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Old Mar 6th, 2012, 7:23:22 PM   #1
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Default Ultimate Temperantia vs. TheMogRunner 3! The Fate of Two Trainers!

Good evening, ladies and gentlemen.
Quote:
Originally Posted by Fat Temperantia View Post
ISSUING CHALLENGE!!

3v3 NFE singles
1 sub
1 day DQ/2 days for ref
2 chills/2 recovers
Switch=OK as mandated by Arena

ASB Assist Arena


Thanks in advance to whomever excepts this experimental battle (and of course the crazy-awesome ref!)
Quote:
Originally Posted by Fat TheMogRunner View Post
This sounds AWESOME! Your on!
And since Mog made no specifications about abilities or items, they will be all and none, respectively. Tonight's warriors are...

Temperantia:
Surt the Flarelm
Marina the Lotad
Florence the Duosion


VS.

TheMogRunner:
Diet Poison the Stunky
Turkey the Karrablast
UFO the Magneton


Order
Temp sends out first pokemon
Mog sends out first pokemon + orders
Temp orders
I take you for a ride
__________________
Fair warning, guys: Gonna be gone from the 3rd to the 5th.
...Also, asb team. Also also, ref profile.

Last edited by The Wanderer; Mar 25th, 2012 at 12:59:08 AM.
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Old Mar 6th, 2012, 9:11:34 PM   #2
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"A new age of battles has begun, you'd do well to pay attention to this battle, my foe.
Come out, Surt! I believe our ref is rather well acquainted with you..."

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Old Mar 6th, 2012, 10:05:41 PM   #3
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"We finally meet, I have been waiting ever since I finished your battle with SoS. I know your are good, and the pokemon you sent out corners me quite a bit. But lets try and over come these things, shall we?"

Go, UFO/Plate!

Lets rain on his Parade! Then lets do some nice damage.
Rain Dance - Thunder - TriAttack
*If Earth power then Magnet rise and push actions back

Thank you Wanderer for reffing, we hold a bond of reffing each others crazy matches.
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Old Mar 6th, 2012, 11:59:58 PM   #4
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"Well, our opponent made it quite easy to exploit his substitutions, so why not graciously accept his invitation? Summon a Will-O-Wisp to burn your foe and make the most of any stalling efforts we may wish to employ. Then, summon an Earth Power to force our foe to waste a turn avoiding some of the damage with magnetism. Finish with a powerful Fire Blast that, while weakened, will still do some good damage to Magneton."
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Old Mar 7th, 2012, 11:56:31 AM   #5
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Pre-round


Round 1: The Wheel of Fate is Tur...Wait, Wrong Game
♫Ghost Rider

Goooooood evening, ladies and gentlemen! Tonight's match pits TheMogRunner, a fellow who I seem to trade reffings with a lot, against the sibling trainers Laharl and Lenneth, a notorious pair who...who...

...I forget, who were these two again?

But I digress. Mog starts the fight with his Magneton UFO, while Laharl sends out his Flarelm, Surt. [insert cheesy CvS2 announcer voice here] This battle is about to explode!

FIGHT!

UFO gets the first move, trying to Dance with its magnet things, most likely to conjure that Rainstorm that just appeared. Surt sees an opening and punishes the Magneton with a Will-o-Wisp, burning it! UFO sets up even further, floating in the air with Magnet Rise, but it seems that Mog didn't take his pokemon's hugeass, glitchy hitbox into account, as Laharl's Flarelm scores damage with Earth Power anyway, albeit with less hits...or maybe Mog forced an opening in doing that? With a bright flash and a close-up of UFO that turns ASB Arena into a blue void with yellow speed lines and stuff, the Magneton drops a pillar of Thunder on Surt, scoring a 12-hit combo! As the arena turns back to normal, Surt ukemis and launches a Hadoken Fire Blast at his opponent while he attempts to close the distance. UFO tries to guard, but its weakness to fire does it no good here.

The first ten seconds or so of the fight are over, and it looks like the siblings currently have the advantage. Of course, there's no time for commercial breaks in this kind of setting, so...let's just put it on pause for a while. Find out what happens next after the break!

Calculations

End Round 1


Temp, you're up!
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Old Mar 7th, 2012, 6:16:24 PM   #6
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Just a note: the rain should last 3 more rounds, not four.

"We've gained the advantage, Surt. Let's push the initiative with a Leech Seed to further our stalling capabilities! Then, we can attack with another Fire Blast and follow it up with Blaze Kick. If you are paralyzed, use Aromatherapy any action you are so, excluding the first action."
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Old Mar 9th, 2012, 8:05:25 AM   #7
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Protect it! Thunder + Thunder combo! die you...

Protect - Thunder combo - cooldown
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Old Mar 9th, 2012, 7:33:00 PM   #8
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Duly noted. I also forgot to note that UFO is burned.

Pre-round


Round 2:

We're back, ladies and gentlemen! Lemme unpause for a moment...*pause jingle from Super Mario Bros.*

Surt starts the round off by slinging a volley of Leech Seeds at UFO, hoping to score a bit more damage, but ends up whiffing when the Magneton, in its anticipation, rolls forward to Protect itself! To make matters worse, Mog's thumbs are faster and the Flarelm is unable to stop UFO from dropping a hyper combo that turns the arena into that speed liney, earth-ripping void again, and engulfs Surt in all 32 hits of Heaven's Rage (That's what we like to call, "BIG damage!" /CvS2announcerguy)! However, there is a drawback to this attack - UFO is vulnerable for a good deal of frames, allowing Laharl's Flarelm to tech forward and smack it with a Blaze Kick!

*Pausing jingle* Surt still leads, particularly in energy. Can Mog turn this around?

Calculations

End Round 2

Your turn, Mog!
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...Also, asb team. Also also, ref profile.
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Old Mar 11th, 2012, 6:17:16 PM   #9
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Thunder wave - thunder - Chill
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Old Mar 12th, 2012, 5:54:56 PM   #10
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"How about we serve our foe some pain, while you dine on his energy! Leech Seed your foe, then use Aromatherapy to cure your paralysis. Finish with a Fire Blast to keep the pressure on him! If you were unable to use Aromatherapy on your second action, replace your third action with Aromatherapy!"
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Old Mar 12th, 2012, 7:08:08 PM   #11
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Just a quick note, guys: Tonight at 7 o'clock, I'm gonna request a subref - see, I'm gonna be away for a few days and it's highly unlikely I'll be able to get onto Smogon during that time.
Pre-round


Round 3: Pressuring

*pausing jingle* We're back, folks! Things seem to be going in Surt's favor at the moment, as while UFO opens up by paralyzing him with a Thunder Wave, it doesn't stop the Flarelm from firing a volley of Leech Seeds! Perhaps it was just a lucky shot and Surt won't be able to move this time around, as UFO drops another Thunder...a theory that's proven wrong when the fire-blasting tree thing uses Aromatherapy to alleviate his joints, and then hadokens his nemesis with another Fire Blast. UFO, on the other hand, just Chills.

Unless Mog can speed up his thumbwork, it's starting to look like first blood will go to the siblings. Will UFO go down within the next round, or will one of his allies step in? Find out next time! *pause*

calculations

End Round 3


Your turn, Temp!
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...Also, asb team. Also also, ref profile.
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Old Mar 12th, 2012, 7:58:52 PM   #12
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Well, I hope you have fun Wanderer! lets see... I am sooo going down, but I will take the one advantage I have.

Thunder wave - tri-attack - tri-attack
*if he uses aromatherapy then thunder wave on next action
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Old Mar 13th, 2012, 8:01:20 AM   #13
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Opps, Temp you were supposed to go first...
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Old Mar 13th, 2012, 8:05:44 PM   #14
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"Come now, Flarelm! We can dance circles around our foe, while feasting in his life force! Begin with a Chill to rest you for rounds to come! Then, launch a Fire Blast at our foe that should finish him in addition to Leech Seed and his burn. If that fails to KO him, end with an Earth Power to unfailingly KO him. If your foe uses Protect on your Fire Blast, I want you to use Growth to ensure his swift defeat with your next action!"
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Old Mar 13th, 2012, 9:54:21 PM   #15
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Lock on - Zap Cannon! - protect (if by some miracle you are alive)
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Old Mar 16th, 2012, 11:58:34 PM   #16
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Pre-round


Round 4: I am disappoint, Smogon

I just got back from Vegas, only to find out that NOBODY bothered to subref this match.

...Really, guys?

But I'll skip out on the tirade, and reclaim refhood because there's a battle to be fought (and this means I get UC after all). *pausing jingle* The round starts off with a bit of setup, UFO Locking its next attack Onto Surt, who in turn Chills off some of his fatigue. Both pokemon then fire projectiles at one another - UFO's Zap Cannon paralyzes its nemesis, while Surt sears off the rest of the Magneton's life bar with another Fire Blast!

The siblings are ahead 1-0. Who is Mog gonna send out next? Find out after the break!

calculations

End Round 4


Mog, send out your next mon, because you're up!
__________________
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...Also, asb team. Also also, ref profile.

Last edited by The Wanderer; Mar 17th, 2012 at 3:45:08 PM.
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Old Mar 17th, 2012, 12:32:58 PM   #17
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Go Diet Poison the Skunky!

Taunt - Crunch - Crunch
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Old Mar 17th, 2012, 1:25:03 PM   #18
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You may want to note that Flarelm is paralyzed (20%) in the end round statistics.

"Well, our foe yet again out-speeds us, so he seems likely to not allow you to be free of the effects of Taunt. But that is no matter; we need not any tricks to severely wound this odoriferous Pokemon! Flarelm, start with a super-effective Earth Power, then blast him with a burning Fire Blast. Finally, use Earth Power again. With any luck, we may be able to out-damage him despite your handicaps."
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Old Mar 17th, 2012, 4:32:12 PM   #19
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Duly noted and corrected. Thanks for pointing that out.

Pre-round


Round 5: TAUNT BUTTON!
♫Deadpool


We're back, folks! That nasty smell invading your nostrils is Mog's next pokemon - Diet Poison the Stunky! And thanks to Surt's paralysis and being faster in general, the skunk gets the first move, faces the audience and says...hey Rico, can you translate that for us?


"He's saying 'This is my Taunt!' Coulda done better with that..."

So he's basically making fun of Surt, huh? If that's the case, it worked. But it looks like it didn't matter much, as Laharl's Flarelm scores eight hits with an Earth Power. Unfortunately, his paralysis kicks in on the next move, leaving him helpless as Diet takes a nice big Crunch out of his arm, and lingers long enough for the Stunky to extend the combo with another Crunch! He only scored a grand total of four hits, but that took out a sizable chunk of Surt's lifebar. Speaking of sizable chunks of lifebars, Surt takes one of Diet's by letting loose another Earth Power!

Slowly but surely, Surt is running out of gas. Will Diet take him down within the next round? Find out next time! *pausing jingle*

"Boss, I've been meaning to ask...what's with adding combos to all those attacks? They aren't multi-hit, so-"

Fluff, Rico. Fluff.

Calculations

End Round 5


Temp, you're up!
__________________
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...Also, asb team. Also also, ref profile.

Last edited by The Wanderer; Mar 17th, 2012 at 9:10:05 PM.
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Old Mar 17th, 2012, 5:38:03 PM   #20
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"I'm well aware of our options, Surt, and I'm sure this will be your last round. However, do not despair; you dismantled that nasty metal foe of yours before he could do much, and this foe will be taken down more quickly by one of your allies thanks to your work. All I want you to do is attack with Earth Power until you fall!"
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Old Mar 17th, 2012, 8:53:32 PM   #21
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Just out of curiosity, Are you figuring stench?

Hone Claws - Crunch - Slash
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Old Mar 17th, 2012, 9:11:01 PM   #22
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Oh shit, you're right. Edited the last round to factor stench in, but it doesn't change anything, thanks to the RNG.
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Old Mar 17th, 2012, 9:51:21 PM   #23
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Pre-round


Round 6: IT'S MAHVEL, BAYBEE!

*pausing jingle* We're back, folks! Just like in the last round, Diet gets the first move, Honing his Claws to break out some nasty damage, while Surt's paralysis kicks in again, preventing him from doing anything. Mog's Stunky takes advantage of this and pulls off another Crunch, but this time he doesn't get to extend the combo, as Surt counters with his bread-and-butter Earth Power. What looks to be a finish by Diet's Slash actually gets cut off by all that armor covering Laharl's Flarelm, giving him one last Earth-Powered assault!

*pause* Astonishingly, Surt survived the round, but he's at Death's door now, and falling within the next round is all but certain. What'll happen next? Stay tuned!

Calculations

End Round 6


Mog?
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Old Mar 20th, 2012, 8:42:32 AM   #24
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Scratch - Scratch - chill
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Old Mar 20th, 2012, 5:31:01 PM   #25
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"Oh dear, it appears we're bound to fail no matter what! Let us merely relax, Flarelm. Chill while your opponent finishes you..."
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