lay down Spikes, these three also happen to sport a resistance or immunity to Snorlax's only weakness: Fighting. Due to Roserade's physical fragility, however, it is recommended to carry a more sturdy Fighting-type resist, such as Slowbro. These three just so happen to form one of the most sturdy defensive cores in the metagame, as they are very hard to break through outside of Pokemon such as Heracross and Weavile.</p>

[SET]
name: Offensive
move 1: Return / Body Slam
move 2: Earthquake
move 3: Pursuit
move 4: Fire Punch / Crunch
item: Leftovers / Choice Band
ability: Thick Fat / Immunity
nature: Adamant
evs: 80 HP / 252 Atk / 176 SpD

[SET COMMENTS]

<p>This set is best suited for offensive teams in need of a Pokemon to easily tank most special hits and dish out good damage in return. Return is the primary choice of STAB here, as its higher damage output is more relevant to the purpose of this set. However, you maycan opt to use Body Slam for the increased paralysis rate. Earthquake provides coverage on the many Rock- and Steel-types which resist Snorlax's STAB, such as Rhyperior and Bisharp. Pursuit is used primarily to deal with Pokemon such as Chandelure, whom Snorlax counters almost perfectly, and Mismagius, who can become quite problematic if left unchecked for long. The final moveslot choice is a toss-up between being able to hit Bronzong, Escavalier, and Durant hard, or more reliably taking on threats such as Mismagius and Azelf. Fire Punch is usually betterpreferred though, as Mismagius is already hit quite hard by Pursuit even if it stays in, and Azelf cannot hope to tank a Return anyway.</p>

[ADDITIONAL COMMENTS]

<p>The given EVs result in a good amount of overall bulk while maximizing Attack so that Snorlax can perform its job effectively. The choice between Leftovers and Choice Band comes down to whether or not you believe Snorlax is going to be taking much residual damage. If you believe this is the case, then Leftovers is recommended; otherwise, use Choice Band for more power. Thick Fat is the primary ability Snorlax should be using, as it allows it to switch into a wider range of threats, including Chandelure, but Immunity gives it a nice niche in an immunity to Toxic, potentially increasing its longevity and preventing Snorlax from being stalled out. The given moves provide excellent coverage, but Snorlax has a couple of other moves which give it some interesting niches. Seed Bomb, for example, converts Snorlax into a sold counter to Shell Smash Omastar while giving it an option to hit the bulky Water-types who love to switch in on it.</p>

<p>Good teammates for this set include offensive Pokemon who are able to take advantage of Snorlax's presence on the team. A good example of this would be Heracross, as this set nearly guarantees Ghost-types being removed from the opposing team, allowing Heracross to sweep with ease. A partner who can absorb the Fighting-type moves aimed at Snorlax is greatly appreciated. One such Pokemon is Choice Specs Slowbro, who can also keep up the offense by dishing out powerful hits itself. Due to the lack of recovery on this set, the removal of entry hazards is essential to optimize Snorlax's longevity. Hitmontop and Blastoise make good partners, especially as they both have access to Foresight to nearly guarantee the removal of hazards.</p>

[SET]
name: CurseLax
move 1: Curse
move 2: Body Slam / Return
move 3: Crunch / Fire Punch / Earthquake
move 4: Rest / Selfdestruct
item: Leftovers
ability: Thick Fat
nature: Careful
evs: 188 HP / 104 Def / 216 SpD

[SET COMMENTS]

<p>This has been Snorlax's flagship set for the past two generations, which goes to show how strong and efficient it is. However, the new sleep mechanics, in combination with the offensivefast pace of the current metagame tends to keep, make it somewhat less effective. Curse is the crux of the set, boosting Snorlax's good Attack and patching up its lackluster Defense simultaneously. The question of Body Slam versus Return as STAB is a simple question of whether you prefer the 30% paralysis rate or the extra power. For coverage, Snorlax is forced to choose between Fire Punch, Crunch, and Earthquake. While all of them have decent neutral coverage with its STAB, they each fail to cover a group of Pokemon. Fire Punch leaves Snorlax walled by Chandelure and Rhyperior, Crunch leaves it walled by Steel-types, such as Bisharp and Escavalier, and Earthquake leaves it walled by Levitating Ghost-types, such as Mismagius. As for the final move, Rest lets Snorlax sweep for longer under the premise that, with booted Defense, it will be able to survive the three turns it spends sleeping. On the other hand, Selfdestruct virtually ensures you'Snorlax will bring something down with youit at the end, as long as you don't use it on a Ghost-type. However, both moves received significant downgrades this generation, so it's also a good idea to consider simply using two coverage moves.</p>

[ADDITIONAL COMMENTS]

<p>The given EVs allow Snorlax to Curse easily against a wide range of threats while serving as a general purpose special tank for the team. However, they are by no means set in stone, and you should feel free to change them around to best suit your needs. Adding some Attack EVs is an especially appealing option so that Snorlax ends up being a bigger offensive threat. Most of Snorlax's coverage moves have been covered above, but there is one other noteworthy option which could be considered if your team is having trouble with Water-type Pokemon: Seed Bomb. Aside from having decent neutral coverage with its Normal-type STAB, Seed Bomb makes Snorlax an effective answer to Shell Smash Omastar.</p>

<p>Good partners to this set depend entirely on which coverage move(s) it decides to use. If Snorlax is only running Earthquake, it is unable to hit Levitating Ghost-types; therefore, pairing it with a strong Pursuit user, such as Krookodile or Escavalier, is a good idea. If it goes with Fire Punch, Rhyperior and Chandelure will wall it forever, so using a bulky Water-type, such as Milotic, will alleviate this problem. If Snorlax relies on Crunch, a Pokemon who can take advantage of the Steel-types that will wall Snorlax, such as Victini, will make an excellent partner. Keep in mind that Snorlax also has the option of running two coverage moves, and if this is the case, it will need less team support. However, if it decides to run Rest in the last moveslot, a partner who can use Heal Bell will be a fantastic thing to have. Uxie stands out here as it possesses good defensive synergy with Snorlax. Because this set's primary role is that of a sweeper, you don't want to be relying on it to take too many special hits if you don't have to, so pairing it with a good secondary special tank is a good idea. Finally, a Pokemon to tank the Fighting-type moves aimed at Snorlax is advisable. Deoxys-D, Slowbro, and Zapdos all make fine partners.</p>

[Other Options]

<p>Snorlax's excellently distributed stats, wide movepool, and overall versatility give it a lot of other options it can play around with. For example, an offensive Rest + Sleep Talk set with a STAB move and a single coverage move of choice is usable, but is generally less useful than the standard RestTalk set. Aside from that, Snorlax has access to a myriad of other interesting offensive options, including Zen Headbutt, Iron Head, Superpower, Wild Charge, Double-Edge, Gunk Shot, Seed Bomb, Focus Punch, the elemental punches, and Outrage. Any of these are usable if you find your team can take advantage of them, but in general, you should stick to the more standard moves. Snorlax also has an array of special moves at its disposal, but its poor Special Attack prevents them from being too useful. As for support moves, Belly Drum, Counter, Toxic, and Stockpile stand out, and if you believe your team has the right tools to make them work, you should give them a try.</p>

[Checks and Counters]

<p>Countering Snorlax is sometimes an uphill battle because of its versatility, wide coverage, and the paralysis rate Body Slam possesses. That said, Rhyperior stands out among all others as the safest Snorlax counter, as it has enough Defense to withstand even a Choice Band Earthquake, doesn't mind being paralyzed, and can hit back hard with its STAB Earthquake. Strong Fighting-types, such as Cobalion and Heracross, make excellent checks, but they must watch out for Body Slam's paralysis rate. Tricking a Choice item onto Snorlax usually leaves it completely helpless, so Trick users, such as Bronzong, make very good answers to it. Sableye and Spiritomb make good checks, but the latter must beware of the Curse set if it lacks Taunt. Stallbreakers, such as Mew, Deoxys-D, and Mismagius, stop the RestTalk and Curse sets, but they must beware of coming in on a Crunch. If all else fails, your best bet is to resort to simply hitting it as hard as possible with strong Pokemon, such as Choice Specs Kingdra.</p>

[Dream World]

<p>Snorlax receives the ability Gluttony from the Dream World, but between its virtually nonexistent Speed stat and access to two superior abilities, it should forever remain unused.</p>


way to leave me with like, nothing to fix, Mafe ._.

jk, well done you and kokoloko!

[Overview]

<p>Say hello to Snorlax, a Pokemon who has been OU in every generation until now—a testament to how good it really is. Snorlax is extremely diverse for a Pokemon who can only hit effectively off one offensive stat. It can easily go either defensive with a RestTalk set, offensive with a Choice Band set, or anything in between. Very high Special Defense and off-the-charts HP make it the premier special tank in UU. It's no slouch offensively either, as its Attack stat matches its excellent Special Defense, allowing it to hit back very hard. It's not all good news for Snorlax though, as its virtually nonexistent Speed stat and subpar Defense leave it quite vulnerable to the plethora of Fighting-types roaming the tier. Additionally, its only method of recovery, Rest, was made less effective this generation, forcing Snorlax to stay in for extended periods of time if it ever hopes to wake up. When used correctly, however, Snorlax will make an excellent addition to almost any team.</p>

[SET]
name: RestTalk
move 1: Body Slam / Return
move 2: Rest
move 3: Sleep Talk
move 4: Whirlwind
item: Leftovers
ability: Thick Fat
nature: Careful
evs: 208 HP / 124 Def / 176 SpD

[SET COMMENTS]

<p>This set turns Snorlax into the most durable special tank in UU. It is best suited for defensive teams which employ entry hazard support to take advantage of the constant phazing it provides. Despite the new sleep mechanics, which force Snorlax to stay in for three turns in a row if it wants to wake up, this set's sheer bulk allows it to work just fine. Body Slam is used here as the primary STAB move because of its fantastic 30% paralysis rate. If you find that there is too much status interference within your team however, you should use Return. Rest is Snorlax's only method of recovery, and is used to greatly increase its longevity. Sleep Talk gives Snorlax a way to avoid becoming set up fodder while its asleep. Whirlwind is used as the final move on this set as Snorlax's main niche is to shuffle the opponent's team around to rack up entry hazard damage.</p>

[ADDITIONAL COMMENTS]

<p>The given EVs give Snorlax all the special bulk it needs to take on threats such as Nidoking and Yanmega, while ensuring it does not become too physically frail. These, however, are by no means set in stone and you are encouraged to find a spread which suits your team better. For example, you can move the Defense EVs to Attack in order to nearly guarantee a 2HKO on 0/4 Heracross and 252/120 Roserade after Stealth Rock damage. Because of the very specific role this set plays on a team, it is not recommended to use moves other than the ones listed. That said, Crunch is a viable option over Sleep Talk if your team is in need of a reliable counter to most Ghost-types, such as Mismagius and Chandelure, and is unable to take advantage of Whirlwind.</p>

<p>As has been mentioned before, the main reason to use this Snorlax set is to take advantage of entry hazards set by its teammates. Therefore, it stands to reason that Roserade, Deoxys-D, and Froslass would be good partners for this set. Aside from their obvious ability to lay down Spikes, these three also happen to sport a resistance or immunity to Snorlax's only weakness: Fighting. Due to Roserade's physical fragility, however, it is recommended to carry a more sturdy Fighting-type resist, such as Slowbro. These three just so happen to form one of the most sturdy defensive cores in the metagame, as they are very hard to break through outside of Pokemon such as Heracross and Weavile.</p>

[SET]
name: Offensive
move 1: Return / Body Slam
move 2: Earthquake
move 3: Pursuit
move 4: Fire Punch / Crunch
item: Leftovers / Choice Band
nature: Adamant
evs: 80 HP / 252 Atk / 176 SpD

[SET COMMENTS]

<p>This set is best suited for offensive teams in need of a Pokemon to easily tank most special hits and dish out good damage in return. Return is the primary choice of STAB here, as its higher damage output is more relevant to the purpose of this set. However, you can opt to use Body Slam for the increased paralysis rate. Earthquake provides coverage on the many Rock- and Steel-types which resist Snorlax's STAB, such as Rhyperior and Bisharp. Pursuit is used primarily to deal with Pokemon such as Chandelure, whom Snorlax counters almost perfectly, and Mismagius, who can become quite problematic if left unchecked for long. The final moveslot choice is a toss-up between being able to hit Bronzong, Escavalier, and Durant hard, or more reliably taking on threats such as Mismagius and Azelf. Fire Punch is usually preferred though, as Mismagius is already hit quite hard by Pursuit even if it stays in, and Azelf cannot hope to tank a Return anyway.</p>

[ADDITIONAL COMMENTS]

<p>The given EVs result in a good amount of overall bulk while maximizing Attack so that Snorlax can perform its job effectively. The choice between Leftovers and Choice Band comes down to whether or not you believe Snorlax is going to be taking much residual damage. If you believe this is the case, then Leftovers is recommended; otherwise, use Choice Band for more power. Thick Fat is the primary ability Snorlax should be using, as it allows it to switch into a wider range of threats, including Chandelure, but Immunity gives it a nice niche in an immunity to Toxic, potentially increasing its longevity and preventing Snorlax from being stalled out. The given moves provide excellent coverage, but Snorlax has a couple of other moves which give it some interesting niches. Seed Bomb, for example, converts Snorlax into a sold counter to Shell Smash Omastar while giving it an option to hit the bulky Water-types who love to switch in on it.</p>

<p>Good teammates for this set include offensive Pokemon who are able to take advantage of Snorlax's presence on the team. A good example of this would be Heracross, as this set nearly guarantees Ghost-types being removed from the opposing team, allowing Heracross to sweep with ease. A partner who can absorb the Fighting-type moves aimed at Snorlax is greatly appreciated. One such Pokemon is Choice Specs Slowbro, who can also keep up the offense by dishing out powerful hits itself. Due to the lack of recovery on this set, the removal of entry hazards is essential to optimize Snorlax's longevity. Hitmontop and Blastoise make good partners, especially as they both have access to Foresight to nearly guarantee the removal of hazards.</p>

[SET]
name: CurseLax
move 1: Curse
move 2: Body Slam / Return
move 3: Crunch / Fire Punch / Earthquake
move 4: Rest / Selfdestruct
item: Leftovers
ability: Thick Fat
nature: Careful
evs: 188 HP / 104 Def / 216 SpD

[SET COMMENTS]

<p>This has been Snorlax's flagship set for the past two generations, which goes to show how strong and efficient it is. However, the new sleep mechanics, in combination with the fast pace of the current metagame, make it somewhat less effective. Curse is the crux of the set, boosting Snorlax's good Attack and patching up its lackluster Defense simultaneously. The question of Body Slam versus Return as STAB is a simple question of whether you prefer the 30% paralysis rate or the extra power. For coverage, Snorlax is forced to choose between Fire Punch, Crunch, and Earthquake. While all of them have decent neutral coverage with its STAB, they each fail to cover a group of Pokemon. Fire Punch leaves Snorlax walled by Chandelure and Rhyperior, Crunch leaves it walled by Steel-types, such as Bisharp and Escavalier, and Earthquake leaves it walled by Levitating Ghost-types, such as Mismagius. As for the final move, Rest lets Snorlax sweep for longer under the premise that, with booted Defense, it will be able to survive the three turns it spends sleeping. On the other hand, Selfdestruct virtually ensures Snorlax will bring something down with it at the end, as long as you don't use it on a Ghost-type. However, both moves received significant downgrades this generation, so it's also a good idea to consider simply using two coverage moves.</p>

[ADDITIONAL COMMENTS]

<p>The given EVs allow Snorlax to Curse easily against a wide range of threats while serving as a general purpose special tank for the team. However, they are by no means set in stone, and you should feel free to change them around to best suit your needs. Adding some Attack EVs is an especially appealing option so that Snorlax ends up being a bigger offensive threat. Most of Snorlax's coverage moves have been covered above, but there is one other noteworthy option which could be considered if your team is having trouble with Water-type Pokemon: Seed Bomb. Aside from having decent neutral coverage with its Normal-type STAB, Seed Bomb makes Snorlax an effective answer to Shell Smash Omastar.</p>

<p>Good partners to this set depend entirely on which coverage move(s) it decides to use. If Snorlax is only running Earthquake, it is unable to hit Levitating Ghost-types; therefore, pairing it with a strong Pursuit user, such as Krookodile or Escavalier, is a good idea. If it goes with Fire Punch, Rhyperior and Chandelure will wall it forever, so using a bulky Water-type, such as Milotic, will alleviate this problem. If Snorlax relies on Crunch, a Pokemon who can take advantage of the Steel-types that will wall Snorlax, such as Victini, will make an excellent partner. Keep in mind that Snorlax also has the option of running two coverage moves, and if this is the case, it will need less team support. However, if it decides to run Rest in the last moveslot, a partner who can use Heal Bell will be a fantastic thing to have. Uxie stands out here as it possesses good defensive synergy with Snorlax. Because this set's primary role is that of a sweeper, you don't want to be relying on it to take too many special hits if you don't have to, so pairing it with a good secondary special tank is a good idea. Finally, a Pokemon to tank the Fighting-type moves aimed at Snorlax is advisable. Deoxys-D, Slowbro, and Zapdos all make fine partners.</p>

[Other Options]

<p>Snorlax's excellently distributed stats, wide movepool, and overall versatility give it a lot of other options it can play around with. For example, an offensive Rest + Sleep Talk set with a STAB move and a single coverage move of choice is usable, but is generally less useful than the standard RestTalk set. Aside from that, Snorlax has access to a myriad of other interesting offensive options, including Zen Headbutt, Iron Head, Superpower, Wild Charge, Double-Edge, Gunk Shot, Seed Bomb, Focus Punch, the elemental punches, and Outrage. Any of these are usable if you find your team can take advantage of them, but in general, you should stick to the more standard moves. Snorlax also has an array of special moves at its disposal, but its poor Special Attack prevents them from being too useful. As for support moves, Belly Drum, Counter, Toxic, and Stockpile stand out, and if you believe your team has the right tools to make them work, you should give them a try.</p>

[Checks and Counters]

<p>Countering Snorlax is sometimes an uphill battle because of its versatility, wide coverage, and the paralysis rate Body Slam possesses. That said, Rhyperior stands out among all others as the safest Snorlax counter, as it has enough Defense to withstand even a Choice Band Earthquake, doesn't mind being paralyzed, and can hit back hard with its STAB Earthquake. Strong Fighting-types, such as Cobalion and Heracross, make excellent checks, but they must watch out for Body Slam's paralysis rate. Tricking a Choice item onto Snorlax usually leaves it completely helpless, so Trick users, such as Bronzong, make very good answers to it. Sableye and Spiritomb make good checks, but the latter must beware of the Curse set if it lacks Taunt. Stallbreakers such as Mew, Deoxys-D, and Mismagius stop the RestTalk and Curse sets, but they must beware of coming in on a Crunch. If all else fails, your best bet is to resort to simply hitting it as hard as possible with strong Pokemon, such as Choice Specs Kingdra.</p>

[Dream World]

<p>Snorlax receives the ability Gluttony from the Dream World, but between its virtually nonexistent Speed stat and access to two superior abilities, it should forever remain unused.</p>
 

kokoloko

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Okay, I have implemented all of the above changes, save for removing the "ability: Thick Fat / Immunity" bit from the offensive set. Reason being in the current on-site analysis the abilities are listed on the set. If whoever uploads this thing disagrees, feel free to remove it, I don't mind either way.

Thanks for the check, sirndpt.

Done and ready to upload.
 
Can't believe I didn't catch that when I QC checked this, but immunity sucks compared to thick fat which should be the listed ability. Uploaded + that change.
 

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