[SET]
name: Air Support
move 1: Acrobatics
move 2: Substitute
move 3: Destiny Bond
move 4: Will-O-Wisp
item: Flying Gem
ability: Unburden
nature: Adamant
evs: 200 Atk / 104 Def / 204 Spe
[SET COMMENTS]
<p>As the popularity of Spikes-stacking in UU continues to increase, the need for spinblockers rises accordingly. Drifblim serves a unique purpose among its Ghost-type counterparts: preventing Foresight Hitmontop from using Rapid Spin. Most opponents attempt to remove entry hazards as quickly as possible—a tendency you can use to your advantage. After your Deoxys-D or Roserade sets up Stealth Rock or Spikes, the opponent will likely send in Hitmontop to use Rapid Spin. Drifblim can switch into Rapid Spin directly, nullifying the opponent’s attempt to remove Stealth Rock and Spikes from the field, or it can switch into Foresight. Desperate to use Rapid Spin and unaware of Drifblim's offensive capabilities, many opponents will use Rapid Spin the turn after using Foresight, expecting it to be successful due to Foresight's effect; to their dismay, Drifblim outspeeds and OHKOes their defensive Hitmontop with Flying Gem-boosted Acrobatics. Drifblim performs similarly well against other spinners such as Claydol and Foresight-less Blastoise; however, Drifblim cannot spinblock against a healthy Foresight Blastoise due to Drifblim's inability to OHKO with Flying Gem-boosted Acrobatics.</p>
<p>Surprisingly, Drifblim functions equally well as an offensive Pokemon. Acrobatics is deceptively strong—it OHKOes frailer foes such as Houndoom and 2HKOes bulkier offensive Pokemon such as Flygon and Kingdra. Because Acrobatics is Drifblim's only attack, Steel-types pose a significant threat to this set's effectiveness; however, Drifblim can take many of them down through proper use of Substitute and Will-O-Wisp. After burn's Attack cut, Drifblim's Substitutes withstand Bronzong's Gyro Ball and Registeel's Ice Punch; accompanied by burn damage, Acrobatics KOes Bronzong and Registeel before they can KO in return. Be especially wary of Empoleon and Magneton: Empoleon forces Drifblim out of play with Roar and Magneton forces Drifblim to switch or use Destiny Bond. In addition to maiming Steel-types, Will-O-Wisp slices through offensive Pokemon and increases the likelihood of surviving an attack with a Substitute intact. Outside of providing protection against Steel-types, stalling for burn damage, and dodging Sucker Punch, Substitute blocks Toxic from defensive Gligar, Sleep Powder from defensive Roserade, and Night Shade from Deoxys-D and Dusclops. After using Substitute against one of the aforementioned Pokemon, Drifblim can either burn them with Will-O-Wisp or KO them with Acrobatics, activating Unburden. With Unburden's Speed boost, Drifblim can deal significant damage to subsequent Pokemon with Acrobatics or Destiny Bond. Destiny Bond takes out slower revenge killers as well as Pokemon that wall this set such as Zapdos and Empoleon.</p>
[ADDITIONAL COMMENTS]
<p>With the designated Attack EVs, Flying Gem-boosted Acrobatics deals a minimum of 100% damage to defensive Hitmontop. Coincidentally, the Attack EVs guarantee 2HKOs against offensive Flygon and offensive Kingdra after Stealth Rock. The given Speed EVs allow Drifblim to outspeed Jolly Choice Scarf Flygon and Jolly Choice Scarf Victini, two common revenge killers, after Unburden's Speed boost. The remaining 104 EVs go into Defense, giving Drifblim's Substitutes a better chance of surviving a burned RestTalk Snorlax's Crunch. The Defense EVs are also helpful for switching into U-turn, taking Heracross's Megahorn, and surviving weak priority attacks. There are only two viable alternatives to the last moveslot: Baton Pass and Hypnosis. With Baton Pass, Drifblim is capable of passing large Substitutes to its teammates. Hypnosis nets Drifblim one or two free turns in which it can set up a Substitute or KO the opposing Pokemon; however its accuracy prevents it from being a primary option.</p>
<p>As this set's purpose is to prevent the opponent from using Rapid Spin, you should pair Drifblim with a Stealth Rock user, Spikes Roserade, or Deoxys-D. Offensive teams and defensive teams benefit equally from Drifblim's ability to spinblock: offensive teams appreciate the extra kick afforded to their attacks by Spikes and Stealth Rock while defensive teams appreciate the passive damage caused by the opponent's constant switching. Drifblim does not require specific defensive partners; simply pair Drifblim with Pokemon, such as Cobalion or Registeel, that resist its weaknesses.</p>
name: Air Support
move 1: Acrobatics
move 2: Substitute
move 3: Destiny Bond
move 4: Will-O-Wisp
item: Flying Gem
ability: Unburden
nature: Adamant
evs: 200 Atk / 104 Def / 204 Spe
[SET COMMENTS]
<p>As the popularity of Spikes-stacking in UU continues to increase, the need for spinblockers rises accordingly. Drifblim serves a unique purpose among its Ghost-type counterparts: preventing Foresight Hitmontop from using Rapid Spin. Most opponents attempt to remove entry hazards as quickly as possible—a tendency you can use to your advantage. After your Deoxys-D or Roserade sets up Stealth Rock or Spikes, the opponent will likely send in Hitmontop to use Rapid Spin. Drifblim can switch into Rapid Spin directly, nullifying the opponent’s attempt to remove Stealth Rock and Spikes from the field, or it can switch into Foresight. Desperate to use Rapid Spin and unaware of Drifblim's offensive capabilities, many opponents will use Rapid Spin the turn after using Foresight, expecting it to be successful due to Foresight's effect; to their dismay, Drifblim outspeeds and OHKOes their defensive Hitmontop with Flying Gem-boosted Acrobatics. Drifblim performs similarly well against other spinners such as Claydol and Foresight-less Blastoise; however, Drifblim cannot spinblock against a healthy Foresight Blastoise due to Drifblim's inability to OHKO with Flying Gem-boosted Acrobatics.</p>
<p>Surprisingly, Drifblim functions equally well as an offensive Pokemon. Acrobatics is deceptively strong—it OHKOes frailer foes such as Houndoom and 2HKOes bulkier offensive Pokemon such as Flygon and Kingdra. Because Acrobatics is Drifblim's only attack, Steel-types pose a significant threat to this set's effectiveness; however, Drifblim can take many of them down through proper use of Substitute and Will-O-Wisp. After burn's Attack cut, Drifblim's Substitutes withstand Bronzong's Gyro Ball and Registeel's Ice Punch; accompanied by burn damage, Acrobatics KOes Bronzong and Registeel before they can KO in return. Be especially wary of Empoleon and Magneton: Empoleon forces Drifblim out of play with Roar and Magneton forces Drifblim to switch or use Destiny Bond. In addition to maiming Steel-types, Will-O-Wisp slices through offensive Pokemon and increases the likelihood of surviving an attack with a Substitute intact. Outside of providing protection against Steel-types, stalling for burn damage, and dodging Sucker Punch, Substitute blocks Toxic from defensive Gligar, Sleep Powder from defensive Roserade, and Night Shade from Deoxys-D and Dusclops. After using Substitute against one of the aforementioned Pokemon, Drifblim can either burn them with Will-O-Wisp or KO them with Acrobatics, activating Unburden. With Unburden's Speed boost, Drifblim can deal significant damage to subsequent Pokemon with Acrobatics or Destiny Bond. Destiny Bond takes out slower revenge killers as well as Pokemon that wall this set such as Zapdos and Empoleon.</p>
[ADDITIONAL COMMENTS]
<p>With the designated Attack EVs, Flying Gem-boosted Acrobatics deals a minimum of 100% damage to defensive Hitmontop. Coincidentally, the Attack EVs guarantee 2HKOs against offensive Flygon and offensive Kingdra after Stealth Rock. The given Speed EVs allow Drifblim to outspeed Jolly Choice Scarf Flygon and Jolly Choice Scarf Victini, two common revenge killers, after Unburden's Speed boost. The remaining 104 EVs go into Defense, giving Drifblim's Substitutes a better chance of surviving a burned RestTalk Snorlax's Crunch. The Defense EVs are also helpful for switching into U-turn, taking Heracross's Megahorn, and surviving weak priority attacks. There are only two viable alternatives to the last moveslot: Baton Pass and Hypnosis. With Baton Pass, Drifblim is capable of passing large Substitutes to its teammates. Hypnosis nets Drifblim one or two free turns in which it can set up a Substitute or KO the opposing Pokemon; however its accuracy prevents it from being a primary option.</p>
<p>As this set's purpose is to prevent the opponent from using Rapid Spin, you should pair Drifblim with a Stealth Rock user, Spikes Roserade, or Deoxys-D. Offensive teams and defensive teams benefit equally from Drifblim's ability to spinblock: offensive teams appreciate the extra kick afforded to their attacks by Spikes and Stealth Rock while defensive teams appreciate the passive damage caused by the opponent's constant switching. Drifblim does not require specific defensive partners; simply pair Drifblim with Pokemon, such as Cobalion or Registeel, that resist its weaknesses.</p>