Team Ban Sand Veil
Introduction
Hi there, I am a guy who loves playing on the UU ladder probably to the point where its unhealthy and I also like hearing what other people think of my teams I play with. I became bored after a while of using plain old stall on the ladder (stall will always work in singles!) and the game became a bit stale with me knowing lots of the teams of the ladder and some people knowing my team. So then I made a sand team, but not any sand team, I decided I wanted to abuse Sand Veil just to make people mad. It took literally ten minutes to make this team and only a few hours total to ladder very near the top which I find ridiculous because of the luck. I feel bad for relying on luck instead of a well executed strategy so I will not really play with this team anymore, and yet I feel that the team cannot possibly be based on luck too much since it gets consistent wins. Perhaps luck itself is a strategy? That is besides the point though I rather have people tell me what I should do to make it better and what you think of this team.
The Team
Impish: 252 HP, 252 Def, 4 Spe w/ Eviolite (Sand Stream)
Nothing particularly interesting here except it is pretty much required to have a sand team. Every team ought to use Stealth Rocks, this is no exception. Hippo is very bulky physically despite its meek appearance but it rarely ends up walling stuff. It generally sets up SR and sand as soon as possible in the match and is later used as death fodder for a switch in to one of my sweepers. I still use max defense because it makes setting up easier and Hippo's other stats are to poor to invest in. This is truly irreplaceable on a sand team.
Adamant: 252 Att, 252 Spe, 4 HP w/ Leftovers (Sand Veil)
Jolly: 252 HP, 168 Spe, 56 SpD w/ Eviolite (Sand Veil)
Adamant: 252 Att, 252 Spe, 4 Def w/ Life Orb (Sand Rush)
Bold: 252 HP, 252 Def, 4 Spe w/ Leftovers (Torrent)
Bold: 252 HP, 168 Def, 80 SpD, 8 Spe w/ Leftovers (Sheer Force)
An importable is here, use the team if you want for better rates.
Threats
Mew, especially defensive. Deoxys-D, especially defensive. Weavile, especially SD. Togekiss, especially NP. Rain in general. There are some more but those are the biggest, hopefully you will notice some more if you use the team. Thanks for reading!






Introduction
Hi there, I am a guy who loves playing on the UU ladder probably to the point where its unhealthy and I also like hearing what other people think of my teams I play with. I became bored after a while of using plain old stall on the ladder (stall will always work in singles!) and the game became a bit stale with me knowing lots of the teams of the ladder and some people knowing my team. So then I made a sand team, but not any sand team, I decided I wanted to abuse Sand Veil just to make people mad. It took literally ten minutes to make this team and only a few hours total to ladder very near the top which I find ridiculous because of the luck. I feel bad for relying on luck instead of a well executed strategy so I will not really play with this team anymore, and yet I feel that the team cannot possibly be based on luck too much since it gets consistent wins. Perhaps luck itself is a strategy? That is besides the point though I rather have people tell me what I should do to make it better and what you think of this team.
The Team

Impish: 252 HP, 252 Def, 4 Spe w/ Eviolite (Sand Stream)
- Earthquake
- Stealth Rock
- Roar
- Slack Off
Nothing particularly interesting here except it is pretty much required to have a sand team. Every team ought to use Stealth Rocks, this is no exception. Hippo is very bulky physically despite its meek appearance but it rarely ends up walling stuff. It generally sets up SR and sand as soon as possible in the match and is later used as death fodder for a switch in to one of my sweepers. I still use max defense because it makes setting up easier and Hippo's other stats are to poor to invest in. This is truly irreplaceable on a sand team.

Adamant: 252 Att, 252 Spe, 4 HP w/ Leftovers (Sand Veil)
- Swords Dance
- Sucker Punch
- Substitute
- Drain Punch

Jolly: 252 HP, 168 Spe, 56 SpD w/ Eviolite (Sand Veil)
- Earthquake
- Substitue
- Roost
- Swords Dance

Adamant: 252 Att, 252 Spe, 4 Def w/ Life Orb (Sand Rush)
- Return
- Crunch
- Pursuit
- Fire Fang

Bold: 252 HP, 252 Def, 4 Spe w/ Leftovers (Torrent)
- Scald
- Ice Beam
- Foresight
- Rapid Spin

Bold: 252 HP, 168 Def, 80 SpD, 8 Spe w/ Leftovers (Sheer Force)
- Toxic Spikes
- Roar
- Ice Beam
- Earth Power
An importable is here, use the team if you want for better rates.
Hippopotas (M) @ Eviolite
Trait: Sand Stream
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Roar
- Earthquake
- Slack Off
Cacturne (F) @ (No Item)
Trait: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Sucker Punch
- Substitute
- Drain Punch
- Swords Dance
Gligar (M) @ Eviolite
Trait: Sand Veil
EVs: 248 HP / 56 SDef / 168 Spd
Jolly Nature (+Spd, -SAtk)
- Substitute
- Roost
- Swords Dance
- Earthquake
Stoutland (M) @ Life Orb
Trait: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Return
- Crunch
- Pursuit
- Fire Fang
Nidoqueen (F) @ Leftovers
Trait: Sheer Force
EVs: 252 HP / 168 Def / 80 SDef / 8 Spd
Bold Nature (+Def, -Atk)
- Earth Power
- Toxic Spikes
- Roar
- Ice Beam
Blastoise (F) @ Leftovers
Trait: Torrent
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Scald
- Rapid Spin
- Ice Beam
- Foresight
Trait: Sand Stream
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Roar
- Earthquake
- Slack Off
Cacturne (F) @ (No Item)
Trait: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Sucker Punch
- Substitute
- Drain Punch
- Swords Dance
Gligar (M) @ Eviolite
Trait: Sand Veil
EVs: 248 HP / 56 SDef / 168 Spd
Jolly Nature (+Spd, -SAtk)
- Substitute
- Roost
- Swords Dance
- Earthquake
Stoutland (M) @ Life Orb
Trait: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Return
- Crunch
- Pursuit
- Fire Fang
Nidoqueen (F) @ Leftovers
Trait: Sheer Force
EVs: 252 HP / 168 Def / 80 SDef / 8 Spd
Bold Nature (+Def, -Atk)
- Earth Power
- Toxic Spikes
- Roar
- Ice Beam
Blastoise (F) @ Leftovers
Trait: Torrent
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Scald
- Rapid Spin
- Ice Beam
- Foresight
Threats
Mew, especially defensive. Deoxys-D, especially defensive. Weavile, especially SD. Togekiss, especially NP. Rain in general. There are some more but those are the biggest, hopefully you will notice some more if you use the team. Thanks for reading!