Meh...That kinda whomps...
Well, seeking a 1v1 NFE Singles. Standard training battle in any sense, the acceptor may choose the arena.
consider this taken, Unown soup
just for ease of ref:
1v1 nfe training
switch = ko
training items only
all abilities
2 recover / 5 chill
PwneMON:

Flarelm Hot Potato (M)
Nature: Rash (+ SpA, - SpD)
Types: Grass / Fire
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 100
Atk: 2
Def: 3
SpA: 4 (+)
SpD: 2 (-)
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 16
EC: 6/9
MC: 1
DC: 4/5
Attacks:
Sweet Scent
Growth
Absorb
Ember
Leech Seed
Bullet Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume
Earth Power
Counter
Dragonbreath
Sunny Day
SolarBeam
Fire Blast
Will-O-Wisp
Hidden Power (Ice, 7)
Endure
Mr.L ... MONs:

Scraggy [Thrash] (Male)
Nature: Adamant (+1 Atk , -1 SpA)
Type: Dark/Fighting
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate [DW LOCKED]: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 0/6
MC: 0
DC: 0/5
Attacks:
-Leer
-Low Kick
-Sand-Attack
-Faint Attack
-Headbutt
-Swagger
-Brick Break
-Payback
-Drain Punch
-Ice Punch
-Thunderpunch
-Rock Slide
-Torment
-Taunt
Total Moves: 14

Clamperl [Grip] (Male)
Nature: Quiet (+1 Sp.A , -15% Spe , -10% Evasion)
Type: Water
Dark: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Shell Armor: This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Rattled (DW LOCKED): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 27 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 15
EC: 0/6
MC: 0
DC: 0/5
Attacks:
-Clamp
-Water Gun
-Whirlpool
-Iron Defense
-Endure
-Body Slam
-Confuse Ray
-Ice Beam
-Hidden Power (Grass 7)
-Scald
Total Moves: 10

Monohm [Blitzkreig] (Male)
Nature: Modest (+1 Sp.A, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW Locked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 3/9
MC: 0
DC: 1/5
Moves:
-Tackle
-Growl
-Leer
-Dragon Rage
-Charge
-Thundershock
-Rain Dance
-Twister
-Sonicboom
-Dragon Pulse
-Weather Ball
-Hurricane
-Heal Bell
-Dragonbreath
-Magnet Rise
-Spark
-Flamethrower
-Thunderbolt
-Protect
-Round
Total Moves: 20
ORDER:
Mr.L sends out mon, equips training item (If Applicable)
Pwnemon equips training item (If Applicable) and attacks
Mr.L attacks
I ref
GOGOGO!!! and GL to both