Pwnemon and Mr.L train NFE's at everybody's favorite Brothy Arena!

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Meh...That kinda whomps...

Well, seeking a 1v1 NFE Singles. Standard training battle in any sense, the acceptor may choose the arena.

consider this taken, Unown soup

just for ease of ref:

1v1 nfe training
switch = ko
training items only
all abilities
2 recover / 5 chill


PwneMON:
flarelm.png

Flarelm Hot Potato (M)
Nature: Rash (+ SpA, - SpD)
Types: Grass / Fire
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 100
Atk: 2
Def: 3
SpA: 4 (+)
SpD: 2 (-)
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 16

EC: 6/9
MC: 1
DC: 4/5

Attacks:
Sweet Scent
Growth
Absorb
Ember
Leech Seed
Bullet Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume

Earth Power
Counter
Dragonbreath

Sunny Day
SolarBeam
Fire Blast
Will-O-Wisp
Hidden Power (Ice, 7)
Endure


Mr.L ... MONs:
559.png

Scraggy [Thrash] (Male)
Nature: Adamant (+1 Atk , -1 SpA)
Type: Dark/Fighting
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate [DW LOCKED]: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:
-Leer
-Low Kick
-Sand-Attack
-Faint Attack
-Headbutt
-Swagger
-Brick Break
-Payback

-Drain Punch
-Ice Punch
-Thunderpunch

-Rock Slide
-Torment
-Taunt

Total Moves: 14

366.png

Clamperl [Grip] (Male)
Nature: Quiet (+1 Sp.A , -15% Spe , -10% Evasion)
Type: Water
Dark: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Shell Armor: This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Rattled (DW LOCKED): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 27 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:
-Clamp
-Water Gun
-Whirlpool
-Iron Defense

-Endure
-Body Slam
-Confuse Ray

-Ice Beam
-Hidden Power (Grass 7)
-Scald

Total Moves: 10

MonohmASB.png

Monohm [Blitzkreig] (Male)
Nature: Modest (+1 Sp.A, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW Locked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 3/9
MC: 0
DC: 1/5

Moves:
-Tackle
-Growl
-Leer
-Dragon Rage
-Charge
-Thundershock
-Rain Dance
-Twister
-Sonicboom
-Dragon Pulse
-Weather Ball
-Hurricane

-Heal Bell
-Dragonbreath
-Magnet Rise
-Spark

-Flamethrower
-Thunderbolt
-Protect
-Round

Total Moves: 20


ORDER:
Mr.L sends out mon, equips training item (If Applicable)
Pwnemon equips training item (If Applicable) and attacks
Mr.L attacks
I ref


GOGOGO!!! and GL to both
 
Blitzkreig would be the better option for this match, but I want to start training Thrash...so Go Thrash! This is our first match, but I'm sure we can get through this. Take this Exp. Share and let's hope for the best!
 
Now I know I said 1-2 days and tonight is the 2 day DQ, but I got slammed with homework... Again. However, if you are both active tomorrow, I will be completely free an can flashmatch this as quickly a possible. I'm sorry for the inconvenience
 
Yeah...I'll not be here probably tomorrow. Got events that set me at my mom's work tomorrow, then as soon as i get home I'm going to a friend's birthday party. I'll be able to post actions through an i-phone saturday, though.
 
Whatever its fine, but im reffing right now!

Pre Game Stats:

flarelm.png


HP: 100
EN: 100%


559.png

HP: 90
EN: 100%



Action One


Flarelm used Sunny Day
-10 EN
Scraggy used Swagger!
RNG Roll (To Hit) (<=9000): 4076/10000 (Yes)
It failed due to Leaf Guard!
-7 EN


Action Two

Flarelm used Fire Blast!
RNG Roll (To Hit) (<=8500): 304/10000 (Yes)
RNG Roll (To Crit): 7255/10000 (No)
RNG Roll (To Burn) (<=1000): 7712/10000 (No)
(12+3+3+1.5)= 19.5 Damage!
-7 EN
Scraggy used Sand-Attack!
-4 EN


Action Three

Flarelm is absorbing sunlight!
Flarelm is no longer confused!
Scraggy used Torment!
-9 EN
Flarelm used Solarbeam!
RNG Roll (To Hit) (<=6666): 8943/10000 (No)
-8 EN


Post Round Stats:

flarelm.png


HP: 100
EN: 75%
+1 Atk (3A), -1 Acc (3A), Tormented (6A)


559.png

HP: 70
EN: 80%

Arena: Sunny (3R)


ORDER:
Mr.L
Pwnemon
Me
 
Umm, Sand-Attack should last till the end of the next round, just saying. That, and Leaf Guard should prevent confusion (I know, i missed this too).

I'll edit after this.
 
Alright.

Unown R (Rain Dance) -> Swagger -> Rock Slide

IF Unown R is taken A1, then use the following action set instead: Rock Slide -> Unown S (Sky Attack) -> Rock Slide
 
Pre Round Stats:

flarelm.png


HP: 100
EN: 75%
+1 Atk (3A), -1 Acc (3A), Tormented (6A)


559.png

HP: 70
EN: 80%

Arena: Sunny (3R)


Action One

Embirch used Encore!
RNG Roll (To Hit) (<=6666): 7824/10000 (No)
-10 EN
Scraggy used Rain Dance!
It started raining!
-10 EN


Action Two

Embirch used Sunny Day!
It Failed due to Torment!
-10 EN
Scraggy used Swagger!
RNG Roll (To Hit) (<=9000): 9172/10000 (No)
-7 EN


Action Three

Embirch used Lava Plume!
RNG Roll (To Hit) (<=6666): 4834/10000 (Yes)
RNG Roll (To Crit): 2489/10000 (No)
RNG Roll (To Burn) (<=3000): 8922/10000 (No)
(8+3-3+1.5)= 9.5 Damage!
-5 EN
Scraggy used Rock Slide!
RNG Roll (To Crit): 174/10000 (Yes)
(8+3+1.5)= 12.5 Damage!
-6 EN

Post Round Stats:

flarelm.png


HP: 87
EN: 50%
Tormented (3A)


559.png

HP: 60
EN: 57%

Arena: Raining (3R)

ORDER:
Pwnemon
Mr.L
Me
 
Unown D (dark void)~ Leech Seed ~ Giga Drain

IF dark void fails to land for any reason keep pushing back until it lands, UNLESS IF it would fail to land because of a protective/evasive attack in which case replace command chain with growth ~ Unown s (spore) ~ Giga drain

Ok this chain is airtight from absolutely anything save a miss in which case go fuck yourself random.org

EDIT: also for typon's reference Evasion and Accuracy are special in that a one-stage drop only drops it to 3/4, not 2/3. if you don't believe me just ask bulbapedia
 
MrLASB-1.png

"We will succeed....even if it means we lose!"

Unown S (Sleep Talk: Swagger, Sand-Attack, Rock Slide, Taunt) -> Sand-Attack -> Rock Slide
IF Dark Void misses (lol), THEN replace A1 with Sand Attack
 
Pre Round Stats:

flarelm.png


HP: 87
EN: 50%
Tormented (3A)


559.png

HP: 60
EN: 57%

Action One

Flarelm used Dark Void!
RNG Roll (To Hit) (<=8000): 7098/10000 (Yes)
RNG Roll (Sleep Length): 3162/10000 (One Action)
-10 EN
Scraggy used Sleep Talk!
RNG Roll (Move): 1295/10000 (Swagger)
RNG Roll (To Hit): 4492/10000 (Yes)
RNG Roll (Confuse Length): 3543/10000 (Three Actions)
-10 EN


Action Two

RNG Roll (Hit Self) (<=5000): 8288/10000 (No)
Flarelm used Leech Seed!
RNG Roll (To Hit) (<=9000): 9899/10000 (No)
-10 EN
Scraggy woke up and used Sand-Attack!
-4 EN


Action Three

RNG Roll (Hit Self) (<=5000): 1733/10000 (Yes)
Flarelm used Hit Self!
(4-1.5)= 2.5 Damage!
-3 EN
Scraggy used Rock Slide!
RNG Roll (To Hit) (<=9000): 5359/10000 (Yes)
RNG Roll (To Crit): 41/10000 (Yes)
(8+3+1.5)*1.5= 18.75 Damage!
-6 EN

Post Round Stats:

flarelm.png


HP: 66
EN: 27%
-1 Acc (1R)


559.png

HP: 60
EN: 37%

Arena: Raining (2R)


So Pwnemon, that thing about random.org going and fucking itself?


ORDER:
Mr.L
Pwnemon
Me
 
MrLASB-1.png

"It seems odds are so ever in my favor....crap, my tiredness must be making me quote terrible books. Nevertheless, Thrash, crush this charcoal-wannabe!"

559.png

Drain Punch -> Chill -> Rock Slide

IF Sunny Day is ordered, replace that action with Unown F (Focus Punch), pushing actions back
 
DEAR RANDOM DOT ORG YOU CAN GO SUCK A GIANT DICKMUFFIN WHILST YOU CRY BECAUSE NOBODY LIKES YOUR PUSSY ASS BULL SHIT HAX

DEAR MR.L YOU WILL SUFFER AN EXCRUCIATINGLY PAINFUL DEATH AT MY HANDS FOR CALLING HUNGER GAMES A TERRIBLE BOOK

Sunny Day ~ Chill ~ Sunny Day

creative victories are the best kind of victories!
 
Agreeing with Pwnemon. The Hunger Games are not at all terrible books. However the movie....... Disappoint....

Pre Round Stats:

flarelm.png


HP: 66
EN: 27%
-1 Acc (1R)


559.png

HP: 60
EN: 37%

Arena: Raining (2R)

Action One

Scraggy is tightening its focus!
Flarelm used Sunny Day!
-10 EN
Scraggy used Focus Punch!
RNG Roll (To Crit): 6238/10000 (No)
(15+3+1.5)= 19.5 Damage!
-10 EN


Action Two

Flarelm Chilled!
+12 EN
Scraggy used Drain Punch!
RNG Roll (To Crit): 4726/10000 (No)
(8+3+1.5)= 12.5 Damage! 6.25 Healed!
-11 EN


Action Three

Flarelm used Sunny Day!
-10 EN
Scraggy used Struggle!
(5+1.5)= 6.5 Damage! and 2.6 Damage Recoil!
-5 EN


Post Round Stats:

flarelm.png


HP: 27
EN: 19%


559.png

HP: 63
EN: 11%

Arena: Sunny (3R)


ORDER:
Pwnemon
Mr.L
Me
 
Okay I /think/ this string is airtight, seeing as I cannot be OHKOed...

Life would be so much easier if Unown F weren't taken

Unown T Taunt ~ Chill ~ Synthesis

IF Unown M (Magic Coat) is ordered a1 swap actions 1 and 2

From my current health the most you could do without a self KO in two actions is

25 (shades)
 
Pre Round Stats:

flarelm.png


HP: 27
EN: 19%
4 Chills Remaining


559.png

HP: 63
EN: 11%
4 Chills Remaining


Arena: Sunny (3R)
Used Unowns: D, E, R, S


Action One

Scraggy used Protect!
-7 EN
Embirch used Taunt!
-10 EN


Action Two

Both Mons Chilled
+12 EN Each


Action Three

Embirch used Synthesis!
+30 HP
-15 EN

Scraggy used Taunt!
-10 EN


Pre Round Stats:

flarelm.png


HP: 57
EN: 6%
3 Chills Remaining


559.png

HP: 63
EN: 6%
3 Chills Remaining

Arena: Sunny (2R)
Used Unowns: D, E, R, S

This is taking waaaaaaaay too long

ORDER
Mr.L
Pwnemon
Me
 
Pwnemon gets lazy and EN KO's himself. Not gonna bother with the formalities...


Rewards:

Mr.L: 2 CC and a Win
Scraggy: 1 EC, 3 MC, 1 DC, 1 KOC

Pwnemon: 2 CC and a Loss
Flarelm: 1 EC, 2 MC, 1 DC

Me: 3 UC


Thank god its over...
 
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