Lady Salamence's and Glacier's Love Shack <3
5v5
No switch
No items
1 substitition
All abilites
3 day dq for EVERYONE
FE
"...WHAT THE F*** IS THIS PLACE, WHO THE F*** ARE YOU, AND WHAT THE F*** WAS UP WITH THE VAN?"
"But LadySalamence, this is our first-"
"So, I agree to talk to you ONCE, and then I get stuck in a big white van and dragged to the middle of god knows where, and... who the hell are you?"
At that moment, a man in a boy scout uniform approached the somewhat creepy white, unmarked van that Glacier and LadySalamence had arrived in, doing such inconspicous activities as loading up a tranquilizer as he approached. "Yo, Glacier, you actually got this to happen? How many 'persuasion pills did-"
Glacier shook his head violently behind LadySalamence's back, cutting his hand across his throat to signal that it was time to stop. "Alrighty then, anyway, let's get ahead with the RAEPING- I mean reffing. Uh... so what terms did you get her here with?"
"Well then. I'm Rediamond if you didn't know me (you do; as a stalker conspirator and first class sexist), and despite the battle not occuring in a kitchen, and thus LadySalamence not being able to battle (how the hell did she catch Pokemon in the kitchen anyways?), I guess we can overlook it and let the battle begin.
LadySalamence sends out Pokemon, Glacier sends out a Pokemon and actions, I RAEP- ref, and the battle continues. Deal?
Lady Salamence's and Glacier's Love Shack
Field Type- Neutral
Complexity- Intense
Format- All
Restrictions- artificial arena, low ceiling, no water source, no grass source
Welcome to the cozy and super erotic love shack! Made by Glacier Knight for his cyber sweetie Lady Salamence, a match here is bound to be interesting! To everyone else battling here, it is just a regular shack, 200 feet by 200 feet with the ceiling 20 feet up. it is colored white, pink, red, and has pictures of mamoswines and salamences everywhere. yup. just a regular place to battle for you all. nothing interesting. BUT WAIT. things heat up if Glacier and Lady S are here!
If Glacier Knight is Battling Lady Salamence, or vice versa, then the love shack comes to life! Lights dim down low, the candles light up and start perfuming the arena, and the scene becomes set for some hot battling!
Mechanics
If anyone other than Glacier Knight and Lady Salamence are battling here;
Nothing happens. just regular fight.
If Glacier Knight and Lady Salamence are battling here:
1)the ref swaps one random pokemon from each side (E.g Glacier brings doduo/nidoran/pikachu/mewtwo/squirtle and Lady Salamence brings clefairy/igglybuff/meowth/happiny/Blastoise. Ref RNGs and Glacier's Doduo and Lady Salamence's Igglybuff swap owners for the battle)
2)Lady Salamence Cannot say anything mean to Glacier because she is in love! if the love breaks and she calls him a @#&%@ or a @^#*(& or even a %%#^@^@ then her pokemon lose 3HP for every mean word said
3) if the two battling pokemon are of the opposite sex, then they lose 3BaP to their attacks. if the two battling pokemon are of the same sex, they gain 3 BaP to their attacks (love is in the air, and you dont beat up your loved one!)
4) at the end of each round there are chances for one of these items to appear:
Bottle of Champagne(30% chance of occurring): Lady Salamence accepts Glacier's liquor. yay! her pokemon can't use damaging attacks to Glacier's pokemon for the next three actions (She's in love! and tipsy...)
Baseball Bat (30% chance of occurring): Lady Salamence decides to hit Glacier with a Baseball Bat. Aw! Glacier's pokemon are sad and lose 4BaP to their attacks for the next three actions (he didn't get her that necklace she wanted)
A full three course French Meal (30% chance of occurring): the Love shack's magical powers summon a romantic dinner for the two love birds! they stop battling for a while and have a nice chat over five star food. however, their pokemon still battle! (Ref RNGS both pokemon's moves for the next three actions)
A Note (10% chance of occurring): a secret note arrives from the mailman! what could it be? what could it do? does Lady Salamence have another lover? Did Glacier's dog die? who knows! (If a Note appears, then the Ref comes up with something that happens for the next three actions. be creative! ;) make the match fun!)
oh yeah.......... this is a good arena <3
Field Type- Neutral
Complexity- Intense
Format- All
Restrictions- artificial arena, low ceiling, no water source, no grass source
Welcome to the cozy and super erotic love shack! Made by Glacier Knight for his cyber sweetie Lady Salamence, a match here is bound to be interesting! To everyone else battling here, it is just a regular shack, 200 feet by 200 feet with the ceiling 20 feet up. it is colored white, pink, red, and has pictures of mamoswines and salamences everywhere. yup. just a regular place to battle for you all. nothing interesting. BUT WAIT. things heat up if Glacier and Lady S are here!
If Glacier Knight is Battling Lady Salamence, or vice versa, then the love shack comes to life! Lights dim down low, the candles light up and start perfuming the arena, and the scene becomes set for some hot battling!
Mechanics
If anyone other than Glacier Knight and Lady Salamence are battling here;
Nothing happens. just regular fight.
If Glacier Knight and Lady Salamence are battling here:
1)the ref swaps one random pokemon from each side (E.g Glacier brings doduo/nidoran/pikachu/mewtwo/squirtle and Lady Salamence brings clefairy/igglybuff/meowth/happiny/Blastoise. Ref RNGs and Glacier's Doduo and Lady Salamence's Igglybuff swap owners for the battle)
2)Lady Salamence Cannot say anything mean to Glacier because she is in love! if the love breaks and she calls him a @#&%@ or a @^#*(& or even a %%#^@^@ then her pokemon lose 3HP for every mean word said
3) if the two battling pokemon are of the opposite sex, then they lose 3BaP to their attacks. if the two battling pokemon are of the same sex, they gain 3 BaP to their attacks (love is in the air, and you dont beat up your loved one!)
4) at the end of each round there are chances for one of these items to appear:
Bottle of Champagne(30% chance of occurring): Lady Salamence accepts Glacier's liquor. yay! her pokemon can't use damaging attacks to Glacier's pokemon for the next three actions (She's in love! and tipsy...)
Baseball Bat (30% chance of occurring): Lady Salamence decides to hit Glacier with a Baseball Bat. Aw! Glacier's pokemon are sad and lose 4BaP to their attacks for the next three actions (he didn't get her that necklace she wanted)
A full three course French Meal (30% chance of occurring): the Love shack's magical powers summon a romantic dinner for the two love birds! they stop battling for a while and have a nice chat over five star food. however, their pokemon still battle! (Ref RNGS both pokemon's moves for the next three actions)
A Note (10% chance of occurring): a secret note arrives from the mailman! what could it be? what could it do? does Lady Salamence have another lover? Did Glacier's dog die? who knows! (If a Note appears, then the Ref comes up with something that happens for the next three actions. be creative! ;) make the match fun!)
oh yeah.......... this is a good arena <3
5v5
No switch
No items
1 substitition
All abilites
3 day dq for EVERYONE
FE
"...WHAT THE F*** IS THIS PLACE, WHO THE F*** ARE YOU, AND WHAT THE F*** WAS UP WITH THE VAN?"
"But LadySalamence, this is our first-"
"So, I agree to talk to you ONCE, and then I get stuck in a big white van and dragged to the middle of god knows where, and... who the hell are you?"
At that moment, a man in a boy scout uniform approached the somewhat creepy white, unmarked van that Glacier and LadySalamence had arrived in, doing such inconspicous activities as loading up a tranquilizer as he approached. "Yo, Glacier, you actually got this to happen? How many 'persuasion pills did-"
Glacier shook his head violently behind LadySalamence's back, cutting his hand across his throat to signal that it was time to stop. "Alrighty then, anyway, let's get ahead with the RAEPING- I mean reffing. Uh... so what terms did you get her here with?"
Lady Salamence said:Salamence [Hirome] (Male)
Nature:
Lonely (+1 Atk, -1 Def)
Type: Dragon/Flying
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Intimidate: Type: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie: Type: Innate (DW)
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
HP: 100
Atk: Rank 6(+)
Def: Rank 3
SpA: Rank 3(-)
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 22
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Rage (*)
Bite (*)
Leer (*)
Headbutt (*)
Focus Energy (*)
Ember (*)
Dragon Rush(*)
Fire Fang (*)
Dragon Dance (*)
Dragon Claw (*)
Shadow Claw (*)
Substitute (*)
Zen Headbutt
Crunch
Protect
Outrage
Fire Fang
Thunder Fang
Toxic
Dragon Tail
Earthquake
Wish
Hydro Pump
Flamethrower
Draco Meteor
Move Total: 25
Swellow [Aerial] (Female)
Nature: Jolly (+15% Speed, +5% Accuracy, -1 SpA)
Type: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Stats
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 144 (125*1.15, rounded up)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
EC: 6/6
MC: 0
DC: 3/5
Abilities:
Guts: Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Ability 2: Scrappy Type: Innate (DW)
This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Attacks:
Peck (*)
Growl (*)
Focus Energy (*)
Quick Attack (*)
Wing Attack (*)
Double Team (*)
Brave Bird (*)
Roost (*)
Whirlwind (*)
Fly (*)
Toxic (*)
Protect (*)
Pluck
Endeavor
Aerial Ace
Agility
Air Slash
U-Turn
Total Moves: 18
Progressive (Machamp) (M)
Nature: Nature: Adamant (+1 Atk, -1 SpA)
Type: Fighting
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Guts Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard Type: Innate
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Steadfast Type: Innate (DW)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 3
SpA: Rank 2(-)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19
Weight Class: 5
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Scary Face
DynamicPunch
Earthquake
Retaliate
Smack Down
Rock Slide
Stone Edge
Protect
Substitute
Close Combat
Encore
Bullet Punch
Meditate
return
Poison Jab
Total Moves: 24
Pignite [iiMKUlta] (M)
Nature: Lonely (+1 Atk, -1 Def)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Stats:
Emboar
Emboar
HP: 110
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 65
Size Class: 3
Weight Class: 5
Base Rank Total: 22
EC: 9/9
MC: 1
DC: 5/5
Abilities:
Blaze Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Attacks:
Hammer Arm
Tackle
Ember
Odor Sleuth
Tail Whip
Defense Curl
Flame Charge
Smog
Rollout
Take Down
Roar
Flare Blitz
Arm Thrust
Heat Crash
Double Team
Wild Charge
Sunny Day
Stone Edge
Earthquake
Protect
Endeavor
Yawn
Magnitude
Superpower
Overheat
Will-O-Wisp
Head Smash
Fire Blast
Solarbeam
Move Total: 29
Peanuts [Audino]
Nature: Docile (No effect on stats)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Healer: Type: Innate
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Klutz:
Type: Can be Disabled
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
Stats:
HP: 110
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16
EC: N/A
MC: 0
DC: 0/5
Attacks:
Pound
Growl
Helping Hand
Refresh
DoubleSlap
Attract
Secret Power
Entrainment
Protect
Light Screen
Trick Room
Wish
Encore
Heal Bell
Total Moves: 14
Glacier Knight said:![]()
Mamoswine(*) [Truffles] (Male)
Nature: Rash (+Spa, -Spd)
Info on Truffles: Shunned and Rejected by its faults, Truffles doesn't care what others say. He knows his true power and can now use his eccentric abilities and brute force to turn the tides of the battle into his favor. He keeps his head high and rushes into battle with a grin on his face, but still keeps his eyes keen and mind sharp. Supposedly extinct since the last ice age? Far from it.
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW,Unlocked): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 80
Size Class: 5
Weight Class: 7
Base Rank Total: 20
EC: 9/9
MC: 1
DC: 5/5 Dream World Ability Unlocked!
Attacks:
Ancient Power
Peck
Tackle*
Odor Sleuth*
Mud Sport*
Powder Snow*
Mud-slap*
Endure*
Mud Bomb*
Icy Wind*
Blizzard
Earthquake
Ice Fang
Scary Face
Ice Shard
Amnesia
Mist
Curse*
Body Slam*
Icicle Spear*
Fissure
Horn Attack
Icicle Crash
Rock Slide
Bite
Sleep Talk
Earth Power
Ice Beam*
Toxic*
Hail*
Dig
Light Screen
Protect
Avalanche
Bulldoze
Rock Tomb
Stone Edge
Secret Power
Facade
Substitute
Reflect
Rest
Hidden Power (Grass 7)
Double Team
44 moves
![]()
Weavile [Gavin, "The King"] (Male)
Nature: Jolly (+speed and accuracy, -spa)
Info on Gavin:
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye: (Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket (DW UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Command: [Ability: Pickpocket (Ally Item Swap) ]
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 144 and 24% accuracy (+)
EC: 6/6
MC: 0
DC: 5/5 DW UNLOCKED
Attacks:
Embargo
Revenge
Assurance
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility
Ice Shard
Night Slash
Metal Claw
Slash
Crush Claw
Ice Punch
Fake Out
Counter
Feint
Snarl
Swords Dance
Brick Break
Aerial Ace
Dig
Protect
Snatch
27 Moves
![]()
Krillowatt [Reginald] (male)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Info on Reginald: Reginald doesn't brag or boast about his power, but everyone knows his true abilities. An amazing counterer, he can take damage and dish it out two fold, and quickly find the cracks in the opponent's armor, which afterwards he uses his wide array of moves to crush them. He is quite capable, and has a bright future.
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW Ability is now Unlocked): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Stats:
HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 22
EC:6/6
MC: 0
DC:5/5
Attacks:
Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Confuse Ray
Aqua Jet
Imprison
Discharge
Thunder
Bubble Beam
Muddy Water
Counter
Mirror Coat
Metronome (:D)
Signal Beam
Earth Power
Me First
Thunderbolt
Ice Beam
Scald
Safeguard
Toxic
Protect
Substitute
Thunder Wave
Facade
Double Team
29 Moves
Xatu(*) [Twila] (Female)
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Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Info on Twila: A somber period of being unused turned Twila cold, and she vowed to become stronger and more of an asset. Training solo she now has returned, and is proving to be quite a force to be reckoned with. Her hidden Abilities shine bright, and her Support is bare none the best on the team. And she still yearns for more power......
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Magic Bounce (DW Unlocked): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 82 (-)
Size Class: 3
Weight Class: 2
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5 DW unlocked
Attacks:
Peck*
Leer*
Nightshade*
Teleport*
Lucky Chant*
Miracle Eye*
Me First*
Confuse Ray*
Tailwind
Psycho Shift
Future Sight
Ominous Wind
Roost*
Haze*
Quick Attack*
Heat Wave
Light Screen*
Psychic*
Aerial Ace*
Toxic
Protect
Thunder Wave
Reflect
Flash
24 Moves
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Simisear(*) [Fernando] (Male)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
Info on Fernando: A loose cannon with fiery chutzpah, Fernando can be wild and reckless on the battle feild, wanting desperately to win for his trainer. His Defense is lacking, but when in need he is able to set up a little trickery, a unique kind rarely seen. He exerts all his energy into matches, but usually ends up being the one burned up. he his now training to make his opponents the ones who are charred and scarred, not himself.
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Blaze (DW UNLOCKED): (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 101
Size Class: 2
Weight Class: 3
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5 DW unlocked
Attacks:
Scratch*
Leer*
Lick*
Incinerate*
Fury Swipes*
Yawn*
Bite*
Flame Burst*
Amnesia*
Acrobatics
Crunch
Fire Blast
Fire Punch*
Low Kick*
Tickle*
Nasty Plot
Hone Claws*
Flamethrower*
Solarbeam*
Taunt
Toxic
Low Sweep
Protect
23 Moves
"Well then. I'm Rediamond if you didn't know me (you do; as a stalker conspirator and first class sexist), and despite the battle not occuring in a kitchen, and thus LadySalamence not being able to battle (how the hell did she catch Pokemon in the kitchen anyways?), I guess we can overlook it and let the battle begin.
LadySalamence sends out Pokemon, Glacier sends out a Pokemon and actions, I RAEP- ref, and the battle continues. Deal?