Scramble reunion in ASB! Axmaster68 vs King Serperior!

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Sup guys? So, which ridiculous arena are we in today?
Items: None
Abilities:One, and only one.
Meh, not as ridiculous as it could be. At ref's discretion, it will be the standard 2 recoveries/5 chills/1 sub

What are the Pokemon that will do battle here?
King Serperior said:

Magikarp [Bane] (Male)
Nature: Lonely (+1 Atk, -1 Def)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Swift Swim: (Inate)The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rattled (DW-Locked): (Inate)These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 80
Atk: Rank 2 (+1)
Def: Rank 1 (-1)
SpA: Rank 1
SpD: Rank 1
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 9

EC: 0/6
MC: 0
DC: 0/5
KOC: 0

Attacks:
Splash
Tackle

Bounce
Bubble (event)
Reversal (event)

Move Total: 6
Axmaster68 said:

<Duskull> [Spook] (Female)
Nature: Calm (+1 Special Def, -1 Attack)
Type:
Ghost:
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate(Trait):
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


Stats:
HP: 80
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 4(+)
Spe: 25
Size Class: 1
Weight Class: 2
Base Rank Total: 12



EC: 2/9
MC: 0
DC: 1/5

Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-O-Wisp
Curse

Dark Pulse
Ominous Wind
Pain Split

Shadow Ball
Psychic
Ice Beam

Total Attacks:16
Well, now that that's out of the way... BEGIN!

Ax orders
KS orders
Reffinnnnnnnggg!
 
I believe Foresight can hit if the target is Bouncing, right?

Okay Spook, we should be able to win this one. We have a chance. Start with a Shadow Ball, then use Will-O-Wisp, and finish with another Shadow Ball.

Summary: Shadow Ball--->Will-O-Wisp--->Shadow Ball
IF Bounce is used THEN replace action with Shadow Sneak AND move actions down.
 
"Ok, Bane, let's show him the true terror!!"

Bane appears and flops around pathetically.....

"That's ok, use Bubble - Dodge - Bubble!!!! "
 
SORRY SORRY SORRY SORRY SORRY

Pre-Round stats:

Bane
HP: 80
EN: 100

Spook
HP: 80
EN: 100

CONTINUED APOLOGIES!
Action 1
Bubble -> Spook (2 EN)
RNG roll (to crit, 1/16 crit) 5 = no crit
RNG roll (to lower Spe, <=10 lower) 77 = no lower
(4+3+3+(1-4)1.5) = 5.5 DMG

Shadow Ball -> Bane (8 EN)
RNG roll (to crit) 16 = no crit
RNG roll (to lower SpD, <=20 lower) 38 = no lower
(8+3+(2-1)1.5) = 12.5 DMG

Action 2
Bane dodged! (5 EN)
40+((160-25)/5) = 67% chance

Will-o-Wisp -> Bane (7 EN)
RNG roll (to hit, <=8 hit) 69 = miss
The attack missed!

Action 3
Bubble -> Spook (2 EN)
RNG roll (to crit) 8 = no crit
RNG roll (to lower Spe) 96 = no lower
(4+3+3+(1-4)1.5) = 5.5 DMG

Shadow Ball -> Bane (8 EN)
RNG roll (to crit) 7 = no crit
RNG roll (to lower SpD) 24 = no lower
(8+3+(2-1)1.5) = 12.5 DMG


As we begin, Bane begins to flop around hopelessly, then starts drooling... or, its his Bubble... attack? Hard to tell, really, as it did almost no damage at all! Laughing off the damage from the bubbles, Spook sends out an attack of his own, a giant ball of shadows, which he then throws at Bane, sending him flying about to flop all the way at the other side of the arena!

As Spook prepared a Will-o-Wisp attack, Bane instantly began to bounce around in an attempt to dodge, and it looks like it worked, as Spook's Will-o-Wisp went absolutely nowhere near Bane, missing by a mile!

Now tired from flopping about, Bane repeats what he did before and spat out a slew of bubbles again, but it still does incredibly little damage, while Spook's Shadow Balls make it look like this battle might be over soon, with Bane unable to deal any damage at all!

Post-Round stats:

Bane
HP: 55
EN: 91

Spook
HP: 69
EN: 77
 
Okay Spook, it's time we extend our lead here. Begin with a Shadow Ball, then use Shadow Sneak, and finish by Disabling Bounce.

Summary: Shadow Ball--->Shadow Sneak--->Disable(Bounce)
 
MAGIKARP NOOOO!! YOU'RE BETTER THAN THIS!!

Pre-Round stats:

Bane
HP: 55
EN: 91

Spook
HP: 69
EN: 77

Bubble him into the Void!!!
Action 1
Bubble -> Spook (6 EN)
RNG roll (to crit) 2 = no crit
RNG roll (to lower Spe) 84 = no lower
(4+3+3+(1-4)1.5) = 5.5 DMG

Shadow Ball -> Bane (12 EN)
RNG roll (to crit) 8 = no crit
RNG roll (to lower SpD) 75 = no lower
(8+3+(2-1)1.5) = 12.5 DMG

Action 1
Shadow Sneak -> Bane (3 EN)
RNG roll (to crit) 8 = no crit
(4+3+(1-1)1.5) = 7 DMG

Bane bounced up high! (14 EN)
Bounce -> Spook
RNG roll (to hit, <=85 hit) 60 = hit
RNG roll (to crit) 12 = no crit
RNG roll (to para, <=30 para) 52 = no para
(8+(2-3)1.5) = 6.5 DMG

Action 3
Bubble -> Spook (2 EN)
RNG roll (to crit) 11 = no crit
RNG roll (to lower Spe) 23 = no lower
(4+3+3+(1-4)1.5) = 5.5 DMG

Disable -> Bane (7 EN)
Bounce was disabled!


As we continue our match, we seem to go back to that same action over and over again: Bane fires off weak bubbles, only to get demolished by a Shadow Ball... Poor little fishy :(

As KS decides to change things up and orders Bane to bounce up, Spook's shadow comes up, and Bane is slapped with it, right before he bounces right up onto Spook, not really doing too much damage, but still startling Spook a little bit!

... Yea. More Bubbles. Silly, silly little Bane. Looks like Spook really was startled by that Bounce attack before, as he goes out of his way just to have Bane not use it again, and he disables it!

Post-Round stats:

Bane
HP: 35
EN: 69
Disabled (Bounce- 5a)

Spook
HP: 51
EN: 55
 
Okay Spook, let's take this one home. Use Shadow Ball first, then Ice Beam, and finally use Shadow Ball.

Summary:Shadow Ball--->Ice Beam--->Shadow Ball
 
Oh hai dere. Damn straight, this is reffed in a timely manner.

Pre-Round stats:

Bane
HP: 35
EN: 69
Disabled (Bounce- 5a)

Spook
HP: 51
EN: 55

Fuck yeeeeeah me!
Action 1
Bane dodged! (5 EN)
40+((160-25)/5) = 67% chance

Shadow Ball -> Bane (8 EN)
RNG roll (to hit, <=33 hit) 54 = miss
The attack missed!

Action 2
Bubble -> Spook (6 EN)
RNG roll (to crit) 4 = no crit
RNG roll (to lower Spe) 70 = no lower
(4+3+3+(1-4)1.5) = 5.5 DMG

Ice Beam -> Bane (11 EN)
RNG roll (to crit) 8 = no crit
RNG roll (to freeze, <=10 freeze)
(10+1.5)(.67) = 7.705 DMG

Action 3
Bane dodged! (5 EN)
40+((160-25)/5) = 67% chance

Shadow Ball -> Bane (8 EN)
RNG roll (to hit, <=33 hit) 26 = hit
RNG roll (to crit) 1 = crit
RNG roll (to lower SpD) 56 = no lower
(8+3+3+(2-1)1.5) = 15.5 DMG


Really needing to not take damage, Bane starts bouncing about all over once again, just in time to avoid Spook's Shadow Ball once again! At this rate, it appears that this match will end by energy exhaustion... in Bane's favor!

Tired after flopping all around, Bane just lies down and fires off some bubbles... still not doing much damage at all. However, Spook's Ice Beam is doing little better, as it barely outdamages the Bubbles!

Now with more energy, Bane immediately begins to flop about, but its not enough to avoid this Shadow Ball, and it sends Bane flying into the wall, with a critical hit!

Will Bane eventually succumb to Spook's assaults, or will Spook use up the last bit of energy he has?!

Post-Round stats:

Bane
HP: 12
EN: 53
Disabled (Bounce- 2a)

Spook
HP: 45
EN: 28
 
1). Sorry, I was half asleep at the time.

2). My reordered actions: Bubble - Bubble - Bounce

3). Sub: if Shadow Ball, Dodge

4). I will be away from Smogon for 24-48 hours. You can wait, right guys?
 
So, its a 2 Day DQ, but you're worried about being off of Smogon for 48 hours... Frankly KS, I'm confused why this would matter, bar prize claims (because we both know this is ending this round, one way or another) XD
 
@KS, that's fine. Anyways, here are my actions:

Okay Spook, time to finish this. Use Shadow Sneak A1, then Chill on A2, and use Shadow Sneak again A3.

Summary:Shadow Sneak--->Chill--->Shadow Sneak
 
Just saying, Ax earns the ASB Nice Guy Award for not taking advantage of that incredibly-easy-to-exploit sub.

Pre-Round stats:

Bane
HP: 12
EN: 53
Disabled (Bounce- 2a)

Spook
HP: 45
EN: 28

Finish it off!
Action 1
Shadow Sneak -> Bane (3 EN)
RNG roll (to crit) 10 = no crit
(4+3) = 7 DMG

Bubble -> Spook (2 EN)
RNG roll (to crit) 10 = no crit
RNG roll (to lower Spe) 9 = lower
(4+3+3+(1-4)1.5) = 5.5 DMG

Action 2
Bubble -> Spook (6 EN)
RNG roll (to crit) 6 = no crit
RNG roll (to lower Spe) 17 = no lower
(4+3+3+(1-4)1.5) = 5.5 DMG

Spook chilled! (+12 EN)

Action 3
Shadow Sneak -> Bane (3 EN)
RNG roll (to crit) 16 = no crit
(4+3) = 7 DMG
Bane fainted!
Ax wins!


Before Bane could move a muscle, Spook used his shadow once again, and slapped the little fish silly once more! Almost at the point of fainting, Bane begins to blow some more bubbles at Spook, and even though they still don't do much damage, they seem to have slowed Spook down!

With absolutely nothing left to do, Bane just lies down and spits out his 1,000th bubble while Spook just sits there and chills out, making sure he has enough energy for his final assault!

It has finally come! Spook gives a ghostly laugh, then uses his shadow once again to slap Bane, right as he jumps up for his Bounce! Bane goes up a little... and then comes down with a tiny plop! It appears that he has fainted, and Spook is the victor!

Post-Round stats:

Bane
HP: -2
EN: KO

Spook
HP: 34
EN: 34

Time for teh rewards! Remember, its a Training Battle, so it does not count towards W/L/T counter

KS gets 2 CC!
Bane gets 1 EC, 2 MC, and 1 DC

Ax gets 2 CC!
Spook gets 1 EC, 2 MC, and 1 KOC (Spook should not have a DC counter, as the Duskull line does not have a Dream World ability)

3 UC get!

Good game both of you!
 
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