MrcRanger97 vs. Elevator_Music! The never setting sun and the thunderhead?

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MrcRanger97's team:

Cyclohm (Aires) (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat: (Innate)
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5

Attacks:

Tackle *
Growl *
Leer *
Dragon Rage *
Charge *
Thundershock *
Rain Dance *
Sonicboom *
Twister *
Spark *
Double Hit
Hurricane
Dragon Pulse
Whirlwind
Bide
Weather Ball
Tri Attack
Discharge
Slack Off

Heal Bell*
Hydro Pump*
Shock Wave*

Thunder*
Protect*
Hyper Beam*

Magnet Rise


Lucario [Libra] (M)
Nature: Naive (+15% Speed, +12% Accuracy, -1 SpD)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Steadfast: Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW LOCKED): Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (90*1.15=103.5=104)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 2/5

Attacks:
Quick Attack*
Foresight*
Endure*
Counter*
Force Palm*
Feint*
Reversal*
Screech*
Dark Pulse
Metal Claw
Bone Rush
Metal Sound
Extremespeed
Heal Pulse

Detect*
Iron Defense*
Sky Uppercut*

Bulk Up*
Brick Break*
Shadow Claw*
Substitute


Elevator_Music's team:

Ninetales(*) [Kyukon] (F)
Nature: Timid (+15% Speed, +15% Accuracy, -1 Atk)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Drought (DW): (Innate) When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 115 (100 *1.15) (+) (15% Accuracy boost)
Size Class: 2
Weight Class: 2
Base Rank Total: 20
Total Moves: 42

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Confuse Ray(*)
Ember(*)
Fire Spin(*)
Flame Burst(*)
Flamethrower(*)
Imprison(*)
Quick Attack(*)
Roar(*)
Safeguard(*)
Tail Whip(*)
Will-O-Wisp(*)
Extrasensory
Fire Blast
Grudge
Inferno
Nasty Plot

Disable(*)
Heat Wave(*)
Hypnosis(*)
Hex
Power Swap
Spite
Tail Slap

Energy Ball(*)
Hidden Power (Rock, 7)(*)
Substitute(*)
Bide
Dark Pulse
Dig
Double Team
Flame Charge
Overheat
Protect
Psyshock
Reflect
SolarBeam
Swift
Toxic

Endure
Magic Coat
Mimic
Pain Split


Whimsicott(*) [Erufuun] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 116
Size Class: 1
Weight Class: 1
Base Rank Total: 19
Total Moves: 37

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Absorb(*)
Cotton Spore(*)
Growth(*)
Leech Seed(*)
Mega Drain(*)
Poison Powder(*)
Razor Leaf(*)
Stun Spore(*)
Cotton Guard
Endeavor
Giga Drain
Gust
Helping Hand
Hurricane
SolarBeam
Sunny Day
Tailwind

Encore(*)
Fake Tears(*)
Worry Seed(*)
GrassWhistle
Memento

Energy Ball(*)
Hidden Power (Fire, 7)(*)
Taunt(*)
Double Team
Flash
Grass Knot
Light Screen
Protect
Psychic
Safeguard
Shadow Ball
Substitute
Swagger
Toxic
U-turn

2v2 Doubles
1 day DQ
2 Substitutions
5 chills/ 2 Recovery
ASB arena
abilities: all
items: nope​
Order:

Elevator_Music issues actions
MrcRanger97 issues actions
I ref!
 
Hmmm.....

Ninetales: Fire Blast (Lucario) ~ Overheat (Lucario) ~ Power Swap (Cyclohm)
IF (Lucario uses Detect) THEN (Safeguard and push actions back (DO ONCE))

Whimsicott: Swagger (Cyclohm) ~ Helping Hand ~ Hidden Power (Lucario)
IF (Lucario uses Detect a2) THEN (use Substitute (15 HP) and push actions back)
 
HHmmmmmmmmm.........................
(Hmmm.....^2)
Cyclohm: Protect--> Rain Dance--> Hurricane Whimsicot
Lucario: Detect--> Substitute 15HP--> Bone Rush Ninetails
 
Reffing this later!


Kyukon
HP: 100
EN: 100
Other: none.

Erufuun
HP: 100
EN: 100
Other: none.

Aires
HP: 110
EN: 100
Other: none.

Libra
HP: 100
EN: 100
Other: none.​

.
Action One
Drought activated!
-9 EN

Libra used Detect!
-7 EN

Aires used Protect!
-7 EN

Erufuun used Swagger!
-7 EN

Aires was protected!

Kyukon used Safeguard!
-10 EN

Action Two
Erufuun used Helping Hand!
-16 EN

Kyukon used Fire Blast!
-8 EN
Hit chance [if <851/1000 = hit] 304
Critical Hit [if <66/1000 = crit] 133
Libra loses ((12 * 2) + 3 + 3) * 1.5 = 45HP
Burn chance [if >900 Burn = No] 958 (Yes)

Libra used Substitute (15HP)!
-12 EN
-15 HP
-2 HP (Burn)

Aires used Rain Dance!
-10 EN

Action Three
Erufuun used Hidden Power!
-5 EN
Critical Hit [if <66/1000 = crit] 104
Libra loses (7 + 1.5 - 3)*1.5 = 8HP

Kyukon used Overheat!
-10 EN
Hit [if <101/1000 = miss] 467
Critical Hit [if <66/1000 = crit] 244
Libra loses (14 + 3 - 3)*1.5 = 21HP (Sub broken)


Libra used Bone Rush!
-7 EN
Hit [if <101/1000 = miss] 709
Number of hits [1-5] 5
Kyukon loses (15 + 1.5 - 3) *1.5 = 20HP
-2 HP (Burn)

Aires used Hurricane!
-8 EN
Critical Hit [if <66/1000 = crit] 359
Confusion chance [if <301/1000 = Confused] 986
Erufuun loses (12 + 3) *1.5 = 23HP



Kyukon
HP: 80
EN: 63
Other: -2 Special Attack.

Erufuun
HP: 77
EN: 72
Other: none.

Aires
HP: 110
EN: 75
Other: none.

Libra
HP: 28
EN: 74
Other: Burned.​

Current effect: Rain (four turns)


So uhh... How much did I mess up?
 
since it is raining, Whimisicot's Hidden power is weakened.
((7-3)+(4-2)*1.5)*1.5=10.5=11
.....
Also, where are crit rolls for bone rush? it has 5 chances to do so.
ALSO ALSO, The Initial Drought costs 10EN
ALSO ALSO ALSO, STAB moves cost 1 less EN
Stupid Fucking Helping handed Fire Blast....
EDIT: I suppose you want my actions as well....
Lucario: Endure--> Metal Sound Whimsicott--> Dark Pulse Ninetails
If Whimsicott uses Protect A2, use Metal Sound Ninetails A2 instead.
Cyclohm: Hydro Pump Ninetails--> Hurricane Whimsicott--> Hydro Pump Whimsicott
If Ninetails Reactivates Drought, Replace All Hydro Pumps AFTER he does it, (so if he re droughts A1, replace both, A2 and on replace last one.)
with Dragon Pulse
 
Heh, we'll do this then

Ninetales: Dig (Lucario) ~ Power Swap (Cyclohm) ~ Extrasensory (Cyclohm)
Whimsicott: Sunny Day ~ Hidden Power (Lucario) ~ Psychic (Cyclohm)
 

Round 1 & 2

"It's getting hot in here..."
[Battle Music]


Kyukon & Erufuun

HP: 100 | HP: 100
En: 100 | En: 100
Abilities.|.Abilities
...Flash Fire |..Prankster..
.....................|..Infiltrator
......Drought..| Chlorophyll
Status: x.x | Status: x.x
Boosts: x.x | Boosts: x.x
Other: x.x | Other: x.x


vs


Aires & Libra...



HP: 11
0 | HP: 100
En: 100 | En: 100
Abilities.|.Abilities
.Shield Dust | Inner Focus
.........Static..| Steadfast
Overcoat | Justified..
Status: x.x | Status: x.x
Boosts: x.x | Boosts: x.x
Other: x.x | Other: x.x


::::::::::::::::::::::::::::::::::::::::::::::::::.



::::::::::::::::::::::::::::::::::::::::::::::::::


Kyukon & Erufuun

HP: 72 | HP: 55
En: 38 | En: 51
Abilities.|.Abilities
...Flash Fire |..Prankster..
.....................|..Infiltrator
......Drought..| Chlorophyll
Status: x.x | Status: x.x
Boosts: x.x |....Boosts: ....
-1 SpA...........|...-2 SpD (3a)
Other:...|...Other:
Safeguard (2r)


vs


Aires & Libra...



HP: 86
| HP: 3...
En: 51 | En: 48
Abilities.|.Abilities
.Shield Dust | Inner Focus
.........Static..| Steadfast
Overcoat | Justified..
Status: x.x |...Status: .....
..................|...Burned
x . Boosts:x| Boosts: x.x
-1 SpA (3a)..|..-1 SpA (3a)
Other: x.x | Other: x.x


Sunny Day (3r)

Kyukon's Drough activates!
The Sunlight turned harsh!
-10 energy


Libra used Detect!
Libra is preparing his senses!
-7 energy

Aires used Protect!
Aires created a protective shiedl!
-7 energy

Erufuun used Swagger!
Aired protected itself!
-7 energy

Kyukon used Safeguard!
Kyukon's team is protected by a sacred veil!
-10 energy


The Sun continues to shine!




Erufuun used Helping Hand!
Erufuun's ready to help Kyukon!
-16 energy

Kyukon used Fire Blast!
RNG Roll (To Crit) [<=625 Crit]: 1330/10000 (No)
RNG Roll (To Burn) [<=1000 Yes]: 420/10000 (Yes)
(12 + 12 + 3 + 1.5 + 3) x 1.5 = 47.5 ~ 47.5 damage (Libra)
-7 energy

Libra used Substitute [15]!
Libra created a small substitute!
-15 HP [Sub]
-12 energy

Aires used Rain Dance!
It started to rain!
-10 energy


The Rain continues to Fall!




Erufuun used Hidden Power [Fire]!
RNG Roll (To Crit) [<=625 Crit]: 1040/10000 (No)
(7 + 1.5 - 3) x 1.5 = 0 ~ 62.5 damage (Libra)
Libra's substitute absorbed the damage!
-8.25 HP [Sub] => 6.75 HP Remaining
-5 energy

Kyukon used Overheat!
RNG Roll (To Crit) [<=625 Crit]: 2440/10000 (No)
(14 + 3 + 1.5 - 3) x 1.5 = 0 ~ 62.5 damage (Libra)
Libra's substitute absorbed the damage!
-23.25 HP [Sub] => 0 HP Remaining
Libra's Substitute faded!
Kyukon's Special Attack harshly fell!
-2 SpA (3 actions)
-9 energy

Libra used Bone Rush!
RNG Roll (# of Hits) [3750/7500/8750]: 8855/10000 (5)
RNG Roll (To Crit) [<=625 Crit]: 3519/10000 (No)
RNG Roll (To Crit) [<=625 Crit]: 2617/10000 (No)
RNG Roll (To Crit) [<=625 Crit]: 6962/10000 (No)
RNG Roll (To Crit) [<=625 Crit]: 5643/10000 (No)
RNG Roll (To Crit) [<=625 Crit]: 1048/10000 (No)
(15 + 1.5 - 3) x 1.5 = 20.25 ~ 20.25 damage (Kyukon)
-7 energy

Aires used Hurricane!
RNG Roll (To Crit) [<=625 Crit]: 3590/10000 (No)
RNG Roll (To Confuse) [<=3000 Yes]: 9860/10000 (No)
(12 + 3) x 1.5 = 22.5 ~ 22.5 damage (Erufuun)
-8 energy


The Rain continues to Fall!

Libra is hurt by it's Burn!
-2 HP




Libra used Endure!
Libra braced itself!
-15 energy

Erufuun used Sunny Day!
The Sunlight turned harsh!
-10 energy

Kyukon used Dig!
Kyukon hid underground!

Aires used Hydro Pump
But it Missed!
-8 energy

Kyukon used Dig!
Kyukon rose!
RNG Roll (To Crit) [<=625 Crit]: 4666/10000 (No)
(8 - 1.5) x 1.5 = 9.75 ~ 74.25 damage (Libra)
-10 energy


The Sun continues to shine!

Libra is hurt by it's Burn!
-2 HP




Erufuun used Hidden Power!
RNG Roll (To Crit) [<=625 Crit]: 8521/10000 (No)
(7 + 1.5 + 3) x 1.5 = 17.25 ~ 93.5 damage (Libra)
-5 energy

Kyukon used Power Swap!
Kyukon Switched all changes to it's Atk and SpA with the target!
Aires' Special Attack harshly fell!
-2 SpA (2 actions)
-7 energy

Libra used Metal Sound!
RNG Roll (To Hit) [<=9700 Yes]: 5842/10000 (Hit)
Erufuun Special Defense harshly fell!
-2 SpD (5 actions)
-5 energy

Aires used Hurricane!
RNG Roll (To Hit) [<=5000 Yes]: 4378/10000 (Hit)
RNG Roll (To Crit) [<=625 Crit]: 2289/10000 (No)
RNG Roll (To Confuse) [<=3000 Yes]: 9427/10000 (No)
(12 + 3) x 1.5 = 22.5 ~ 45 damage (Erufuun)
-8 energy


The Sun continues to shine!

Libra is hurt by it's Burn!
-2 HP




Erufuun used Extrasensory!
RNG Roll (To Crit) [<=625 Crit]: 8656/10000 (No)
(8 + 1.5) x 1.0 = 9.5 ~ 9.5 damage (Aires)
-6 energy

Kyukon used Psyquic!
RNG Roll (To Crit) [<=625 Crit]: 209/10000 (Crit)
A Critical Hit!
(10 + 1.5 + 3) x 1.0 = 14.5 ~ 24 damage (Aires)
-7 energy

Libra used Dark Pulse!
RNG Roll (To Crit) [<=625 Crit]: 5663/10000 (No)
(8) x 1.0 = 8 ~ 28.25 damage (Kyukon)
-6 energy

Aires used Hydro Pump!
RNG Roll (To Hit) [<=8000 Yes]: 8401/10000 (Miss)
But it Missed!
-8 energy


The Sun continues to shine!

Libra is hurt by it's Burn!
-2 HP



Total Damage:

Erufuun: 45 ~ 45 damage
Kyukon: 28.25 ~ 28 damage
Libra: 97.5~ 97 damage
Aires: 24 ~ 24 damage
.


.::::::::::::::::::::::::::::::::::::::::::::::::.

So, Elly, howdo you plan to eliminate Libra, and more importantly, how is McRanger gonna avoid that?
 
Hmmmm....

Ninetales: Dark Pulse (Cyclohm) ~ Extrasensory (Cyclohm) ~ Dark Pulse (Cyclohm)
Whimsicott: Hidden Power (Lucario) ~ Leech Seed (Cyclohm) ~ Swagger (Cyclohm)
IF (Lucario uses Detect a1) THEN (Use Toxic (Cyclohm) a1 and push actions back))
 
Well, i knew i was screwed
Lucario: Extremespeed-Reversal combo Ninetails--> cooldown--> will be dead :) (if not by some fluke, revesal ninetails.)
Cyclohm: Bide-->Hold Bide--> Release Bide
 
Pre Round Stats:


HP: 72
EN: 38
Safeguard (2R)


HP: 55
EN: 51
Safeguard (2R), -2 SpD (3a)


VS.



HP: 86
EN: 51
-1 SpA (3a)


HP: 3
EN: 48


Speed Order: Whimsicott -> Ninetales -> Lucario -> Cyclohm


Action One

Cyclohm used Bide!
Cyclohm is storing energy!
Lucario used Extremely Fast Reversal on Ninetales!
RNG Roll (To Crit): 2362/10000 (No)
(20+8+3+1.5)= 32.5 Damage!
(13+6)*1.5= -29.25 EN
Whimsicott KO's Lucario with Hidden Power!
-5 EN
Ninetales used Dark Pulse on Cyclohm!
RNG Roll (To Crit): 5299/10000 (No)
8 Damage!
-6 EN


Action Two

Whimsicott used Leech Seed!
RNG Roll (To Hit) (<=9000): 9281/10000 (No)
-10 EN
Cyclohm is still storing energy!
Ninetales used Extrasensory!
RNG Roll (To Crit): 191/10000 (Yes)
(8+3)= 11 Damage!
-6 EN


Action Three

Whimsicott used Swagger on Cyclohm!
RNG Roll (To Hit) (<=9000): 5088/10000 (Yes)
RNG Roll (Confuse Length): 221/10000 (Two Actions)
-7 EN
RNG Roll (To Hit Self) (<=5000): 8006/10000 (No)
Cyclohm released the energy at Ninetales!
(19)*1.75= 33.25 Damage!
-22.625 EN
Ninetales used Dark Pulse!
RNG Roll (To Crit): 449/10000 (Yes)
(8+3)= 11 Damage!
-6 EN

Sorry for lack of flavor. I'm lazy


Post Round Stats:


HP: 39
EN: 20
Safeguard (1R)


HP: 55
EN: 29
Safeguard (1R), -1 SpD (3a)


VS.



HP: 56
EN: 28
Confused (1A)


HP: KO
EN: KO



ORDER:
MrcRanger
Elevator Music
Me
 
Pre Round Stats:


HP: 39
EN: 20
Safeguard (1R)


HP: 55
EN: 29
Safeguard (1R), -1 SpD (3a)


VS.



HP: 56
EN: 28
Confused (1A)


Action One

Whimsicott used Light Screen!
BP of Special moves is halfed!
-8 EN
Ninetales Chilled!
+12 EN
RNG Roll (To Hit Self) (<=5000): 6275/10000 (No)

Cyclohm used ELEKTRICSMASHHH!!!
RNG Roll (To Crit- Whimsicott, Ninetales): (1906, 2952)/10000 (No, No)
RNG Roll (To Para-W, N0 (<=3000): (4228, 5028)/10000 (No, No)
((18*0.75)/2+3+3)*.66= 8.5 Damage! Whimsicott
((18*0.75)/2+3+1.5)= 11.25 Damage! Ninetales
((6+6+4)*2)-1= -31 EN

CYCLOHM FAINTED DUE TO EXHAUSTION!!!!!!!!!!!



Pre Round Stats:


HP: 39
EN: 20
Win


HP: 55
EN: 29
Win


VS.



HP: KO
EN: -3


GG to both. Now to the most important part:

Rewards:

Elevator Music: 2 CC and a Win on the W/L/T
Ninetales: 3 MC, 1 KOC
Whimsicott: 3 MC, 1 KOC

MrcRanger: 2 CC and a Loss on the W/L/T
Cyclohm: 3 MC
Lucario: 2 MC, 1 DC

Me: 4 UC
 
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